• Title/Summary/Keyword: 순서도 교육

Search Result 519, Processing Time 0.03 seconds

A Learning Method of Stack and Queue through Solving Maze Exploration Problems with Robots (로봇의 미로 탐색 문제해결을 통한 스택과 큐 학습 방안)

  • Hong, Ki-Cheon
    • Journal of Digital Convergence
    • /
    • v.10 no.11
    • /
    • pp.613-618
    • /
    • 2012
  • ICT education guidelines revised in 2005 reinforce computer science elements such as algorithm, data structure, and programming covering all schools. And Ministry of Education emphasizes STEAM education. Most important is that "How instruct them". This means necessity of contents. So this paper suggests learning method of Stack and Queue using LEGO MINDSTORMS NXT. The main purpose is that how stack and queue are used, when robot explore realistic maze. Teaching and learning strategies are algorithm, flowchart, and NXT-G programming. Simple maze has path in left or right, but complex maze has three-way intersection. These are developed by authors. Master robot explores maze and push stack, and then return to entrance using stack. Master robot explores maze and transmits path to slave's queue. And then slave robot drives without exploration. Students can naturally learn principles and applications of them. Through these studies, it can improves ability of logical and creative thinking. Furthermore it can apply to ICT and STEAM education.

Design of an Educational Symbolic Coding Application for Drone Education (드론 교육 적용이 가능한 교육용 심볼릭 코딩 어플리케이션 설계)

  • Ok-Kyoon Ha;Ju-hyeon Lee;Dong-myung Kim;Byeong-chan Choi;Hyeong-guk Jo;Min-jae Kang
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.07a
    • /
    • pp.375-376
    • /
    • 2023
  • 정보기술의 발전으로 인해 코딩 교육의 중요성이 부각되고 있다. 코딩 교육과 다양한 분야와 융합된 교육 모델이 제시되고 있으며 그 중 드론을 활용한 코딩 교육 방법이 일부 존재하지만 오락성이 강조되거나 드론 조종에 초점을 두고 있어 코딩 역량 향상에는 한계가 있다. 본 논문에서는 학습자의 안전성을 보장하고 코딩 역량 향상을 위해 드론 교육에 적용 가능한 교육용 심볼릭 코딩 어플리케이션을 제시한다. 제시하는 어플리케이션은 사용자가 SW 설계 수준의 순서도 기반 심볼릭 코딩을 학습하고 코딩 결과를 드론 시뮬레이션 또는 실제 드론에 적용하여 확인할 수 있는 기능을 제공한다. 이를 통해 학습자들에게 실제적인 코딩 경험을 제공하고 창의적인 문제 해결 능력과 창의성 향상을 기대할 수 있다.

  • PDF

Design of Algorithm Education System using Flow Chart (순서도를 활용한 알고리즘 교육 시스템 설계)

  • Oh, KyeongSug;Ryu, NamHoon;Lee, SangJin;Lee, HyeMi;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.1087-1091
    • /
    • 2009
  • The concept for algorithm needs to be established in various fields such as architecture, medicine and life science but understanding only theoretically has its limits. It is therefore educated using many multimedia factors but still is difficult to bring interests and carry out the higher level courses. For algorithm and programming, due to the subject's peculiarity it is very important to actually execute the program to understand the realization theory. In this paper, it aims to design a basic concept of algorithm using a flow chart of visualizing program and an algorithm education system to learn the basic programming C language, which is the fundamental element in algorithm learning.

  • PDF

A study on the Education textbook at Normal School in Modern Korea (개화기 사범학교 『교육학』 교재 연구 - 기무라 도모지(木村知治)의 『신찬교육학』을 중심으로 -)

  • Hahn, Yong Jin
    • (The)Korea Educational Review
    • /
    • v.18 no.1
    • /
    • pp.45-63
    • /
    • 2012
  • The purpose of this study is to understand the educational traits of Sinchan Kyoyukhak(新撰敎育學) which was the first western education textbook of Hansung Normal School(漢城師範學校) since 1895. The result of this study is as follows;First, the subject of education was firstly regulated by the Act of Hansung Normal School(漢城師範學校規則:1895.7.23). Second, even though this book was authored by the Japanese, Kimura Tomoji(木村知治), it is published for the textbook of Hansung Normal School and I presume that he is one of the employed foreigner by the Joseon Dynasty. Third, this textbook was effected more by the trend of utilitarianism of Spencer and Pestalozzi than that of Herbart's theory which is concerned to the teaching method. Fourth, the theory of three fostering of Sinchan Kyoyukhak(fostering the virtue, wisdom, and physical body) is connected with the Royal Doctrine for Building State(敎育立國詔書) by Kojong(fostering the virtue, physical body and wisdom) in 1895, but the order of those are not the same.

Education of Algorithms Using the RAPTOR Programming Educational Tool (RAPTOR 프로그래밍 교육도구를 이용한 알고리즘 교육)

  • KIM, SungYul;LEE, JongYun
    • The Journal of Korean Association of Computer Education
    • /
    • v.18 no.6
    • /
    • pp.23-31
    • /
    • 2015
  • The main aim in software education is to improve problem-solving ability based on computational thinking with the healthy information ethics. For this purpose, many institutions have attempted various educational programs such as Educational Programming Language, Physical Computing, and Robot education. However, it is possible to obscure the essence of computer education for computational thinking if the computer education focuses on using certain special education programming language and products. Therefore, this paper suggests a method of algorithm education using RAPTOR which is a visual programming development environment and is based on flowcharts. In order to verify the effectiveness of the algorithms education using the RAPTOR, 16 high-school students were applied to an educational program for twelve hours on five steps and then we obtained positive results.

A Study on Algorithm Teaching and Learning Methods and Assessment for Elementary School Students (초등학생을 위한 알고리즘 교수학습방법과 평가)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
    • /
    • v.19 no.4
    • /
    • pp.489-498
    • /
    • 2015
  • In this study, we suggested the contents, teaching and learning method, and assessment types of algorithm education in elementary schools. First, we suggested the algorithm education contents; the expression, understanding, flowcharts, structure, results, correction, and improvement of algorithm. Second, we showed the algorithm teaching and learning methods; algorithm in our daily life, the unplugged activity, block programming and tangible programming. Finally, we analyzed all missions of 'Hour of Code' in Code.org, and suggested the algorithm assessment 4 types, which includes selecting, filling, correcting, predicting of appropriate algorithm.

An Exploratory Study on Component of Invention Education Program to Building an Entrepreneur in Digital Age (디지털시대의 창업가 육성을 위한 발명교육 프로그램 방향에 관한 탐색적 연구 - 창업아이디어 개발중심으로 -)

  • Kim, Yeon-Jeong;Park, Ki-Ho
    • Journal of Digital Convergence
    • /
    • v.8 no.2
    • /
    • pp.55-68
    • /
    • 2010
  • This study identifies perceived importance and relative education necessity of entrepreneurship education program of university students. This research examine the major 5 factors of invention education program and identified the improvement of relative invention education program relation to entrepreneurship process. The sample survey of this research are 125 university student respondents and 5 invention entrepreneurs are participated. Research methods used means, percentile, frequency and factor analysis. Major findings are as follows; the selected course category of factor analysis categorized the understanding of invention concept, invention and management, invention and creativity, invention and patent and invention exercise. The mean value of perceived importance that invention and management, invention exercise, invention and creativity, invention concept and invention and patent are in order. But the perception of invention entrepreneurs to patent, management, creativity, invention exercise and invention concepts are in order. And the sub invention program's necessity degree relation to 'management and exercise' are higher than others. This study suggested that invention education program reinforcing the invention management and student takes interesting patent contents which accepted exercise program with easy.

  • PDF