• Title/Summary/Keyword: 스포츠동기

Search Result 83, Processing Time 0.024 seconds

Motivation and Meaning of the Elderly Women's Line Dance Experience (여성 노인의 라인댄스 체험 동기와 의미 탐색)

  • Kim, Young-Mee;Oh, Jin-Sook
    • Journal of Digital Convergence
    • /
    • v.19 no.2
    • /
    • pp.471-479
    • /
    • 2021
  • The purpose of this study is to find out what meanings would be brought to the old females' lives, who took part in the line dance as programs for senior's health. 6 the old females were selected. Research materials were gathered from in-depth interviews and observations by researcher. As a result of content analysis, the following conclusions were drawn. First, elderly's motives for participation in line dance were found to be solicitation of the surroundings, recovery and maintenance of health, and participation in pursuit of happiness. Second, the elderly's line dance experience was changed the perception of dance. Third, line dance improved interest and confidence in the body and appearance. Fourth, the line dance experience provides a space for making new friends. Fifth, the line dance experience improved a sense of accomplishment and immersion through dance. Sixth, the support and praise of the family increased self-esteem and improved overall life satisfaction and happiness.

Research on Professional Groups through Learning of Professional Game Players (전문가 집단 양성을 위한 프로게이머 발달 및 학습 모형 연구)

  • Kim, Sa-Hoon H.;Park, Sang-Wook W.
    • Journal of Korea Game Society
    • /
    • v.10 no.4
    • /
    • pp.23-34
    • /
    • 2010
  • The current interests in e-sports is being extended to the fields of education these days. Professional game players, so called as 'Pro-Gamers', therefore, should be recognized as human resource for education, and the theoretical foundation for them needs to be established. This study examines informal learning styles, motivation, and interactions among professional game players in South Korea. The aim of this grounded theory study is to discover the trajectory of professional game players' experiences and explain what properties and interactions they are facing depending on the stage of the trajectory. This study conceptualizes educational meaning within and across the society of StarCraft Pro-Gamers, providing suggestions for the management of human resource using models constructed. Data was analyzed by interviewing 1 consultant, 2 directors and 9 Pro-Gamers. By analyzing the data, this study explored what learning strategies Pro-Gamers construct and apply in their trajectory as Pro-Gamers. It includes how they organize learning, how they formulate their motivation and goals, how they cooperate and compete, what curricula they adapt, how they become one of the ace players overcoming their slump, and how informal education works in practice in the interaction among members of a StarCraft Pro-Gamer team. Finally, in this paper the stage theory was presented. It is argued that when the stage of the players shifts (Stage Shifting). It also brings changes to proficiency properties, emotional properties, interactional properties and educational properties related to each stage. Stages are categorized by five levels: Enjoying, Struggling, Achieving, Slumping, and Recovering. Although each stage has its own properties, the stages are grouped by two main properties, one of which is a Communicative Stage and the other is a Practicing Stage.

A Synchronized Playback Method of 3D Model and Video by Extracting Golf Swing Information from Golf Video (골프 동영상으로부터 추출된 스윙 정보를 활용한 3D 모델과 골프 동영상의 동기화 재생)

  • Oh, Hwang-Seok
    • Journal of the Korean Society for Computer Game
    • /
    • v.31 no.4
    • /
    • pp.61-70
    • /
    • 2018
  • In this paper, we propose a synchronized playback method of 3D reference model and video by extracting golf swing information from learner's golf video to precisely compare and analyze each motion in each position and time in the golf swing, and present the implementation result. In order to synchronize the 3D model with the learner's swing video, the learner's golf swing movie is first photographed and relative time information is extracted from the photographed video according to the position of the golf club from the address posture to the finishing posture. Through applying time information from learners' swing video to a 3D reference model that rigs the motion information of a pro-golfer's captured swing motion at 120 frames per second through high-quality motion capture equipment into a 3D model and by synchronizing the 3D reference model with the learner's swing video, the learner can correct or learn his / her posture by precisely comparing his or her posture with the reference model at each position of the golf swing. Synchronized playback can be used to improve the functionality of manually adjusting system for comparing and analyzing the reference model and learner's golf swing. Except for the part where the image processing technology that detects each position of the golf posture is applied, It is expected that the method of automatically extracting the time information of each location from the video and of synchronized playback can be extended to general life sports field.

Why and Who Participate in Illegal Gambling?: The Psychological Characteristics of Illegal Gamblers (누가, 왜 불법도박을 할까?: 불법도박 경험 수준에 따른 심리적 특성)

  • Junbok Lee;Sangyeon Yoon;Taekyun Hur
    • Korean Journal of Culture and Social Issue
    • /
    • v.20 no.2
    • /
    • pp.155-176
    • /
    • 2014
  • The previous researches of gambling have been rather focused on the legal gambling industry and gambling addiction and ignored the issue of illegal gambling. But, illegal gambling in Korea has been continuously growing in its volume and the numbers of the relevant mental and social problems such as gambling addiction, crimes, suicides, and etc. have been increasing rapidly. The present study investigated the psychological characteristics of illegal gamblers with comparing gamblers who never experienced illegal gambling (NE), who experienced illegal gambling but participate mainly in legal gambling (EIG), and who participate mainly in illegal gambling (MIG). 1317 NEs, 177 EIGs, and 37 MIGs were recruited and completed an online survey that measured individual dispositions (risk-taking tendency, regulatory focus, locus of control), attitudes towards gambling regulations, misconception of illegal gambling, motives (monetary, excitement, socialization), and emotions. First, EIGs and MIGs, compared to NEs, preferred risk-taking, and EIGs were more promotion focused than NEs. Also, EIGs perceived illegal gambling as less illegal and tended to hold more misconceptions about illegal gambling, compared to NEs. Furthermore, EIGs and MIGs had stronger monetary and excitement motivation than NEs. Finally, MIGs were more likely to feel anxious than other groups. Focusing on the illegality of gambling, the characteristics of illegal gamblers are discussed and political implication on illegal gambling is suggested.

  • PDF

Directions to Improve Specialized Knowledges and Practical Abilities for Taekwondo Majoring University Students (태권도 전공 학생들의 태권도에 대한 전문지식과 전문 실기 능력 향상을 위한 개선 방향)

  • Chin, Seung-Tae;Lee, Yun-Jung;Han, Areum;Park, Se-Hyuk;Seo, Hee-Jung
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.11
    • /
    • pp.411-418
    • /
    • 2021
  • The purpose of this study was to identify contents of Taekwon and to improve specialized knowledges and practical abilities for Taekwondo majoring university students. The sample was categorized into college and student. The first round survey was divided into two parts in finding possible ways to improve practical abilities from students and school authority perspectives. The second round was conducted through survey by dividing respondents into students and school authority. The third round was performed to identify the nessessities and problems in relation to specialized knowledge and practical abilities such as sparring, poomsae, and demonstration. Based on the findings, three critical themes were identified: motivating them to accumulate specialized knowledge, providing opportunities to practice, and offering diverse job directions. Students indicated several critical themes such as recognition of job opportunities in different domains, endeavour to increase communication ability with others in different domains, reconsideration to learn things in different domains, and efforts to take an interests in life-time Taekwondo. The findings provide ideas in applying practical knowledge into the field and in changing students' perception in terms of Taekwondo majoring. They are specialized knowledge and practical ability improvement based upon college authority and students (15 college authority items, 9 student items).

The Investigation of Influencing Factors to Attitude toward Doping in Korean Athletic Players (육상선수의 도핑태도에 관한 영향요인 탐색)

  • Park, Jaemyoung;Choi, Hokyung;Kim, Taegyu
    • Journal of Digital Convergence
    • /
    • v.17 no.5
    • /
    • pp.391-398
    • /
    • 2019
  • This study aimed to investigate the factors that influence the attitude toward doping and to provide useful information for developing a doping prevention program suitable for Korean athletic players. One hundred and seventy-two players who enrolled in Korea Association of Athletics Federations were participated in this study and they filled in the questionnaire about demographic factors, information on doping, perfectionism, and perceived motivational climate. Collected data were analyzed by using stepwise multiple linear regression for exploring the main factor that affect the attitude toward doping depending on field and track events. All adult players have more permissive attitude toward doping than adolescents. In track event, while players who are sensitive to coach's criticism have more permissive attitude toward doping, players who focused on personal standards have more repressive attitude toward it. These results would be useful to develop anti-doping strategy for Korean field and track players.

A Q Methodological Approach to Motive and Preference for Marathon Enthusiasts (마라톤대회 참가자의 참가 동기와 선호유형에 대한 Q방법론적 접근)

  • Yu, Young-Seol
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.2
    • /
    • pp.103-112
    • /
    • 2021
  • The purpose of this study was to identify motivation factors of marathon crew members using Q methodology. Four distinct factors were emerged throughout the analysis: the first factor is 'the major event participation preference' who is seeking mega or big marathon events to enjoy festival atmosphere. The second factor is 'special meaningful event participation preference' who prefers to participate marathon events to help disabled people or childeren. The third factor is 'the tourism type marathon event participation preference' who is seeking to participate marathon event with tourism. The last factor is 'the preference type for record breaking ' who is seeing the place is accessability, a good season and running course to break personal record.

The Effects of College Students' Motivation to Participate in Bodybuilding (Participation in Weight Training) on Behavioral Intention through Psychological Repulsion (대학생의 보디빌딩 참여하는(웨이트 트레이닝 참여) 동기가 심리적 반응을 통한 행동 의도에 미치는 영향)

  • Song Ki-Jae
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.4
    • /
    • pp.337-349
    • /
    • 2023
  • Interest in bodybuilding, such as weight training, has increased, but research on the motivation and behavioral intention of college students is lacking. Therefore, this study aimed to examine the motives of bodybuilding participation for college students and to find out the effect on behavioral intention by mediating the psychological resistance that occurs during the bodybuilding. As for the research method, a questionnaire was conducted on 250 users through an online survey from May 30 to June 10, 2023, and a total of 232 copies were used for the final analysis. As a result of the study, first, among college students' motivation to participate in weight training, the health-oriented type and self-development type had a positive effect on voluntary acceptance. Second, among the motives for participating in weight training, the home-oriented type was found to have a negative effect on opportunistic acceptance. Finally, voluntary acceptance had a positive effect on learning outcomes, and opportunistic acceptance had a negative effect on learning outcomes. Using the results of this study, it is expected that it will be helpful to understand the factors and policies in promoting the physical health of college students.

Relationship between motivation, satisfaction, and re-use intention when selecting a psychomotor center for parents with developmental disabilities (발달장애 부모의 심리운동센터 선택 시 동기, 만족도, 재이용 의사의 관계)

  • Ryu, Jin-Ho
    • Journal of Industrial Convergence
    • /
    • v.20 no.3
    • /
    • pp.73-79
    • /
    • 2022
  • The purpose of this study was to examine the relationship between parental participation motivation, satisfaction, and intention to reuse children with developmental disabilities using psychomotor centers. To this end, a questionnaire survey was conducted on the parents of children participating in psycho-exercise programs at a private developmental disability center located in the metropolitan area. The collected data was 188 copies, and the causal relationship was verified through descriptive statistics, factor analysis and reliability analysis, correlation analysis and regression analysis. As a result of the analysis, the following conclusions were obtained. First, in the relationship between parental participation motivation and satisfaction with regard to psychological exercise participation of children with developmental disabilities, only pleasure and social factors were significant in use satisfaction, and only social, health and physical fitness factors in performance satisfaction showed a significant influence. Second, in the relationship between participation motivation and intention to reuse, there were significant influences on pleasure, skill development and sense of achievement, and social factors. Third, in the relationship between satisfaction and intention to reuse, intention to reuse was significantly explained in factors of satisfaction with use and satisfaction with performance. In order to increase the reuse rate of psychomotor centers in the future, it is judged that additional analysis is necessary in addition to the measurement variables of this study.

Zigbee Communication Based Wireless System for Measuring Lap Time on a Sprints (지그비 통신에 기반한 단거리 육상경기 기록측정 시스템)

  • Jeong, Seung-Hyun;Choi, Deuk-sung
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.2
    • /
    • pp.86-89
    • /
    • 2018
  • This paper introduces a ZigBee network-based four-lane lap time measurement system that can be set up for short-distance races. The instructions "Ready-Set-Go" can be announced at the entry point node when the start button is pushed, and foot switches installed at the exit point node can be stepped on by the runner for lap time measurement of the race. The start and exit point nodes are connected to a ZigBee network to communicate time synchronization packets. The exit point node maintains synchronized local time within 10 ms at most. The system does not need expensive measurement equipment and provides lap time recording in a more convenient manner than conventional lap time measurement methods.