• Title/Summary/Keyword: 시각적 사고

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A Study on Gameplay Narrative of Contemporary Animated Films (당대 애니메이션 영화의 게임플레이성 서사에 관한 연구)

  • Qin, Jianbo
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.83-91
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    • 2019
  • Gameplay exists not only in game activities, but also in other art forms. An animated film with strong gameplay whose gameplay narrative follows the presupposition principle, achieved through unimaginable sound effects, exaggerated visual styling, hypothetical time and space concepts, fictional storylines and character performances. The strength or the presence or absence of gameplay in animated films is reflected in the grasp and use of these gameplay elements in the process of animated film narratives. The gameplay narrative of animated films fully utilizes the characteristics of gameplay thinking. In the process of scriptwriting and narrative, it combines entertainment, action, adventure, competition and other elements to fully reflect the characteristics of "gameplay". Gameplay narratives often use the strategies of reverse setting, repetition and interaction, and rules and challenges setting, which not only enhances the fun of animated film narratives, but also attracts the attention of the audience, which then can enhance the audience's viewing experience.

Using VGIS Application for environmently friendly road building (환경 친화적인 도로건설에 대한 VGIS기법 적용)

  • Oh Ilo-Oh;Choi Hyun;Kang In-Joon
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2006.05a
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    • pp.127-131
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    • 2006
  • 본 연구는 VGIS(Virtual Geographic Information System)을 이용, 환경친화적인 도로건설을 위해 실제 좌표를 사용하므로 3차원 도로의 선형과 구조물을 설계하였다. 그리고 시공 중에 발생 할 수 있는 민원문제 및 설계변경 시 효율적인 의사결정 할 수 있도록 하였다. 대상지역은 전라남도 장흥군의 최대 역점사업인 관광을 테마로 한 정남진 가는 길을 컨셉으로 한 '가고 싶은 길', '보고싶은 다리', '기억하고픈 터널'을 주제로 설계하였으며 명실공히 남도의 새로운 관광명소가 될 자연관광도로가 될 것으로 기대된다. 기존의 3차원 설계에서는 평면적인 선형과 구조물의 형상을 이해하는데 상당한 시간이 소요되었지만, 구조물을 3차원으로 설계함으로써, 비전문가라도 구조물을 쉽게 파악할 수 있었다. 그리고 3차원 설계는 기존 구조물과 신설될 구조물 사이에 공사 중 발생할 수 있는 환경 및 민원문제를 사전에 파악할 수 있었다. 또한, 실제와 같이 구현된 도로와 구조물의 시뮬레이션을 통하여 기존의 각종 의사 결정에 있어 보다 시각적 효과를 증진시켜 효율적인 의사결정을 가능하게 하였다. 본 연구에서는 실제 평면 설계에 쓰이는 좌표 값을 3차원설계에 적용하였다. 도로 노선 및 경관분석에 많은 도움이 될 것으로 보이며 VGIS를 이용하므로 도시계획, 식물, 토양, 수로 또는 도로형태, 홍수계획 등 많은 일들이 평가에 사용된다. 여기서는 구조물 3차원 설계에 관한 기초적인 연구를 시행하였으며, 3차원설계를 통해 의사결정 시 효율적인 판단을 할 수 있었고, 환경 친화적 시공 및 설계에 대한 연구가 이루어 져야 될 것으로 판단된다.상의 "일반원칙의 통용"을 계약성립(Formation of Contract)의 과정별로 정리하였다.의 가치, 생활의 편익 등을 증대한다는 믿음 때문이다. 한편 현실은 여러 가지 역기능이 함께 나타나고 있다. '네티즌 윤리강령'까지 선포했지만, 진정한 네티즌 윤리는 강령을 선포했다고 저절로 확립되는 것이 아니다. 네티즌 각자의 실천의지가 있어야 한다. 인류가 새로운 이상향이라고 추구하는 가상사회는 윤리적인 사고와 행동으로 질서를 유지하지 못하면 인류의 밝은 미래는 보장할 길이 없다. 21세기 정보화 사회, 인터넷 사회를 맞이한 우리는 이 세상을 참으로 살기 좋은 세상으로 만들어야 할 고귀한 책무를 안고 있다. 아무리 험한 길, 어려운 과제라 할지라도 그 목표를 잃어서는 안 되며, 그 해답을 얻는 노력을 결코 게을리 해서는 안 된다.기여한 것으로 평가되고 있다. 이들 프로그램은 특히 보조금을 통해 어선의 제3국 영구이전과 낡고 비효율적인 어선의 신조를 가속화시킨 것으로 보고되고 있다.받고 그 의견에 대한 결과를 게시하여 학생들이 제공되기 원하는 식단을 급식 시 제공하여 학생들이 식단선택에 동참할 수 있는 기회를 주는 것이 바람직하겠다. 또한 영양사는 학급의 반대표와의 정기적인 모임을 가짐으로서 학생들의 불만사항 및 개선 요구사항에대해 서로 의견을 교환하여 설문지조사가 아닌 직접적인 대화를 하여 문제점을 파악하고자 하는 적극적인 자세가 필요하겠다. 특히 아침식사의 결식 빈도가 높았고 이는 급식성과에 부정적인 영향을 줄 뿐 아니라 학교에서 제공하는 음식의 섭취정도에도 영향을 주고 있으므로 학생들에게 학부모와 전담교사 및 학교영양사는 학생들에게 이상적

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The Educational Significance of Place Experience through Folklore (설화를 통한 장소 경험의 융합교육적 의의 -청주 지역 전승의 <지네 장터> 설화를 중심으로)

  • Hwang, Yun-jeong;Seo, Myug-hee
    • Journal of Korean Classical Literature and Education
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    • no.34
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    • pp.75-113
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    • 2017
  • The purpose of fusion education is to acquire educational contents efficiently and gain a new worldview. To realize this purpose, I point out that it is urgent to provide common educational content and suggest "place experience" as common content for literature and geography. Local legends present a concrete space and a sharp confrontation with the human world, while shaping the tradition of a place's name. Place experience as common educational content enables a three-dimensional experience of a place that utilizes the characteristics of these local legends. The physical condition, human activity, and implied meaning of a place mediate the student's empirical understanding of folktales. The common area of "place experience" allows us to expect a stereotypical understanding of a learner's place by providing a literary context to learning contents that can flow from the existing geography subject to the simple provision of information. In addition, it facilitates learners' empirical understanding by providing actual and specific objects to learning contents, which can flow abstractly in the existing literature subject. Through this discussion, convergence education demonstrates educational significance by achieving educational efficiency through common educational content and enabling the formation of new thinking.

Nationwide Comparison of Postal Motorcyclists' Driving Behavior and their Workloads using V-World Platform (브이월드를 활용한 집배 이륜차 운전자들의 운전 행동과 업무 부하의 비교 분석)

  • Jo, Jung Hee;Jang, In Sung;Kim, Hyun Suk
    • Journal of Korean Society for Geospatial Information Science
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    • v.25 no.2
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    • pp.39-47
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    • 2017
  • Although motorcycle safety studies to date have identified the causes of motorcycle accidents in general, very few have investigated postal motorcycle accidents by studying the delivery postmen's specific work environment. To better understand postal motorcyclists' driving behavior associated with their delivery workload, we developed a system using V-World platform which visualizes driving behavior in real time along the driver's delivery route throughout an entire work day. We conducted a field test to examine the feasibility of our system by involving six delivery postmen currently working in Songpa, Seocheongju, and Gangseo, respectively. To show the potential of our system for nationwide comparison of postal motorcyclists' driving behavior and their workloads, we present several sample analyses using the collected field data. Although ideally, postmen's workloads should be standardized nationwide, we found large variation depending on regional characteristics of work area which affects postmen's driving behavior.

Monitoring System of Blind Areas in a Skiing Resort using a USN (USN을 이용한 스키장 사각 지역 감시 시스템)

  • Lee, Hyung-Bong;Jung, Ui-Min;Park, Lae-Jeong;Moon, Jung-Ho;Chung, Tae-Yun
    • The KIPS Transactions:PartD
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    • v.16D no.2
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    • pp.249-256
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    • 2009
  • This paper introduces an efficient USN (ubiquitous sensor network) for monitoring blind areas in a skiing resort, developed as a part of u-Sport showcase project of Gangwon Province. Blind areas of a skiing resort are dangerous and/or steep areas located aroud ski slopes, which are rarely traveled and not easily seen by a ski patrol. If an accident occurs in such a blind area, the main control center of the sking resort can hardly recognize the accident and provide first aid and rescue services promptly. The blind area monitoring system proposed in this paper monitors a blind area of a skiing resort using five battery-powered sensor nodes each of which has an image sensor on it and wirelessly transmits images around the blind area to the main control center on a regular basis, therebly allowing real-time monitoring of the blind area and prompt rescue services in case of accidents. Additionally, the monitoring system provides an emergency button which skiers injured in the blind area can push. If the button is pushed, an image around the button and an alarm signal are transmitted to the main control center and therefore the main control center can take prompt actions for rescuing the injured skiers.

Analysis of the Mechanism of Automated Speed Enforcement Systems on Traffic Safety (자동과속단속시스템의 교통안전개선 메커니즘 분석)

  • 강정규;현철승;오세리
    • Journal of Korean Society of Transportation
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    • v.17 no.1
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    • pp.187-196
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    • 1999
  • The increasing interest in the use of Automated Speed Enforcement (ASE) systems in Korea enables to enforce speed violation by National Police Agency. We have analyzed the mechanism of ASE systems on traffic safety throughout Korea. 1 The data collected on a 2km road-section of each 32 ASE stations during one rear period indicate significant safety improvement. The results were (a) a decrease in the total number of accidents of 28%, (b) a decrease in the number of fatalities of 60%. 2. The study also that ASE systems are effective to reduce average speed, speed variance, and short headway. 3. Based on the operational data collected at 15 locations, an aggregate safety prediction model is proposed as a multiple regressions form. The primary operational variables that appear to affect the frequencies of accident are : average speed, speed variance, and the number of vehicles exceeding 30km/h of posted speed limit.

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User Interface for the 'Smombie Safe Go' App for Walking Safety (보행안전을 위한 앱서비스 'Smombie Safe Go' UI 연구)

  • Qiao, Xian Yue;Kim, Se-Hwa
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.190-198
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    • 2020
  • The development in smartphone technology has brought convenience to the life of the mankind, but an excessive use of smartphones sometimes causes various accidents. This research tried to propose an application service 'Smombie Safe Go' UI(User Interface) that allows the prevention of such accident while using smartphones when walking. For this, after research and user observations, produced walker journey maps and derived necessary main functions needed for safety, and the result showed that transparent interface, obstacle location alert, warning of dangers functions were necessary. To make the contents of the service more detailed, hazardous situations faced during smartphone use when walking were classified into 3 situations : 1. Obstacle appearing in front, 2. traffic lights on crosswalks 3. No traffic lights on crosswalks. Scenarios by hazardous situation were written, and the flow and UI of the app service that warns its users in each situation of hazards were designed. it is predicted that 'Smombie Safe Go' may be possible to be utilized as an app service that provides a safe walking experience for not only regular pedestrians but also the blind population.

A Study on the Cognitive Judgment of Pedestrian Risk Factors Using a Second-hand Mobile Phones (중고스마트폰 업사이클링을 통한 보행위험요인 인지판단 연구)

  • Chang, IlJoon;Jeong, Jongmo;Lee, Jaeduk;Ahn, Se-young
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.274-282
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    • 2022
  • In order to secure pedestrians' right to walk, we have up-cycled second hand mobile phones to overcome limitations of the existing survey methods, analysis methods, and diagnosis to reduce pedestrian traffic accidents. Second hand mobile phones were up-cycled to produce mobile CCTVs and installed in areas where pedestrian deaths rate is high to secure image data sets for the period of more than 24 hours. It was analyzed by applying image visualization technology and clouding reporting technology, and more precise and accurate results were derived through modeling based on artificial intelligence learning and GIS-based diagnostic guidance. As a result, it was possible to analyze the risk factors and number of pedestrian safety, and even factors that were not known in the existing method could be derived. In addition, the traffic accident risk index was derived by converting data into one year to verify whether second hand mobile phone up-cycling mobile CCTV will be an objective tool for finding pedestrian risk factors. Up-cycling mobile CCTV of second hand mobile phones newly applied through research can be used as a new tool to find pedestrian risk factors, and it can be used as a service to protect the safety of the traffic vulnerable other than pedestrians.

Multi-perspective of Korean Folk Paintings (민화의 다시점을 활용한 애니메이션 표현기법 연구)

  • Kim, Do-Yeon
    • Cartoon and Animation Studies
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    • s.9
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    • pp.112-126
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    • 2005
  • This study investigates how 'multi-perspective' can be utilized in animation. For this goal, 1 used the traditional techniques of Korean folk paintings called 'Minhwa.' Most 'Minhwa' works, employ 'multi-perspectives', instead of linear perspective of the Western tradition that has been only taught to students under the formal education system. In Minhwa parts of reality are not only stylized but also fragmented and combined within the same frame. Other common techniques of 'Minhwa' include frontal view, bird's eye view, and inverse-perspective, which are of ien combined in one single work. The purpose of this study is to develop a working principle and practically apply it to , an animation piece based on the Korean folktale of the same title. In doing so, I have proposed a way to reconstruct and revitalize the traditional art form in the age of digital technology and have concluded that 'Multi-perspective' in 'Minhwa' can be utilized in other contents such as animation.'Multi-perspective' in 'Minhwa' is a rich source that has numerous cultural applications.

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A Teaching Method of Improving Practice Capacity by means of Layers of Modeling (단계적 모델링(Layers of Modeling)을 통한 실습역량 증진 교수.학습법)

  • Park, Hye-Sook
    • Journal of Oral Medicine and Pain
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    • v.37 no.2
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    • pp.93-105
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    • 2012
  • Let me introduce a teaching method to improve practice capacity in dental laboratary work. I applied theories of layers of modeling and reflection constituting cognitive apprenticeship and peer tutoring to my class. At internet uploading a file showing a practice procedure a week before the class of a course, I let students preview it. During the class I demonstrated the practice procedure in front of students. A superior student and an inferior student paired according to the previous practice grade and a feedback between a peer tutor and a peer tutee was activated. Late in the class, a student self-evaluated his own practice result and had a check of a professor. Finally he compared his own practice result with that in the file uploaded at internet and reflected. This teaching method led to improvement in students' satisfaction and efficiency of learning.