• Title/Summary/Keyword: 셀카

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Relationship between Covert Narcissism and Selfie Addiction Proneness: Focused on Mediating Effects of Self-objectification and Self-presentational Motivation (성인 여성의 내현적 자기애와 셀카 중독경향성 간의 관계: 자기대상화 및 자기제시동기의 매개효과를 중심으로)

  • Kim, Jae-Hee;Suh, Kyung-Hyun
    • The Journal of the Korea Contents Association
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    • v.18 no.7
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    • pp.207-220
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    • 2018
  • This study examines the mediating effects of learned helplessness and procrastination in the relationship between covert narcissim and selfie addiction proneness among women. The study subjects were 286 women with a mean age of 23.78(SD=4.34) years. The results of the study are as follows. First, there were significantly positive correlations between covert narcissism, self-objectification, self-presentational motivation, and selfie addiction proneness. Second, covert narcissism, self-objectification, self-presentational motivation were significant predictors for selfie addiction proneness and they accounted 25.7% for variance of selfie addiction proneness. Especially, self-presentational motivation accounted for selfie addiction proneness the most. Third, mediating effect analysis showed self-objectification had partial mediation effect on the relation between covert narcissism and selfie addiction proneness and self-presentational motivation had a partial mediating effect on the relation between covert narcissism and selfie addiction proneness. It is significant for this study to define the concept of selfie addiction proneness and understand psychological variables which significantly account for it. Limitations of the study and suggestions for the future studies were discussed.

Design of Self-Camera App for Drone using Object Detection Technique based on Deep Learning (딥러닝 객체 탐지 기술을 활용한 드론용 셀카 촬영 앱 설계)

  • Ha, OK-Kyoon;Park, Jun-Woo;Kim, Dae-Young;Shin, Jae-Wook;Go, IL-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.297-298
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    • 2019
  • 본 논문에서는 드론용 오픈 소스 API를 이용하여 셀프 카메라 촬영이 가능한 드론용 앱을 설계한다. 특히, 딥러닝 기반의 YOLO 객체 탐지 기술을 적용하여 배경 속에서 사람을 탐지하여 개인 및 단체 사진 촬영이 가능하도록 설계한다. 개발하는 셀프 카메라 앱은 기체의 자동 회전 및 선회 기반 연속 촬영 기능을 포함하여 다양한 형태의 인물 사진 촬영이 가능하다. 개발된 앱 기술을 기반으로 선회 및 회전을 통한 경비 구역의 침입자 촬영을 위한 시스템 및 드론 제어 기술에 활용하고자 한다.

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Selfie Stick & Tripod Combined Redesign Model with FEM and Reverse Engineering (역설계 및 FEM을 통한 셀카봉과 삼각대를 겸한 재설계)

  • Lim, Chae(u)-Hyun;Kim, Jin-Hyun
    • Proceeding of EDISON Challenge
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    • 2015.03a
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    • pp.442-451
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    • 2015
  • Smartphone users are 15 billion in all round the world, and Korean smartphone users are estimated at 40million people to 83% of the Korean population. Selfie stick is most popular item among 20, 30's age users. And they use smartphones more than 90%. In survey they express inconvenience of using selfie stick. Inconveniences are as follows. * Heavy * Handle is inconvenient. * Mistiming during taking pictures * the range of shooting is not enough. In this paper the first improvement was that rod strength is slightly stronger. The second we divide a grip into 3 parts. If 3 parts are unfolded, these can use for tripod. We use deflection Interpretation for main Finite Elements Method program.

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역설계 및 FEM을 통한 셀카봉과 삼각대를 겸한 재설계

  • Im, Chae-Hyeon;Kim, Jin-Hyeon
    • CDE review
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    • v.21 no.2
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    • pp.27-30
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    • 2015
  • Smartphone users are 15 billion in all round the world, and Korean smartphone users are estimated at 40million people to 83% of the Korean population. Selfie stick is most popular item among 20, 30's age users. And they use smartphones more than 90%. In survey they express inconvenience of using selfie stick. Inconveniences are as follows. * Heavy * Handle is inconvenient. * Mistiming during taking pictures * the range of shooting is not enough. In this paper the first improvement was that rod strength is slightly stronger. The second we divide a grip into 3 parts. If 3 parts are unfolded, these can use for tripod. We use deflection Interpretation for main Finite Elements Method program.

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A Research about light-weight design of selfie-rod with FreeCAD (FreeCAD를 이용한 스마트폰 셀카봉의 경량화 설계에 관한 연구)

  • Moon, KweonWoo;Hwang, Hyun-Tae
    • Proceeding of EDISON Challenge
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    • 2015.03a
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    • pp.541-542
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    • 2015
  • Recently, a popularity of the smartphone is on the rise. And also related services are being created. The growth of the smart technology makes advanced equipment for smartphone accessories. Selfie-rod is one of them. Selfie-rod satisfies people who want to take their own picture at long distance. However, the weight of recent selfie-rods is too heavy that has nice functions. So, we have re-designed new selfie-rod that has light-weight body. First, we observed a selfie-rod and check the reason of the selfie-rod's high weight. The new selfie-rod has a shell and inside, there is a space that it can be light-weight. The shell and space make the selfie-rod lighter. In FreeCAD, we designed shell with a rotation function. Finally, we designed light-weight body selfie-rod with FreeCAD. FreeCAD can be used easily for beginners of CAD. FreeCAD is suitable 3D-design tool for era of 3D-printing.

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How to Understand the Digital Photography -A Cooperative Autoethnographic Study (디지털 사진행위를 어떻게 이해할 것인가? -협업적 자기민속지학 연구를 바탕으로)

  • Kim, Jiyoung;Joo, Hyoungil
    • Korean journal of communication and information
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    • v.67
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    • pp.62-87
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    • 2014
  • The purpose of this study is to understand the social and cultural implication of the activities of taking 'selfies' and the use of Social Network Service(SNS)s through the personal story of a 20s female researcher. She analyzes her own digital photography activities based on the experience of the use of Cyworld photo albums for three years and the use of pictures in iPhone album for fifteen months. The other researcher(40s male) cooperates to answer the questions about how to understand the digital photography activities. We understand the digital photography activities including digital cameras, social network services and smart phones as acts of personal identity configuration and acts of making the personal documentary. As a result, digital photos are used more for archive purpose rather than for document purpose. Also, we found that the digital photography activities can be understood as the interactions between human and non-human actors in the perspective of Actor-Network Theory (ANT).

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Comparative analysis of metaverse platform according to function: focusing on industrial applicability (기능에 따른 메타버스 플랫폼 비교분석: 산업적용 가능성을 중심으로)

  • Yu, Seung-Yeob
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.617-625
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    • 2022
  • This study attempted to compare and analyze metaverse platforms according to their functions. The five metaverse platform was selected and comparatively analyzed through in-depth interviews with experts. As a result of the research, first, Roblox allows you to create and customize your own avatar, provides studio functions for free, and allows you to enjoy private games with friends. Second, Zepeto can create an avatar with one selfie and provides a creative studio function. Third, in Fortnite, it is possible to create in-game characters, purchase and wear items provided in the game, and play games with friends in Creative Mode. Fourth, in Gather Town, networking with users in virtual space is possible, and your own avatar customization and desired virtual space template are provided. Finally, Facebook Horizon participates in the virtual world Horizon with its own avatar that you decorate yourself, and it can function as a world builder, and you can set up a billboard in virtual reality or a virtual store. The value of this study provided a theoretical basis that can be applied to the future industry through the characteristics of the metaverse platform.

A Study on the Effects of Selfie in the Museum Exhibition on Customer Experience Satisfaction (미술관 전시에서의 사진 촬영이 체험 만족도에 미치는 영향)

  • Ko, Jeongmin;Shin, Hanna;Choi, Jiwon
    • Korean Association of Arts Management
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    • no.49
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    • pp.37-63
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    • 2019
  • This study aims to find out how the photographing affects the satisfaction of visitor experience in the art gallery. We surveyed the visitors who visited the exhibition hall. In order to see if the selfie photographs positively affect the visitor satisfaction level, one-way ANOVA was conducted and the mediating effect of the flow and the moderating effect of narcissistic tendency and involvement was examined. As a result of study, First, in the relationship between photography and satisfaction, the group who took a photo but did not take a self-shot showed higher satisfaction than the group who did not take a photo and self-shot in the exhibition area. This result shows that photographing the art work in the exhibition hall gives experience-based satisfaction to the visitors, but self-shot does not show positive effect on the satisfaction. Second, the hypothesis that the flow degree will play a mediating role of the visitor's experience-based satisfaction in the relationship between art work photo-shot and self-shot type in exhibition hall was rejected. Third, the positive effect of involvement was shown only in the groups that did not take self-shot but took pictures in the exhibition hall. This shows that the satisfaction of the self-shot visitor is not affected by the degree of involvement of art. The results of this study are expected to help determine the policy for permission to take photographs in art galleries.