Development of Goldberg device-based Software Convergence Education Tool
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Lee, Sihoon
(Chungbuk National University)
Kim, Sunghoon (Korea University) Son, Jungmyung (Korea National University of Education) Kim, Eungyeong (Korea National University of Education) Cho, Wansub (Chungbuk National University) |
1 | Lee, K. (2014). An Example-Based Approach to the Synthesis of Rube Goldberg Machines. Journal of the Korea Computer Graphics Society, 20(2), 25-32. DOI |
2 | Bae, Y., Lee, J. (2020). Effects of SW-STEAM Education for Elementary School: A Meta-Analysis. The Journal of the Korea Contents Association, 20(10), 247-258. DOI |
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4 | Kim, H., Choi, S. (2019). The Development and Application of the SW-STEAM Program by Utilizing Ozobot Coding for Elementary Science Class. Elementary Science Education, 38(2), 234-243. |
5 | Lawshe, C. H. (1975). A quantitative approach to content validity. Personnel psychology, 28(4), 563-575. DOI |
6 | Lee, Y., Kim, T. (2020). The Effect of a Physical Computing Convergence Class to the Science Exploration Experiment Subject of High School on the SW Education Recognition and the Convergence Literacy. Journal of The Korean Association Of Computer Education, 23(4), 69-78. DOI |
7 | Kim, Y., Park, N. (2012). Development and Application of Rube Goldberg Machines STEAM based Elementary Education Program. Journal of The Korean Association Of Computer Education, 16(2), 117-121. |
8 | Choi, M. (2011). Development of Learning Program Based on Goldberg Machine Building Activities - Focusing on High School Physics - Master dissertation, Korea National University of Education |
9 | Choi, M., Kim, M. (2012). Development and Implementation of Learning Program Based on Goldberg Machine Building Activities. CNU Journal of Educational Studies, 18(1), 88-106. |
10 | Jo, S., So, G. (2019). The Effect of Goldberg Machines Program Using Energy Concept on Elementary School Students' Task Commitment and Creative Problem Solving. The Korean Society of Energy and Climate Change Education, 9(2), 79-93. |
11 | Kim, Y., Yoon, S., Shin, B. (2021). Development of a Virtual Reality-Based Physics Experiment Training Simulator Centered on Motion of Projectile. KIPS Transactions on Software and Data Engineering, 10(1), 19-28. DOI |
12 | Lee, S., Kwon, N. (2018), The Effects of Elementary Science Class Using SW on Students' Problem Solving Skills and Scientific Attitude. The Journal of Education, 38, 289-304. |
13 | Marisa K., Shawn S. (2019). A Rube Goldberg Approach to Teaching Dynamics of Machine Elements. Advances in Engineering Education. Fall 2019, 1-31. |
14 | Yoon, J., Nam, Y., Cho, W. (2020). Development and Application of a Science-SW Convergence Education Program Using Micro:Bit. Journal of The Korean Association Of Computer Education, 23(6), 77-87. DOI |
15 | Kim, S., Kim, C., Kim, H. (2017). Computational Thinking and Coding Education Using Code.org: Coding for Evrey Student, Seoul: Hanbit Academy. (Original work published 2016) |
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