• Title/Summary/Keyword: 시각추구

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Effects of a Remote Sensory Integration Home Program on the Visual Seeking and Stereotyped Behavior of Children with Autism Spectrum (원격 감각통합 가정프로그램이 자폐스펙트럼장애 아동의 시각추구와 상동행동에 미치는 효과)

  • Bak, Su-Eun;Lee, Hye-Rim
    • The Journal of Korean Academy of Sensory Integration
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    • v.20 no.3
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    • pp.14-26
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    • 2022
  • Objective : This study investigated the effect of a remote sensory integrated family program on the visual seeking and stereotyped behavior of children with autism spectrum disorder. Methods : This study was conducted as a single-subject study, a mid-baseline design for three children with autism spectrum disorder, and the intervention was conducted 4 times a week for 4 weeks. All three children confirmed the changes in visual seeking and stereotyped behavior after the intervention. Results : After the intervention, visual seeking and stereotyped behavior decreased compared with the baseline period. Visual seeking decreased on average after 7.59% at intervention, and stereotyped behavior decreased by 6.81 on average. Conclusion : Through this study, it was confirmed that the remote sensory integration home program is effective in visual seeking and stereotyped behavior of children with autism spectrum disorder. Addionally it is useful as a new intervention method a program that allows parents to participate in the intervention process. and it is emphasized that occupational therapists should create and promote cooperative relationships for children intervention.

A Study on Spectators Reception of Visual Error in Manually Produced Animation (아날로그 제작 방식 애니메이션에 나타나는 시각적 오차성의 관객 수용에 대한 연구)

  • Kim, Jean-Young
    • Cartoon and Animation Studies
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    • s.13
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    • pp.83-96
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    • 2008
  • Digital production method in animation has enabled us to reconstruction the real world in the way we had sought in visual all. However, spectator's visual desire is not satisfied with mere photographic visual reconstruction. It demands traditional picturesque qualify with involves a great deal of contingencies and errors. Naturally, Digital film technology has also sometimes tried to simulate analogue technique such as hand drawing so on. This is not caused by nostalgia, but by recursive instinct. The spectator's visual desire for media doesn't remain only precision of real world but require mental demand on successive visual and perceptive errors while repealing ripeness of new media and going through perception and recognition. This spectator's desire and visual art technology pursuits variously its visual perfection in history.

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A Study on Realization of In-game Animation (인 게임 애니메이션의 실재화에 관한 연구)

  • Lee, Seon-Young
    • Cartoon and Animation Studies
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    • s.42
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    • pp.177-194
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    • 2016
  • This study investigated an evolutionary process of In-game Animation and researched on the action of realization establishing virtual reality. In-game Animation, functioning as contents to visualize games, is responsible for conveying information to achieve goals of games. In-game Animation which is affected by graphic technology was initiated with setting up indicators by dot and line. Followed by the development of technology, In-game Animation has pursued realization, after passing through processes of iconography, materialization, and dimensionalization. The realization of In-game Animation does not simply imitate the real world but creates meaning of reality by establishing space with various factors such as characters and background along with the story, under the premise of virtuality. The realization of In-game Animation is very important to provide the experience of immersion, as it forms a sense of presence through such visual tactility. The process to create meaning of reality provides gamers with experiences, and leads them to expand senses through visual perception and finally absorb the virtuality as reality. Therefore, the image of In-game Animation does not simply imitate the real world but creates meaning of reality by establishing space with various factors such as characters and background along with the story, under the premise of virtuality. The realization of In-game Animation is not limited to blindly portray a realistic image. In addition, the process of realization pursued by In-game Animation is an action to immerse in the game rather than a mere product of technological development.

레이저 변위 센서를 이용한 검출에 관한 연구

  • 박용환;김재옹
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1993.10a
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    • pp.556-560
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    • 1993
  • 최근 모든 산업에 있어서 자동화에 대한 요구가 높아지고 있다. 모든 자동화는 힘들고 어려운 작업을 기계가 인간을 대신하여 수행하며 품질 및 생산성을 향상시킨다는 관점에서 끊임없이 추구되고 있다. 용접 자동화도 그 예외는 아니어서 용접 구조물 제작의 경우, 임의의 용접 경로를 추적하는 방법과 공정 변수의 제어법 등이 현재 연구되고 있다. 특히 용접 공정중 용접선 경로 변화를 측정할 수 있는 센서가 용접 공정의 자동화에 필수적이다. 이러한 센서중에는 아크센서, 시각센서, 초음파센서, 레이저센서가 있으며, 이중 널리 이용되고 있는 것은 팁-모재간의 거리변화에 따른 전류 또는 전압 변화를 모델링하여 위치 정보로 이용하는 아크센서와, 카메라를 이용한 영상 정보를 처리함으로써 토치가 이동해야 항 위치를 찾는 시각센서가 있다.

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Environmental Stimuli and Aesthetic Response (환경적 자극과 미적 반응)

  • Im, Seung-Bin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.13 no.2
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    • pp.1-12
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    • 1985
  • 인간은 역사적으로 의식주와 같은 기본적 생존과는 무관한 '아름다움'을 왜 그토록 열렬히 추구해 왔는가\ulcorner 본 논문은 이러한 문제의 해답을 찾고자 실험미학자인 벌라인 (Berlyne)의 이론을 중심으로 미적 반응에 관한 고찰을 하였으며 다음의 사항을 다루고 있다. 1) 미적 반응을 '자극-반응'의 동적 과정으로서 이해하고 이러한 종적 과정의 구조적 측면을 고찰하였다. 2) 미적 반응의 심리생물학적 작용을 고찰하였다. 3) 미적 반응을 초래하는 자극의 특성을 고찰하였다. 4) 미적 반응의 하나인 시각적 선호에 관한 기존의 연구를 검토하였으며, 시각자원연구에의 응용 가능성이 높음을 고찰하였다.

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Analysing Information Seeking Behavior of Foreigner in Korea: Based on Cultural Differences Between the East and the West (외국인 관광객의 정보추구행태 분석 - 동.서양의 문화적 차이를 중심으로 -)

  • Lee, Jeong-Mee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.2
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    • pp.161-179
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    • 2011
  • This study investigated to understand how the East and the West seek information in terms of their cultural differences. It is designed to explain their cultural differences how they seek particular information when they need it in order to solve a problem in their hands. Survey and simple interview were conducted to compare their differences by sex and ages as well as cultural backgrounds. A total of 72 visitors from 9 countries were randomly selected and participated in this study. The study result shows there are different information seeking behaviors according to their cultural differences. Collected data were analyzed using PASW 18.0.

A Study on the Application of Visual Special Effects to TV Dramas; Focus on , (시각특수효과의 드라마 적용사례에 관한 연구 -<태양의 후예>,<미스터션샤인>을 중심으로-)

  • Chung, Tae-Sub
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.3
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    • pp.400-406
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    • 2019
  • This study will explore the reenactment of visual special effects used in TV dramas. The subjects of the study are images that are reproduced in visual special effects through and . Accordingly, we looked at the changes in the way TV dramas were produced according to the times, and looked at the changes in the market. Also, we looked at cases of visual special effects of Korean dramas, and looked at expressions according to the degree of completion of visual special effects. For the purpose of the analysis of the research targets, the images of reproducibility and the flow through reality were analyzed. In the case of , the period setting is realistic, but visual special effects were used to maximize the actor's safety and expression, and in the case of , the visual effects were used to maximize the aesthetic of the period background. In addition, it can be seen that the visual special effects were used for the effect of PPL on the export of images. This shows that the emphasis of reality and image montage techniques are being used to pursue hyperrealism. It is now possible to actively express and use the beauty of TV dramas rather than technical limitations. In addition, the pursuit of realism can actively express the changing times of digital age. This is an active representation of the camera's angle, lighting, and perspective that coincides with the background. The environment of video production is crucial for realistic expressions. The study examined various visual directions and applications. In TV images, we looked at reproduction, which can make a natural period of time by combining. As a follow-up study, we are going to study the changes in the new quadratic image based on the present image representation.

Causal Loop Diagrams Model of IT Professionals' Happiness : Through System Dynamics Analysis Approach (IT 전문가 행복 인과관계 다이어그램 모형 : 시스템 다이내믹스 분석 접근법으로)

  • Chang, Yun Hi
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.161-172
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    • 2016
  • The following research investigates core factors required for IT professionals to achieve and remain happy on their jobs through dynamic and structural CLD and suggests personal, organizational, and government level (happiness) promoting factors. Researcher adopted the system dynamics methodology which is qualitative research techniques pursue behavior probability by using CLD. It spotlights 6 CLD: job satisfaction, organizational commitment, positive sensitivity, negative sensitivity, amicable relationship, job sustainment intention, in addition to numerous factors that affect them from an integrative perspective. It differentiates itself from one-way relationship focused qualitative research to an advanced mutual and realistic perspective exploratory research.

Effects of Combined Stimuli of Color and Sounds on Human Sensibility (색상과 음향의 복합자극에 대한 인간감성의 변화)

  • 정일석;이구형;김병주
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.05a
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    • pp.97-103
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    • 2001
  • 인간은 외부 자극 중 시각 및 청각 자극으로부터 가장 많은 정보를 받아들이며 감성이 유발된다. 지금까지의 제품 개발 과정에서 디자인은 시각적 이미지에 중점을 두고 제품에 대한 사람의 느낌을 긍정적으로 만들어주는 외형적 심미성을 추구하여 왔다. 그러나 증대하는 고객의 감성욕구를 충족시키기 위해 기존의 시각 단독 자극에 의한 방법은 한계가 있으며, 따라서 두 가지 이상의 자극을 동시에 제공하는 복합자극을 활용함으로써 고객의 감성만족을 극대화하는 제품 디자인이 필요하다. 본 연구는 이미지 스케일에 나타난 대표적은 8가지 색상과 음향을 함께 제시할 때 인간 감성의 변화를 파악하고 두 자극간 상호 관련성을 조사하였다. 실험결과 동일속성의 색상, 음향이 제시될 때 유발되는 감성은 요소자극과 동일한 속성을 따르며 감성크기가 감소하였고, 반대 속성의 자극이 제시될 때 가성 변화 방향은 청각(음향) 방향과 동일하고, 자극의 크기는 상반된 속성에 의해 가성의 상쇄현상을 보여주었다. 또한 피실험자를 정적, 동적인 성격으로 구분하여 분석한 결과 감성 변화에 차이를 보였으며 이 결과를 토대로 다감각 디자인을 위해 감성의 개인성도 고려해야 함을 알 수 있었다.

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A Study of Rhetorical Expression in Modern Illustration (현대 일러스트레이션에서 修辭學的 표현 연구)

  • Moon, Chul
    • Archives of design research
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    • v.15 no.2
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    • pp.91-100
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    • 2002
  • Unlike a study related in language alone, rhetorical study of current time, composed with multi-culture, medias, communication, presents its own field that covers from the form of discourse(persuasive) to another form of discourse(not persuasive). If there was a study of making beautiful sentences for story and finding simple method of speech in Greek and roman period of an ancient time, it now a study in which one finds the essence of literary style or terminology in the expression of sentence. The taller case is especially important, given that the importance of what to express visually is on-going active procedure of this stuffy as itself an activity of communication. When a visual object persuades viewers, the activity of communication derives them to react and to understand the intention of an artist. The matter of how to speak is the matter of how to shape message persuasively. This persuasive method or technique is study of rhetoric. The three aspects (figurative, accentuating, mutating) of rhetorical expression of an illustration, the visual image can give fresh feelings to be in intimate relations with public. These rhetorical expressions also vitalize the story that is expressed on illustration with crisp image. It helps to attain expected effects while discovering essential meaning through the corresponding linguistic interpretation of an image. The study aims at the most effective way to communicate by figuring the most strong and direct illustrative message out. One of the method is to patternize illustrative expressions that are established from all kinds of shapes of Rhetoric. Therefore ,an operation of significance and an implication can shape an ultimate goal of this study from acknowledging the mechanism that modern illustration embraces.

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