• Title/Summary/Keyword: 서비스 플랫폼

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Research of Data Collection for AI Education Using Physical Computing Tools (피지컬 교구를 이용한 인공지능 교육용 데이터 수집 연구)

  • Lee, Jaeho;Jun, Doyeon
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.265-277
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    • 2021
  • Data is the core of AI technology. With the development of technology, AI technology is also accelerating as the amount of data increases explosively than before. However, compared to the interest in AI education, research on data education with AI is still insufficient. According to the case analysis of exsisting AI data education, there were cases of educating the process and part of data science, but it was hard to find studies related to data collection. Cause physical computing tools have a positive effect on AI education for elementary school students, data collection cases using tools were studied, but researches related to data collection were rare. Therefore, in this study, an efficient data collection method using physical tools was designed. A structural diagram of a data collection program was created using COBL S, a modular physical computing teaching tool, and examples of program screens from the service side and the user side were configured. This study has limitations in that the establishment of an AI education platform that can be used in conjunction with future program production and programs should be prioritized as a proposal in terms of design.

An Analysis of National R&D Trends in the Metaverse Field using Topic Modeling (토픽 모델링을 활용한 메타버스 분야 국가 R&D 동향 분석)

  • Lee, Jungwoo;Lee, Soyeon
    • Smart Media Journal
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    • v.11 no.8
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    • pp.9-20
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    • 2022
  • With the rise of the metaverse industry worldwide, relevant national strategies and nurturing systems have been prepared in Korea. As the complexity of policies increases, the importance of establishing data-based policymkaing is growing, and studies diagnosing national R&D trends in the metaverse field are still lacking. Therefore, this paper collected NTIS national R&D information for 9,651 R&D projects promoted from 2002 to 2020. And this study looked at the current status and identified major topics based on the topic modeling, and considered time-series changes in the topics. Eleven major topics of R&D tasks in the metaverse field were derived, hot topics were service/content/platform development and medical/surgical fields of application fields, and cold topics were urban/environment/spatial information fields. Strategic R&D Management, metaverse-related laws, and institutional studies were proposed as policy directions.

Social Media Bigdata Analysis Based on Information Security Keyword Using Text Mining (텍스트마이닝을 활용한 정보보호 키워드 기반 소셜미디어 빅데이터 분석)

  • Chung, JinMyeong;Park, YoungHo
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.5
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    • pp.37-48
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    • 2022
  • With development of Digital Technology, social issues are communicated through digital-based platform such as SNS and form public opinion. This study attempted to analyze big data from Twitter, a world-renowned social network service, and find out the public opinion. After collecting Twitter data based on 14 keywords for 1 year in 2021, analyzed the term-frequency and relationship among keyword documents with pearson correlation coefficient using Data-mining Technology. Furthermore, the 6 main topics that on the center of information security field in 2021 were derived through topic modeling using the LDA(Latent Dirichlet Allocation) technique. These results are expected to be used as basic data especially finding key agenda when establishing strategies for the next step related industries or establishing government policies.

Network Security Protocol Performance Analysis in IoT Environment (IoT 환경에서의 네트워크 보안 프로토콜 성능 분석)

  • Kang, Dong-hee;Lim, Jae-Deok
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.5
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    • pp.955-963
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    • 2022
  • The Internet of Things (IoT), combined with various technologies, is rapidly becoming an integral part of our daily life. While it is rapidly taking root in society, security considerations are relatively insufficient, making it a major target for cyber attacks. Since all devices in the IoT environment are connected to the Internet and are closely used in daily life, the damage caused by cyber attacks is also serious. Therefore, encryption communication using a network security protocol must be considered for a service in a more secure IoT environment. A representative network security protocol includes TLS (Transport Layer Protocol) defined by the IETF. This paper analyzes the performance measurement results for TLS version 1.2 and version 1.3 in an IoT device open platform environment to predict the load of TLS, a representative network security protocol, in IoT devices with limited resource characteristics. In addition, by analyzing the performance of each major cryptographic algorithm in version 1.3, we intend to present a standard for setting appropriate network security protocol properties according to IoT device specifications.

Metaverse Realistic Media Digital Content Development Education Environment Improvement Research

  • Kyoung-A, Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.3
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    • pp.67-73
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    • 2023
  • Under the influence of COVID-19, as a measure of social distancing for about two years and one month, non-face-to-face services using ICT element technology are expanding not only to the education sector but to all fields. In particular, as educational programs using the Metaverse platform spread to various fields, educators, and learners have more learning experiences using Edutech, but problems through non-face-to-face learning such as reduced immersion or concentration in education are raising In this paper, to overcome the problems raised through non-face-to-face learning and develop metaverse immersive media digital contents to improve the educational environment, we utilize VR (Virtual Reality) based on an immersive metaverse to provide education / Training contents and the educational environment was established. In this paper, we presented a system to increase immersion and concentration in educational contents in a virtual environment using HMD (Head Mounted Display) for learners who are put into military education/training. Immersion was further improved.

The Awareness and Demand of Teacher-Librarian for the Composition of E-book Collection: Based on Analysis of the E-books Provided by Busan Digital Library System (전자책 장서 구성에 대한 사서교사의 인식과 요구 - 부산 독서교육종합시스템 전자책 분석을 중심으로 -)

  • Hyo-Jeong, Jang;Jin-Gyeong, Jeong;Yong-Jae, Lee
    • Journal of the Korean Society for Library and Information Science
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    • v.56 no.4
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    • pp.399-430
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    • 2022
  • The purpose of this study is to identify the problems of the e-book composition provided by the Comprehensive Reading Education Support System and to propose a service improvement plan related to the establishment of e-books in school libraries as educational resources based on practical issues and perceptions experienced by teacher-librarians. As a research method, the composition of the collection of 3,002 e-books supported by the Busan Comprehensive Reading Education Support System as a reading education platform of the school library was analyzed based on the Korean Decimal Classification. Based on this, two focus group interviews (FGI) were conducted with 4 elementary teacher-librarians and 5 secondary teacher-librarians working in Busan. The result of this study can be used as basic data to support students' reading activities using e-books as educational resources and to form an efficient e-book collection in school library.

Improved Transformer Model for Multimodal Fashion Recommendation Conversation System (멀티모달 패션 추천 대화 시스템을 위한 개선된 트랜스포머 모델)

  • Park, Yeong Joon;Jo, Byeong Cheol;Lee, Kyoung Uk;Kim, Kyung Sun
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.138-147
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    • 2022
  • Recently, chatbots have been applied in various fields and have shown good results, and many attempts to use chatbots in shopping mall product recommendation services are being conducted on e-commerce platforms. In this paper, for a conversation system that recommends a fashion that a user wants based on conversation between the user and the system and fashion image information, a transformer model that is currently performing well in various AI fields such as natural language processing, voice recognition, and image recognition. We propose a multimodal-based improved transformer model that is improved to increase the accuracy of recommendation by using dialogue (text) and fashion (image) information together for data preprocessing and data representation. We also propose a method to improve accuracy through data improvement by analyzing the data. The proposed system has a recommendation accuracy score of 0.6563 WKT (Weighted Kendall's tau), which significantly improved the existing system's 0.3372 WKT by 0.3191 WKT or more.

Factors Influencing the Continuous Watching and Paid Sponsorship Intentions of YouTube Real-Time Broadcast Viewers: Based on the S-O-R Framework (유튜브 실시간 방송 시청자의 지속시청 및 유료후원 의도에 영향을 미치는 요인: S-O-R 프레임워크를 기반으로)

  • Kwon, Ji Yoon;Yang, Seon Uk;Yang, Sung-Byung
    • Knowledge Management Research
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    • v.23 no.3
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    • pp.285-311
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    • 2022
  • In this study, based on the S-O-R framework, how individual's stimuli (i.e., video characteristics, YouTuber characteristics, real-time broadcasting characteristics of YouTube channel) form organisms (i.e., perceived usefulness, perceived pleasure, social presence), leading to viewers' responses (i.e., continuous watching intention, paid sponsorship intention) on real-time YouTube channels. For this purpose, a research model and hypotheses were constructed, and 369 questionnaire data collected from users of real-time broadcasting channel services on the YouTube platform were analyzed. Result findings confirmed that some video/YouTuber/real-time broadcasting characteristics significantly affect viewers' perceived usefulness/perceived pleasure/social presence, and further influence continuous watching/paid sponsorship intentions. Theoretical and practical implications of the findings are discussed in conclusion.

A Study on Research Trends in Literacy Education through a Key word Network Analysis (키워드 네트워크 분석을 통한 리터러시 교육 연구 동향)

  • Lee, Woo-Jin;Baek, Hye-Jin
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.53-59
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    • 2022
  • The purpose of this study is to examine the factors related to learning through analysis of domestic research trends in literacy and to present the direction of literacy education. Research papers from 1993 to February 2022 were collected using RISS. 'Literacy' and 'Education' were used as search keywords, and 200 papers were selected for analysis. As a result of analysis using keyword network analysis, 118 keywords appeared at least three times out of a total of 810 keywords. The order of the keywords with the highest frequency is 'digital literacy', 'media literacy', and 'elementary school'. The following direction was suggested through the analysis results. First, it is required to establish an online teaching and learning resource platform and link it with education policy. Second, it is necessary to set literacy competencies and seek ways to improve competencies. Third, a digital-based convergence education model should be developed. This study is meaningful in that it analyzed the most recent literacy studies and suggested the direction of literacy education.

A Design and Implementation of Educational Delivery Robots for Learning of Autonomous Driving

  • Hur, Hwa-La;Park, Myeong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.107-114
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    • 2022
  • In this paper, proposes a delivery robot that can be autonomous driving learning. The proposed robot is designed to be used in park-type apartments without ground parking facilities. Compared to the existing apartments with complex ground and underground routes, park-type apartments have a standardized movement path, allowing the robot to run stably, making it suitable for students' initial education environment. The delivery robot is configured to enable delivery of parcels through machine learning technology for route learning and autonomous driving using cameras and LiDAR sensors. In addition, the control MCU was designed by separating it into three parts to enable learning by level, and it was confirmed that it can be used as a delivery robot for learning through operation tests such as autonomous driving and obstacle recognition. In the future, we plan to develop it into an educational delivery robot for various delivery services by linking with the precision indoor location information recognition technology and the public technology platform of the apartment.