• Title/Summary/Keyword: 스매시

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Thoughts on Chinese New Media Dance Triggered by the Use of 'Bullet Time' in the Premiere of "Dance Smash" (댄스 스매시 프로그램에 적용된 불릿타임의 효과와 중국 뉴미디어 무용의 과제)

  • Chen, Jinjing
    • Trans-
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    • v.8
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    • pp.79-93
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    • 2020
  • The main purpose of this article is to discuss the impact of "Dance Smash" TV show on Chinese dance, which uses the combination of dance and new media technology as the core content of the program. "Dance Smash", as a dance communication TV program for the public, first considers the entertainment attributes of variety shows. Spread the dance art on the basis of meeting the public's aesthetic needs, thereby expanding the popular living space of dance art. The use of 'moment of the storm' has let the general audience of non-dance majors feel the technical charm of dances, thus playing a healthy promotion role. However, whether "Bullet Time", a type of dance program that has had a successful case in the West, can also have a positive impact on the mass communication of dance in the localization of China, this is what questions and seeks of this article.

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Analysis of Differences in Muscle Activity according to Badminton Stroke Movements (배드민턴 스트로크 동작에 따른 근활성도 차이 분석)

  • Kim Hwi-Tae;Kim Ki-Hong;Jeong Huan-Jong;Kim Byung-Kwan
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.2
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    • pp.519-524
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    • 2023
  • The purpose of this study is to construct basic data for efficient technical training by investigating the difference in muscle activity during badminton technical movements involving jump motions similar to game situations. Seven male badminton players were randomly assigned to perform smash, drop, and clear techniques, and electromyograms were measured during the implementation of three technical movements. Measured EMG was calculated by RMS and one-way ANOVA was performed. The muscle activity of the smashing motion did not show any significant difference according to the site. In drop motion, activity of PM in the upper extremity muscles was lower than that of BC and ECR, and FCR activity was lower than that of EC. The activity of ECR was higher than that of PM and FCR. The activity of ES in trunk muscles was lower than that of RF and GM. RF activity of lower extremity muscles was higher than that of ES and BF. In clear motion, the activity of TC in upper extremity muscle was higher than FCR. The activity of ES in trunk muscles was lower than that of BF. RF activity of lower extremity muscles was higher than that of BF, and BF activity was lower than that of RF and GM. The activity of GM was higher than that of BF. As for muscle activity according to badminton skills, smash and drop motions were higher than clear motions in FCR, and clear motions were higher than smash and drop motions in RA. In conclusion, it is considered that muscle activity during the badminton game is different according to the characteristics of each skill, and FCR can affect the smash and drop, and RA can affect the clear motion.

매시업 웹 정보보호 표준화 동향

  • Nah, Jae-Hoon;Cho, Hyun-Sook
    • Review of KIISC
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    • v.22 no.2
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    • pp.37-42
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    • 2012
  • 웹 2.0과 차세대 웹 기반의 서비스 환경에서는 다양한 보안 요구 사항을 가진 이기종 서비스들이 컨버전스 서비스를 제공하기 위해 결합된다. 차세대 웹 기반 애플리케이션은 전통적인 웹 애플리케이션이 갖고 있는 보안 문제 뿐만 아니라, 자신의 특정한 세트의 보안 위협을 갖고 있다. ITU-T SG17에서 진행되고 있는 매시업 기술에 의한 보안 위협을 식별하고, 서비스에 대한 보안 요구 사항 및 기술에 대한 표준화 동향을 소개한다.

Angular Kinematic Analysis of Forehand Drive and Smash in Table Tennis (탁구 포핸드 드라이브와 스매시의 각운동학 분석)

  • Son, Won-Il
    • Korean Journal of Applied Biomechanics
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    • v.18 no.1
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    • pp.11-19
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    • 2008
  • This study was conducted with 8 male table tennis players who won national competitions. Of the subjects, 4 used a racket of penholder grip and 4 used one of shake hand grip, and all of them were right.handers. We analyzed three-dimensional angular characteristics such as angular component, swing trajectory and swing posture related to the racket swing motions of forehand drive and smash in table tennis, and drew conclusions as follows. Racket angle(p<.05) and racket swing angle(p<.01) were significantly different between the two motions. In smash, the back swing posture maintained the racket angle large by holding the racket upright and made the racket swing angle small for high ball speed. In addition, the height of the racket head in back swing posture was also significantly different between the two motions. In phg on impact, the open angle of the long axis of the racket was significantly different between the two motions. This shows that impact was applied a bit behind for giving top spin to the ball. In the back swing of drive, the gradient of the upper body was slightly larger in shg than in phg probably because of the structural difference of the racket grip in the neutral posture.

Research on the movement following a badminton stroke (배드민턴 스트로크 이후 대응 동작에 관한 연구)

  • Song, Joo-Ho;Kim, Kee-Hyun;Park, Jong-Chul
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.465-474
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    • 2014
  • This research aimed to enhance the effects of training through the use of infrared cameras located at anterior and posterior positions. The results were as follows. In the case of the smash, the impact time needed to be adjusted to raise their impact point. The smash of S1, on the other hand, was a step smash, which showed the fastest racquet head speed and the greatest transmission of power upon impact. As the max racquet speed upon impact and during speed was similar, S1 showed the best impact time. All athletes except S6 were shown to use their right foot as their 1 step that was located in front upon landing, using a hop step as their first step. For the best swing upon stroke, it is important to make the best conditions possible for the use of elbow joints and wrist joints. The rotating radius of the racquet should be big and the shuttlecock should be fast. Balance is important in footwork, or the coordinated movement of the feet. Without a correct step it is difficult to execute an efficient stroke. In an actual game, steps need to be executed in 2 to 4 steps, and programs focusing on steps according to situation, agility and reaction need to be executed.

Kinematic Analysis of Badminton Smashing Between the Skilled and the Unskilled (숙련자와 미숙련자의 배드민턴 스매시 동작의 운동학적 비교 분석)

  • Ryew, Che-Cheong;Kim, Ik-Sang
    • Korean Journal of Applied Biomechanics
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    • v.13 no.2
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    • pp.139-160
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    • 2003
  • The purpose of this study was to suggest the guideline for scientific and quantitative skill acquisition methods of badminton smashing so that the novice could learn the motions of badminton smashing efficiently. The subject participated consisted of total 6 middle school students of the stilled(3) and the unskilled(3). The cinematographical experimental & Analysis equipments used in the study were composed of two Model D-5100 Video Cameras, a control point, a synchronization timer and Kwon3d motion analysis system. The conclusions obtained were as follows, 1. It was necessary for the unskilled to learn the smashing impact phase in situation of max. velocity of COG in order to minimize the timing loss phase. 2. Particularly. The power from segments of Power Zone must participate in utilization in sequence of order of trunk-upper arm- forearm-hand-racket segment in both the skilled and the unskilled.. 3. Therefore it was necessary for the unskilled to do smashing practice for cumulated sum of absolute & relative velocity transfer into shuttle cock after adjusting anterior-posterior tilting angle and max timing, in sequence of segment recruited.

Rethinking the Right to Culture in the Digital Age The Issues of Copying Culture and Content Curation (디지털 시대 문화 권리의 제고 복제문화와 콘텐츠 큐레이션의 쟁점)

  • Lee, Kwang-Suk
    • Korean journal of communication and information
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    • v.74
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    • pp.197-224
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    • 2015
  • This paper critically investigates the cultural phenomenon surrounding the news mobile phone app in which 'curation', relying on the news editing and adaption, has become much more significant than making the news directly. This study affirms the fact that a copying culture which is basically a combinative effect of duplication (alias) and imitation(mimesis) enables us enrich the human beings' creative activities. However, we need to warn the regressive aspects of copying culture challenging the journalistic principles. This study exemplifies a case of Pikicast, which has become the most rapid growing news content mobile app in Korea. By doing a case study, this paper suggests that 'social gift' should be given to the online users as a whole. The communal and social gift would be an alternative way to the unpaid crawling of the news resources from the digital commons by the news content curating corporation such as Pikicast.

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Effects of Manual Mobilization and Self-exercise on Hip Joint Mobility, Body Balance, Sargent Jump and Smash Speed in Elite Badminton Players (엉덩관절 관절가동술과 자가-운동이 엘리트 배드민턴 선수의 관절가동성과 신체균형능력, 점프력, 스매시 속도에 미치는 영향 )

  • Hye-Min Ko;Suhn-Yeop Kim
    • Journal of the Korean Society of Physical Medicine
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    • v.18 no.1
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    • pp.37-50
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    • 2023
  • PURPOSE: This study examined the effects of various interventions for improving the hip joint range of motion on elite badminton players, including body balance ability, jumping power, smash speed, and joint range of motion. METHODS: The study was conducted on elite badminton players belonging to the S badminton team in Yongin, Gyeonggi-do, and the M badminton team in Suwon, Gyeonggi-do. Twenty-one elite badminton players were selected; they were assigned randomly to Experimental Group 1 (n = 11) and Experimental Group 2 (n = 10). Before and after the intervention, the hip joint range of motion, modified star excursion balance test, Sargent jump, and smash speed were measured. In Experimental Group 1, hip joint manual mobilization was applied by a physical therapist, and hip self-exercise performed by the athletes was applied in Experimental Group 2. This intervention was applied once a day, three times a week, for four weeks. RESULTS: A significant increase in the hip joint range of motion (flexion and extension) and modified star excursion balance test (posteromedial direction) was observed in Experimental Group 1 (hip joint mobilization applied group) compared to Experimental Group 2 (hip joint self-exercise applied group) (p < .05). CONCLUSION: When elite level badminton players require improvement in hip flexion and extension range of motion and posteromedial body balance, hip joint mobilization is more effective than hip self-exercise application.

The Kinematic Analysis of Upper Extremities for Badminton Smash and Drop Motions depends on the Player's Level (배드민턴 스매시와 드롭 동작 시 선수의 기량 차이에 따른 상지 동작의 운동학적 비교 분석)

  • Jo, A-Ra;Yoo, Si-Hyun;Yoon, Suk-Hoon
    • Korean Journal of Applied Biomechanics
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    • v.23 no.3
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    • pp.201-208
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    • 2013
  • The aim of this study was to investigate badminton smash and drop motion depends on player's level. To perform this study, ten male badminton players were participated: five skilled players (SG, age: $21.6{\pm}1.1$ yrs, height: $181.4{\pm}6.8$ cm, body mass: $72.4{\pm}5.7$ kg, career: $11.2{\pm}1.1$ yrs) and five less-skilled players (LSG, age: $21.2{\pm}1.1$ yrs, height: $180.2{\pm}5.6$ cm, body mass: $73.6{\pm}6.7$ kg, career: $10.6{\pm}0.9$ yrs). Three-dimensional motion analysis with 7 infrared cameras was performed with a sampling frequency as 200 Hz. Player's swing motion was divided into four events: starting motion (E1), backswing (E2), impact (E3), following (E4). For all upper joints, LSG showed greater angle differences between drop and smash motions than that of SG at E3 (p<.05). For all upper joints, greater angular velocities were found in SG than that of LSG. For both groups, significantly smaller angular velocities were found in drop motion than that of smash motion (p<.05). The greater sequential angular velocities (proximal to distal) were found in SG than LSG during smash motion. Based on our findings, performing the same motion between drop and smash would be related to enhance performance at badminton competition. It is expected that these results will be useful in developing a training program for enhancing performance of badminton athletes.