• Title/Summary/Keyword: 수준별 학습집단

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Effects on academic achievement and mathematics learning attitudes in a class using level TAI cooperative learning (학급 내 수준별 TAI 협동학습이 학습능력 및 수학 학습태도에 미치는 효과 분석)

  • An, Jong Su
    • Communications of Mathematical Education
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    • v.28 no.3
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    • pp.395-422
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    • 2014
  • In this paper, we obtain the step inteaching high school leve-based class utilizing cooperative learning lessons using level-type tutoring to improve academic achievement and mathematics attitudes. The details are as follows. First, we develop the teaching and learning model for the level-type instructional development and for the application to project work. Second, we seek to height academic achievement by applying the level-type work sheets in conjunction with cooperative learning. For this problem, we will focus on the following issues. First, how will you using level-type tutoring level TAI cooperative learning in order to improve academic achievement and develop the learning ability in mathematics? Second, how can you step utilizing TAI instructional level of cooperative learning in mathematics classes to improve mathematics learning attitudes? Third, how will you some reaction step work sheets utilizing level TAI cooperative learning of students for mathematics. Results of this study are as follows. First, in the experimental group compared to the comparison group was improved academic achievement. Second, in the experimental group compared to the comparison group learning attitudes could help. Third, the level of cooperative learning instructional model utilizing the TAI in the experimental group compared to the comparison group represents a significant response was seen.

The effect of academic achievement and cooperative learning attitudes via differentiated cooperative learning in a class (학급 내 수준별 협동학습이 수학 학업성취도 및 협동학습 태도에 미치는 영향)

  • An, Jong Su
    • Journal of the Korean School Mathematics Society
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    • v.17 no.4
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    • pp.465-492
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    • 2014
  • In this study, through the analysis of the mathematics curriculum and textbooks, we produce the cooperative learning activity sheets which was appropriate instructional content for various levels. And, by using them appropriately at the levels of student learning on their own interest, we enhance academic achievement and cooperative learning attitudes. Specific for details for this study are as follows: First, through the applying a variety of the differentiated cooperative learning activity sheets and developing instruction learning, we improve the academic achievement. Second, through the making and utilizing the differentiated cooperative learning activity sheets and the interest and attitudes in mathematics, we improve the cooperative learning attitude. Third, through the levels of the subgroup cooperative learning, we improve the math learning abilities through a learner-centered. Further the purpose of this study is to bring up complementary cooperative spirit among colleagues.

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An Influence of Using Open-ended Problems in Ability-Level Activities on Academic Achievement of Mathematics (개방형 문제를 활용한 수준별 학습이 학업성취도에 미치는 영향)

  • Kim, Bo-Kyeong;Kwon, Sung-Yong
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.3
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    • pp.907-935
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    • 2010
  • The purpose of this study was to investigate the effects of using open-ended problems in ability-level activities in mathematics instruction and to draw some informative conclusions in order to improve the practice of teaching and learning mathematics in the elementary school. To fulfill the purpose, the research questions were established as follows: 1. Is there any difference between the academic achievements of the experimental group(doing ability-level activities using open-ended problems) and the control group(doing general ability-level activities)? 2. Which sub-group(grouped by achievement score in pretest) get affected most by ability-level activities using open-ended problem in the experimental group? 3. What kinds of responses do students show in their ability-level activities using open-ended problems? By applying t-test and analysing the response, the conclusions were drawn as follows: First, using open-ended problems in ability-level activities has positive effects on the academic achievement of the experiment group. The mean of posttest scores of the experiment group was statistically meaningfully higher(p<.05). Second, using open-ended problems in ability-level activities affect most to the achievement of lower sub-group in the experiment group. The mean of posttest scores of lower sub-group in the experiment group was statistically meaningfully higher than that of control group(p<.05). Third, students showed various and creative response in their ability-level activities using open-ended problems.

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Comparative study on learning models for level-based curriculum - Implementation of Visual Basic repeat statement - (수준별 교육과정을 위한 학습 모형의 비교 - Visual Basic 반복문을 중심으로 -)

  • Han, Il-Hwan;Ahn, Mi-Lee;Cha, Jae-Hyck
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.119-126
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    • 2001
  • In this paper, a highly effective learning model that can be applied to the 7th level-based curriculum, which will begin in high schools in the year 2002, will be proposed. Two learning models that have different perspectives on dividing the students into level groups(diagnostic evaluation model and formative evaluation model) were introduced, and teaching materials for each model were developed. After applying the teaching materials to actual classes, the achievement rate of the students was analyzed. According to the results of this research, the achievement rate of students is affected by the point of time at which they are divided into level groups, and formative evaluation proved to be the superior learning model dividing students into level groups.

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Effects of Learning Strategy Game-Based Instruction On Self-Regulated Learning Ability (학습전략 게임 활용 학습의 자기조절학습능력 효과 분석)

  • Kim, Na-Young;Kim, Sung-Wan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.175-178
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    • 2012
  • 이 연구에서는 학습전략 게임 활용 학습에서 자기조절학습능력의 효과를 분석하였다. 그리고 학습전략 게임 활용 학습이 학습자의 학습전략 수준에 따라 자기조절학습능력 신장에 주는 효과성을 검증하여 효과적인 게임 활용 학습 환경 설계에 시사점을 제공하고자 하였다. 연구대상으로서 103명의 초등학생에게 학습전략의 수준을 측정하고 4주간 10차시에 걸쳐 학습전략 게임 활용학습을 실시한 후 자기조절학습능력의 효과를 분석하였다. 연구결과 첫째, 학습전략 게임 활용 학습은 실험집단과 통제집단의 자기조절학습능력에 있어서 통계적으로 유의한 차이가 있었으며 특히 인지조절, 동기조절에서 유의한 차이가 있었다. 둘째, 학습전략 게임 활용 학습은 학습전략 수준별 상, 중, 하 집단의 자기조절학습능력의 향상 차원에서 통계적으로 유의한 차이를 보였으며 특히 중 집단에서 유의한 차이가 있었다.

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The Effects of the Group Reward and Cooperative Skill Training on the Science Achievement and Learning Motivation of Elementary Students (집단보상과 협동기술 훈련이 초등학생의 과학성취도와 학습동기에 미치는 효과)

  • Park, Soo-Kyong
    • Journal of the Korean earth science society
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    • v.27 no.2
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    • pp.121-129
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    • 2006
  • The purpose of this study was to investigate the effects of the group reward and cooperative skill training on science achievement and learning motivation of elementary students. 3 classes of the 6th grade students were selected from an elementary school in Busan. Group I took traditional cooperative learning (TCL), group II took cooperative learning with competitive group reward (GR), and group III was trained in cooperative skill (CS) before cooperative learning. Students were taught about 'weather forecast' for thirteen periods and problem-based learning steps were applied in each class. The results from this study were as follows: First, there was an interactive effect between the treatment and achievement level in the science achievement test scores. In the case of high-level students the group reward was more effective than cooperative skill training on the science achievement; on the other hand, in the case of low-level students the cooperative skill training was more effective than the group reward on the science achievement. Second, there was no interactive effect between the treatment and achievement level in the motivation scores.

Development and its Effects of Contents for Blended Learning in Public Practical Center of Technical High School, Busan City (부산광역시 공업계 고등학교 공동 실습소에서 혼합형 학습을 위한 컨텐츠의 개발 및 적용)

  • Park, Jae-Taek;Lee, Sang-Hyuk
    • 대한공업교육학회지
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    • v.32 no.1
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    • pp.93-116
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    • 2007
  • The purpose of this study was to improve the academic achievement at the public practical center of technical high school in Busan. For this study, 1 class(31 students) in the second grade at "B"technical high school were selected and these students were divided into two groups. One is the experiment group which blended learning was applied to and the other is control group which traditional lecture method was applied to. Each group was divided into three sub-groups by the level of learning ability. Non-randomized control-group pretest-posttest design was applied for this experiment planning. The subject of experiment was the unit of "3D Modeling and Making NC code" in the textbook of "Application of Automatic System" applied by the public practical center of technical high school in Busan. On-line contents were developed and applied to the blended learning to control group. In order to analyze the test result, t-test with a significance level of 0.05 was carried out using SPSS 10.0. The results of this study was summarized as follows; First, as a result of the post test performed on the experiment and the control group, there was a significant difference between two groups, that was, the blended learning was more effective than the traditional lecture method in improving academic achievement. Second, blended learning was more effective than the traditional lecture method in the group of high-leveled and middle-leveled, but was little effective on the low-leveled group. Third, blended learning was more effective than the traditional lecture method in the functional domain, but was little effective in the cognitive domain and psychomotor domain.

A Blended Model of Web-based learning and Peer tutoring for improving the Scholastic achievements (학업성취도 향상을 위한 웹기반 학습과 동료 교수법의 혼합 모델)

  • Lee, YunKyung;Kim, JuGyun
    • The Journal of Korean Association of Computer Education
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    • v.11 no.6
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    • pp.11-27
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    • 2008
  • Though web-based learning is known to be effective for computer aided practical class, it lacks in cooperative human feedback and self-adjustment. This paper presented the effects of blended learning that was based on web-based learning for learning by level and blended with peer tutoring for reducing the differentials of scholastic achievements between the students. For experimental purpose, high school students were divided into two groups and web-based EXCEL tutoring tool was developed and applied to both groups in advance. After this learning, we applied the web-based learning for comparative group as before and peer tutoring for experimental group respectively, Performance result evaluated by SPSS showed that the Blended Learning has affirmative effect in scholastic achievements. Especially, students under the medium level of experimental group could narrow the gap to the high level students in its group and this eventually improved the overall achievements of experimental group with blended learning.

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The Effect of SBF Question on Conceptual Achievement and Eye Movement in Seasonal Constellation Learning of Elementary School Students (초등학생의 계절별 별자리 학습에서 SBF 질문이 개념성취와 시선이동에 미치는 영향)

  • Jaesun, Kim;Ilho, Yang;Sungman, Lim
    • Journal of the Korean Society of Earth Science Education
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    • v.16 no.2
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    • pp.302-318
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    • 2023
  • The purpose of this study was to study to the effect of presenting SBF questions on the level of conceptual achievement and eye movement of elementary students in seasonal constellation learning that requires systems thinking. In this study, the effectiveness of SBF questions was divided into experimental groups and comparison groups, and scientific texts with different question types were presented to analyze the level of conceptual achievement and differences in eye movement of sixth-grade elementary students. Data analysis quantitatively analyzed the pre- and post-test results of the developed concept test paper and the eye movement data when learning scientific texts related to seasonal constellations. As a result of the study, first, the SBF question was a valid learning strategy for learning seasonal constellations. The SBF question showed a statistically significant difference (p<0.05) in the pre- and post-test between groups, and a statistically significant difference (p<0.001) in the pre- and post-test within the group. Second, SBF questions had a positive effect on students' learning by inducing learners with low preconceptions to area of interest that help them achieve concepts. In other words, when presenting SBF questions with visual data from a space-based perspective, it was confirmed based on the results of eye movement analysis that there was a significant difference in total fixation count (p<0.01) of learners. On the other hand, for learners with high scientific preconceptions, the effect of exploration was not significant because the preconceptions of the learners themselves acted as a hard core rather than the effect of SBF questions. This study is different from existing seasonal constellation learning studies in that it provides quantitative data through pre- and post-test and eye movement analysis in the seasonal constellation learning process, and can help elementary students learn seasonal constellations.

The Effects of Meta -Cognition Interface on Web-Based Learning (메타인지를 촉진하는 인터페이스가 웹기반 학습에 미치는 효과)

  • Kim, Jun-Hee;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.497-503
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    • 2007
  • 학습의 깊이의 단계를 Bloom은 지식, 이해, 적용, 분석, 종합, 평가라는 6가지의 단계로 나누면서 피상적인 학습과 감이 있는 학습으로 구분하였다. 최근 학습은 면대면 학습에서 뿐 아니라, 웹기반의 학습에서도 피상적인 학습 위주로 이루어진다는 비판을 받고 있고, 웹기반 학습에서는 자기조절 흑은 자기규제의 문제가 가장 큰 문제로 지적 받고 있다. 본 연구에서는 이를 해결하기 위한 방안으로서 감이 있는 학습을 촉진하고, 자기 조절을 촉진하는 메타인지를 웹기반학습에의 인터페이스 디자인에 적용하는 문제를 살펴보았다. 이를 알아보기 위해 메타인지 전략의 가장 핵심 요소인 '자기 점검'의 요소 중 학습 내용들 간의 위계 관계를 보여주는 지도 (MAP) 와 계획세우기를 도와주는 요소 (PLAN)를 기존 연구를 토대로 웹기반의 학습의 인터페이스로 구현하고, 이러한 요소들이 학습, 특히 Bloom이 말한 김이 있는 학습을 촉진하는지를 실험을 통해 살펴보았다. 메타인지를 활용한 웹기반 학습의 효과는 배운 내용의 사후 테스트 점수로 측정되었다. 일반적으로 웹상에서 이루어지는 학습의 일반적인 형태인 학습 중에 확인문제를 푸는 조건 (OX조건)과 확인문제와 학습 내용들 간의 위계 관계를 보여주는 지도를 제시하는 조건 (MAP조건), 이에 덧붙여 사전 계획세우기까지 모두 하는 조건 (PLAN조건)으로 나누어 실험이 진행되었다. 그 결과 첫째, 집단 간 참가자들의 전체적인 학습 점수는 MAP조건이 가장 낮고, OX조건이 중간, PLAN조건이 가장 높은 모습을 보였다. 그러나 이 차이가 통계적으로 유의미하지는 않았다. 또한 모든 조건의 집단에서 행해졌던 학습 중간의 OX점수는 집단별 점수의 차이가 통계적으로 유의미하지는 않았으나, 평균의 차이를 보여주었다. 둘째, 조건별 참가자의 학습 효과는 피상적인 학습수준(암기)에서는 통계적으로 집단 간 유의미한 차이를 보였다. 그러나 감이 있는 수준의 학습(문제해결)에서는 집단 간에 통계적으로 유의미한 학습의 차이를 보이지 않았다. 따라서 깊이있는 학습을 촉진하는 웹기반 학습의 인터페이스 디자인에 대해서는 추후 연구가 필요하다.

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