• Title/Summary/Keyword: 수공예적

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A Proposal of Baek-Je Culture Goods Based on CNC System (CNC 시스템을 활용한 백제문화상품 제안)

  • Park, seung-chul;Choi, yeon-jeong;Myeong, hoe-bong;Park, jang-min
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1004-1009
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    • 2009
  • Cultural products are created by hand in the overall consumption and high labor costs of a long time, and have the limitations of mass production. A large percentage of handicraft is wax-carving. This technique is difficult to express the small, detailed parts. This part of this to minimize the introduction of CNC system has to work with wax carving. this to CNC system has to work with wax carving minimize the introduction. Increase the accuracy of small and detailed parts. And various design and mass production will be efficient. In so doing, to enable the circulation of cultural products to have prepared.

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Fashion accessories design development using the characteristics of military uniform - Focusing on leather handcraft carving techniques - (군복의 특징을 활용한 현대 패션액세서리 디자인 개발 - 가죽 수공예 조각기법을 중심으로 -)

  • Zhang, Renkai;Ha, Seung Yeon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.4
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    • pp.97-113
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    • 2019
  • Among the many factors affecting fashion trends, the concept of war has been particularly instrumental throughout human history. Specifically, military uniforms worn during the WWI and WWII became popular fashion styles that introduced military uniforms to modern fashion and continue to be influential to this day. And the fashion accessories market is continuously demanding new styles. The purpose of this study is to investigate the reasons why military uniforms have been continued to be influential in contemporary fashion, to apply fashionable features of military uniforms, and to make leather accessories by using leather-carving techniques. The characteristics of military uniforms were analyzed in advance research, domestic and international literature, and cases applied in modrern fashion collection. In conclusion, five modern fashion accessories were developed by combining the form, function, and decorative elements of the military uniform that have been constantly reflected in modern fashion with leather handcraft carving techniques. This study is meant to suggest the possibility of developing artistic and original fashion accessories that are both practical and reflect the history of military uniforms.

Effects of Stroke Arts and Craft Group Occupational Therapy Intervention Program on Improving the Quality of Life and Activity of Daily Living (수공예활동을 이용한 그룹 작업치료 중재프로그램이 뇌졸중 환자의 일상생활 수행 능력과 삶의 질 향상에 미치는 효과)

  • Ahn, Ye-Seul;Kim, Hee
    • Therapeutic Science for Rehabilitation
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    • v.7 no.4
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    • pp.67-77
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    • 2018
  • Objective: The purpose of this study was to examine the effects of an occupational therapy intervention program of arts and crafts on the activities of daily living and quality of life of outpatients after a stroke. Methods: Using an experimental pretest-posttest control group design, we conducted the following with ten participants diagnosed with stroke: one retest session, 10 intervention sessions, and one posttest session. MMSE-K (Korean version of the Mini-mental State Examination), COPM (Canadian Occupational Performance Measure), and WHOQOL-BREF (The World Health Organization Quality of Life-BREF) scores were obtained before and after the intervention. The results were analyzed using descriptive and nonparametric statistics. Results: As a result of comparing the pretest-posttest scores of the experimental and control groups, there was no significant difference in K-MBI score improvement in terms of activities of daily living. There was a significant difference in COPM scores between the experimental and control groups. There was a significant difference between the WHOQUP-BREF scores of the experimental group before and after the experiment, as well as between the groups. Conclusions: The results suggest that an arts and craft group occupational therapy intervention program for stroke patients may have a positive impact on activities of daily living and quality of life. Although an arts and craft group occupational therapy intervention program appears to be a promising approach, further studies are required to confirm these findings.

A Study on the Inner Space of Frank Lloyd Wright's Early Houses(1900-1910) Characterized by the Movement of American Housing Development - Focused on American Art & Crafts Movement - (전환기 미국 주택개선운동의 수용에 따른 Frank Lloyd Wright의 초기주택(1900-1910) 내부 공간 특성에 관한 연구 - 미국 수공예 운동을 중심으로 -)

  • 견진현;양재혁
    • Korean Institute of Interior Design Journal
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    • no.38
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    • pp.108-115
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    • 2003
  • Between 1890-1914, the fundamental changes of the housing in United Sates of America were provoked to attempt the housing developments to adapt modern social system. The worthy of notice is that F L. Wright's Prairie House had been tested and built during the period as 'the first and second era' Despite the transition period in America, this represents that Wright's Prairie House series were developed. There are possibilities that some of the reformers assertion for Housing Development, on behalf of Arts & Crafts Movement, led to Wright's early house inner space design. For this reason, this study is to examine Ideologies that Wright has been accepted between the turning point of America's Arts & Crafts Movement and Hull House Circle. In terms of the ideologies acceptance, the study is also to examine how to be represented his inner space design characteristics. As the result, between'Simplification'housing development and the traditional housing In America, F L. Wright sublimated his own architectural aesthetic as accepting all functional elements to consider inevitability in this period, such as the association between economical and rational space, the plan to led on free plane, the spatial side and the stability of family life and the community, through the unification space having the consecutiveness.

The Illusion-Image of Digital Animation Used in a Live action Film and 3D Animation (영화의 합성과 디지털 애니메이션의 가상성에 관한연구)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
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    • s.9
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    • pp.235-249
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    • 2005
  • Manual processing to make illusion-image of Digital Animation consists of handicraft technology indeed, such as an animation process, image addition and image revision etc.. This thesis asserts that is acquiring new art concept, resuscitating the craftsmanship of art in this digital manufacturing process. To concrete this, this paper consists of the following steps. First, reproduction and mixture in a Film. In art history which have emphasized 'Aura' of an, Reproduction by machine became that can not avoid. Various pictorial information and added images stored by digital become having an opportunity that can do easily a new film-work with reproduction and mixture It is the second rank, extension of an area of Digital Animation. Now, Digital Animation is recognized as a new creative art through illusion of meta-realism. Consequently, the process of Digital Animation is acquiringing the possibility as a new art of Digital Animation, showing the characteristics of a new media art that reconstructs imagination which past media arts could not achieve.

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Grouping Preferred Sensations of College Students Using Sementic Differential Methods of Sensation Words (선호감성 어휘분석을 통한 남녀 대학생의 감성 유형화)

  • 나영주;조길수
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.9-16
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    • 2002
  • This study was designed to cluster the preferred sensibilities of college students, and to distinguish the most preferred sensibility according to gender and their inter-subject differences. 98 of sensibility adjectives were composed into questionnaire with SD method and the data of 176 students were analyzed in ANOVA, Cluster and Correspondence analysis using SAS package. College students were divided into 10-sensibility clusters: the Casual(no-decoration casual, cool-dynamic casual and elaborate-clean casual), the Romantic Modem, the Simple Natural, the Classic(craft-romantic classic and monotonous classic), the Expressionless, the Gorgeous, and the Traditional Folklore. The adjectives and the sensibility clusters of students were visualized together into 2-D with two axis of static vs. dynamic and light vs. heavy.

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A Study on Fashion Design by Application of Fashion Painting (패션페인팅(Fashion Painting)을 이용한 의상디자인 연구)

  • Jung, Kyung-Bock;Rhee, Jung-Hi
    • The Research Journal of the Costume Culture
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    • v.18 no.1
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    • pp.205-215
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    • 2010
  • In modern society as people adapt to social and cultural changes, people prefer high-scarcity designed products rather than standardized ones. Consequently, this adaptation lays a foundation in art and cultural domains to express uniqueness and individuality. The purpose of this study is to develop fashion designs by fusing fashion painting and handicraft techniques through creative and various artistic expressions. The researchers studied the sociocultural background of modern handicraft fashion using document-based research methods. Based on the characteristics of modern handicraft, we produced six garments that applied fashion painting techniques. In this study, the origin of fashion painting was found in ornaments such as tattoo or body-painting. We determined that modern designers were using various fashion painting techniques and motives as unique and advanced ornamentary skills. Harmonizing various handicraft techniques(dyeing, embroidery, quilt, patchwork, beads, fashion painting, etc.) centered on fashion painting enabled creation of unique fashion design through varieties of artistic expressions.

The Effect of Manufacturing Method Preferences for Different Product Types on Purchase Intent and Product Quality Perception (제품유형에 따른 제조방식 선호가 구매의도와 품질지각에 미치는 효과)

  • Lee, Guk-Hee;Park, Seong-Yeon
    • Science of Emotion and Sensibility
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    • v.19 no.4
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    • pp.21-32
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    • 2016
  • Studies have observed various phenomena regarding the effect of the interaction between type, price, and brand image of a product on consumers' purchase intent and product quality perception. Yet, few have studied the effect of the interaction between product type and manufacturing method on these factors. However, the advent of three-dimensional (3D) printers added a new manufacturing method, 3D printing, to the traditional methods of handicraft and automated machine-based production, and research is necessary since this new framework might affect consumers' purchase intent and product quality perception. Therefore, this study aimed to verify the effects of the interaction between product type and manufacturing method on purchase intent and product quality perception. To achieve this, in our experiment 1, we selected product types with different characteristics (drone vs. violin vs. cup), and measured whether consumers preferred different manufacturing methods for each product type. The results showed that consumers preferred the 3D printing method for technologically advanced products such as drones, the handmade method for violins, and the automated machine-based manufacturing method, which allows mass production, for cups. Experiment 2 attempted to verify the effects of the differences in manufacturing method preferences for each product type on consumers' purchase intent and product quality perception. Our findings are as follows: for drones, the purchase intent was highest when 3D printing was used; for violins, the purchase intent was highest when the violins were handmade; for cups, the purchase intent was highest when machine-based manufacturing was used. Moreover, whereas the product quality perception for drones did not differ across different manufacturing methods, consumers perceived that handmade violins had the highest quality and that cups manufactured with 3D printing had the lowest quality (the purchase intent for cups was also lowest when 3D printing was used). This study is anticipated to provide a wide range of implications in various areas, including consumer psychology, marketing, and advertising.

인체진동

  • 오재응
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1990.04a
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    • pp.15-27
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    • 1990
  • 인체진동(human vibration)이란 인체에 미치는 기계적 진동효과로 정의 된다. 일상생활을 하는 가운데에서 우리는 여러종류의 진동을 받는데, 예를 들면 버스, 기차, 자동차 등이 그것이다. 또한 많은 사람들이 일하는 동안 다른 여러가지 진동을 받으며 그 예로 수공구, 기계, 또는 중장비에 의하여 생기는 진동들이다. 이 책자에서 우리는 오로지 바람직하지않은 인체진동에 대해서만 언급할 것이다. 인체진동의 과노출 영향, 측정되었을 경우 고려해야할 여러가지 요소들을 어떻게 측정하고 평가 할 것인 지 그리고 어떤 동작이 해롭고 또한 위험한 진동원을 줄이기 위해 무엇을 취해야 할지에 대해 언급할 것이다.