• Title/Summary/Keyword: 생각표현

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Transition of Domestic Corporate Symbol Mark - Chiefly Focusing on Portfolio of CI Specialized Companies - (국내 기업심볼마크의 변천 - CI 전문회사들의 포트폴리오를 중심으로 -)

  • Lee, Jae-Hyun
    • The Journal of the Korea Contents Association
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    • v.7 no.1
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    • pp.207-214
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    • 2007
  • Symbol mark started with expressing the symbolic form through the long history of human beings, in order to transmit self or group's life and thoughts, and since the Industrial Revolution, symbol mark has beer used for the business activities of enterprise, along with the acquirement of term 'CI'. The symbol mark design of A.E.G, designed by Peter Behrens in 1907 is the onset of symbol mark in the CI concept, and the concept of CI and symbol mark was introduced to our nation in the early of 1970s. Since then, until now, CI has reflected the phase of the times as a key factor of CI, while repeating numerous changes, and recently, it is a state that the expression methods of symbol mark have been varied with the popularization of trend, appealing to emotion in the whole society and culture. Accordingly, this thesis examines the corporate symbol mark through the portfolio of representative CI specializes companies from the introduction period of CI to the present, and analyze the features of the time in order to present the basis of the direction of symbol mark design for the creation of future corporate images.

Partial trisomy of chromosome 18q11.2-q12: A case report (18q11.2-q12 부분 삼염색체 1예)

  • Cho, Ah Ra;Kim, Hye Ryoun;Lee, Mi Kyung;Yun, Sin Weon;Lee, Jung Ju
    • Clinical and Experimental Pediatrics
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    • v.52 no.10
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    • pp.1171-1174
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    • 2009
  • Edwards syndrome, also called trisomy 18, is one of the most common autosomal anomalies. The survival rate of patients with Edwards syndrome is very low and its characteristic findings include cardiac malformations, mental retardation, growth retardation, specific craniofacial anomalies, clenched hands, rocker-bottom feet, and omphalocele. Compared with the classic Edwards syndrome, the symptom of partial duplication of chromosome 18 is relatively mild with a good prognosis. We report the case of a baby with partial duplication 18q11.2-q12. The characteristic phenotype features of Edwards syndrome were observed in the patient. However, the symptom was milder than the typical Edwards syndrome. At present, we can expect better prognosis for this patient.

Love Stories in Korean TV Series which are popular in Japan: Comparison between Love Stories in Korean TV Series and Japanese TV Series (일본에서 인기 높은 한국드라마의 연애스토리: 일본의 연애스토리와의 비교)

  • Nago, Mari
    • The Journal of the Korea Contents Association
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    • v.14 no.3
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    • pp.69-79
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    • 2014
  • In recent years, the number of love stories in Japanese TV series are decreasing. Comparing this with Korean popular TV series in Japan, it was found that Korean TV series have the following differences. In the Japanese series, the main characters were mostly from common origin. The conflicts within each relationship stage illustrated the conflicts between characters and their surroundings, as well as the conflicts which commonly arise in real life, that with the self. Confessions of love in the Japanese series used simpler expressions. Some couples did not even say "I love you". Further, when love was threatened, rarely was deep attachment shown. There were even cases where the main characters did not end up as a couple. On the other hand, there often existed a class difference between the male and female main characters in the Korean series and conflicts mostly arose from differences of environment, illness, love rivals, and etc. Every couple verbally confessed their love and they used more passionate expressions of love than in the Japanese series, and when love was threatened no man backed down and each showed his deep attachment. Finally, there were happy endings for everyone even after the many complications.

A Study on Montage and Expression Styles in Cut-scenes of Mobile Game (모바일 게임 컷신의 몽타주와 표현 양식 연구)

  • Park, Jin-Ok
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.55-62
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    • 2017
  • The background of this study is the trend in which the genres of mobile games are becoming diverse based on advanced smart devices. However, since cut-scenes are still being regarded as somewhat unnecessary elements in digital games, this study seeks to suggest the functions and range of uses of cut-scenes. The scope of this study is to make classifications for the range of uses of cut-scenes in commercialized mobile games according to the genre, and investigate the characteristics of visual expression to create a frame for communicative styles of mobile games. The result of study was that different styles were identified regarding the use of cut-scenes in mobile games just as in existing digital games, however diverse attempts are not yet being made as in early digital games. Future study needs to be carried out on communication styles that match the characteristics of mobile game platforms, in which a module that can be applied in the introduction of a new platform is required.

Development and Evaluation of a Parent-Child Relationship Improvement Program for Adolescents (청소년의 부모자녀관계 향상을 위한 프로그램 개발 및 효과)

  • Park Jeong Yun;Yoo Ji Yeon
    • Journal of Korean Home Economics Education Association
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    • v.17 no.1 s.35
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    • pp.69-84
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    • 2005
  • The purpose of this study was to develop and evaluate the effectiveness of an educational program, based on the family life education theory and the needs of the adolescents, for the improvement of the relationship between adolescents and their parents. Aimed to be applicable in the actual school environment, the program was practiced and successfully proved its effectiveness. Named 'Parents and I : Is It Good This Way? Over the Generation Gap', the program is composed of themes such as 'Understanding the importance of the parent-child relationship', 'Understanding parents', and 'Having friendly communication with parents', and was practiced five times, once every week, at H girls' high school located in Seoul. An evaluation was done on adolescents to see the effectiveness of the parent-child relationship improvement program: there was a meaningful distinction between the results of the pre-test and the post-test. The participants responded that they could have a chance to understand their mid-aged parents and to express their feelings and thoughts, and evaluated that the anger-control program was a training for them to express their emotions in a rational way.

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Understanding Topical Relevance of Multimedia based on EEG Techniques (뇌파측정기술(EEG)에 기초한 멀티미디어 자료의 주제 적합성에 관한 연구)

  • Kim, Hyun-Hee;Kim, Yong-Ho
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.3
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    • pp.361-381
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    • 2016
  • This study proposed two topical relevance models, simple and complex models, using EEG/ERP techniques. In the simple model regarding simple search tasks, N300 and P3b components are used. The N300 is specific to the semantic processing of pictures and the P3b reflects mechanisms involved in the decision about whether an external stimulus matches or does not match an internal representation of a specific category. In the complex model regarding complex search tasks, on the other hand, N400 and P600 components are used. The N400 reflects activation of an amodel system that integrates both image-based and conceptual representations into a context, whereas the P600 is related to complex cognitive processes. Our research results can be used as a source to design an EEG-based interactive multimedia system.

Retrieval algorithm for Web Document using XML DOM (XML DOM을 이용한 웹문서 검색 알고리즘)

  • 김노환;정충교
    • Journal of the Korea Computer Industry Society
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    • v.2 no.6
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    • pp.775-782
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    • 2001
  • Until recently Web retrieval engine has presented a demanded document to users according to the amount and the frequency of inquired key words in each document under the assumption that the more key words a document has, the more accessible it is. This method of searching doesn't matter to a normal document such as HTML Web data in which structural information is not involved. However, Web data realized in XML contains structural information and modeling of graphic forms is also available. Therefore, in the case of XML, this method leads to no less trouble since it depends only on the frequency of key words. We consider that this problem can be resolved by way of inquiry which is similar to SQL. This form of inquiry enables us to snatch an exact data we want in a quick and clear way with a full advantage of structural quality of XML, overcoming the shortcomings of frequency-based engine. In this paper, We aim to design a model of information retrieval system of XML data using XML DOM and consider its algorithm related with it.

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A Study of Middle School Students' Perception regarding Territorial Identity: Assessing their Freehand Sketch Maps of Territory, National Border, and Neighboring Countries (중학생의 영토정체성에 관한 연구 -스케치맵에 나타난 영토, 국경, 이웃한 나라에 대한 인식을 바탕으로-)

  • Chun, Bo Ae
    • Journal of the Korean Geographical Society
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    • v.47 no.6
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    • pp.899-920
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    • 2012
  • The purpose of this study is to examine and better understand student's perception of territory in the deterritorialized world. Students' sketch maps were analyzed to investigate the way of which they recognized the form of national territory, border, geographic location, and neighboring countries. In addition, students' values, attitudes, and affection for their homeland and other countries were observed through the awareness of North Korea, DMZ, and Dok-do island. Scrutinizing students' sketch maps and follow-up interviews provided much more in-depth context for understanding students' narratives about territorial identity than did the analysis of structured surveys since they can freely draw and sketch their cognition. A qualitative data analysis builded a code list with 67 codes generated from 626 quotations. These data were exported to CSV format to elicit and evaluate differential variances of territorial identity along with student's Social Studies score and Grade Point Average for inferential statistics and quantitative data analysis using SPSS. Based on the results of data analysis and discussion, some suggestions to build a model of territorial education and to develop teaching and learning materials in the domain of geography education were provided.

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Differences of Science Writing Tendencies according to the Level of Meta-cognition Between General and Gifted Students (영재 선발을 위한 초인지 사고 수준에 따른 학생들의 과학글쓰기 경향성 분석)

  • Son, Jeong-Woo
    • Journal of Gifted/Talented Education
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    • v.20 no.1
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    • pp.131-150
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    • 2010
  • This research was planned to analyze the students' science writing tendencies according to the level of meta-cognition for using as materials of selection of gifted students. To get results, meta-cognition writing tests which measured critical thinking ability and problem solving ability were developed, and the students' the level of meta-cognition was measured. Thereafter We analyzed the students' science writing tendencies in accordance with the level of meta-cognition through the science writing with meta-cognition task(the main theme are expectation; explanation; claim; criticism; imagination), and found out the students' ability of science writing was different with the level of meta-cognition. Students with the low level meta-cognition did not represent their thinking well, but students with the high level meta-cognition were try to upgrade their writing through highly concentration and perceiving theirs writing mistakes. As this results, science writing is useful as materials of selection of gifted students.

Research on Use of Character Animation by Robert Zermeckis and James Cameron (로버트 저메키스와 제임스 카메론의 캐릭터 애니메이션 이용)

  • Yoon, Soo-In
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.157-171
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    • 2011
  • James Cameron's Avatar was a stunning success for digital characters. Digital animation character creation was not suddenly enabled by visual technology, rather it was a result of numerous attempts of combining animation and live action film with the help of technology advancement. Two pioneers in this field are James Cameron and Robert Zemeckis. Although continuous interest and research in visual technology existed, the two directors differed in how they viewed the use of technology. The difference is demonstrated in their two recent movies which will be covered in details. How these two directors differed in their approach remains a topic of study for us who continuously are exposed on advance visual technology and our reaction to the changing nature of the industry.