• Title/Summary/Keyword: 세계관

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A Study on the Ecocentric Worldview of Elementary School Students (초등학교 4-6학년 학생들의 생태중심 세계관에 대한 연구)

  • Kim, Hee-Seok;Paik, Seoung-Hey
    • Journal of Korean Elementary Science Education
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    • v.40 no.2
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    • pp.227-238
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    • 2021
  • Ecocentric worldview is considered as worldview that overcomes present environment problems and increases animal right. This study explores the formation of an ecocentric worldview for 4th-6th graders based on Peter Singer's research that divides the development of morality into family-centered, species-centered, and ecocentric worldview. The subjects of this study were 77 4th graders, 84 5th graders, and 91 6th graders in Daegu Metro- politan City. The results of surveying students' worldview based on the questionnaire developed by dividing into 6 questions are as follows. In most of the items in grades 4-6, the rate of formation of a species-centered worldview or a family-centered worldview was higher than that of an ecocentric worldview. However, in the case of 6th grade students was significantly higher than in other grades because they learned lesson on wolf restoration in the 5th grade science class. This may be seen as an effect of education, but since the ecocentric worldview did not appear high in other questions, it is reasonable to assume that 6th graders simply recited what they learned rather than forming a true ecocentric worldview. Therefore, there is a need for education that can help students to think, judge, and act on the basis of the ecocentric worldview consistently in any situation, rather than just memorizing the knowledge of the ecocentric worldview learned.

A Study on the Deva's Visual Characteristics of Buddhist Worldview in Animation Movie - Focused on - (애니메이션에서 표현된 불교 세계관 천(天)의 시각적 특징에 관한 연구 - TV시리즈 를 중심으로 -)

  • Yu, Qinglong;Choi, Dong-Hyuk
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.65-66
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    • 2019
  • '천(天)'은 불교 세계관 속의 선인으로서 불교 전통 예술에서 많이 표현된 불교 세계관 중에 하나이다. 최근 '천'의 개념이 애니메이션 작품에 표현되면서, 불교 세계관에 대한 관심이 많아지고 있다. 불교 문화와 세계관의 이해를 통해 다양한 예술작품에 활용된다면, 애니메이션의 발전에 대해 훌륭한 소재가 될 수 있을 것이다. 이를 위해 형태 특징, 색채 특징 이 두 가지 시각적 특징으로 불교 세계관의 '천'을 분석하고 애니메이션 캐릭터 창작의 연관성을 분석하였다. 본 논문을 통해 불교의 세계관과 불교 문화가 더욱 발전할 수 있는 계기가 되기를 희망한다.

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뉴턴의 기계론적 절대주의 세계관

  • Park, Dong-Su
    • The Science & Technology
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    • v.28 no.10 s.317
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    • pp.14-15
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    • 1995
  • 현대인들은 3백년 전 뉴턴이 축성한 기계론적 절대결정주의 세계관 속에서 살고있다. 과정보다 결론을 중시하는 사회는 뉴턴의 물질만능주의적 세계관의 소산이라고 할 수 있다. 현대사회는 뉴턴의 세계관으로부터 서서히 탈피해야 한다.

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Effects of Science Education and Sustainable Development Education on High School Students' Worldviews (과학교육과 지속가능발전교육 접목 프로그램이 고등학생의 세계관에 미치는 영향)

  • JI, Dukyoung;Son, Yeon-A
    • Journal of the Korean Society of Earth Science Education
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    • v.13 no.3
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    • pp.253-269
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    • 2020
  • The study developed and analyzed programs that incorporate observable worldviews-based science education and education for sustainable development(ESD) in science classes to emphasize integration with the background of the times and achieve effective goals of science education aimed at cultivating scientific literacy. As a result of applying the program to actual high school students, students were able to see the transition to the worldviews of ecology in the process of considering various values and making decisions by identifying their own values. Students' worldviews were found to be at odds during the process of identifying their worldviews and approaching values in various aspects of the class due to the conflicting values of each curriculum and teacher worldviews. In the area of individual values, the worldviews should be applied in science education and understanding of the worldviews of teachers and curriculum contents is also required. Through this study, we hope that access to the area of individual values represented by the worldview in science education will help students change fundamental.

A Study on the Convergence for the Nectar Ritual Painting of Buddhist Worldview and Game Elements of Rogue-like (감로왕도 불교세계관과 로그라이크 게임요소 융합 연구)

  • Lee, Young-Suk
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.35-44
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    • 2020
  • This study proposes the method for converging Buddhist Worldview into games. The Rogue-like game "Dungeed" and "Nectar Ritual Painting" were selected for analysis. Next, the characteristics of the Buddhist worldview in Nectar Ritual Painting and the Rogue-like game Dungeed were compared and analyzed. As a result, this study proposed game elements of Rogue-like that analyzed in the characteristics of Buddhist world view. In the future, we will examine the expandability of the game through the Buddhist Worldview.

A Conceptual Review of the Korean World View for the Development of Nursing Theory (한국적 간호이론개발을 위한 한국인의 세계관에 대한 개념적 고찰)

  • Lee, Young-Ja
    • Korean Journal of Adult Nursing
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    • v.14 no.4
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    • pp.612-624
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    • 2002
  • 연구목적: 이 연구는 한국의 전통적 문화에 기초한 한국적 간호이론 개발을 위하여 고전문헌과 관련문헌으로부터 한국인의 세계관을 도출함을 목적으로 한다. 연구방법: 한국인의 세계관 도출을 위하여 문헌분석방법을 적용하였다. 연구자료는 조선왕조 500년과 현대까지 한국인의 사상체계에 가장 큰 영향을 끼친 성리학의 근간을 이루는 태극도설과 역경을 중심으로 한 고전문헌과 관련 해설서들로 하였다. 연구결과: 한국인의 세계관의 원리로서 변화의 원리, 통일성의 원리, 인본주의 원리를 도출하였다. 그들 각각의 하위개념으로 1) 변화의 원리에는 생산성, 주기성, 중용, 2) 통일성의 원리에는 유기적 체계, 동시성, 전일주의, 조화, 그리고 3) 인본주의 원리에는 경(敬), 충(忠), 서(恕), 효(孝)을 도출하였다. 결론: 서양의 간호개념이 아닌 한국인의 세계관의 원리와 하위개념을 기초로 한국인의 고유한 건강과 간호개념을 도출함으로서 한국적 간호이론개발에 기여할 수 있다.

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A Study on the Environmental Worldviews of Middle School Students (중학교 학생의 환경적 세계관 조사 연구)

  • Kew-Cheol Shim
    • Journal of The Korean Association For Science Education
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    • v.44 no.1
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    • pp.1-9
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    • 2024
  • The purpose of this study is to examine middle school students' environmental worldviews, focusing on the following: 'Technocentric (TC)', 'Ecocentric (EC)', and 'Sustainable Development (SD)' environmental worldviews. The instrument surveying the worldviews of middle school students comprised two components: 'natural environment' and 'human action & environment'. The 'natural environment' component consisted of four categories. These were the value of humans in nature, the value of natural environments, nature reigned by humans, and the equilibrium sustaining power of environmental ecosystems. The 'human action & environment' component also consisted of four categories. These were the depletion of energy & resources, technology development, economic growth, and the severity of environmental problems. The subjects were 376 middle school students (152 males and 224 females), who were selected from 10 middle schools, and they answered question items by themselves through an online survey system. They displayed more 'Sustainable Development environmental worldviews' and 'Ecocentric environmental worldviews' than 'Technocentric environmental worldviews'. Furthermore, the female students displayed more 'Sustainable Development environmental worldviews' than the males. Hence, it is necessary to implement educational approaches that address and relate to the sustainable development environmental worldviews of middle school students.

A phenomenon Study on Acceptance Universe of K-pop Audience : Focused on Group Aespa's Universe Case (K-pop 수용자의 세계관 수용 현상 연구 : 그룹 에스파의 세계관 사례를 중심으로)

  • Kim, Nakyung
    • Trans-
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    • v.12
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    • pp.173-222
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    • 2022
  • This thesis examines the 'universe' acceptance phenomenon, currently used as a content strategy in the K-pop field, from the perspective of K-pop audiences, and then attempts to identify their experience of acceptance and the meaning of the universe. For this, tweets related to the universe acceptance experience of Aespa, the group utilizing the universe as a content strategy the most actively, were collected, and this data was analyzed according to a phenomenological approach, an approach to explore the structure of personal experience and the essence of a phenomenon. As a result of analyzing using Moustakas' method, the semantic structure of the universe acceptance phenomenon of K-pop audiences was derived based on 21 thematic units. It was found that current K-pop audiences are experiencing active cultural consumption rather than unilateral or passive through acceptance of the universe. This means that K-pop audiences have the characteristics of active audiences that produce meaning, interact with other fans, and exert influence on outside of community. At the same time, these characteristics affect acceptance of the universe. Simultaneously, through active acceptance experience, it is found that K-pop audiences give a new meaning in the K-pop universe, as "marketing assets", "fandom community assets", and "K-pop industry expansion assets." Among them, the recognition of 'marketing assets' was reaffirmed as a basis for supporting related previous studies. In addition, it derived the new values of the universe in the K-pop field by discovering the meaning of "fandom's specific assets" and "assets of the K-pop industry for expansion". These meanings had not been found that previous studies from the producers' point of view. And then, for the purpose of expanding the value of the universe in the future, it was discussed the direction of the new meaning of the universe. Finally, this study is meaningful in that it revealed the semantic structure of the universe acceptance phenomenon and discovered a new meaning of the universe in the K-pop field. Additionally, it was intended to contribute to expanding the field of research by suggesting various follow-up studies from various perspectives.

A Case Study on the Christian Worldview Education Program through Maker Education Based Design Thinking at Christian University (기독 대학의 디자인사고 기반 메이커교육을 통한 기독교 세계관 교육 프로그램 운영 사례 연구)

  • Seongah Lee;Hyeajin Yoon
    • Journal of Christian Education in Korea
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    • v.73
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    • pp.117-137
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    • 2023
  • This is a case study of an extra-curricular program that designed and implemented maker education based on design thinking to foster a Christian worldview. The program was designed at K university in the course of 10 sessions as following stages; tinkering, providing a special lecture for motivation, finding issues, empathizing, making, sharing and reflecting. A total of 15 students in 5 teams participated in the program, progressed through each stage in the process of solving the problems they found around them so that their neighbors and the creative world could become better. As a result of operating this program, the participants became concerned about their neighbors and community and reflected on the change of perspective of the world from a Christian worldview. As a suggestion for follow-up research and projects, to develop a model of maker education based on design thinking for cultivating a Christian view of the world is proposed in order to support to easy design and management of the program even if there is a lack of professional related knowledge and experience. In addition, it is needed to develop a manual and guide book including a facilitator's role and an assessment tool like a rubric that can give feedback on the performance of the program and make improvement.