• Title/Summary/Keyword: 소외 학생

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Aspects of Understandings on Statistical Variability across Varying Degrees of Task Structuring (과제의 구조화 정도에 따른 초등학생들의 통계적 변이성 이해 양상에 대한 사례 연구)

  • Han, Chaereen;Lee, Kyungwon;Kim, Doyen;Bae, Mi Seon;Kwon, Oh Nam
    • Education of Primary School Mathematics
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    • v.21 no.2
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    • pp.131-150
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    • 2018
  • The structure of a mathematics task shapes the aspects of learning of those who solve the task. This study explores the process of understandings on the statistical variability of primary school students. Students were given two problems with different degrees of structuring - a well-structured problem (WSP) and an ill-structured problem (ISP) - and discussed in a group to solve each task. The highest level of development achieved in both cases appeared to be similar. However, when given the ISP, students dynamically proposed ideas and justified the conclusion based on their hypothesis. Furthermore, all students actively participated in solving the ISP until the end whereas some students were marginalized while solving the WSP. This discrepancy results from the difference in the degrees of task structuring.

A Study on Comics Outreach Programs for Contents marginalized Areas (콘텐츠 소외지역의 만화 아웃리치 프로그램 모델링 연구)

  • Lee, Seung-Jin
    • Cartoon and Animation Studies
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    • s.49
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    • pp.359-382
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    • 2017
  • Content is the complex of art and technology of trend, so it is important to experience different technologies for content education. Today, many non-profit organizations plan and operate numbers of programs for disabilities, low-income, and minority families to enhance the quality of life and the realization of social integration. These programs are limited to museums and galleries, not so pro-actively in progressing. Various contend education is necessary to the expansion of cultural exchange for the culturally alienated area. Naver is running an outreach program named . It is an experience-based outreach program where current cartoon / webtoon writers come directly to the school to inform students about the basic story of comics and comic techniques. However, the fact that the is not centered on the marginalized area but is centered on the Seoul Gyeonggi area, has the limitation that they can not benefit from a wide range of programs because they have a space limit of 'school', and, has a spatial limitation that the experience of the work is excluded. 'Outreach programs in marginalized areas' must be reorganized into a fluid dimension, not a fixed, single-system program. You should be able to experience and experience your work by directly using various professional equipment of comics based on your capacity and experience, local culture, religion, and society. These program participants will gain the effect of attractive and effective learning with empathy with their comic experience. Meanings of Comics content outreach program are following: First, the rich cultural archive can be used efficiently by providing various contents to existing outreach programs with the educational limitation of museums and galleries. Second, Comics contents can be enjoyed as a part of our life by understanding diversity and technology of contents. Third, because it is the program of expertise' participation, it can remodel, and restructure the severed experience in remote areas for the continuous growth and development, and furthermore, it can enhance the understanding of society.

The Effects of Instruction Using Mind Map in Middle School Science Class (중학교 과학수업에서 학생들의 뇌기능 분화에 따른 마인드 맵을 활용한 수업의 효과)

  • Chung, Young-Lan;Lee, Joo-Youn
    • Journal of The Korean Association For Science Education
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    • v.24 no.5
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    • pp.805-813
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    • 2004
  • Our educational system clearly places much greater value on left hemisphere learning. Students who process information in other ways are at a serious disadvantage and may not be learning efficiently. Since mind mapping emphasizing visual and spatial language, it helps students to use the whole brain and promotes more effective comprehension. The purpose of this research was to determine the effects of the instruction using mind map on the science achievement of students. A pretest-posttest control group design was employed. Subjects were 153 male and female, first grade students in a middle school. A control group of 83 was instructed with a traditional teaching method, and an experimental group of 70 was instructed by using a mind mapping strategy. Two groups were treated for 50 hours during 17 weeks. Tolerance's 'Style Of Learning And Thinking(SOLAT)' was used to assess students' lateralization preferences. A 30-item multiple choice posttest was used to assess students' achievement. To analyze the data, we used an analysis of covariance(ANCOVA) and i-tests. It was found that 21.6% of students was left brain dominant, 31.4%, right brain dominant and 47.1 % was integrated style. There was no gender difference in hemispheric dominance. Significant differences existed between the test scores when they were taught by using a mind map. Mind mapping turned out to be a valuable learning technique for the right brain students, helping them to achieve the same level of subject mastery as left brain students. There was a significant difference between males and females in relation to mind map application. Female scored significantly higher than males.

The Effect of Science Class with Game on Learning Motivation and Academic Achievement of Elementary Students (게임을 활용한 과학수업이 초등학생의 과학 학습 동기 및 학업성취도에 미치는 영향)

  • You, Eun-Ju;So, Keum Hyun
    • Journal of Science Education
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    • v.40 no.2
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    • pp.103-115
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    • 2016
  • This study was conducted to examine the effect of elementary science class using game on scientific learning motivation and academic achievement of elementary students. Two third grade classes were divided into experimental group and comparison group to treat the experimental group with elementary science class using game. General class according to teacher manual was implemented for the comparison group. Elementary science class applying game was conducted for 11 sessions throughout the experimental period of 8 weeks. The results of this study were as follows. First, elementary science class with game was effective in improving scientific learning motivation. Second, elementary science class with game had significant effect on improvement of academic achievement. The study results showed that elementary science class with game was effective for scientific learning motivation and academic achievement of elementary students.

Change and Characteristics of Interactions in a Heterogeneous Group in Scientific Inquiry Experiments (이질 모둠이 수행한 과학탐구실험 과정에서 상호작용의 변화와 특성)

  • Seong, Suk-Kyoung;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
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    • v.27 no.9
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    • pp.870-880
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    • 2007
  • The purpose of this study was to understand the change and characteristics of interactions in a heterogeneous group in scientific inquiry experiments. For this purpose, the process of students' interactions in small group activities were analyzed. This study focused on two, small heterogeneous groups of eighth graders. Students were involved in 13 scientific inquiry experiments for one year and students' interactions in each experiments were observed and recorded using video/audio and the data recorded were transcribed. The analysis of data was based on the method of making a note by looking and listening to the data repeatedly. Students' interactions in heterogeneous group changed toward that 3A (early formal operation student solved the problems by oneself and other students only listened to 3A student's explanation or copied the answer. The least able student was alienated from peers' interactions. In the meantime, new interactions of two middle level students were shaped. Educational implications of the progression of activities emphasizing interactions and the organization of grouping were drawn.

Perspectives and Challenges of Computing Education: Interdisciplinary Approaches for Collaborative Problem Solving and Computational Thinking (컴퓨터 교육의 전망과 과제: 계산적 사고 및 협력적 문제 해결 능력 향상을 위한 융합적 접근)

  • Lee, Eunkyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.203-206
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    • 2013
  • 본 논문에서는 컴퓨팅 집약적인 현대와 미래 사회를 대비하기 위한 컴퓨터 교육의 목표를 계산적 사고 및 이를 바탕으로 한 협력적 문제 해결 능력의 향상으로 보고 이를 실현하기 위한 컴퓨터 교육의 전망과 과제를 제시하였다. 계산적 사고 향상을 위한 컴퓨터 교육은 컴퓨터과학을 전공하는 학습자 뿐 아니라 모든 학습자를 대상으로 이루어져야 하며 이를 위해 초 중등학교 컴퓨터 교육과정의 체계적인 개선 및 계산적 사고를 바탕으로 한 간학문적 융합 학습 활동의 설계 및 평가 전략의 개발이 요구된다. 또한 여학생, 특수교육대상 학생과 같은 정보 소외 계층 학습자들의 컴퓨터과학에 대한 관심과 참여를 조장하고 협력적 문제 해결 활동을 지원하기 위한 학습 환경을 제시하여야 한다. 따라서 이러한 과제를 해결하기 위한 새로운 접근으로 예술과 컴퓨터과학의 융합 교육 활동인 E-Textiles 프로젝트의 특성과 연구 동향, 국내 적용 방안을 제시하였다.

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경제활성화를 위한 청소년 자원봉사 방안

  • 이성철
    • Proceedings of the Safety Management and Science Conference
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    • 2000.11a
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    • pp.135-142
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    • 2000
  • 현재 우리는 급속한 정보화.세계화 물결의 혼란 속에서 인간이 존엄성과 가치 및 공동체적 삶의 가치를 미처 정리하지 못하고 참다운 삶의 방향 감각을 상실한 채 살아가고 있다. 가치 창조적 삶의 의미를 망각한 우리 사회는 물질만능과 즉흥적이고 쾌락적.감성적인 행동에 의해 지배되고 있으며 이로 인하여 생명의 경시풍조와 인간소외 현상이 만연되어가고 있다. 이러한 가치관의 혼란과 비복지적 현실 가운데 우리는 우리의 삶, 우리의 후손교육, 우리의 가정과 지역사회 이대로 좋은 것인가\ulcorner 라는 자성적 질문과 함께 미래지향적인 삶과 사랑으로 더불어 사는 공동체 사회를 지향하여 온 국민이 더불어 할 일이 또 하나 있음을 깨닫게 된다. 현대인에게 있어서 자원봉사는 선행이 아니라 권리의 행사이다. 왜냐하면 자원봉사를 통하여 어떻게 살아야 할 것인가\ulcorner 라는 근본 물음에 대한 정답을 얻을 수 있기 때문이다. 이러한 시점에서 청소년에 대한 볼런터리즘(voluntarism)교육은 중요한 의미를 갖는다. 본 논문에서는 1995년 5.13교육 개혁으로 의무화된 중.고등학교 학생들의 자원봉사화동을 재 조명하여 보고, 청소년 문제 해결을 위한 자원봉사 활성화 방안을 제시하고자 한다.

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Integrative Approach of Mathematical Learning Disability (수학학습장애의 통합적 접근)

  • Soomi Kim
    • Journal of Educational Research in Mathematics
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    • v.10 no.1
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    • pp.11-34
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    • 2000
  • 수학학습장애는 독해장애와 더불어 학습장애의 주요영역으로 인식되고 있다. 그러나 독해 장애에 대한 연구와 비교하였을 때 상대적으로 주목받지 못한 분야로, 과연 수학학습장애는 무엇이며, 수학학습장애 아를 판별하는 기준을 어떻게 설정할 것인가의 문제가 여전히 논란이 되고 있다. 본고에서는 수학학습장애에 대한 최근의 세 가지 관점-신경학적 관점, 발달심리적 관점, 교육적 관점-의 고찰을 통해, 수학학습장애를 진단하기 위한 하나의 통합적 관점이 필요함을 제안하고 있다. 이것은 수학학습장애를 신경적 결함으로만 해석하려는 전통적 관점에 대한 발달심리학자들의 비판을 수용한 것이며, 오늘날 파행적인 교육체계에서 희생되고 소외되어온 학생계층을 포용하기 위한 한 가지 제안이 될 것이다.

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Developmental Pathways from Child Abuse to Delinquency (피학대아동이 비행에 이르는 발달경로)

  • Chung, Ick-Joong;Park, Hyun-Sun;Ku, In-Hoe
    • Korean Journal of Social Welfare
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    • v.58 no.3
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    • pp.223-244
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    • 2006
  • The purpose of this study was to investigate the developmental pathways that mediate the effects of child abuse on delinquency. Data from the first wave of 'Seoul Panel Study of Children(SPSC)' were analyzed. The subjects consisted of 1,811 4th grade students from elementary schools. Structural equation model was employed for statistical analyses. The results showed that the relationship between child abuse and delinquency was indirectly mediated by self-esteem, peer rejection, and school attachment. The hypothesized structural model had a good model fit. Abused children were more likely to have low self-esteem, which was associated with higher levels of delinquency. In addition, abused children were more likely to be rejected by peers and to have low school attachment, which was also associated with higher levels of delinquency. Implications for social work practice from this study were discussed.

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Science Educators' Perceptions About the Learning Situation of Visually Impaired Students through Scientific Inquiry in the Darkroom (암실 속 과학탐구를 경험한 과학교육자들의 시각장애학생의 학습상황에 대한 인식)

  • Kim, Hak Bum;Pak, Sung Jae;Cha, Jeongho
    • Journal of The Korean Association For Science Education
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    • v.35 no.4
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    • pp.609-618
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    • 2015
  • The purpose of this study is to investigate the perspectives of science educators on the learning situations of visually impaired students through scientific inquiry in a darkroom. Twenty-four science educators who came to the annual conference of the Korean Association for Science Education volunteered to participate in 'the scientific inquiry in the darkroom' activities. They were encouraged to touch models of 'the molecular structure of ice' and 'the structure of eyes' and to discuss with participants during the activities. Surveys were done before and after darkroom activities, and the discussions during and after the activities were recorded and analyzed. As a result, participants recognized that science education for visually impaired students is both very feasible and necessary. Also, some of them, who have had an experience of teaching blind students and thought that they fully understood the learning situation of the visually impaired, were especially surprised by the fact that they did not actually understand how it was like to be a visually impaired and responded that they were able to more deeply comprehend the learning situation of visually impaired students through these activities. Through this experience, participants also became resolute to try more deeply to understand not only the visually impaired students, but also sighted students with learning disabilities. Based on these results, educational implications of scientific inquiry in the darkroom were discussed.