• Title/Summary/Keyword: 서양적 시각

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Chaos의 세계(III)

  • 서용권
    • Journal of the KSME
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    • v.31 no.6
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    • pp.540-550
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    • 1991
  • chaos이론은 현재 사회과학과 자연과학의 많은 분야에 있어서 연구 수단 또는 연구 대상으로서의 폭발적인 인기를 누리고 있다. 열 . 유체역학, 동력학, 구조역학, 화학(화학 분야에 있어서의 chaos개념은 Prigogine(1978년Nobel상 수상자)과 Stengers의 저서에 잘 기술되어 있음), 플라즈마 물리학, 전자공학, 전기공학 등 우리들에게 친숙한 학문은 말할 것 없고, 의학, 생태학, 생물학, 인구학, 경제학, 회계학 등에서도 종래의 것과는 완전히 다른 시각에서 현상을 분석하고 예측하 려는 노력을 하고 있다. 그리고 최근에는 computer graphics 에서도 간단한 수식 모델로 fractal set를 형성시켜, 각종 나무, 꽃, 파도, 구름등 자연의 산물들을 성공적으로 묘사하고 있다. Gleick는 chaos이론에 의한 각 분야에 있어서의 새로운 현상을 Newton-Einstein 이후의 또 다른 과학 혁명이라 부르고 있다. 그리고, 지금까지의 서양 학문이 줄곧 세부화의 길을 달려 왔으나 chaos에 의해 그 과정이 역으로 될 것이라는 인식이 일고 있다. 이는 chaos의 질서의 법칙이 보편타당성(universality)의 일면을 갖고 있다는데 기인되며, 종합화를 지향하는 동양의 제반 학 문과 그 성격상 일맥상통한 점이 있어, chaos학이 동양인의 기호 학문이 되리라 믿는다.

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Skin Color Analysis for Ocular Inspection System of Oriental Medicine (한방 망진 시스템 환경 구축을 위한 피부색 분석)

  • Lee, Se-Hwan;Ka, Min-Kyoung;Kim, Bong-Hyun;Park, Sun-Ae;Cho, Dong-Uk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.369-372
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    • 2007
  • 한의학적 진단 이론은 우수성을 보유하고 있음에도 불구하고 계량화, 정량화되어 시각적으로 표현해 주는 결과를 보이지 못해 서양의학에 비해 뒤떨어져 있는 실정이다. 따라서 본 논문에서는 한의학의 망진을 의료 시스템화 하기 위한 한 단계로서 찰색의 기본이 되는 피부색의 분석을 행하였다. 이를 위해 각 개인의 피부색 차이를 수렴하고 이에 대한 분석을 시행함으로 피부색에 대한 공학적 분석을 시도하였다. 본 논문에서는 객관적으로 피부가 검은 사람과 흰 사람을 비교, 분석하였으며 또한 일반인들을 대상으로 피부색 분석을 실행하여 피부색에 대한 개념을 정립하고자 한다. 마지막으로 이에 대한 평균값을 구하며 망진 시스템의 주된 대상이 되는 황인종의 피부색에 대한 연구를 행하고자 한다.

The Problems of Traditional Ethics in Korean Morality Textbooks (도덕 교과서에 나타난 전통 윤리의 문제점)

  • Kim, Dae-Yong
    • Journal of Ethics
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    • no.78
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    • pp.61-88
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    • 2010
  • This study focuses on the problems of traditional ethics in the textbooks of 7th Moral Education Curriculum. As the fact that Traditional Ethics is an advanced elective of high school curriculum shows, 'traditional ethics' is an important part of moral education curriculum. Unfortunately, many have maintained that there are significant problems in the contents of traditional ethics described in moral education curriculum. The problems mentioned are: encyclopedic enumeration of the contents, incorrect information, content repetitions, placing too much one-sided emphasis on confucianism, lack of organic link between Korean and oriental ethics, and unlikeliness of accomplishing subject's objectives. This study raises more fundamental problems. The problems pointed out are as follows. First, the definition of traditional ethics in the textbooks is problematic. Second, there is a lack of examination on 'tradition'. Third, there exists a naive understanding that western ethics or thoughts are the causes of all problems and oriental traditional ethics is the cure-all for them. Fourth, viewpoints of orientalism or occidentalism are widespread in describing traditional ethics.

A Study of Analysis about Virtual Musical Instruments' Timbre - Focused on Violin, Erhu, Haegeum - (가상악기의 음색 분석 연구 - 바이올린, 얼후, 해금을 중심으로 -)

  • Sung, Ki-Young;Lee, You-Jung
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.219-227
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    • 2019
  • In this paper, we proactively looked at the structure and characteristics of each instrument in order to compare and analyze the sound colors of the western violin, chinese erhu and korean haegeum, which are representative bow string instruments. Also, many performers have simply been unable to fully explain how the violin is rich in pitch and the haegeum has a unique tone. Also, many performers thinks that violin sounds rich just because it has many overtones and have been unable to fully explain how haegeum makes unique tone. While previous research data show that most instruments are studied and published by analyzing their own frequencies or related cases of acoustic studies, this study provides a visual look how the harmonics composition, which determines musical instruments' timbres, consists of and suggests data specifically by analyzing each sound pressure of integer multiple overtones so that the structure of instruments' unique timbre can be understood. Based on this, we hope that it will be of considerable help to the development of virtual musical instruments of korean traditional instruments, which are relatively small compared to western virtual instruments, by reproducing instrument sounds through the synthesizers in the future.

An Historical and Cultural Analysis on the Eastern and Western Moat (동·서양 해자(垓字)의 역사와 문화적 해석)

  • Jung, Yong-Jo;Sim, Woo-Kyung
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.29 no.1
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    • pp.105-120
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    • 2011
  • A moat is a pond or waterway paved on the outside of a fortress that is one of the facilities to prevent enemy from approaching the fortress wall or classify it as the boundary space, moats had existed in Europe, Asia and the America from ancient times to medieval times. however it is has been disappeared in modem society. In addition, a moat is a great value in historical and cultural sense such as offering a variety of cultural activities and habitats for animals, but unfortunately there is little consideration of its restoration plan. This research is aimed to investigate historical and cultural meaning and significance of moats which had been existing from ancient times to medieval times in the Eastern and Western. For this purpose, this research analyzed concepts and functions in consideration with times and ideological backgrounds of moats in Korea, China, and Japan. Results were as follows: 1. Moats in Korea existed not only in the castle towns of Goguryeo but also in ancient castle towns of Baekje and Silla. Natural moats and artificial moats existed around castles that were built to prevent and disconnect accessibility of enemies In Goryeo Dynasty and Chosun Dynasty, moats were also used as a defensive function. 2. A moat was generally installed by digging in the ground deep and wide at regular intervals from the ramparts, A moat was installed not only around a castle but also in its interiors. Moats outside castles played an important role in stomping the ground hard besides enhancing its defensive power. In addition, water bodies around a facility often discouraged people's access and walls or fences segregated space physically, but a moat with its open space had an alert and defensive means while pertaining its visual characteristics. 3. The moat found at Nagan Eupseong rumor has it that a village officials' strength was extremely tough due to strong energy of the blue dragon[Dongcheon] in Pungsujiri aspects, so such worries could be eliminated by letting the stream of the blue dragon flow in the form of 'S'. 4. The rampart of the Forbidden City of China is 7.9 meters high, and 3,428 meters long in circumference. It was built with 15 layers of bricks which were tamped down after being mixed with glutinous rice and earth, so it is really solid. The moat of the Forbidden City is 52 meters in width and 6 meters in depth, which surrounds the rampart of the Forbidden City, possibly blocking off enemies' approach. 5. Japan moats functioned as waterways due to their location in cities, further, with the arrangement of leisure facilities nearby, such as boating, fishing from boats, and restaurants, it helped relieve city dwellers' stress and functions as a lively city space. 6. Korean moats are smaller in scale than those of the Forbidden City of China, and Edo, and Osaka castles in Japan, Moats were mostly installed to protect royal palaces or castles in the Eastern Asia whereas moats were installed to protect kings, lords, or properties of wealthy people in the west.

Rethinking the Printed Music from the View of Media -Focused on Fugue in Unaccompanied Violin Sonata No. 3 by J. S. Bach- (인쇄 악보에 대한 미디어적 고찰 -J.S 바흐의 무반주 바이올린 소나타 제3번 '푸가'를 중심으로-)

  • Kim, Hyokyung;Byun, Hyuk
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.656-663
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    • 2016
  • The study focused on the printed sheet music delivering the classical music contents in the view of the media. Media scholar Marshall Mcluhan declared that the media is not just simple tool of delivery but is the main subject affecting the human perception and the content itself. The music media, sheet music invented by the development of the printing technique allowed the massive production and it generalized the classical music contents. However, the editing, the mandatory process for sheet music, created the editors who are standardizing and visualizing the music contents and until today, the sheet music delivers the editor's interpretation rather than the composer's. To prove this notion, the study will compare the manuscript and sheet music of Unaccompanied Violin Sonata no. 3 'Fugue' by J. S Bach and will discuss about the compatibility of the sheet music as the music media now.

Discourse Analysis of News Coverage about Chosun Art Exhibition in the Japanese Occupational Era (일제하 "조선미술전람회" 관련 신문보도에 나타난 일본의 오리엔탈리즘)

  • Yoo, Jin-Hwan;Lee, Chang-Hyun
    • Korean journal of communication and information
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    • v.54
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    • pp.5-31
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    • 2011
  • In this paper, the news coverage of Chosun Art Exhibition(鮮展) in the Japanese occupational era were analyzed by the discourse analysis technique. Japan was advocated the slogan of 'escape from the asia go to the west' and calls itself as western civilized nations during Japanese occupational era. Japan's colonial rule in Asia has created a Japanese orientalism that Japan is considered as developed, and the other Asian countries are considered underdeveloped countries. The media discourse of Chosun Art Exhibition make to believe that the 'backwardness' of Korean local color arts, unlike the 'colonial superiority' of Japanese arts. In the analysis of the newspapers, Maeil Shinbo and Donga Ilbo, Japan recognize Korean arts as the 'assimilation' of Japanese arts, but with the other hand recognize the 'exclusion' of Japanese arts had a dual-in. Especially, Donga Ilbo has a vision of orientalism on the one hand and has a nationalistic perspective on the other hand.

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Point Cloud Content in Form of Interactive Holograms (포인트 클라우드 형태의 인터랙티브 홀로그램 콘텐츠)

  • Kim, Dong-Hyun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.40-47
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    • 2012
  • Existing art, media art, accompanied by a new path of awareness and perception instrumentalized by the human body, creating a new way to watch the interaction is proposed. Western art way to create visual images of the point cloud that represented a form that is similar to the Pointage. This traditional painting techniques using digital technology means reconfiguration. In this paper, a new appreciation of fusion of aesthetic elements and digital technology, making the point cloud in the form of video. And this holographic film projection of the spectator, and gestures to interact with the video content is presented. A Process of making contents is intent planning, content creation, content production point cloud in the form of image, 3D gestures for interaction design process, go through the process of holographic film projection. Visual and experiential content of memory recall process takes place in the consciousness of the people expressed. Complete the process of memory recall, uncertain memories, memories materialized, recalled. Uncertain remember the vague shapes of the point cloud in the form of an image represented by the image. As embodied memories through the act of interaction to manipulate images recall is complete.

Die Ansichtsverschiedenheit zwischen Abendland und Morgenland über Spielbegriff ('놀이' 개념에 대한 동, 서양의 시각차에 관하여 - '몰입' 놀이와 '거리두기' 놀이 -)

  • Choi, Go-won
    • Journal of Korean Philosophical Society
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    • v.117
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    • pp.373-397
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    • 2011
  • Nicht nur in Philosophie sondern auch im Bereich der meinsten Geisteswissenschaften $best{\ddot{a}}rkt$ sich die Gewichtigkeit des Spielbegriffs immer mehr. Aus diesem Grund wird 'Spiel' in den $vielf{\ddot{a}}ltigen$ Wissenschaftsbereichen, in $vielf{\ddot{a}}ltiger$ Weise definiert, und diese Definitionen sind im Gebrauch auch in $vielf{\ddot{a}}ltiger$ Weise. Aber trotz dieser mit Spiel $zusammenh{\ddot{a}}ngenden$ '$Vielf{\ddot{a}}ltigkeiten$' liegt immer eine identische Voraussetzung am Boden der Definitionen oder Theorien des Spiels, und das ist nichts anderes als, dass Spiel ausnahmslos eine Vertieftsein-$T{\ddot{a}}tigkeit$ ist. Anders gesagt, dass es kein Spiel gibt, in dem man sich nicht $v{\ddot{o}}llig$ aufgeht. Aber diese Ansicht ist vorwiegend nur im Abendland in Geltung, und deswegen ist es sehr bedenklich, ob man das auch auf dem Morgenland gleichfalls zutreffen $k{\ddot{o}}nnte$. Grund $daf{\ddot{u}}r$ ist, dass, weil das traditionelle $Lebensgef{\ddot{u}}hl$ nicht in einem Tage gebildet worden ist, $l{\ddot{a}}sst$ sich es nicht vermeiden, dass dieses $Lebensgef{\ddot{u}}hl$ auf alles, was mit dem Leben Zusammenhang steht, einen unmittelbaren Einfluss $aus{\ddot{u}}bt$. Dann kann man sagen, dass das sich $nat{\ddot{u}}rlich$ in der Ansicht zum Spiel widerspiegelt. Aus diesem Urteil wird man in dieser Arbeit den Vertieftseinsbegriff und den Verfremdungsbegriff gegeneinander stellen, und folglich, wenn man die 'Verfremdung' $f{\ddot{u}}r$ einen sonstigen Charakter des Spiels erachten kann, muss man sie auch in Rechnung ziehen, falls man Spielbegriff studieren will.

A Study on Simulation -Analysis of the cinematic world of Oshii Mamoru (오시이 마모루 작품에 나타난 시뮬라시옹 연구)

  • Koh, Eun-Young
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.101-110
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    • 2005
  • Simulacre is one of the major topics in the Western philosophy since Plato. Since the 20th century, the Western philosophy is based on rationalism toward 'absolute truth' founded on Platonic Ideas. The concept of Simulacre is ignored and rejected until the modern days. However, Simulacre is gaining its attention at this time of image. and the time of Simulacre. The concept of postmodern Simulacre started from Walter Benjamin is developed by Gnther Anders, Jacques Derrida, Gilles Deleuze, and Jean Baudrillard. This study, based on the Jean Baudrillard's concept of Simulacre, examines today's Simulacre phenomena and analyzes the cinematic works of Oshii Mamoru who displays the concept of Simulacre in his films. Analyzing and evaluating his recent visual works based on Simulacre theory with such superficial methods as advanced special visual effects is a mistake that demeans Simulation? (Matrix). Today, Simulacre phenomena are scattered all over our life. The search of its substance and the analysis of his artworks will be a foundation that makes a new alternative suggestion.

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