• Title/Summary/Keyword: 시각추구

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Analysis of the Emotional experience design types of iPhone users - Focused on Q-methodology - (아이폰 사용자의 감성경험디자인 유형 분석 - Q 방법론을 중심으로 -)

  • Lee, Youngju;Lee, Hoeun
    • Journal of Communication Design
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    • v.38
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    • pp.312-320
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    • 2012
  • IPhone users who prefer to study the sensitivity of the subjective aspects of experience design elements, aiming to clarify and subjectivity, Q methodology for the study were able to detect four types through. The first type of usability on the iPhone to pursue the type of individuals who have sufficient understanding of sayongjeok behavior based on the use of features, ease of understanding, the physical sense, usability is important to all who were able to see that consist of: The second types of aesthetics to pursue the type of visual information of the product by the intuitive and subjective aesthetic impression was important to distinguish your type. The third types of discrimination to pursue the type of emotional self-image or self-owned products, to convey a message to anyone seriously here, and the fourth type is the type of active and absolute preference for the iPhone that has been identified as the type of .

A study on the possibilites of Journalism as a cartoon (만화의 시사저널리즘으로서의 가능성 연구(Yellow Journalism으로서의 MAD를 중심으로))

  • 오유미;정성환
    • Archives of design research
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    • v.16 no.3
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    • pp.41-50
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    • 2003
  • Cartoons as one of visual art forms seek the essence of an, which is creation. They also have great ripple effects as popular art and culture. Cartoons as a communication tool by means of visual image give a better understanding thanks to its function of combining messages and animation. That is why cartoons have a unique place in journalism as the function of delivering facts through messages and pictures. MAD, a cartoon magazine for current issues, reveals and harshly criticize social contradictions, thereby eliciting readers'positive response. To effectively utilize cartoons, an approach in phases should be taken. First, different genres should be compared and embraced. And then, when the genre of cartoons enters the stage of expansion or growth, cartoons will become a new visual information medium from the perspective of communication in society and from the perspective of journalism, and literature, design and art in academia.

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Visual Features and Shape Extraction of Voice Analysis Elements for Heart Diseases Diagnosis (심장 질환 진단을 위한 음성분석학적 요소의 시각 특징 및 형태 추출)

  • Kim, Bong-Hyun;Lee, Se-Hwan;Park, Sun-Ae;Ka, Min-Kyoung;Oh, Won-Geun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.405-408
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    • 2007
  • 건강관리 및 유지에 대한 현대인들의 관심이 증대되면서 삶의 질 향상을 추구하는 고령화 사회에서 성인병 및 만성질환은 매우 위험한 요인이 되고 있는 실정이다. 특히 심장 질환은 3대 사망률 중 한 부분을 차지하고 있을 정도로 위협적이며 비전염성 만성질환 중 하나이다. 그러나 모든 질환에 대한 대처 방법이 동일하듯이 조기 진단에 의한 질환 예방이 무엇보다 중요하다. 따라서 본 논문에서는 심장 질환자의 음성 신호를 획득하여 다양한 음성분석학적 요소 추출 및 분석을 통해 심장 질환과의 연관성을 파악하고자 한다. 이를 위해 본 논문에서는 기존의 음성 분석 요소에 대한 1차 실험을 검증하고 추가 음성 분석 요소들에 대한 2차 실험을 행하여 각각의 분석 요소들과 음성에 대한 형태학적 특징을 시각화하여 편리하게 심장 질환을 진단하는 기법들을 제시하고자 한다.

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빈곤대책(貧困對策)의 재조명(再照明) : 협동조합(協同組合)을 통한 탈빈곤운동(脫貧困運動)의 활성화(活性化)를 중심으로

  • Gwon, Sun-Won
    • KDI Journal of Economic Policy
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    • v.15 no.2
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    • pp.65-87
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    • 1993
  • 본고(本稿)는 빈곤문제(貧困問題)를 둘러싼 새로운 시각(視角)을 설명하고 빈곤대책(貧困對策)의 방향전환을 촉구하기 위해서 집필되었다. 복지차원(福祉次元)의 부조(扶助)에 의존하기보다는 스스로의 노동(勞動)에 의해 자립(自立)할 수 있도록 도와주는 것이 최선(最善)의 빈곤대책(貧困對策)이라고 보는 시각(視角)인 것이다. 세계은행(世界銀行) 둥이 빈곤대책(貧困對策)을 보더라도 가능한 한 자신의 노력(努力)과 노동(勞動)에 의해 자립(自立)할 수 있어야 하며 또한 그러한 기회가 최대한 보장되어야 한다는 점이 부각되고 있다. 사회부조(社會扶助)의 대상자들인 빈민(貧民)들이 개인적(個人的)으로나 자발적(自發的)인 조직화에 의해 시장경제(市場經濟)에 참여하여 적극적인 삶의 추구를 도모할 때 이는 취업증가를 통한 소득증가(所得增加), 나아가서 지역개발(地域開發) 및 국가경제성장(國家經濟成長)에도 기여하게 될 것이다. 더불어 사회적(社會的) 안정(安定) 및 정치적(政治的) 기반형성(基盤形成) 등 바람직한 외부효과(外部效果)를 창출할 가능성이 높게 된다. 본고(本稿)는 태동되기 시작한 빈민들의 생산협동조합운동(生産協同組合運動)에 초점을 맞추어 지역사회에 근거를 둔 경제공동체사업(經濟共同體事業)의 활성화를 강조하고 있다. 이로써 취업기회(就業機會)가 확충되고 지역개발(地域開發)이 촉진되며 그들의 소득증가(所得增加)를 통하여 탈빈곤(脫貧困)에도 도움을 줄 수 있을 것이므로 빈곤대책(貧困對策)의 우선순위(優先順位)가 여기에 두어져야 할 것이라고 제안하고 있다. 조금이라도 일할 수 있는 능력(能力)이 있다면 빈민(貧民)들은 협동조합(協同組合)을 결성하여 자립(自立)할 수 있도록 스스로 노력해 나가야 할 것인바, 이에 대하여 정부는 새마을금고(金庫) 등을 통한 금융지원(金融支援)과 조세감면(租稅減免)을 통하여 조직화를 지원하는 방향으로 인센티브를 제공해야 할 것이다.

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A Study on Development of Virtual Trainer Contents with Virtual Reality (가상현실을 적용한 가상의 트레이너 콘텐츠 개발에 관한 연구)

  • Jung, A Leum;Jeon, Jeong Yeon;Kim, Tae Hyung;Lee, Mi Rim;Jang, Hong Jun;Cha, Eun Jee;Bang, Yoon Kyeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.553-554
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    • 2014
  • 경제수준의 향상과 삶의 질의 향상으로 인하여 일반인들의 건강 및 운동에 대한 관심이 증대되었다. 이런 사회적 기대에 부응하여 바쁜 현대인들을 위한 게임 기반 및 스마트폰 기반의 헬스케어 시스템이 등장하고 있다. 최근에는 가상현실을 통한 현실세계와 유산한 운동효과를 추구하는 형태로 발전하고 있다. 따라서 본 연구는 가상세계의 현실과 같은 몰입감에 주목하고, 아이큐브(I-cube)를 활용하여 가상현실을 구축한 다음 가상의 트레이너를 통해서 원하는 운동효과를 제공하는데 목적이 있다. 운동 및 자극 부위, 지도 효율성의 정보 등을 제공하여, 운동효과와 정보를 한눈에 봄과 동시에 운동에 대한 올바른 자세를 가상현실을 이용해 직접적으로 배울 수 있도록 하였다.

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From Broken Visions to Expanded Abstractions (망가진 시선으로부터 확장된 추상까지)

  • Hattler, Max
    • Cartoon and Animation Studies
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    • s.49
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    • pp.697-712
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    • 2017
  • In recent years, film and animation for cinematic release have embraced stereoscopic vision and the three-dimensional depth it creates for the viewer. The maturation of consumer-level virtual reality (VR) technology simultaneously spurred a wave of media productions set within 3D space, ranging from computer games to pornographic videos, to Academy Award-nominated animated VR short film Pearl. All of these works rely on stereoscopic fusion through stereopsis, that is, the perception of depth produced by the brain from left and right images with the amount of binocular parallax that corresponds to our eyes. They aim to emulate normal human vision. Within more experimental practices however, a fully rendered 3D space might not always be desirable. In my own abstract animation work, I tend to favour 2D flatness and the relative obfuscation of spatial relations it affords, as this underlines the visual abstraction I am pursuing. Not being able to immediately understand what is in front and what is behind can strengthen the desired effects. In 2015, Jeffrey Shaw challenged me to create a stereoscopic work for Animamix Biennale 2015-16, which he co-curated. This prompted me to question how stereoscopy, rather than hyper-defining space within three dimensions, might itself be used to achieve a confusion of spatial perception. And in turn, how abstract and experimental moving image practices can benefit from stereoscopy to open up new visual and narrative opportunities, if used in ways that break with, or go beyond stereoscopic fusion. Noteworthy works which exemplify a range of non-traditional, expanded approaches to binocular vision will be discussed below, followed by a brief introduction of the stereoscopic animation loop III=III which I created for Animamix Biennale. The techniques employed in these works might serve as a toolkit for artists interested in exploring a more experimental, expanded engagement with stereoscopy.

Masseurs' Job Satisfaction of Persons with Visual Impairments in South Korea -Test of Integrative Work Satisfaction Model in Social Cognitive Career Theory- (우리나라 시각장애인 안마사들의 직업만족도에 대한 연구 -사회인지진로발달이론의 통합직업만족모델을 중심으로-)

  • Kim, Ki Hyun
    • 재활복지
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    • v.20 no.4
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    • pp.1-29
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    • 2016
  • The research regarding employees' job satisfaction is one of the most important indicators of their vocational adjustment or outcome. The purpose of this study is to investigate the level of job satisfaction of South Korean masseurs with visual impairments and what variables predict to this. The work satisfaction model of Social Cognitive Career Theory (Lent Brown, 2006a) was grounded. a total of 221 South Korean masseurs with visual impairments participated in this study. Multiple regression analysis indicated that as masseurs in this study experienced having a better fit with their job regarding their monetary aspects, as they felt efficacious with their massage skills, as they felt more positive, and as they considered their job duties fit their education or skills they learned, their level of job satisfaction was higher. However, fit with their organization values or cultures or how much they get social support from their family, friends, or significant others did not predict their job satisfaction. In addition, the analysis supported the existence of a moderating effect of positive affect on the relationship between subjective fit and job satisfaction, in addition to the moderating effect of social support on the relationship between work related self-efficacy and job satisfaction among study participants. Implications for policy makers, researchers, and career counselors were also provided.

Study on the Psychological Factors of Human Socialization in Visual Design - Focused on the printed media advertisements from 1994 to 2003 - (시각디자인에 나타난 인간의 사회화과정의 심리요인에 관한 연구 - 1994-2003년의 인쇄매체광고를 중심으로 -)

  • Oh, Keun-Jae
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.79-90
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    • 2005
  • The aim of this study was to investigate how the psychological factors of human interrelation or human socialization are associated with the visual design based on sociological and psychological theories. To accomplish this goal, human socialization was examined on the basis of physiology, philosophy, and psychology. Then a case study was employed to assess how they function in the area of visual design. In literature, the sources of psychological factors of human socialization were categorized into 11 items including the sexual hedonic pursuit. These items were used for the evaluation of 40 printed media advertisements, all of which were the winners of the Korea Advertising Awards from 1994 to 2003. As a result, it was revealed that most advertisements responded to the items of adaptive value and cultural imprinting as biological bases. Also, it was discovered that the existential foundation of advertising has been based on mutual distrust and the payoff matrix as a mind of social unrest. In conclusions, it was illustrated that future advertising will remain based on adaptive value, cultural imprinting, social learning, and imitation learning, as long as advertising continue to hold its reason for existence.

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Development of the off-vertical rotatory chair and visual stimulation system for evaluation of the vestibular function (전정기능 평가를 위한 탈수직축 회전자극 시스템 및 HMD 시스템의 개발)

  • 김규겸;고종선;박병림;김인동
    • The Transactions of the Korean Institute of Power Electronics
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    • v.6 no.4
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    • pp.325-332
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    • 2001
  • The vestibular system located in the inner ear controls reflex body posture and movement, It has the semicircular canals sensing an angular acceleration and the otolith organs sensing a linear acceleration. With this organic signal, medical doctor decide if a person has disease or not. To obtain this data, a precision stimular system is considered. Robust control is needed to obtain eye signals induced by off-vertical axis rotation because of an unbalanced load produced by tilting the axis of the system upto 30 degrees. In this study, off-vertical axis rotatory system with visual stimulation system are developed. This system is consisted of head mounted display for generating horizontal, vertical, and three dimensional stimulus patterns. Furthermore wireless recording system using RF modem is considered for noiseless data transmission. Detailed data was described.

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Operation of the Effective VMD utilizing the Information Design (정보디자인을 이용한 효과적인 VMD운영)

  • Yang, Keun-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.177-186
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    • 2011
  • VMD should be shifted from the store for the exhibition to the top selling store, the store that has something people want to buy, the store where people want to visit and the store that is convenient for shopping. To become the top selling store by using VMD to the information design, the primary research has been conducted on the females in Gwangju Metropolitan City by the questionnaire on the propensity to consume and purchase type. The secondary research has been conducted on the females in university who are fashion conscious. The tertiary research, by the questionnaire, has been conducted on the apparel store at the department store in Gwangju Metropolitan City. As a result of the research, it can be said that the best effect of VMD has been shown in the department store, and as the overall problem, it has become obvious that the standardized design was followed without taking advantage of the characteristics of each store.