• Title/Summary/Keyword: 생체 모방

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A Bio-Inspired Modeling of Visual Information Processing for Action Recognition (생체 기반 시각정보처리 동작인식 모델링)

  • Kim, JinOk
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.8
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    • pp.299-308
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    • 2014
  • Various literatures related computing of information processing have been recently shown the researches inspired from the remarkably excellent human capabilities which recognize and categorize very complex visual patterns such as body motions and facial expressions. Applied from human's outstanding ability of perception, the classification function of visual sequences without context information is specially crucial task for computer vision to understand both the coding and the retrieval of spatio-temporal patterns. This paper presents a biological process based action recognition model of computer vision, which is inspired from visual information processing of human brain for action recognition of visual sequences. Proposed model employs the structure of neural fields of bio-inspired visual perception on detecting motion sequences and discriminating visual patterns in human brain. Experimental results show that proposed recognition model takes not only into account several biological properties of visual information processing, but also is tolerant of time-warping. Furthermore, the model allows robust temporal evolution of classification compared to researches of action recognition. Presented model contributes to implement bio-inspired visual processing system such as intelligent robot agent, etc.

A Study on the Textile Design Approach of Biomimicry for Ecologically Sustainable Design (생태학적으로 지속가능한 디자인을 위한 생체모방의 텍스타일 디자인 접근법에 관한 연구)

  • Han, Wangmo
    • Journal of Fashion Business
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    • v.24 no.5
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    • pp.72-88
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    • 2020
  • Various methodologies have been proposed in discussions of sustainability to meet the needs and sustenance of both civilization and the ecosystem. Among them, the modern concept of biomimicry is emerging as a way to meet both the concepts of sustainable 'development' and 'society', due to its philosophical position encompassing the human-centered world view and the non-human-centered view of ecocentrism. Therefore, in the field of design in which it is necessary to take responsibility for environmental and social problems, this could be a good way to solve these issues. Biomimicry design can generally be divided into three stages: form, function, and ecosystem. From the point of view of ecological sustainability, ecosystem imitation is the most advanced and appropriate design approach that can solve the problems or even prevent them. Accordingly, this study derived a biomimicry design approach in the ecosystem imitation stage based on the concepts of biomimicry, ecological sustainability, and ecological aesthetics. The detailed approaches are 'imitation of the natural providence', 'imitation of the ecosystem's creation process', and 'imitation of the ecological cycle'. This study investigated and presented cases, such as the design imitating the ecological mechanism of microorganisms and the work using mark-making based on the derived design approach, because it could be too conceptual and idealistic by itself. Through this, we explored a method of applying and visualizing the concept of biomimicry in textile design at the ecosystem imitation level and showed its feasibility, although it still has difficulties in practical use.

Biomineralization and Biomimetics from the Point of Mineral Processing (광물 합성 공정의 관점에서 본 생광물화과정 및 생체모방공학)

  • Lee, Seung-Woo;Jang, Young-Nam;Park, Seung-Bin
    • The Korean Journal of Malacology
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    • v.26 no.1
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    • pp.1-18
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    • 2010
  • Biological organisms produce organic-inorganic nanocomposite composites that are hierarchically organized in composition and microstructure, containing both inorganic and organic components in complicated mixtures. The process related to the generation and regeneration of organic-inorganic complex in nature is called biomineralization process. Understanding how the process operates in a biological environment is a valuable guide to the synthesis of novel advanced material and developing important industrial processes. Like the mechanism of organisms, mollusks were also synthesized from interaction between organic matrices and minerals and their morphology was designed through biomineralization. In this study, shell formation has been studied as a bio-model and the application of biomimetics based on biomineralization is focused.

Bio-Inspired Resource Allocation Scheme for Multi-Hop Networks (멀티홉 네트워크에서 생체모방 기반 자원할당 기법)

  • Kim, Young-Jae;Jung, Ji-Young;Choi, Hyun-Ho;Han, Myoung-Hun;Park, Chan-Yi;Lee, Jung-Ryun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.10
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    • pp.2035-2046
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    • 2015
  • Recently, researches on resource allocation algorithms operating in a distributed way are widely conducted because of the increasing number of network nodes and the rapidly changing the network environment. In this paper, we propose Multi-Hop DESYNC(MH DESYNC), that is bio-inspired TDMA-based resource allocation scheme operating in a distributed manner in multi-hop networks. In this paper, we define a frame structure for the proposed MH DESYNC algorithm and firing message structure which is a reference for resource allocation and propose the related operating procedures. We show that MH DSYNC can resolve the hidden-node problem effectively and verify that each node shares resources fairly among its neighboring nodes. Through simulation evaluations, it is shown that MH DESYNC algorithm works well in a multi-hop networks. Furthermore, results show that MH DESYNC algorithm achieves better performance than CSMA/CA algorithm in terms of throughput.

Implementation of Underwater Entertainment Robots Based on Ubiquitous Sensor Networks (유비쿼터스 센서 네트워크에 기반한 엔터테인먼트용 수중 로봇의 구현)

  • Shin, Dae-Jung;Na, Seung-You;Kim, Jin-Young;Song, Min-Gyu
    • The KIPS Transactions:PartA
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    • v.16A no.4
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    • pp.255-262
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    • 2009
  • We present an autonomous entertainment dolphin robot system based on ubiquitous sensor networks(USN). Generally, It is impossible to apply to USN and GPS in underwater bio-mimetic robots. But An Entertainment dolphin robot which presented in this paper operates on the water not underwater. Navigation of the underwater robot in a given area is based on GPS data and the acquired position information from deployed USN motes with emphasis on user interaction. Body structures, sensors and actuators, governing microcontroller boards, and swimming and interaction features are described for a typical entertainment dolphin robot. Actions of mouth-opening, tail splash or water blow through a spout hole are typical responses of interaction when touch sensors on the body detect users' demand. Dolphin robots should turn towards people who demand to interact with them, while swimming autonomously. The functions that are relevant to human-robot interaction as well as robot movement such as path control, obstacle detection and avoidance are managed by microcontrollers on the robot for autonomy. Distance errors are calibrated periodically by the known position data of the deployed USN motes.

Fabrication of a biomimetic hierarchical surface structure replicated from a lotus leaf (연꽃잎 모사를 통한 생체모방 계층적 표면 구조 제작)

  • Lee, Hyeong-Jin;Kim, Min-Seong;Kim, Geun-Hyeong
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 2017.05a
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    • pp.108-108
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    • 2017
  • 다양한 생체 재료들을 이용한 마이크로 및 나노 크기의 표면 구조 모사는 조직공학에서 세포의 성장 및 분화에 영향을 미치는 것으로 알려져 있다. 특히, 마이크로-나노 구조가 공존하는 계층적 표면 구조는 골 아세포의 증식과 분화에 탁월하여 뼈 조직 재생에 응용되어 왔다. 기존에는 화학적 처리 기법을 이용하여 마이크로 표면 구조가 제작 되었으나 미세 거칠기 및 계층적 표면 구조의 제어가 어려웠다. 현재 이러한 문제점들을 극복하기 위해 플라즈마를 이용한 애칭 기법이 주로 이용되고 있으나 높은 온도 공정 환경에 의한 재료 선택의 한계점 및 오랜 공정 시간에 의한 플라즈마 처리 효율이 감소되어 원하는 표면구조 및 거칠기를 얻을 수 없다는 단점이 있다. 본 연구에서는 이러한 문제점들을 극복하기 위해 마이크로/나노 주조 기법 이용하여 생체적합성 합성고분자 poly(${\varepsilon}$-caprolactone) (PCL) 위에 연꽃잎 구조를 모사한 후 플라즈마 애칭 기법을 이용하여 마이크로-($3.01-3.07{\mu}m$)와 나노크기 ($97{\pm}16nm$)를 동시에 갖는 계층적 구조를 제작하였다. 제작된 구조의 효능을 관찰하기 위해 조골세포를 배양한 결과 평평한 PCL 구조보다 제작된 계층적 구조가 높은 세포성장률 (>2.9배)및 세포 분화도(>2.1배)를 보였다. 이러한 결과는 새로운 표면 공학적 모델로서 손상된 뼈 및 치아조직 재생을 위한 적합한 거칠기 및 표면적인 환경을 제공해 빠른 재생 능력과 더불어 치료기간의 단축을 가져 올 수 있을 것으로 사료된다.

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Design of Biomimetic Hand Prosthesis with Tendon-driven Five Fingers (생체모방형 건구동식 의수의 설계)

  • Jung, Sung-Yoon;Kang, Sung-Kyun;Bae, Ju-Hwan;Moon, In-Hyuk
    • Journal of Biomedical Engineering Research
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    • v.30 no.3
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    • pp.205-212
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    • 2009
  • This paper proposes a biomimetic hand prosthesis with tendon-driven five fingers. Each finger is composed of a distal-middle phalange, a proximal phalange and a metacarpal bone, which are connected to a link mechanism. The finger flexion is a resultant motion by pulling a wire to serve as a tendon, but the finger extension is performed by an elastic mechanism composed of a restoration spring. The designed hand prosthesis with tendon-driven five fingers has totally six degrees of freedom. But its weight is merely 400.73g. The hand can perform various hand functions such as the grasping and the hand postures. From experimental results, we show that the proposed hand prosthesis is useful to amputees as a prosthetic hand.

Design of Bio-Inspired Morpho Butterfly Structures for Optical Sensor Applications (광학 센서 응용을 위한 모르포 나비 날개 모방 구조 설계)

  • Kim, Hyeon Myeong;Lee, Gil Ju;Kim, Min Seok;Kim, Kyu Jung;Song, Young Min
    • Journal of the Korean Society for Precision Engineering
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    • v.33 no.5
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    • pp.357-362
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    • 2016
  • Various species of insects display vivid colors, widely known as 'structural color' due to their optical interference. Morpho butterflies are famous for their brilliant iridescent colors, which arise from the photonic-nanostructures of optical interference on their wings. In this paper, we outline the results of a comparative study of the optical properties of bio-inspired Morpho butterfly structures with the widely known Distributed Bragg Reflector (DBR), conducted using a rigorous coupled-wave analysis (RCWA) method for the two structures. Almost analogous tendencies were observed for both Morpho and DBR structures. With variation in the surrounding media, however, Morpho structures showed an obvious peak shift while no significant changes were observed in DBR, which can be applicable.

Kinematic Modelling of the Trot of a Lizard Based on the Motion Capture (모션 캡쳐에 기반한 도마뱀 속보에 대한 기구학적 모델링)

  • Kim, Chang Hoi;Shin, Ho Cheol;Lee, Heung Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.264-273
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    • 2013
  • The importance of the robots has emerged as the means of minimizing the casualties in the future war, and, thus, the biomimetic robots mimicking the optimized organisms has been actively studied. The robot inspired lizard is suitable for reconnaissance and the surveillance in narrow areas. In this paper, we analyzed the locomotion of a lizard by motion capture system using the infrared markers. We attached 21 markers to the joints of the lizard. By considering the measured data, we analyzed the walking motion of the lizard which trots in a sprawled posture. Moreover, we proposed the 25 dof kinematic model which was able to reproduce the gait of the lizard faithfully. The model was verified by simulations.

Analysis of Motion of Batoid Fins for Thrust Generation by Using Fluid-Structure Interaction Method (추진력 생성을 위한 가오리 날개 짓의 유체-구조연성 수치해석)

  • Kwon, Dong-Hyun;Lee, Jong-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.11
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    • pp.1575-1580
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    • 2010
  • Recently, the development of bio-mimetic underwater vehicles that can emulate the characteristic movements of marine fish and mammals has attracted considerable attention. In this study, the motion of the batoid (i.e., cownose ray) fin that facilitates excellent cruising and maneuvering during underwater movement has been studied. The velocity achieved and distance covered with each fin movement are numerically studied. A fluid-structure interaction method is used to perform 3D time-dependent numerical analysis, wherein an adaptive mesh is employed to account for the large deformation of a fin interacting with a fluid. The results of a preliminary study show that the thrust of a ray fin is highly dependent on the frequency. Further, once the fin amplitude required for generating a given thrust is evaluated for the conditions experienced by an actual ray, the frequency and amplitude values for achieving better thrust are determined.