• Title/Summary/Keyword: 생동감

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Indoor Scene Classification based on Color and Depth Images for Automated Reverberation Sound Editing (자동 잔향 편집을 위한 컬러 및 깊이 정보 기반 실내 장면 분류)

  • Jeong, Min-Heuk;Yu, Yong-Hyun;Park, Sung-Jun;Hwang, Seung-Jun;Baek, Joong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.3
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    • pp.384-390
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    • 2020
  • The reverberation effect on the sound when producing movies or VR contents is a very important factor in the realism and liveliness. The reverberation time depending the space is recommended in a standard called RT60(Reverberation Time 60 dB). In this paper, we propose a scene recognition technique for automatic reverberation editing. To this end, we devised a classification model that independently trains color images and predicted depth images in the same model. Indoor scene classification is limited only by training color information because of the similarity of internal structure. Deep learning based depth information extraction technology is used to use spatial depth information. Based on RT60, 10 scene classes were constructed and model training and evaluation were conducted. Finally, the proposed SCR + DNet (Scene Classification for Reverb + Depth Net) classifier achieves higher performance than conventional CNN classifiers with 92.4% accuracy.

A Narrative Research on Occupational Identity of a TVET Teacher Using the Project Method in Programming Fields (프로젝트법을 활용하는 프로그래밍분야 직업능력개발훈련교사의 직업정체성 내러티브 연구)

  • Lee, Sungock;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.10
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    • pp.1348-1354
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    • 2020
  • The purpose of this study is to discover the occupational identity by examining the narrative of the life of a TVET teacher using the project method in programming fields. Teacher S, a participant in the study, started as a part-time lecturer at university and has been teaching programs for the past 20 years. As a result, six kinds of occupational identities of a programming teacher who teach by project method were found. S experienced pride and pride as a teacher through the project method. The project method served as a motive for continuous self-development to lead S to an expert. His experience as a positive teacher made him wish to maintain this life and live as a teacher as long as his health permits, even after retirement. This study has significance in exploring the structure of the occupational identity of a TVET teacher using the project method in programming fields, which have not been studied yet.

Importance of the Livability Factor of Pedestrian Space for Vitality of Commercial Street (상업가로 활성화를 위한 보행공간의 리버빌리티 제고)

  • Kang, Youn Won;Kim, Jong Gu
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.42 no.5
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    • pp.723-728
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    • 2022
  • The vitality of the city's commercial district, which in the base of city life and provides vitality and diversity of life, has a great impact on the vitality of the entire city and the revitalization of the local economy. The revitalization of the commercial street is related to the activation of walking, and walking is closely related to the quality of life because it involves a wide range of interactions with the surrounding environment beyond simple movement. This quality of life leads to 'Livability'. In order to revitalize pedestrians on the commercial street, the liberty factor was derived and the importance of what was the most important and effective for the activation of the commercial street was analyzed. As a result, it was found that the items representing the atmosphere and purpose, which are detailed indicators of placeness, had a high priority, and it was found that the detailed indicators belonging to accessibility came out with a lower priority. In order to increase the livability of the commercial street, the priority is to increase the spatiality of the space, and if pedestrians are activated as the number of visits and stay time of visitors increases, it can be extended to the vitality of the entire area.

Assessment of Emergency Remote Teaching for Clinical Interview Skills due to COVID-19: Its Implication for Future Online Medical Education (코로나19로 인한 일개 의과 대학의 비대면 의료 면담 실습수업 사례 분석)

  • Lee, Sang-ok;Kim, Yoo-Ri;Kim, Sung-Soo
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.431-443
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    • 2022
  • The purpose of this study is to share and assess the experiences of the emergency remote teaching method adopted for the medical communication course at a medical school due to the COVID-19 pandemic. The standardized patients hired for this 'Emergency Remote Teaching (hereafter ERT)' course said that students' interactions with them were less enthusiastic and less realistic, However, in the one-on-one virtual practice, the students seemed to be more focused than in the existing face to face practice. There were no differences in the unit practice test scores between ERT and the face-to-face course while in the face-to-face final exam, the test scores of FTF students were statistically higher than those of the ERT students, which might have resulted from the different methodologies of teaching. Further research on the virtual medical communication course is necessary to prepare medical students for the adoption of the telemedicine which could be accelerated in the near future.

Effects of determinants of purchasing accommodation products on purchase intention -social commerce and home shopping- (숙박상품 구매자의 구매결정요인이 구매의도에 미치는 영향 -소셜커머스와 홈쇼핑의 비교분석-)

  • Choi, Dong-Heui
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.337-343
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    • 2022
  • This study attempted to find out whether there is a difference between social commerce and TV home shopping in the relationship between the purchasing decision factors and the purchasing intention of accommodation product buyers. A survey was conducted for 20 days from March 7 to March 26, 2022, and 205 copies were used for empirical analysis. As a result of the analysis, the purchasing determinants were divided into four factors: reliability, playability, convenience, and economy. As a result of the analysis, it was found that the purchase determinants influenced the purchase intention in the order of playability, reliability, economy, and convenience, while social commerce had the greatest influence on playfulness and home shopping. Social commerce is considered to be important in terms of persuasion based on the product information provided, and consideration of how lively and enjoyable home shopping creates broadcasting videos.

Beat control method of Korean bells using artificial dumshoi (인공 덤쇠를 이용한 한국종의 맥놀이 조절법)

  • Kim, Seockhyun;Lee, Jae Ho
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.3
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    • pp.192-200
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    • 2021
  • Korean bell is a macroscopically axi-symmetrical structure, but has a slight asymmetry due to complex patterns and casting irregularity. Small asymmetry separates one vibration mode into a mode pair with slight frequency difference. The mode pair interferes and creates a beat. The vivid beat with an appropriate period makes the bell sound magnificent and lively feeling. In this study, we propose a method to make the vivid beat using artificial dumshoi. This method creates the vivid beat by designing artificial dumshoi that overwhelms the bell asymmetry. To this end, the asymmetry of Korean bell is quantified by analyzing the beat period data of a number of Korean bells cast in modern times. Based on the measured beat period data, the magnitude of asymmetry is quantified using an equivalent bell model and artificial dumshoi is applied. The movement of mode pair by dumshoi is predicted through finite element analysis. Finally, a design example of the artificial dumshoi for clear beat is introduced.

Development of PBL Application Class Module and Convergence Application Experience in one university Scenario-based Adult Nursing Simulation Training (일개 대학 시나리오 기반 성인간호학 시뮬레이션 실습 교육에서 PBL 적용 수업 모듈 개발 및 융합적 적용 경험)

  • Young-Hee Jeong
    • Journal of Advanced Technology Convergence
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    • v.2 no.3
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    • pp.33-41
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    • 2023
  • This study aimed to improve the quality of classes through the application experience analysis after applying the adult nursing simulation practice modules with PBL. Quantitative and qualitative data such as from satisfaction, validity, self-reflection, and lecture evaluation in 68 nursing students were analyzed after the semester. Satisfaction was 4.64 points out of 5 points, and 'I want to recommend this class to other friends' was the highest. It was appropriate for the validity as 64.7% to 100% positve answer. From the qualitative data analysis of lecture evaluation, it was categorized into 5 thematic groups : 'increased immersion related to a lively class environment', 'growth of knowledge and skills through learners' active participation', 'improvement of mutual collaboration skills through team-based problem-solving process', 'Improvement of problem-solving ability through situational crisis coping process' and 'Improvement of individual comprehension through close teaching'. The continuous development of PBL learning strategies and development of various scenarios are required in the future.

Panorama Image Stitching Using Sythetic Fisheye Image (Synthetic fisheye 이미지를 이용한 360° 파노라마 이미지 스티칭)

  • Kweon, Hyeok-Joon;Cho, Donghyeon
    • Journal of Broadcast Engineering
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    • v.27 no.1
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    • pp.20-30
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    • 2022
  • Recently, as VR (Virtual Reality) technology has been in the spotlight, 360° panoramic images that can view lively VR contents are attracting a lot of attention. Image stitching technology is a major technology for producing 360° panorama images, and many studies are being actively conducted. Typical stitching algorithms are based on feature point-based image stitching. However, conventional feature point-based image stitching methods have a problem that stitching results are intensely affected by feature points. To solve this problem, deep learning-based image stitching technologies have recently been studied, but there are still many problems when there are few overlapping areas between images or large parallax. In addition, there is a limit to complete supervised learning because labeled ground-truth panorama images cannot be obtained in a real environment. Therefore, we produced three fisheye images with different camera centers and corresponding ground truth image through carla simulator that is widely used in the autonomous driving field. We propose image stitching model that creates a 360° panorama image with the produced fisheye image. The final experimental results are virtual datasets configured similar to the actual environment, verifying stitching results that are strong against various environments and large parallax.

Study on the Application of Comic Panel Direction in VR Animation - Focusing on <Mescaformhill: Missing Five> (만화의 칸 연출을 적용한 VR 애니메이션 연구 - <Mescaformhill: Missing Five>를 중심으로)

  • Park Sukyung;Lee Taegu;Choi Suhyeon
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.253-258
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    • 2023
  • In comics, panels serve a variety of dramatic purposes, including controlling the flow of the story through the size, placement, and order of panels; directing the eye to where characters or specific actions take place; expressing the passage or sequence of time; and using backgrounds, lighting, and color to emphasize emotion and convey mood. When applied to VR animation, these comic panels can give users a more immersive experience of the cartoon world in the VR space. In the VR animation "Mescaformhill: Missing Five," produced in 2022, the comic panels directing is very important to guide the viewer's attention, and in the VR space, the camera angle can be freely changed to realize various visual effects, and the physical interaction brings the comic panels directing to life. This can open up new ways of storytelling in VR animation and contribute to its successful expansion into new mediums.

A Study of the Influence of Start-up New Product Preannouncing Information Attributes on Purchase Intention: Focused on UTAUT2 (프리어나운싱 정보속성이 스타트업 신제품 구매의도에 미치는 영향에 관한 연구: 확장된 통합기술수용이론(UTAUT2)을 중심으로)

  • Byung-chul Han;Jae-Hyun You
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.18 no.5
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    • pp.1-16
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    • 2023
  • Due to imbalances in supply and demand within the labor market, start-ups have emerged as crucial players in the generation of high-quality employment opportunities, particularly in stagnant job markets. In response to this trend, governments are allocating substantial financial and human resources to initiatives that support start-up development. This has led to an increasing rate of engagement in start-up ventures across diverse age groups, not limited to younger individuals. Start-ups are enterprises focused on the commercialization of innovative ideas with the aim of achieving profitability in the marketplace. Research concerning the successful market integration of new products and the attainment of sustainable growth is pivotal. Such research is instrumental not only for the success of start-ups but also for realizing the broader social functions and contributions that these enterprises can offer. Previous research has often examined new product market-entry strategies, often referred to as new product marketing, particularly for large companies and SMEs. However, there is a gap in studies focusing on prototype marketing strategies specific to start-ups. Thus, this study aims to examine the impact of Pre-announcing marketing strategies on the market attention garnered by start-ups with low recognition and limited infrastructure, and how such attention contributes to their sustainable growth. Specifically, the study aims to uncover the causal relationship between information attributes like relevance, vividness, and novelty in building customer relationships, and their impact on purchase intentions influenced by performance expectations and hedonic motivations. In terms of Pre-announcing information attributes, relevance, vividness, and novelty positively influence performance expectations and hedonic motivations as outlined in the extended Unified Theory of Acceptance and Use of Technology (UTAUT2). These factors, in turn, positively impact the purchase intention for pre-announced new products from start-ups. These findings are expected to provide both theory and practical insights into the factors influencing market entry through the use of Pre-announcing marketing strategies for start-up new products.

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