• Title/Summary/Keyword: 소프트웨어 교육 프로그램

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The Design and Implementation to Teach Sampling Distributions with the Statistical Inferences (통계적 추론에서의 표집분포 개념 지도를 위한 시뮬레이션 소프트웨어 설계 및 구현)

  • Lee, Young-Ha;Lee, Eun-Ho
    • School Mathematics
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    • v.12 no.3
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    • pp.273-299
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    • 2010
  • The purpose of the study is designing and implementing 'Sampling Distributions Simulation' to help students to understand concepts of sampling distributions. This computer simulation is developed to help students understand sampling distributions more easily. 'Sampling Distributions Simulation' consists of 4 sessions. 'The first session - Confidence level and confidence intervals - includes checking if the intended confidence level is actually achieved by the real relative frequency for the obtained sample confidence intervals containing population mean. This will give the students clearer idea about confidence level and confidence intervals in addition to the role of sampling distribution of the sample means among those. 'The second session - Sampling Distributions - helps understand sampling distribution of the sample means, through the simulation method to make comparison between the histogram of sampling distributions and that of the population. The third session - The Central Limit Theorem - includes calculating the means of the samples taken from a population which follows a uniform distribution or follows a Bernoulli distribution and then making the histograms of those means. This will provides comprehension of the central limit theorem, which mentions about the sampling distribution of the sample means when the sample size is very large. The forth session - the normal approximation to the binomial distribution - helps understand the normal approximation to the binomial distribution as an alternative version of central limit theorem. With the practical usage of the shareware 'Sampling Distributions Simulation', we expect students to have a new vision on the sampling distribution and to get more emphasis on it. With the sound understandings on the sampling distributions, more accurate and profound statistical inferences are expected. And the role of the sampling distribution in the inferences should be more deeply appreciated.

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Perceptions of Disabled Sports in Newspapers Using Semantic Networks Analysis (신문기사에 나타난 장애인스포츠에 대한 인식 -의미연결망을 활용한 빅데이터 분석-)

  • Han, Min-kyu;Kim, Won-Kyoung;Yoon, Jiwun
    • 재활복지
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    • v.20 no.4
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    • pp.157-175
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    • 2016
  • The purpose of this study was to analyze the perceptions of disabled sports that were reported the newspapers using semantic network analysis method. for this purpose, 745 news articles were selected from 21 source in Naver news searching engine. The main keyword for searching on newspapers was 'disabled sports'. Krkwic software was used for keyword cleansing and co-occurrence of text to text matrix in frequencies. Centrality indices that are degree, between and eigenvector, were used to analyze the perceptions of disabled sports from Netminer 4.0 for semantic network analysis. The conclusion of overall results from this study are follows; First, the core keyword of disabled sports in newspapers are 'impression', 'challenge', 'festival', 'dream' and hope. And there is different concepts of cognition among types of disability. Second, there are two elements on the perceptions of disabled sports from reported newspapers; sports performance and emotional. Specifically, main stream of keyword were 'Paralympics' and 'Special Olympics' on sports performance element and 'impressive' and 'challenge' in emotion element.

A Study on the Medical Application and Personal Information Protection of Generative AI (생성형 AI의 의료적 활용과 개인정보보호)

  • Lee, Sookyoung
    • The Korean Society of Law and Medicine
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    • v.24 no.4
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    • pp.67-101
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    • 2023
  • The utilization of generative AI in the medical field is also being rapidly researched. Access to vast data sets reduces the time and energy spent in selecting information. However, as the effort put into content creation decreases, there is a greater likelihood of associated issues arising. For example, with generative AI, users must discern the accuracy of results themselves, as these AIs learn from data within a set period and generate outcomes. While the answers may appear plausible, their sources are often unclear, making it challenging to determine their veracity. Additionally, the possibility of presenting results from a biased or distorted perspective cannot be discounted at present on ethical grounds. Despite these concerns, the field of generative AI is continually advancing, with an increasing number of users leveraging it in various sectors, including biomedical and life sciences. This raises important legal considerations regarding who bears responsibility and to what extent for any damages caused by these high-performance AI algorithms. A general overview of issues with generative AI includes those discussed above, but another perspective arises from its fundamental nature as a large-scale language model ('LLM') AI. There is a civil law concern regarding "the memorization of training data within artificial neural networks and its subsequent reproduction". Medical data, by nature, often reflects personal characteristics of patients, potentially leading to issues such as the regeneration of personal information. The extensive application of generative AI in scenarios beyond traditional AI brings forth the possibility of legal challenges that cannot be ignored. Upon examining the technical characteristics of generative AI and focusing on legal issues, especially concerning the protection of personal information, it's evident that current laws regarding personal information protection, particularly in the context of health and medical data utilization, are inadequate. These laws provide processes for anonymizing and de-identification, specific personal information but fall short when generative AI is applied as software in medical devices. To address the functionalities of generative AI in clinical software, a reevaluation and adjustment of existing laws for the protection of personal information are imperative.

A Study on Qualitative Evaluation Indicators of the LINC Program: Focused on the Indicators of SYSTEM Sector (산학협력선도대학(LINC)사업의 정성적 평가지표에 대한 시론적 고찰: SYSTEM분야 지표를 중심으로)

  • Kim, Tae-woon;Kim, Tae-young
    • Journal of Korea Technology Innovation Society
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    • v.19 no.1
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    • pp.105-136
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    • 2016
  • This paper analyzed the qualitative evaluation indicators of the SYSTEM sector of the LINC program, which aimed at strengthening ability of regional universities through the activities of industry-academia cooperation (IAC). By using interview data and the program reports of universities, this research explored the problems of the indicators and suggested improvement measures which could lead to performance creativity. According to research results, in university system reform for activating IAC, some improvements are required as follows: limiting excessive expansion of IAC-friendly faculty evaluation; and evaluating soft aspects in the reform of academic affairs. In relation to strengthening of ability of the IAC organization, the indicators need to be amended as follows: enhancing the role of channel of IAC Foundation; strengthening the function of planning team of the IAC Foundation; and inducing development of own model of universities for IAC. As regards expansion of IAC infrastructure, it is necessary to enlarge the manpower who can develop programs of the support center in the foundation and to secure of operators for effective operation of joint-using equipments. Therefore, the indicators are required to be upgraded, considering these improvement direction.

Haptic Modeler using Haptic User Interface (촉감 사용자 인터페이스를 이용한 촉감 모델러)

  • Cha, Jong-Eun;Oakley, Ian;Kim, Yeong-Mi;Kim, Jong-Phil;Lee, Beom-Chan;Seo, Yong-Won;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1031-1036
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    • 2006
  • 햅틱 분야는 디스플레이 되는 콘텐츠를 만질 수 있게 촉감을 제공함으로써 의학, 교육, 군사, 방송 분야 등에서 널리 연구되고 있다. 이미 의학 분야에서는 Reachin 사(社)의 복강경 수술 훈련 소프트웨어와 같이 실제 수술 할 때와 같은 힘을 느끼면서 수술 과정을 훈련할 수 있는 제품이 상용화 되어 있다. 그러나 햅틱 분야가 사용자에게 시청각 정보와 더불어 추가적인 촉감을 제공함으로써 보다 실감 있고 자연스러운 상호작용을 제공하는 장점을 가진 것에 비해 아직은 일반 사용자들에게 생소한 분야다. 그 이유 중 하나로 촉감 상호작용이 가능한 콘텐츠의 부재를 들 수 있다. 일반적으로 촉감 콘텐츠는 컴퓨터 그래픽스 모델로 이루어져 있어 일반 그래픽 모델러를 사용하여 콘텐츠를 생성하나 촉감과 관련된 정보는 콘텐츠를 생성하고 나서 파일에 수작업으로 넣어주거나 각각의 어플리케이션마다 직접 프로그램을 해주어야 한다. 이는 그래픽 모델링과 촉감 모델링이 동시에 진행되지 않기 때문에 발생하는 문제로 촉감 콘텐츠를 만드는데 시간이 많이 소요되고 촉감 정보를 추가하는 작업이 직관적이지 못하다. 그래픽 모델링의 경우 눈으로 보면서 콘텐츠를 손으로 조작할 수 있으나 촉감 모델링의 경우 손으로 촉감을 느끼면서 동시에 조작도 해야 하기 때문에 이에 따른 인터페이스가 필요하다. 본 논문에서는 촉감 상호작용이 가능한 촉감 콘텐츠를 직관적으로 생성하고 조작할 수 있게 하는 촉감 모델러를 기술한다. 촉감 모델러에서 사용자는 3 자유도 촉감 장치를 사용하여 3 차원의 콘텐츠를 실시간으로 만져보면서 생성, 조작할 수 있고 촉감 사용자 인터페이스를 통해서 콘텐츠의 표면 촉감 특성을 직관적으로 편집할 수 있다. 촉감 사용자 인터페이스는 마우스로 조작하는 기존의 2차원 그래픽 사용자 인터페이스와는 다르게 3 차원으로 구성되어 있고 촉감 장치로 조작할 수 있는 버튼, 라디오 버튼, 슬라이더, 조이스틱의 구성요소로 이루어져 있다. 사용자는 각각의 구성요소를 조작하여 콘텐츠의 표면 촉감 특성 값을 바꾸고 촉감 사용자 인터페이스의 한 부분을 만져 그 촉감을 실시간으로 느껴봄으로써 직관적으로 특성 값을 정할 수 있다. 또한, XML 기반의 파일 포맷을 제공함으로써 생성된 콘텐츠를 저장할 수 있고 저장된 콘텐츠를 불러오거나 다른 콘텐츠에 추가할 수 있다.

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Educational-Industrial Cooperation for If Manpower Training by Matching Table of 'Type of IT Business - Class of IT Techniques' ('업종-기술' 매칭 테이블을 활용한 IT인력양성용 산학협력)

  • Choi, Jin-Ho;Shim, Jare-Ruen
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.2
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    • pp.286-296
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    • 2007
  • In this paper, we have proposed on the Matching Table of 'Type of If Business - Class of IT Techniques' to train If manpower as an educational-industrial cooperation. The Type of If Business(TITB) are classified according to ${\triangle}$IT Services, ${\triangle}$IT Devices, and ${\triangle}$Software & Computer related Services which are guided by KAIT(Korea Association of Information & Telecommunication). The Class of IT Techniques(CITT) are brought from IITA(Institute for Information Technology Advancement). We have suggested on the element techniques from the Class of If Techniques(CITT) according to the Type of IT Business(TITB) and proposed an educational-industrial cooperation program to line up 'Type of IT Business(TITB) - Class of IT Techniques(CITT) - University(Department/Major)'. The deduction process of the core education program is presented to show the educational-industrial cooperation between company(Type of IT Business : Digital Contents Development Service) and university(Major of Multimedia & Contents) in the Busan area. The Matching Table of 'Type of IT Business(TITB) - Class of IT Techniques(CITT)' varies as the way of classification according to IT Business and IT Techniques. The research on the real and exact Matching Table of 'Type of IT Business(TITB) - Class of IT Techniques(CITT)' is necessary for educational-industrial cooperation by the trends of techniques and the changes of IT market share.

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Phenomenological Research on Burnout Experience of Hospital Occupational Therapists (병원급 의료기관에서 근무하는 작업치료사의 소진 경험에 대한 현상학적 연구)

  • Hwang, Na-Kyoung;Jung, Min-Ye
    • Therapeutic Science for Rehabilitation
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    • v.9 no.4
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    • pp.55-67
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    • 2020
  • Objective : This study aimed to understand the burnout experience of hospital occupational therapists through phenomenological research. Methods : We conducted in-depth interviews with 6 occupational therapists working at hospital for 8 weeks. The data were analyzed using the Palangsae 2.0 software to derive meaning through the process of transcription and data entry, coding, and topic creation. Results : From the collected data, 14 sub-themes, 9 theme clusters, 3 categories were identified. The cause of burnout was confirmed as being due to therapy-related work and workplace conditions. The impacts of burnout on individual life were psychological in nature and also included being an adverse, influence on others. The coping strategies to deal with burnout were enrichment of personal life, self-awareness and philosophy, conscious approach, social support, and setting new goals for life. Conclusion : We suggest that spontaneous efforts are needed by occupational therapists in order to alleviate the conflicts of job identity. In addition, organizational regulations and programs and the establishment of horizontal organizational cultures are required to overcome and prevent burnout of occupational therapists.

Effectiveness of Online Learning Tools in College Education: Experiments in Physical Geography (자연지리 강좌를 대상으로 한 온라인 러닝의 효과 분석)

  • Park, Sun-Yurp;Oh, Eun-Joo
    • Journal of the Korean Geographical Society
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    • v.46 no.6
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    • pp.707-723
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    • 2011
  • The purpose of this study was to quantitatively evaluate the effectiveness of learning management systems (LMS) in the physical geography class. The study adopted the experimental design and three classes participated in this study. The first class was controlled using only classroom lectures, the second class used PPT slides along with the classroom lectures, and the third class used online video clips along with the lectures. The experiments were conducted from the Spring Semester 2007 to the Spring Semester 2008 for the introductory physical geography course. The study results showed that online learning tools help students improve academic performance and their attitudes towards the class and the instructor. Compared to simple PowerPoint slides, voice recording attached to the visual lecture slide materials enhanced students' motivation. Class lectures with lecture slides did not improve students' scores. However, when the visual materials were combined with voice recording, the number of internet access to online class materials increased, and class attendance and students' final grades were improved. Based on the results, the instructional design model that combines classroom and online learning was suggested.

A Study on Success Factors for Entrepreneurs in IT Ventures (IT 창업 기업의 창업 성공 요인에 대한 연구)

  • Shin, Yu-Sub;Choi, Myeong-Gil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.7
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    • pp.2371-2385
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    • 2010
  • What are the success factors of IT venture entrepreneur that through initial phase and enter to the growth phase ? Both the duration of jobless growth and the economic recession are worsening employment market. Entrepreneurship is be proposed to a method for creating jobs and reducing the economic gap. Research on Entrepreneurship and the support of government policy has already been operated for a long time ago. Research on growth and duration of the entrepreneur in initial phase, compared with growth phase are insignificant in quantity or quality. Therefore, this study researches essential factors about growth and duration of the entrepreneur in the initial phase through cases related them. entrepreneur of this subject are classified the hardware development group and the software development group associated with manufacturing characteristic funded existence. There is a research on evaluation factors about selection and result evaluation of selecting Entrepreneur. And this can be investigated by studying to Entrepreneur's growth and duration in initial phase. There are affecting factors about growth and duration of first step. And they are divided by internal, external, synthetic, and characteristic factors of growth phase. The result of this study is be used to develop pre-established educational program, consulting guidelines and establish support policy.

A study on the digitalization of 3D Pen (3D펜의 디지털화에 대한 연구)

  • Kim, Jong-Young;Jeon, Byung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.6
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    • pp.583-590
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    • 2021
  • This paper is a study on the digitization of an analog 3D pen. The term digital implies features such as homeostasis, transformability, combinability, reproducibility, and convenience of storage. One device that produces a combination of these digital characteristics is a 3D printer, but its industrial use is limited due to low productivity and limitations with materials and physical characteristics. In particular, improvements are required to use 3D printers, such as better user accessibility owing to expertise and skills in modeling software and printers. Complementing this fact is the 3D pen, which is excellent in portability and ease of use, but has a limitation in that it cannot be digitized. Therefore, in order to secure a digitalization capability and ease of use, and to secure the safety of printing materials that pose controversial hazards during the printing process, research problems and alternatives have been derived by combining food, and digitization was demonstrated with a newly developed 3D pen. In order to digitize the 3D pen, a sensor in a structured device detects the motion of an analog 3D pen, and this motion is converted into 3D data (X-Y-Z coordinate values) through a spatial analysis algorithm. To prove this method, the similarity was confirmed by visualization using MeshLab version 1.3.4. It is expected that this food pen can be used in youth education and senior healthcare programs in the future.