• Title/Summary/Keyword: 순회실험

Search Result 42, Processing Time 0.025 seconds

Discovery of Frequent Traversal Patterns from Weighted Traversals and Performance Enhancement by Traversal Split (가중치 순회로부터 빈발 순회패턴의 탐사 및 순회분할을 통한 성능향상)

  • Lee, Seong-Dae;Park, Hyu-Chan
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.11 no.5
    • /
    • pp.940-948
    • /
    • 2007
  • Many real world problems can be modeled as a graph and traversals on the graph. The structure of Web pages can be represented as a graph, for example, and user's navigation paths on the Web pages can be model as a traversal on the graph. It is interesting to discover valuable patterns, such as frequent patterns, from such traversals. In this paper, we propose an algorithm to discover frequent traversal patterns when a directed graph and weighted traversals on the graph are given. Furthermore, we propose a performance enhancement by traversal split and then verify it through experiments.

State Space Exploration of Concurrent Systems with Minimal Visit History (최소방문 기록을 이용한 병행 시스템의 상태 공간 순회 기법)

  • Lee, Jung-Sun;Choi, Yun-Ja;Lee, Woo-Jin
    • Journal of KIISE:Software and Applications
    • /
    • v.37 no.9
    • /
    • pp.669-675
    • /
    • 2010
  • For detecting requirement errors in early system development phase, the behaviors of a system should be described in formal methods and be analyzed with analysis techniques such as reachability analysis and cycle detection. However, since they are usually based on explicit exploration of system state space, state explosion problem may be occurred when a system becomes complex. That is, the memory and execution time for exploration exponentially increase due to a huge state space. In this paper, we analyze the fundamental causes of this problem in concurrent systems and explore the state space without composing concurrent state spaces for reducing the memory requirement for exploration. Also our new technique keeps a visited history minimally for reducing execution time. Finally we represent experimental results which show the efficiency of our technique.

Dynamic Link Recommendation Based on Anonymous Weblog Mining (익명 웹로그 탐사에 기반한 동적 링크 추천)

  • Yoon, Sun-Hee;Oh, Hae-Seok
    • The KIPS Transactions:PartC
    • /
    • v.10C no.5
    • /
    • pp.647-656
    • /
    • 2003
  • In Webspace, mining traversal patterns is to understand user's path traversal patterns. On this mining, it has a unique characteristic which objects (for example, URLs) may be visited due to their positions rather than contents, because users move to other objects according to providing information services. As a consequence, it becomes very complex to extract meaningful information from these data. Recently discovering traversal patterns has been an important problem in data mining because there has been an increasing amount of research activity on various aspects of improving the quality of information services. This paper presents a Dynamic Link Recommendation (DLR) algorithm that recommends link sets on a Web site through mining frequent traversal patterns. It can be employed to any Web site with massive amounts of data. Our experimentation with two real Weblog data clearly validate that our method outperforms traditional method.

Performance Evaluation of Genetic Algorithm for Traveling Salesman Problem (외판원문제에 대한 유전알고리즘 성능평가)

  • Kim, Dong-Hun;Kim, Jong-Ryul;Jo, Jung-Bok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.10a
    • /
    • pp.783-786
    • /
    • 2008
  • 외판원문제(Traveling Salesman problem: TSP)는 전형적인 조합최적화 문제로 위치하는 n개의 모든 지점을 오직 한번씩만 방문하는 순회경로를 결정하는 과정에서 순회비용 또는 순회거리를 최소화한다. 따라서 본 논문에서는 종래의 NP-hard문제로 널리 알려진 TSP를 해결하기 위해서 메타 휴리스틱기법 중에서 가장 널리 이용되고 있는 유전 알고리즘(Genetic Algorithm: GA)을 이용한다. 마지막으로, 유전 알고리즘을 이용해 외판원문제에 적합한 성능을 보이는 유전 연산자를 찾아내기 위해 수치 실험을 통해 그 성능에 대한 평가를 한다.

  • PDF

Designing a Reinforcement Learning-Based 3D Object Reconstruction Data Acquisition Simulation (강화학습 기반 3D 객체복원 데이터 획득 시뮬레이션 설계)

  • Young-Hoon Jin
    • Journal of Internet of Things and Convergence
    • /
    • v.9 no.6
    • /
    • pp.11-16
    • /
    • 2023
  • The technology of 3D reconstruction, primarily relying on point cloud data, is essential for digitizing objects or spaces. This paper aims to utilize reinforcement learning to achieve the acquisition of point clouds in a given environment. To accomplish this, a simulation environment is constructed using Unity, and reinforcement learning is implemented using the Unity package known as ML-Agents. The process of point cloud acquisition involves initially setting a goal and calculating a traversable path around the goal. The traversal path is segmented at regular intervals, with rewards assigned at each step. To prevent the agent from deviating from the path, rewards are increased. Additionally, rewards are granted each time the agent fixates on the goal during traversal, facilitating the learning of optimal points for point cloud acquisition at each traversal step. Experimental results demonstrate that despite the variability in traversal paths, the approach enables the acquisition of relatively accurate point clouds.

A Study on the Evaluation of Measurement Uncertainty for the National Calibration and Test Organizations (Liquid Flow) (국가교정검사기관(액체유량)의 측정불확도 평가 및 비교연구)

  • 임기원
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
    • /
    • v.12 no.11
    • /
    • pp.1012-1019
    • /
    • 2000
  • A proficiency test is one of programs which Korea Research Institute of Standards and Science(KRISS), as national metrology institute, is putting in operation for the mutual recognition arrangement. The Fluid Flow Group of KRISS evaluated the measurement capability for liquid flowmeter calibrator of the national calibration and test organizations. The uncertainty of national standard system was estimated in accordance with Guide to The Expression of Uncertainty in Measurement (ISO), and the turbine flowmeter, which was used for the round-robin test as a reference flowmeter, was characterized. The round-robin tests with the turbine flowmeter package were carried out in 1995 and 1999. The test results of the organizations and those of KRISS agreed within $\pm0.2$%. It is found thus that the organizations have the traceability of the national standard for liquid flow measurement.

  • PDF

Multi-dimensional Traveling salesman problem using Top-n Skyline query (Top-n 스카이라인 질의를 이용한 다차원 외판원 순회문제)

  • Jin, ChangGyun;Yang, Sevin;Kang, Eunjin;Kim, JiYun;Kim, Jongwan;Oh, Dukshin
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2019.05a
    • /
    • pp.371-374
    • /
    • 2019
  • PDA나 휴대폰 단말로 여러 속성의 데이터를 이용하여 사용자에게 필요한 정보를 제공하는 위치기반 서비스는 물류/운송 정보 서비스, 버스/지하철 노선 안내 서비스 등에 사용된다. 여기에서 제공하는 데이터들을 최적 경로를 구하는 외판원 순회문제 (Traveling Salesman Problem)에 사용한다면 더 정확한 경로 서비스 제공이 가능하다. 하지만 데이터의 수가 많아질수록 비교 횟수가 기하급수적으로 늘어나는 외판원 순회 알고리즘의 특성상 일반 단말기에서 활용하기에는 배터리의 제약이 따른다. 본 논문에서는 이와 같은 단점을 해결하기 위해서 최적 경로의 후보군을 줄일 수 있는 스카이라인 질의를 이용하여 n차원 속성에 대한 최적 경로 알고리즘을 제안한다. 실험에서 정확도와 오차율을 통해 제안한 방식의 유용성을 보였으며 기존방식과 연산시간 차이를 비교하여 다차원방식의 효율성을 나타내었다.

Multi-Dimensional Traveling Salesman Problem Scheme Using Top-n Skyline Query (Top-n 스카이라인 질의를 이용한 다차원 외판원 순회문제 기법)

  • Jin, ChangGyun;Oh, Dukshin;Kim, Jongwan
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.9 no.1
    • /
    • pp.17-24
    • /
    • 2020
  • The traveling salesman problem is an algorithmic problem tasked with finding the shortest route that a salesman visits, visiting each city and returning to the started city. Due to the exponential time complexity of TSP, it's hard to implement on cases like amusement park or delivery. Also, TSP is hard to meet user's demand that is associated with multi-dimensional attributes like travel time, interests, waiting time because it uses only one attribute - distance between nodes. This paper proposed Top-n Skyline-Multi Dimension TSP to resolve formerly adverted problems. The proposed algorithm finds the shortest route faster than the existing method by decreasing the number of operations, selecting multi-dimensional nodes according to the dominance of skyline. In the simulation, we compared computation time of dynamic programming algorithm to the proposed a TS-MDT algorithm, and it showed that TS-MDT was faster than dynamic programming algorithm.

An Extended Dynamic Web Page Recommendation Algorithm Based on Mining Frequent Traversal Patterns (빈발 순회패턴 탐사에 기반한 확장된 동적 웹페이지 추천 알고리즘)

  • Lee KeunSoo;Lee Chang Hoon;Yoon Sun-Hee;Lee Sang Moon;Seo Jeong Min
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.9
    • /
    • pp.1163-1176
    • /
    • 2005
  • The Web is the largest distributed information space but, the individual's capacity to read and digest contents is essentially fixed. In these Web environments, mining traversal patterns is an important problem in Web mining with a host of application domains including system design and information services. Conventional traversal pattern mining systems use the inter-pages association in sessions with only a very restricted mechanism (based on vector or matrix) for generating frequent K-Pagesets. We extend a family of novel algorithms (termed WebPR - Web Page Recommend) for mining frequent traversal patterns and then pageset to recommend. We add a WebPR(A) algorithm into a family of WebPR algorithms, and propose a new winWebPR(T) algorithm introducing a window concept on WebPR(T). Including two extended algorithms, our experimentation with two real data sets, including LadyAsiana and KBS media server site, clearly validates that our method outperforms conventional methods.

  • PDF

A Study of Ant Colony System Design for Multicast Routing (멀티캐스트 라우팅을 위한 Ant Colony System 설계에 대한 연구)

  • Lee, Sung-Geun;Han, Chi-Geun
    • The KIPS Transactions:PartA
    • /
    • v.10A no.4
    • /
    • pp.369-374
    • /
    • 2003
  • Ant Algorithm is used to find the solution of Combinatorial Optimization Problems. Real ants are capable of finding the shortest path from a food source to their nest without using visual informations. This behavior of real ants has inspired ant algorithm. There are various versions of Ant Algorithm. Ant Colony System (ACS) is introduced lately. ACS is applied to the Traveling Salesman Problem (TSP) for verifying the availability of ACS and evaluating the performance of ACS. ACS find a good solution for TSP When ACS is applied to different Combinatorial Optimization Problems, ACS uses the same parameters and strategies that were used for TSP. In this paper, ACS is applied to the Multicast Routing Problem. This Problem is to find the paths from a source to all destination nodes. This definition differs from that of TSP and differs from finding paths which are the shortest paths from source node to each destination nodes. We introduce parameters and strategies of ACS for Multicasting Routing Problem.