• Title/Summary/Keyword: 스마트 ITS

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Implementation of a Research Task Management System for Support Smart Work Considering Web Accessibility (웹 접근성을 고려한 스마트 워크 지원 연구과제 관리 시스템 구현)

  • Gu, Seung-Hwan;An, Kyong-Sok;Lee, Kwang-Mo;Choi, Sung-Jin
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.39-48
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    • 2013
  • This study has been conducted for the purpose to materialize a research task management system supporting smart work in regards to web accessibility. Smart phones have been on the spotlight in managing businesses and government affairs for their economical benefits and time wise efficiency. However, there is a lack of evidence in the actual development and implementation of smart phones in he current reality. Thus, this study has been conducted to build such a system with this current situation in mind. Prior to developing the system, studies have been made regarding HTML5, web accessibility, and Smart work. Through a theoretical study, an HTML5-based web accessibility system has been constructed and its methodology of development presented. As a result, the methodology presented through this study proves to be beneficial in the system development of smart devices-based environment which obey Web Accessibility.

The Evolution of Smartphone Game System through Auto Play System (자동 전투 시스템을 통해 본 스마트폰 게임 시스템의 진화)

  • Cho, Eun-Ha
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.27-34
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    • 2016
  • New game systems have emerged with the rapid growth of Korea smartphone game industry. Especially auto battle system introduced in RPG which is the most popular genre, which has brought a significant change in the understanding of the computer games. To understand this change, it is necessary to look at what circumstances did emerge auto battle system. What is important here is the smart phone as the technical apparatus which defines the presence of a smart phone game, and the use pattern of the smart phone. the technical device and Its use pattern are affecting the activity of the user how to play the game, game developers are to create the game system according to this play style. By examining the appearance and growth of this auto battle system, we can confirm that the micro changes in the game system, reflect changes in the present form of a computer game. This fact will widen the understanding of the history of computer games.

Comparison Study of Web Application Development Environments in Smartphone (스마트폰 상에서의 웹 응용프로그램 개발 환경 비교)

  • Lee, Go-Eun;Lee, Jong-Woo
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.155-163
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    • 2010
  • Due to the complex registration & downloading process of the native applications, and, software and their non-standardized APIs, mobile web application is now being an alternative software for smartphones. Hybrid web application, one of the types of mobile software, because develop and has reasonable performance by using the webkit engined in smartphones. It can be easily developed by using the exiting programming skill such as HTML, JavaScript and CSS. Additionally these programming techniques can be easily used in any smartphone regardless of its platforms. Most smartphones have a webkit engine or web rending engine for high performance and smooth display in web browser. Webkit is now equipped in iPhone and Android phone. In this paper, we try to find out by comparison that the various aspects of webkit APIs of iPhone & Android phone, such as screen font size, screen orientation, touch event, gesture event and their performance. We also evaluated which one is more convenient for developers when making web programs using webkit. As a result, we found out that webkit in iPhone has more excellent performance than Android.

The Effects of Attitudinal Ambivalence and Positive Mind for Smart Devices on User Satisfaction (스마트기기에 대한 태도적 양가성, 긍정적 마음과 사용자 만족 간의 관계)

  • Cho, Hwihyung
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.464-474
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    • 2015
  • Smart devices are playing an increasing important role in today's knowledge society. On the other hand, its adverse effects are creating social problems as well. Thus, users have diverse attitude toward smart devices. In this regard, this study is aimed at examining the impact of attitudinal ambivalence and positive mind for the smart technology on consumer satisfaction. In order to achieve the research objective, we formulated research hypotheses. Then we conducted a questionnaire survey using college students to test hypotheses, and analyzed collected data using regression analysis. The results of our analysis indicated two key findings. First, it was found that attitudinal ambivalence had a negative effect on consumer satisfaction. Second, positive mind was found to have a positive effect on consumer satisfaction. Our findings are expected to make an academic contribution by enhancing our understanding of what leads to consumer satisfaction with smart devices.

Oceanic organism educational application for kids using smartphone (스마트폰을 이용한 유아용 바다 생물 교육 애플리케이션)

  • Park, Changwoo;Jo, Jungpil;Seo, Jeongwoo;Kim, Nagyum;Yeo, Jimin;Park, Suhyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.496-498
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    • 2013
  • Smartphone is becoming popular from younger generation to old generation because of its convenience. Generalizing use of smartphone, it was being developed and released for education application from based on PC to smartphone. in this paper, this application was designed and developed an helpful and enjoyable application for those who very interested child education. in this paper, suggestion of the propose of education is provided on service various contetns. The children can do implement information about organism characters living in sea just selected them they want without going to sea and aquarium whenever they want. this application is implemented that children also can be relearning the organism characters by quiz that already learned them before, and developing artistic sense, creativity and imagination by coloring exercise.

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IEEE 802.11s based Wireless Mesh Networks for Smart Grid (스마트 그리드를 위한 IEEE 802.11s 기반 무선 메쉬 네트워크)

  • Jung, Ji-Sun;Kim, Jae-Beom;Ko, Young-Bae;Lee, Sang-Youm
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9B
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    • pp.1390-1398
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    • 2010
  • We present the concept of applying Wireless Mesh Networking (WMN) technology into Smart Grid, which is recently rising as a potential technology in various areas thanks to its advantages such as low installation costs, high scalability, and high flexibility. Smart Grid is an intelligent, next-generation electrical power network that can maximize energy efficiency by monitoring utility information in real-time and controlling the flow of electricity with IT communications technology converged to the existing power grid. WMNs must be designed for Smart Grid communication systems considering not only the high level of reliability, QoS support and mass-data treatment but also the properties of the traditional power grid. In addition, it is essential to design techniques based on international standards to support interoperability and scalability. In this paper, we evaluate the performance of IEEE 802.11s based Smart Grid Mesh Networks by conducting preliminary simulation studies with the ns-3 simulator. We also outline some challenging issues that should be reviewed when considering WMNs as the candidate for Smart Grid communication infrastructure.

The Effect of Positive and Negative Parenting Attitudes on Adolescents' Smartphone Dependency in the Time of Convergence : Focusing on the Mediating Effect of Poor Attachment (융복합시대 부모의 긍정적양육태도와 부정적양육태도가 청소년의 스마트폰 의존도에 미치는 영향 : 또래애착의 매개효과)

  • Kim, Kwang-Sook;Shin, Kyoung Sil;Lee, Hoon-Min
    • Journal of Convergence for Information Technology
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    • v.7 no.4
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    • pp.139-149
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    • 2017
  • This study tries to examine the effect of positive and negative parents' attitudes on adolescents' smartphone dependency, and prove the meditating effect of poor attachment between the two variables in the times of convergence. For the study, the data from the Korean Children and Youth Panel Survey were analyzed by utilizing the path analysis, the data from 1,971. The results are as follows: First, positive and negative parents' attitudes influenced adolescents' poor attachment. Second, positive and negative parents' attitudes had a effect on adolescents' smartphone dependency. Third, parents' attttudes directly influenced adolescents' smart phone dependency and its' effect was indirectly mediated by the subjects's poor attachment.

Development of a Smartphone Interface using Infrared Approach (적외선 방식의 스마트 폰 인터페이스 개발)

  • Jang, Jae-Hyeok;Kim, Byung-Ki;Song, Chang-Geun;Ko, Young-Woong
    • The KIPS Transactions:PartA
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    • v.18A no.2
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    • pp.53-60
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    • 2011
  • Touch screen technologies are widely used as the basic input for mobile devices. However, for smartphones, touch screens have been utilized as a simple device that merely process text data. It has been considered an inappropriate multimedia input device for one to use design applications, such as painting, due to its narrow touch screen space, which makes it inconvenient to draw pictures. In this study, we propose to enhance this weakness by using infrared approach on a smartphone's input interface. The usage of infrared approach will allow for quick and accurate operations without facing any space constraints. In this paper, we provide a detailed description of the design and implementation of a smartphone user interface using infrared pointing device. Additionally, using experimental results, we prove that our proposed approach is more convenient and efficient than traditional touch screen approaches used in smartphones.

System for Real-Time Analysis of Body Posture of Home Inhabitant by Using a Tilt Sensor (기울기 센서를 이용한 홈 거주자의 실시간 자세분석 시스템)

  • Cha, Joo-Heon;Jun, Sung
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.2
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    • pp.135-141
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    • 2011
  • A smart home provides services that its inhabitant needs or wants, by integrating and simultaneously controlling various devices and sensors. In this study, we focused on a smart-home system for people with disabilities and for elderly people. We introduced a new type of system for real-time analysis of body posture of the inhabitants of a smart home. The system includes the concept that offers remote healthcare or medical services by using a 3D tilt sensor for recognizing the static and dynamic postures of inhabitants in real time. It consists of a smart-home server and a 3D tilt sensor, and it uses wireless technology to communicate with the inhabitants and thus enhance their mobility. The smart-home server includes the inference engine that differentiates the dynamic postures from the static ones. Finally, we also demonstrate the usefulness of the proposed system by applying it to a real environment.

The Relationship among Smartphone Addiction, Lack of Sleep and Sleeping Hours of University Students (대학생의 스마트폰중독, 수면부족, 수면시간과의 관계)

  • Han, Hyun-Hee
    • Journal of Convergence for Information Technology
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    • v.9 no.10
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    • pp.213-219
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    • 2019
  • This study is a descriptive research on the relationship among smartphone addiction, lack of sleep and sleeping hours of undergraduates. The subjects include 280 students enrolled in G university and data were collected from Sep. 6 to Oct. 10, 2018. On average, each score of smartphone addiction, sleeping hours and lack of sleep was $34.79{\pm}7.6$, $6.43{\pm}1.34$ and $10.14{\pm}3.14$ respectively. Smartphone addition had a significantly positive correlation with lack of sleep(r=.277, p<0.01) and a positive correlation with its sub-areas, such as disability in daily life(r=.269, p<0.01), virtual(r=.151, p<0.01), withdrawal(r=.303, p<0.01), tolerance(r=.184, p<0.01). The education and counselling for preventing undergraduates from smartphone addiction and further studies on them are required.