• Title/Summary/Keyword: 스타일 분류

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Spatial Gap Estimation for Word Separation in Handwritten Legal Amounts on BAnk Check (필기체 수표 금액 문장에서의 단어 분리를 위한 공간적 간격 추정)

  • Kim In-cheol;Kim Kyoung-min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1096-1101
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    • 2005
  • An efficient method of estimating the spatial gaps between the connected components has been prposed to separatethe individual words from a handwritten legal amount on bank check. Owing to the inherent problem of underestimation or overestimation, the previous gap measures have much difficulty in being applied to the legal amounts that usually include the great shape variability by writer's unconstrained writing style and touching or irregular gaps between words by space limitation. In order to alleviate such burden and improve word separation performance, we have developed a modified version of each distance measure. Through a series of word separation experiments, we found that the modified distance measures show a better performance with over $2-3\%$ of the word separation rate than their corresponding original distance measures.

Considering Elements of Game Design based on Leaner's Gender (성별 차이를 고려한 교육용 게임 디자인 요소 분석)

  • Jang, Hye-Jung;Kyung, Byung-Pyo;Lee, Dong-Lyeor;Lee, Wan-Bok;Ryu, Seuc-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.128-136
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    • 2011
  • Although learners learn with the same educational games, they show differences in successes. This is because they do not share the same individual characteristics. Currently, there are various studies conducted on effective education according to gender among other characteristics of learners off-line. When this effective educational method according to gender is applied to educational games, it will create more effective outcomes. In addition, this study observed the effective educational method according to gender and learning styles. Through the observation, the considering factors for educational game designs according to the learners' gender was defined. These considering factors were categorized into cognitive and perceptive factors, with each definitions reflected on the characteristics of each gender. This study has its meanings in that it has conducted theoretical results of the considering factors for educational game designs based on reference studies. This study will be utilized as a reference study when designing various games.

A Development of Analytical Strategies for Elastic Bifurcation Buckling of the Spatial Structures (공간구조물의 탄성 분기좌굴해석을 위한 수치해석 이론 개발)

  • Lee, Kyung Soo;Han, Sang Eul
    • Journal of Korean Society of Steel Construction
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    • v.21 no.6
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    • pp.563-574
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    • 2009
  • This paper briefly describes the fundamental strategies--path-tracing, pin-pointing, and path-switching--in the computational elastic bifurcation theory of geometrically non-linear single-load-parameter conservative elastic spatial structures. The stability points in the non-linear elasticity may be classified into limit points and bifurcation points. For the limit points, the path tracing scheme that successively computes the regular equilibrium points on the equilibrium path, and the pinpointing scheme that precisely locates the singular equilibrium points were sufficient for the computational stability analysis. For the bifurcation points, however, a specific procedure for path-switching was also necessary to detect the branching paths to be traced in the post-buckling region. After the introduction, a general theory of elastic stability based on the energy concept was given. Then path tracing, an indirect method of detecting multiple bifurcation points, and path switching strategies were described. Next, some numerical examples of bifurcation analysis were carried out for a trussed stardome, and a pin-supported plane circular arch was described. Finally, concluding remarks were given.

Materiality for Producing the Title Sequence of Film (영화 타이틀시퀀스 제작을 위한 물질성)

  • Shin, Seung-Yun;Kim, Mi-Jin;Mun, Yo-Han
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.160-169
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    • 2013
  • The materials used in the title sequence connotes a style & a content of film comprehensively. Therefore, the effect of emotional expression can be changed according to what materials are selected. Thus, the materials of which 42 title sequences are collected for the last 10 years are classified, and the category of materiality & material degree are defined with the semiotic rectangle. To investigate intensity of the material degree, the survey was done. As a result of the survey, the intensity was classified into 3 levels of material degree. The category of materiality used according to the genre of film was analyzed. As a result of the analysis, the materiality was selected according to the content regardless of genre, but there's any difference in the material degree. The intense material degree was used in a thriller and an SF mystery genre, and the medium one was used in the general genre, but, above all, drama and action genre. The weak one was used in a variety of genre, but specifically horror, SF mystery genre. It is significant that this study suggested the expression method in accordance with selection of materials in producing a title sequence to visualize film symbolically.

Study for 3D Look Development Process (3D 룩 디벨롭먼트 과정 연구)

  • Lee, Yong Min
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.392-402
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    • 2020
  • Many modern movies and animations rely heavily on CG (computer graphics). The use of CG has made it possible to produce beyond the limits of visual expression. There has also been an increase in technical and artistic efforts to create new and high quality CGs. Look development is the process of modifying and creating shaders and renderings in 3D to produce CGI (computer-generated imagery) that meets the director's intentions. However, small production or projects may have relatively little or no awareness of look development in the production pipeline. The problems that can occur when look development is not preceded are classified into three categories. first, the shader may react differently under the same lighting conditions. Second, there can be a problem in communication between workers. Third, there is a waste of not promising a look for a given situation. As a way to avoid these problems I studied by creating consistency by the look development system. In the limitation that make it difficult for small studios to do look development because of small workers, time and cost, it is meaningful to study and present a simple look development process that can be carried out by individual or small production.

Female college students' interests in make-up according to recognition types of them (여대생들의 메이크업 인식 유형에 따른 관심도)

  • Hong, Su-Kyung;Kim, Min-Kyung
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.525-533
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    • 2015
  • This study presents a favoured pattern of makeup and psychology according to it by recognition type, through an examination of recognition for it in order to understand interest and awareness regarding it among female college students. The makeup is emotionally effective for confidence and positive thought, and is considered to be a category of social manner. The subjects can be grouped according to difference in recognition of makeup: contemplation, reception, observation and correspondence group. Although there is slight difference in the interest of four types of makeup depending on recognition difference, the behavior of makeup plays a large part in establishing personal relationships. The pattern of makeup favours natural style which places an emphasis on skin tone. The female college students in their 20s, who are at the center of current beauty trend market, were asked to conduct questionnaire of makeup, so interest and awareness of makeup behavior can be understand. If these findings are actively used in the beauty trend, various and effective beauty cultures are considered to be created.

Facilitators and Barriers of Social Participation of Older Adults: Systematic Review of Qualitative Studies (노인의 사회참여에 영향을 미치는 요인에 대한 체계적 고찰 : 질적연구 중심)

  • Lee, Hamin;Park, Hae Yean;Lim, Young-Myoung
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.475-487
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    • 2022
  • The purpose of this study is to comprehensively examine the facilitators and barriers to social participation of older adults in the society through systematic review of qualitative research. Through PubMed, Embase, Cochrane, data from 2012 to 2022 were collected. The main search keywords were 'elderly', 'older adults', social participation', 'engagement', 'motiv*', 'barrier', 'facilitat*'. 7 articles that satisfy the inclusion criteria were selected for analysis. Facilitators and barriers of older adults' social participation were analyzed. The analyzed factors were assorted into 'personal/ internal factors', 'environmental factors', 'social network factors'. The results of this study emphasize not only logistical factors, but also motivation, desire, social context of older adults' as factors to social participation. To prevent older adults' social isolation, a broad understanding of what promotes and inhibits the participation of the older adults is needed.

A Study on the Circulation Planning of Multi Shopping Mall with User Evaluation (사용자 평가를 통한 복합쇼핑몰 동선 계획 연구)

  • Kim, Ji Soo;Hwang, Yeon Sook
    • Design Convergence Study
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    • v.15 no.5
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    • pp.55-70
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    • 2016
  • Multi shopping malls provide us new life-style nowadays with the term, malling. Multi shopping malls are consisted of selling space, entertainment space and convenience space so that arrangement and circulation planning of each facilities have large influence to users. Based on this influences, this study aims to provide basic data for multi shopping malls' circulation planning. Therefore, this study selected 6 multi shopping malls in Seoul and conducted survey that satisfaction of circulation planning of multi shopping malls. For user satisfaction investigation, we studied concept of multi shopping mall following Korean building act and selected composition and characteristics of circulation. Also, we classified the malls to size and circulation shapes for comparison of the satisfaction results. Classified types are high-rise and low-rise and they are separated to small size and big size. In addition, classified circulation shapes are categorized to net type, loop type, cyclical loop type and multi type by forms of central space and main stream of the malls.

Proposal of Emotion Recognition Service in Mobile Health Application (모바일 헬스 애플리케이션의 감정인식 서비스 제안)

  • Ha, Mina;Lee, Yoo Jin;Park, Seung Ho
    • Design Convergence Study
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    • v.15 no.1
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    • pp.233-246
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    • 2016
  • Mobile health industry has been combined with IT technology and is attracting attention. The health application has been developed to provide users a healthy life style. First of all, 5 mobile health applications were selected and reviewed in terms of their service trend. It turned out that none of those applications had any emotional data but physical one. Secondly, to extract users' emotion, technological researches were sorted into different categories. And the result implied that text-based emotion recognition technology is the most suitable for the mobile health service. To implement the service, the application was designed and developed the process of emotion recognition system based on the contents of the research. One-dimension emotion model, which is the standard of classifying emotional data and social network service, was set up as a source. In last, to suggest the usage of health application has been combined with persuasive technology. As a result, this paper prospered a overall service process, concrete service scheme and a guidelines containing 15 services in accordance with the five emotions and time. It is expected to become a direction for indicators considering a psychological individual context.

A Comparative Study of Landscape Characteristics on Bridges in Palaces of Korea and China - Focusing on the Chosun Dynasty and Ming and Qing Dynasties - (한국과 중국의 궁궐 내 교량에 관한 경관특성 비교 연구 - 조선시대와 명·청시대를 중심으로 -)

  • Zhang, Fu-Chen;Lee, Ai-Ran
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.37 no.3
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    • pp.1-12
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    • 2019
  • A bridge is a structure constructed on water or in the air for convenient passage. Compared to other buildings, the building materials and structures of bridge required unique functions to cross the space. It depends on the productivity of the building, the level of science and technology, and the ecological environment of the building site. Also, it has important relationship with functions such as politics, military, economy, and life. Most of the academic research on bridges is focused on research in the field of bridge-building technology, so the study on the landscape aesthetics and history of bridges is lacking. Against this backdrop, the study will be valuable as a accumulation of both countries' understanding of bridge types, history and culture, as well as technical and aesthetic data, by analyzing the bridges located within the palaces of Korea and China. The research method is to analyze the bridge through field survey and literature analysis.. First, the bridges of royal palace of Korea and China are to be classified quantitatively as physical shapes, landscapes, and decorations by comparing the materials, forms, landscapes, and decorative culture of bridges. Second, characteristics, common points, and differences are extracted by classifying bridges of both countries. Also, the results are discussed based on the physical environment or cultural background. This would be worth cross-referencing in the building technology and aesthetics of the two countries. For the first important characteristics of result, main materials of Korean and Chinese palaces are stone. However, the bridge in China's royal palaces is also focused on wood. Second, in terms of form, the bridges in the royal gardens of Korea and China are all based on the beam bridge. However, the specific form, ratio, style of the beam bridge, and airspace of arched bridge are very different. Third, most of the connection methods are focused on the over bridge. It values the convergence with the surrounding landscape. Due to the difference in the area and location of water, the bridge in the Korean palace is more focused on the convergence of the surrounding buildings and plants, while the bridge in the Chinese palace is more concerned about the harmony of hydration. Fourth, the decoration places importance on the artistry and aesthetics of both the bridges in Korea and China. There is a difference in style in the same type of decoration due to culture.