• Title/Summary/Keyword: 소프트웨어와 하드웨어 교육과정

Search Result 23, Processing Time 0.02 seconds

Opportunities and Challenges Perceived by Teachers from Physical Computing Education (피지컬 컴퓨팅 교육을 통해 교사가 지각한 기회 및 도전요소)

  • Choi, Hyungshin;Lee, Sangmin;Lee, Jeonghwa;Woo, Changmun
    • Journal of The Korean Association of Information Education
    • /
    • v.20 no.3
    • /
    • pp.235-242
    • /
    • 2016
  • Physical computing is utilizing principles of computing in the process of expressing one's ideas creatively and implementing them into tangible objects by combining hardware and software. Recent deployment of open source hardware and 3D printers increased the accessibility of physical computing. However, incorporating these into educational practices requires teachers' interest and competencies. This study aims to share the perceived opportunities of developing physical computing based lessons and challenges from teachers' experiences while primary teachers participated in learning fundamentals of physical computing and developing lessons. The findings of this study provide implications to the teachers who are interested in adopting physical computing into classes and in designing teacher training programs.

Research on 3D software characteristics suitable for university (대학 3D애니메이션 교육에 적합한 소프트웨어 특성 연구:Autodesk사의 Maya와 3ds Max를 중심으로)

  • Kwon, Dong-Hyun
    • Cartoon and Animation Studies
    • /
    • s.16
    • /
    • pp.223-243
    • /
    • 2009
  • Computer graphic where the most useful and effective production methods are used for animation or films has expanded into actors' performance beyond object expression, background expression and special effect. Unlike 2D drawing software focusing on user's sense, 3D mainly depends on hardware performance and software functions. Therefore, for 3D users, learning 3D functions is directly related to new expression, and quick learning and effective representation are keys to productivity growth in animation industry. In line with industrial needs, basic 3D animation software training is provided in school. Unfortunately, however, many problems such as lack of professional instructors, time allocation and education environment prevent various 3D animation software from being taught. Moreover, functional use does not live up to industrial rapid trends. In order to improve effects of software functional education in restricted education fields, this research aims to find out what functions of 3D animation software are used in industries, what are those function used for, and how schools provide 3D animation software training.

  • PDF

A Study on the Design of Framework for Activating the Making Education and Constructing of the Making Space (메이킹 교육 활성화를 위한 프레임워크 설계 및 메이킹 스페이스 구성 방안 연구)

  • Shin, Seungki;Lee, Hyonyong;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
    • /
    • v.22 no.2
    • /
    • pp.263-274
    • /
    • 2018
  • Maker movement is a part of open source making that originated from DIY culture and means production activity through combination of hardware and software as information and communication technology develops. The purpose of this study is to analyze the status and trends of the making movement in the world and to design a framework for the activation of making education. In this study, we developed the framework to spread the making culture by analyzing the current status and trends of making education, and suggested how to adapt the framework for making eduction in classroom. In addition, we analyzed the cases to suggest how making space should be constructed, and pointed the ideal way out to organize the making space.

Design and Implementation of Educational Robot for Logical Ability Improvement (논리력 향상을 위한 교육용 로봇 설계 및 구현)

  • Moon, Chae-Young;Kim, Eui-Jeong;Kang, Shin-Cheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2007.06a
    • /
    • pp.304-309
    • /
    • 2007
  • 본 논문에서는 학생들의 논리력과 창의적 문제해결 능력 향상을 위한 교육용 로봇을 설계하고 구현하였다. 제작된 로봇은 센서와 프로세서 그리고 모터 구동회로를 포함하고 있는 하드웨어와 교육용 로봇 제어 소프트웨어, 로봇 구조물 제작용 기계부품 그리고 교육내용과 제작 매뉴얼이 포함된 교재로 구성되어 있다. 제작된 로봇은 컴퓨터를 사용하지 않고 로봇에 직접 프로그래밍이 가능한 특징을 갖고 있는데 이는 로봇 교육에 있어서 장소의 제약을 받지 않고 교육이 가능함을 의미하며 학생들의 프로그래밍 결과가 로봇의 움직임으로 나타나므로 기존의 정적인 컴퓨터 프로그램 교육의 한계를 넘어 동적인 프로그램 교육이 가능하다. 그리고 간단한 하드웨어 지식과 기초 명령어만으로도 로봇을 제어할 수 있도록 사용자 중심의 함수화된 명령어를 사용하여 로봇이나 컴퓨터 프로그램을 처음 접하는 학생들도 쉽게 접근이 가능하도록 설계 하였다. 로봇을 조립하고 프로그래밍 하는 과정을 통해 학생들의 창의성과 논리력 그리고 문제해결 능력 신장에 기여할 수 있을 것으로 기대한다.

  • PDF

Digital Literacy of Middle School Students for Informatics Education (정보 교육을 위한 중학생의 디지털 리터러시 수준 분석)

  • Choi, Jeongwon
    • Journal of Convergence for Information Technology
    • /
    • v.12 no.1
    • /
    • pp.83-90
    • /
    • 2022
  • In order for effective informatics education it is premisd that students have digital literacy. But the absence of informatics education for about 10 years has make students have low digital literacy, and as a result, there are many voices in the school field that it is difficult to have a smooth class. Therefore in this study, the elements of digital literacy required to efficiently operate the 2015 middle school informatics curriculum and digital literacy of middle school students was analyzed. As a result, the students showed biased use of the computing devices and software the frequently use. They were inexperienced in using hardware necessary for learning, understanding basic terms for online collaboration, understanding operating systems, information searching, and producing documents. This study is meaningful in that it provides basic data that serves as a guideline for the direction of digital literacy education for effective informatics education.

Design and Implementation of Multi-HILS based Robot Testbed to Support Software Validation of Biomimetic Robots (생체모방로봇 소프트웨어 검증 지원 다중 HILS 기반 로봇 테스트베드 설계 및 구현)

  • Hanjin Kim;Kwanhyeok Kim;Beomsu Ha;Joo Young Kim;Sung Jun Shim;Jee Hoon Koo;Won-Tae Kim
    • The Transactions of the Korea Information Processing Society
    • /
    • v.13 no.6
    • /
    • pp.243-250
    • /
    • 2024
  • Biomimetic robots, which emulate characteristics of biological entities such as birds or insects, have the potential to offer a tactical advantage in surveillance and reconnaissance in future battlefields. To effectively utilize these robots, it is essential to develop technologies that emulate the wing flapping of birds or the movements of cockroaches. However, this effort is complicated by the challenges associated with securing the necessary hardware and the complexities involved in software development and validation processes. In this paper, we presents the design and implementation of a multi-HILS based biomimic robot software validation testbed using modeling and simulation (M&S). By employing this testbed, developers can overcome the absence of hardware, simulate future battlefield scenarios, and conduct software development and testing. However, the multi-HILS based testbed may experience inter-device communication delays as the number of test robots increases, significantly affecting the reliability of simulation results. To address this issue, we propose the data distribution service priority (DDSP), a priority-based middleware. DDSP demonstrates an average delay reduction of 1.95 ms compared to the existing DDS, ensuring the required data transmission quality for the testbed.

Study on ICT utilization contents for physical education (체육수업 ICT 콘텐츠에 관한 연구)

  • Kang, Sunyoung;Kang, Seungae;Jung, Hyungsu
    • Convergence Security Journal
    • /
    • v.16 no.5
    • /
    • pp.17-22
    • /
    • 2016
  • This study examined the current state of ICT utilization in physical education and presented the available physical education ICT contents configuration model. Using ICT in physical education is expected to be an alternative of overcome the bad physical education facilities and environment, also highly utilized as a valuable material that can provide specific feedback in learning motor skill. The types of ICT use in physical education classes are being utilized divided by web-use learning and application program-use learning. In composing physical education ICT contents, the server presents a problem to be solved by each student and encourage cooperative learning. If one team determines the solving idea about learning problem through team discussion, they solve the problem by repeating the process of giving teacher and other team's feedback on determining opinion. On the other hand, the class begins after learning the principle of specific movement utilizing the VTR or computer S/W in the practical training lesson of physical education. If the good hardware and software environment combine with the transformation of the recognition on physical education which has been away from the ICT, it will be able expected a broad using of ICT in physical education.

Critical Review on Discourses of Learning in Global Education Agendas (글로벌 교육의제에 반영된 학습 담론에 대한 비판적 고찰 : 교육의제에'학습'은 어디에 있는가?)

  • Kim, Jin-Hee;Cho, Won-Gyeum
    • Korean Journal of Comparative Education
    • /
    • v.27 no.3
    • /
    • pp.101-127
    • /
    • 2017
  • The purpose of this study is to analyze how the debates on learning and learning outcomes in global education agendas have changed and to understand the discourses and issues about learning under the agendas, and finally based on the understanding, to know what is the implication we should take in international education development cooperation in Korea. To do this, this study critically analyzed 1) what is the main features and directions, and 2) the method and limitation in handling learning concept on three major global education forums which are Jomtien global education forum in 1990, Dakar in 2000, and Incheon in 2015. Major finding shows that there are little learning concept discussed in Jomtien and Dakar forums and in SDGs education agenda, learning is vaguely defined and discussed and there are problems of too much focus on learning outcomes itself and absence of study on proper assessment system. Major lessons and implications for international education development cooperation could be stated that postcolonial perspectives and learner centered approaches is required in developing countries's education ecology. And continuous support for sustainable development for learners' capacity should be underlined. We needs to focus on developing software not hardware from the first of educational ODA. Finally, it is needed to embed within pedagogical approaches.

An Analysis of ICT Implementation and Environmental Conditions after a Teacher Training for Project-Based Learning with ICT (ICT를 활용한 프로젝트기반학습 연수 참여 교사들의 활용 실태 및 촉진 환경 조건 분석)

  • Park, Byungho;Jeong, Hanseok;Lee, Myungun;Suh, Soonshik
    • The Journal of Korean Association of Computer Education
    • /
    • v.7 no.6
    • /
    • pp.107-116
    • /
    • 2004
  • The purpose of the present study was to identify how and how much teachers utilize ICT in their instruction and to analyze teachers' perception about the environmental factors to promote ICT implementation after their participation in a teacher training for Project-Based Learning (PBL) with ICT. The results showed that there was a significant change in the application of PBL into classroom and the class preparation before and after the training. Lack of time to prepare the instruction using ICT was identified as the most important reason not to utilize ICT in their classroom. While teachers perceived time and rewards among the environmental factors were lack, dissatisfaction with status quo, incentives, knowledge and skill, participation and leadership were perceived as being present in their school.

  • PDF

A Design Model on Outdoor Space of Elementary School based on Participatory Approach - Case Study on Seoul Don-Am Elementary School - (참여디자인 방법론을 적용한 초등학교 옥외공간 계획모형 - 서울 돈암초등학교를 대상으로 -)

  • Hue, Youn-Sun;Im, Seung-Bin
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.38 no.5
    • /
    • pp.1-11
    • /
    • 2010
  • The outdoor space of an elementary school is the most familiar and most educational area for children. A paradigm shift in education has demanded a new role and direction for these outdoor spaces. The construction of children-friendly spaces, however, lags behind. The child-participatory design process is very meaningful at a time when many outdoor spaces have difficulties in reflecting the varied and specific demands of children. This study realized the necessity for a design that includes a child-participatory design process in construction the outdoor spaces of elementary schools. Through reference study and a theoretical approach of related laws, this study established a child-participatory design process model and applied it to Seoul Don-Am Elementary School. The design process included playing games and providing interesting tools to increase the participation of children in suggesting and presenting their opinions more freely. The design process of this study is described in five steps(eliciting interest in and recognition of the target space, Understanding children's expectations and the expressing thereof, Establishing factors for planning, Visualizing and arranging spaces, and Decision-making and building a final design plan). This process was applied to the planning and design of an outdoor space for Seoul Don-Am Elementary School. In this study, it is clear that the design of the participators and experts have a different purpose. Thus, the process of the design has more meaning than the final product. In addition, it is expected that an improvement in both tangible and intangible designs will be seen. Using a participatory design process, this study successfully improved the facilities and arrangement planning of an outdoor space. At the same time, it also enhanced the interest and participation of children in the process of creating the kind of school they desire. The significance of this study is that it has suggested an effective model to reflect the demands of children, the true users of the outdoor space, and the results were actually applied to elementary school outdoor planning and designing. This study enhanced the awareness of school members in the process of building the school's outdoor space.