• Title/Summary/Keyword: 시각 유도성

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Effects of Background Color of Induced Visual Motion for Dizziness Diagnosis (현기증 진단을 위한 시각유도 운동 자극의 배경색에 대한 영향)

  • 김종윤;박상수;기호성;송철규;김남균
    • Journal of Biomedical Engineering Research
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    • v.21 no.6
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    • pp.551-558
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    • 2000
  • 이 연구의 목적은 시각의 유도운동을 기반으로 하는 새로운 현기증 진단 방법을 제시하는데 있다. 시각의 유도운동은 주위환경이 움직임에 따라 고정된 물체도 움직이는 것처럼 느끼는 현상이다. 실험은 방음실에서 수행되었으며, 전체적인 시스템은 PC, 조이스틱, 프로젝터 그리고 스크린으로 구성되어졌다. 현기증의 크기를 정량적으로 측정하기 위하여 세 가지의 다른 주수온도(1$0^{\circ}C$, 2$0^{\circ}C$,3$0^{\circ}C$)를 사용하는 온도자극법에 의해 현기증이 유도되어졌다. 또한, 색의 변화에 의하여 유발되어지는 COP(center of pressure)의 변동을 찾기 위해 여섯 가지색이 유도운동에 사용되어졌다. 그 결과, 유도운동이 현기증과 높은 연관성이 있다는 것과 색의 변화가 인체의 균형에 영향을 미친다는 것을 알 수 있었다. 그렇지만, 색 자체의 변화보다는 집중도와 선명도가 뛰어난 색의 조합으로 구성된 유도운동 시스템이 필요하다는 것도 알 수 있었다. 결론적으로 시각의 유도운동이 현기증의 정량적인 측정에 유용함을 알 수 있었고 이 연구가 현기증 진단 시스템의 개발에 확장되어 쓰여질 수 있을 것이다.

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A Case Study on 'Visual Affordance' of Short Form Video in Smart Media (스마트미디어 초단편 영상의 '시각 유도성' 사례 연구)

  • Kim, Hyunsook;Moon, Jaecheol
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.130-137
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    • 2019
  • With the advent of smart media, short and fast-paced video content appeared, and conditions for viewing changed to viewing in environments where the perception is dispersed due to distracting and complicated external situations in a short period of time. Accordingly, smart media videos are quickly delivering meaning while keeping the eyes of viewers who lack patience. Our eyes and brain have a hard time accepting image information that flows through the constraints of a small screen. Our visual perception is limited in terms of acceptable visual information and, in particular, less cognition in moving images, so the production of smart media images should be directed in a way that enhances perceptual understanding. To be able to effectively communicate what you want to talk about while reducing the visual burden, intuitive image comprehension is needed by applying intuitiveness and behavioral induction to the moving images. Close-up shot, stable structure such as frontality and three-division structure, and color have such 'visual affordance' Therefore we need to use that device appropriately.

Analysis on driver's visual behaviour at the curve sections of a national road for enhancing traffic safety (교통안전 증진을 위한 국도 곡선부에서의 운전자 시각행태 분석)

  • 김홍상;금기정;김명수;박영진
    • Journal of Korean Society of Transportation
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    • v.20 no.3
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    • pp.7-16
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    • 2002
  • It is very important to research drivers' visual behavior. Angle of vision is very important and accounts for more than 90% as the source of driving information. In curve sections, drivers can know the front circumstances and drive more safely and comfortably through facilities guiding their eye movements. Therefore, the standards of installation and effectiveness of these facilities to guide drivers' gaze need to be reconsidered considering characteristics of drivers' eyes The national road no. 34 (Jincheon IC, Buckamri-Yiriangmun section), which is a high-accident-frequency location, is chosen for experimental place. The aim of this study is to understand the process of drivers' visual movement which is drivers' visual behavior and to check the facilities to guide their eyes. Another goal of this study is to improve facilities to guide drivers' eyes on a result basis of considering drivers' visual behavior especially for traffic safety in a high-accident-frequency curve sections.

Changes in sensitivity across visual field induced by exogenous attention (외인성 주의 유도에 의한 시야의 시각 민감도 변화)

  • Jeong, Sang-Cheol;Hyeon, Ju-Seok;Jeong, Chan-Seop
    • Korean Journal of Cognitive Science
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    • v.8 no.4
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    • pp.63-75
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    • 1997
  • Changes in visual sensitivity were investigated as a function of distance from the locus of attention. While a subject was fixating at a point on a frontal plane, one of the two attention inducing points placed horizontally and symmetrically 4。 apart from it was blinked and a target immediately followed at a location around the blinking dot. The subject's task was to decide and report whether the target was present or abscent. The rate of detection was the highest at the immediate vicinity of the locus of attention and decreased gradually as a function of the distance from it. Results of the experiments support the gradient model of attention-induced changes in visual sensitivity.

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Blind Helper program development by using Wireless Camera and Window Phone (무선 카메라 모듈과 Window Phone을 이용한 시각장애인 보조 프로그램 개발)

  • Kim, Yoeng-Woon;Park, Jong-Ki;Yu, Jae-Hoon;Hwang, Young-Sup;Heo, Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.474-477
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    • 2012
  • 현대사회는 시각장애인에 대한 복지가 부족하다. 예를 들어 유도블럭의 홰손, 지폐의 점자처리의 모호함 등 시각장애인을 위해 만들어진 복지조차 사용하기 어려운게 현실이다. 그래서 우리는 무선카메라와 Window Phone을 이용하여 상기 불편함을 해소하기 위하여 이 프로젝트를 시작하였다. Guide Line Detection은 앞을 못 보는 시각장애인에게 무선카메라에 보이는 영상에서 유도블럭을 찾아 시각장애인과의 거리를 음성으로 알려준다. Bill Recognition은 지폐를 인식하여 음성으로 알려준다. 길 안내 기능은 길을 찾아가지 못하는 시각장애인에게 특정 지점마다 길 안내정보를 등록하고, 등록된 정보는 시각장애인이 실시간으로 길 안내를 받을 수 있다. 음성인식은 기기를 사용하기 힘든 시각장애인들에 대한 접근성을 높이기 위해 WinPhone Application이 제공하는 모든 기능을 흔들기와 음성만으로 사용할 수 있도록 제공한다. 무선카메라의 화질과 Window Phone의 GPS 불규칙적인 오차 때문에 많은 시행착오가 있었지만 무선카메라는 웹 캠으로, GPS오차는 BingMap API의 GPS 가상 좌표로 대체하여 프로젝트를 마칠 수 있었다.

Effect of Solid Side Chute Design for Individual Handling of Hanwoo (Korean Cattle) (한우의 개체관리를 위한 시각제어 유도로 효과)

  • 최재관;이창우;이용준;조광현;최연호;김형철;김시동
    • Journal of Animal Science and Technology
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    • v.48 no.2
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    • pp.331-336
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    • 2006
  • Moving behavior of groups of Hanwoo was observed when solid side was applied along the straight single file chute. Dark blue liners (PVC coated fabric) were hung on the outer side along the steel bars of chute to block vision of cattle. Ten animals were grouped together in a batch to move through chute to the restrainter. Movement of animals through chutes were significantly faster when solid side with liners were applied than when they had open vision of flight zone. And the difference in movement time between of solid side and open side was even greater in a longer chute than in a shorter one. From the experiment with longer chute, we could not find any significant differences between presence or absence of solid sides in the time spent for the leaading cattle to enter the squeeze chute from crowd pen. But the average time spent for movement from squeeze gait to restrainter was 22.78±1.15 seconds with solid sides, which was much shorter than with open sides (40.56±4.46 seconds). Time required for batch of animals to move from crowd pen to restrainter and exit was much faster with solid sides than with open sides: 96.33±3.98 seconds vs. 121.89±5.54 seconds from leading animal to enter the squeeze chute until the last animal of the batch to exit restrainter and 104.56±3.89 vs. 131.22±6.42 seconds for the whole batch of animals to enter the squeeze chute and exit restrainter. Another experiment with shorter chute showed that animals balked to right angled edge of the crowed pen before entering squeeze chute. We could not find any differences in time requred for the leading animal to enter the crowd pen from holding pen. Total time spent from entrance of leading animal to crowd pen until the last animal to exit restrainter was shorter with solid sides than with open sides: 177.44±5.20 seconds vs. 193.44±7.46 seconds.

An Analysis of Information Visualization Problems using User Interface Design Principles (이용자 인터페이스 설계 원칙에 의한 정보시각화 시스템 평가 및 문제점 분석)

  • Lee, Jee-Yeon
    • Journal of Information Management
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    • v.34 no.2
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    • pp.67-88
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    • 2003
  • There have been increased interests in information visualization. Information visualization has been considered as a way to summarize textual data so that the users can access large amount of data more efficiently and effectively. However, many information visualization techniques stem from scientific visualization techniques, which might be difficult for the regular users to understand. More importantly, the system models used by most of the information visualization techniques do not have real world counterpart. For example, most of the users do not represent or process the textual data in terms of fisheye view or a topological map. This means that there is no affordance on the current information visualization systems from the users point of view. In this paper, we analyzed this problem by using the user interface design principles to point out what lacks in the current information visualization systems. More specifically, we have applied Nielson's Heuristic Evaluation technique to review four representative information visualization techniques. The analysis results confirmed our original hypothesis on why the current information visualization systems are not part of the mainstream information systems. Finally, we suggested to invest more efforts in improving the currently prevalent and familiar bullet list type textual information presentation method based on the usability studies and the intelligent content analysis.

기능성 색소의 응용

  • 김성훈
    • Textile Coloration and Finishing
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    • v.2 no.2
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    • pp.43-50
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    • 1990
  • 색을 가지는 물질 즉 "색소" 란 인간의 눈에 시각으로서의 색을 인식 시키는 물질이다. 따라서 색소는 대상을 colorful하게 만들며 생활을 풍요롭게 하는데 필수불가결한 물질이다. 합성염료가 개발되기 이전부터 인간은 동물, 식물, 광물에서 색소를 추출해 사용해 왔다. 그러나 색소의 "색" 이외의 물성을 적극적으로 이용 할려고는 하지 않았다. 색소가 가지는 특성과 기능은 광흡수(색, 근적외 흡수, 다색성), 광방사(형광, 인광), 광 전도성, 가역변화(열, 광, pH), 화학 반응성 등이며, 이들의 특성과 기능이 색소를 광과 전자 분야에 관련되는 재료로 응용되게 유도 하였다.련되는 재료로 응용되게 유도 하였다.

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A Convergence Study on Music-color Association Responses of People with Visual Impairment Mediated by Emotion (시각장애인의 정서 기반 음악-색채 연합에 대한 융복합적 연구)

  • Park, Hye-Young
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.313-321
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    • 2019
  • The purpose of this study was to examine music-color association response(MCAR) of people with visual impairment through music-emotion scale and music-color scale. The study was conducted on 60 participants(30 congenital/ 30 adventitious) who are using services of two welfare centers at S and B cities. For this, four basic emotions (happiness, sadness, anger, and fear) mediated by music were selected, and MCAR to emotion-inducing music were analyzed through self-report method. As a result, first, there were found contrasts in MCAR between happiness and sadness according to type of emotion, however, similar in anger and fear. Second, in MCAR among three variables of the music-emotion scale(valence, arousal and intensity), valence was congruent with MCAR according to type of emotion, arousal marked high scores in negative emotions, and scores of intensity in happiness and sadness were higher than those in anger and fear. Third, there were no significant differences between two groups of people with congenital and adventitious visual impairments. It is meaningful that this study showed the MCAR can be mediated by music through investigating those of people with visual impairment.

Visual Weight of Interface Design (인터페이스 디자인의 시각적 무게)

  • Park, Chan-Ik
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.461-466
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    • 2019
  • In this study, we found that the design can be configured according to the visual weight in the design of the interface. First of all, interface design has gone through the era of squeeze morphism to express depth and dimension by borrowing part of material design or head design from flat design. This is due to the characteristics of metro UI and flat design, which are difficult to express depth and dimension, but in material design, there was no separate device for inducing eyes, so Gestalt theory showed the principle of visual weight. Positive and negative, the size and placement of regions, proximity, closure, and notion were closely related to visual weight and orientation, and in some cases, it could be applied to the interface.