• Title/Summary/Keyword: 소재 정보

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Charateristics of Soft Paving Materials used Eco-friendly (친환경 소프트 포장재의 공학적 특성에 관한 연구)

  • Jeon, Du-Jun;Park, Sung-Jin
    • Journal of the Society of Disaster Information
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    • v.15 no.2
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    • pp.206-213
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    • 2019
  • Purpose: This study aims to develop eco - friendly paving materials using Sawdust and EPDM chips. Method: Materials are eco-friendly materials and have no environmental problems. By using EPDM chip, the walking feeling can be increased. Results: In this study, the optimum mixing ratio was calculated through mixing design test. Based on the blending ratio, the surface layer of the sidewalk is made of fine sawdust and EPDM chips. We used only sawdust of grain - 107 -size to make the base layer of the sidewalks and the surface layer of the bicycle road with the permeability and the anti - resilience, and suggested the application method through the test construction. Conclusion: This study the expected that the recent efforts of the government to reduce the elastic paving material, which is the environmentally harmful problem with the complete eco-friendly paving material, are expected to revive.

A Study on the Influence of Celebrities on the Purchase of Books (유명인이 집필한 책 구매에 미치는 영향에 관한 연구)

  • Lee, Ji-Hun
    • Journal of Industrial Convergence
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    • v.16 no.2
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    • pp.41-48
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    • 2018
  • The purpose of this study is to identify the effects of book content, celebrity recognition, and celebrity expertise on book purchasing, and to suggest implications for the marketing factors for sales and the factors to consider when publishing celebrity books . The implications of this study are as follows. First, when a celebrity publishes a book, it should actively promote marketing activities that can give credibility to the reader and to the credibility of the information about the book field that he usually compiles. Second, when a book is compiled, celebrities should pay attention to book designs and pictures that fit their images. In addition, it is necessary to build a new type of advertising strategy will be. Finally, celebrities should ask for various means to inform viewers and pens of their information, experiences, and learned knowledge in various advertising environments before publishing the book. If you continue to recognize it, your future purchases of books will increase.

Self-esteem, major satisfaction, appearance satisfaction, A Study on the Relationship of Employment Stress

  • Lee, Hwa-Myung;Park, Hyo-Jin;Yoo, Eun-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.181-188
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    • 2021
  • This study aims to identify the relationship among self-esteem, major satisfaction, appearance satisfaction, and employment stress of college students and to suggest suggestions for this. The subjects of this study were students in B metropolitan city, and data analysis was conducted using SPSS WIN/22.0 program. The result of the study showed that the difference in employment stress according to general characteristics was significant in grade (f=4.25, P=0.01), religion (t=0.70), department and department (F=7.50, P=.0001), personality (F=6.406, P=0.001), university life satisfaction (f=8.09, P=0.001), and average score (f=5.37, P=0.005). The employment stress of the subjects was negatively correlated with self-esteem(r=-.439, p<.001), major satisfaction(r=-.377, p<.001), and appearance satisfaction(r=-.273, p<.001).Based on the results of the study, it is necessary to develop an integrated program to improve self-esteem, major satisfaction, and appearance satisfaction in order to reduce the employment stress of college students, and repetitive studies are required to explore various factors.

Quality characteristics activities of low sugar aronia syrup added with aspartame

  • Lim, HyunJu;Kim, Ji-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.2
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    • pp.183-191
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    • 2021
  • This study examined physiological activity of aronia chung with or without aspartame. High sugar content of food is recognized to induce chronic disease including diabetes and obesity. Sugar was replaced with aspartame to develop low-sugar aronia chung containing 0%, 25%, 50% and 75% aspartame based on sugar content of control in the study. Sweetness was the similar in the chungs with 0%, 25% and 50% aspartame but it was lower in the chung with 75% aspartame. pH was the highest in aronia chung with 75% aspartame as 2.95. Total phenolic content was the highest in aronia chung with 50% aspartame but it was not significantly different with 75% one. Flavonoid content increased with addition of aspartame and it was the highest in the chung with 75% aspartame as 206.60 ㎍ QEAC/mL. Reducing power also showed the same aspect with flavonoid content. However DPPH radical scavenging ability was the highest in aronia chung without aspartame and lowest in the chung with 75% aspartame. This result implies that the addition of aspartame could sustain the sweetness and improve the physiological activity of food at the same time although there is some limitation.

A Study on the Empathy Competence of Adolescents Using Empathic Reading Based on Online Remote Classes (비대면 온라인 원격수업 기반의 공감독서를 활용한 청소년의 공감역량에 관한 연구)

  • Song, Jiae
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.1
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    • pp.541-565
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    • 2021
  • The study is aimed at designing an effective edutech platform based on online remote classes, and clarifying the effect of empathy competence of youths through the operation linked with the empathic reading program focusing on reading. To this end, after constructing the environment for education and drawing a class model based on components of edutech for remote classes on the basis of previous studies and elaborating the empathic reading education program, this study has been conducted for one semester for 107 students in 4 classes in their 1st grade at S middle school, Gyeonggi-do in order to apply them to fields. As a result of the study, the empathy reading program that a remote class model was applied has shown a meaningful difference among groups in cognitive empathy and emotional empathy, and it was found that there was a statistically meaningful difference between the two groups in total scores. Besides, the effect and meaning of adolescents' empathy competence have been verified through the remote empathy reading education and the empirical analysis, and the direction to develop the empathy reading program has been suggested for a solution to settle differences in students' learning due to COVID-19.

Development of New Hanbok Jeogori Prototype

  • Cha, Su-Joung;Heo, Seung-Yeun;An, Myung-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.8
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    • pp.113-125
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    • 2021
  • This study aimed to develop a new Hanbok Jeogori prototype based on design extracted through a preference survey on new Hanbok Jeogori. This study was conducted based on K-patterns selected as excellent patterns in prior research and utilized the SPSS 27.0 program for analysis of appearance evaluation. As a result of the first appearance evaluation and garment pressure evaluation, the shoulder area was required to be modified, so the shoulder end point was moved within 1cm to rearrange the armhole line. Modification of sleeve length and circumference was also required, reducing sleeve length by 1.5cm and sleeve circumference by 0.5cm at both ends. As a result of the second evaluation, the length of Jeogori, hem circumference, and sleeve length were required, reducing the length of the front and back Jeogori by 1 cm and reducing the sleeve length by 1cm. The hem circumference was reduced by 0.2cm each in the princess line, which was highly evaluated in the final evaluation. In future research, it is thought that pattern studies by material, length, and age should be conducted and corrections should be derived through actual wear experiments.

Effects of Self-Regulation, Teaching Presence, Learning Engagement on Computational Thinking in Online SW Liberal Education (온라인 SW교양교육에서 자기조절, 교수실재감, 학습몰입이 컴퓨팅사고력에 미치는 영향)

  • Ha, Seukyoung;Park, Juyeon;Bae, Yoonju;Lee, Jeongmin
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.579-590
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    • 2021
  • This study examined the mediating effect of learning engagement in the relationship between self-regulation, teaching presence and computational thinking in online SW education. To verify the research problem, a blended learning model adopted SW liberal course at A Women's University located in Seoul, which 94 students were enrolled in, was selected. The results of this study and the implications are as follows: First, it was found that learning engagement mediated the relationship between self-regulation and computational thinking. Second, it was found that learning engagement mediated the relationship between teaching presence and computational thinking. This study suggested a plan to improve learners' active engagement and self-regulation strategy in online SW education. In addition, it is significant that this study considered a method for learners to perceive teaching presence in online learning environment.

Development of Goldberg device-based Software Convergence Education Tool (골드버그 장치 기반 소프트웨어 융합교육 도구 개발)

  • Lee, Sihoon;Kim, Sunghoon;Son, Jungmyung;Kim, Eungyeong;Cho, Wansub
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.547-555
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    • 2021
  • The purpose of this study is to develop a Goldberg device-based software(SW) convergence Education tool. The 2015 revised curriculum emphasizes convergence with various subjects for effective SW education. In particular, physics is often used as a material for SW convergence education because it is closely related to computational thinking such as sequential movement, quantification of energy and simulation. In this study, we developed an educational program based on the Goldberg device that utilizes physical knowledge, concepts and manipulation. In order to verify the effectiveness of the program, the survey questions were developed through Delphi verification and a basic satisfaction survey was conducted based on this. As a result, the developed program can be effectively used as a program for SW convergence education.

The Effects of CS Unplugged Education on the Computational Thinking of Gifted and Talented Students (CS 언플러그드 교육이 영재학급 학생의 컴퓨팅 사고력에 미치는 영향)

  • Lee, Jaeho;Yoon, Eunhye
    • Journal of Creative Information Culture
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    • v.6 no.2
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    • pp.77-88
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    • 2020
  • The purpose of this study is to statistically analyze the correlation between CS Unplugged education and the computational thinking of gifted and talented students. In this study, qualitative research was conducted for 17 students in 5th grade gifted class at an elementary school in the city of Yongin. Students participated in 10 hours of CS unplugged classes. Student questionnaire, class journals, student activity sheets, and student interview records were collected and qualitatively analyzed. In order to supplement the qualitative data, computational thinking ability tests were also administered. The results of the study are as follows. First, CS unplugged education plays an effective role in improving CT of gifted and talented students. Second, it was not every sub-area of CT that CS unplugged education brought statistically significant improvements in. Third, CS unplugged education is suitable to be presented as the first step of the SW curriculum for gifted and talented students.

The Correlation between Unplugged Activities using SW Educational Board Games and the Computational Thinking of Elementary School Students (SW교육용 보드게임 활용 언플러그드 활동과 초등학생의 컴퓨팅 사고력의 관계)

  • Lee, Jaeho;Park, Injung
    • Journal of Creative Information Culture
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    • v.6 no.2
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    • pp.89-99
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    • 2020
  • The purpose of this study is to statistically analyze the correlation between unplugged activities using SW educational board games and computational thinking ability of elementary school students, and then find a method of SW education through the results. The study was conducted with 40 students in the 5th grade at an Elementary School in Incheon. Students participated at unplugged activities using a board game for SW education with 12 hours of teacher guidance and 10 hours of free activities. After that, a post-test was conducted to analyze the degree of improvement in computational thinking ability. As the results, it was confirmed that the comprehensive computational thinking ability was improved, and that the four areas of the sub-domains of computational thinking ability were improved to a significant level. These results suggest that providing a basic SW education experience by utilizing a board game for SW education helps to improve students' computational thinking ability.