• Title/Summary/Keyword: 상황 맥락

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The Effects of Educational Robot-based SW Convergence Education on Primary Students' Computational Thinking, Collaborative and Communication Skills (교육용로봇기반 SW융합교육이 초등학생의 컴퓨팅 사고력, 협업능력 및 의사소통능력에 미치는 효과)

  • Choi, Hyungshin;Lee, Jeongmin
    • Journal of The Korean Association of Information Education
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    • v.24 no.2
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    • pp.131-138
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    • 2020
  • The aim of software education is to increase students' Computational Thinking(CT) skills that they can compose problems and provide solutions which can be carried out effectively by information-processing systems. Furthermore, if problem solving situations can provide students with meaningful problem solving opportunities in authentic social contexts, then software education would be more valuable. This study pursued educational robot-based SW convergence education where 4th grade primary students have access to tangible outputs and can engage in authentic problem solving situations working with peers by using robots and programming. In addition, this study investigated the effectiveness of the classes in terms of computational thinking skills and social capabilities(collaborative skills and communication skills). The current study provides educational robot-based SW convergence education cases of a primary school and discusses the effectiveness of the classes in terms of students' computational thinking skills and social capabilities.

The Effect of Cultural and Demographic Factors on the Perception of Product Information among Korean College Students (한국대학생들의 상품정보인식에 대한 문화와 인구통계학적 요인들의 영향)

  • Kim, Ji-Hyun
    • Journal of the Korean Society for information Management
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    • v.30 no.2
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    • pp.61-81
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    • 2013
  • The purpose of this study is to investigate the effect of cultural and demographic factors (age and gender) on the perception of product information. The theoretical frameworks of interest in the current study are two cultural models: Hofstede's individualism (IND) and Hall's context. In examining the research questions, this research discovers that the cultural changes are occurring for the Korean young generation, even though Korean students are still within collectivistic culture. The correlation results suggest that the younger students have the higher individualism values compared to the older students. Using two multiple regression analyses (one set for high-context condition and one set for low-context condition), the study finds that cultural value and age significantly predicts the perception of product information in high-context (visual) condition. However, there is no significant difference in the perception of product information between male and female.

A study on the relationship between 'parallel' and 'identical' in school mathematics (학교수학에 나타나는 '평행'과 '일치'의 관계)

  • Nam, JinYoung;Cho, Seongmin
    • Communications of Mathematical Education
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    • v.27 no.1
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    • pp.81-97
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    • 2013
  • In this study, we investigated how the relationship between 'parallel' lines and 'identical' lines is stated in mathematics textbooks of the 2007 revised national curriculum. In school mathematics, 'parallel' lines and 'identical' lines are explicitly distinguished in the perspective of 'coincidence', whereas 'identical' lines are implicitly regarded as a special case of 'parallel' in the perspective of 'slope'. These different treatments could bring out a confusion as was in the mock mathematics test for 2012 College Scholastic Ability Test. To resolve this confusion, it needs to be considered that the relationship between 'parallel' lines and 'identical' lines are more clearly stated in the context of 'slope' such as in some textbooks for the 4th and 5th curriculum and a textbook of Japan.

A Case Study of Portfolio Assessment in New Zealand Elementary School -Centered on Elementary Mathematics- (뉴질랜드 초등학교의 포트폴리오 평가에 관한 사례연구 -초등수학을 중심으로-)

  • Choi, Chang-Woo;Brian, Storey
    • Journal of Educational Research in Mathematics
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    • v.18 no.1
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    • pp.63-80
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    • 2008
  • In this paper, we suggested generally some samples and cases of portfolio but centered on elementary mathematics in New Zealand elementary school in the aspects of the assessment for learning activity of learner and so we have found some suggestive points by comparing New Zealand portfolio with ours. Finally, we have an objects that the teachers here in Korea can use these results as a cases which are benchmarked by them. We had known through this paper that portfolio assessment in New Zealand elementary school deals with various aspects and it was accessing in the direction of creating knowledge positively through the real life, not textbookish or artificial problem and also it had a characteristics dealing with real life situation or context without filtering. Especially, it always dealt with all regions of curriculum and looked like focusing on the connections of curriculum relatively.

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Pre-service Teachers' Understanding of Randomness (예비교사들의 무작위성 개념 이해 조사)

  • Ko, Eun-Sung;Lee, Kyeong-Hwa
    • School Mathematics
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    • v.12 no.4
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    • pp.455-471
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    • 2010
  • Understanding of randomness is essential for learning and teaching of probability and statistics. Understanding of randomness prompts to understand natural and social phenomena from the point of view of mathematics, and plays a role of base in understanding of judgments based on rational interpretation on these phenomena. This study examined whether pre-service teachers recognize this, and they understand randomness included in various contexts. According to results, they did not have a understanding of randomness in the context related to measuring, while they grasped randomness in simple and joint events. This implies that they lack the understanding of variability which is essential in the context of measuring. This study, therefore, suggests that the settings of measuring should be introduced into probability and statistics education, especially that data from measuring should be analyzed focusing on the variability in the data set.

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The Development and Its Application of the Mobile Learning Support Device for the Inquiry Learning (모바일 탐구학습 지원도구의 개발과 적용)

  • You, Sang-Mi;Shin, Seung-Young;Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
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    • v.12 no.5
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    • pp.35-47
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    • 2009
  • Just as noted in some studies related to U-learning based on the ubiquitous technology, it is required to reflect both factors of the environments and contexts of learners on the teaching and learning strategy. For this, the current paper suggests an inquiry learning method and a mobile learning support device for the inquiry learning. Since the inquiry learning is operating on the basis of the contents that learners themselves experience in the fields, it naturally leads them to position in the learning environments and contexts. In this study some curricula are adopted and transformed for the inquiry learning, and the developed mobile device for the learning has a guide function, so that learners might follow the inquiry learning process. In addition, it is possible to reuse the acquired learning data by storing them on a remote learning sever, which may support the inquiry learning of students. These system and device are applied in the teaching sites of schools and, consequently, it is found that in regard with the learning interest and academic performance of students there is an advanced result, being statistically significant.

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Situating the Complex Social Functions of a Well-known Investigative Program through a Textual and Production Analysis (SBS <그것이 알고 싶다>의 역할과 성취 그리고 명과 암을 맥락화하기 텍스트 분석과 미디어 생산자연구를 통해서 조명하기)

  • Lee, Keehyeung;Hwang, Kyongah
    • Korean journal of communication and information
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    • v.75
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    • pp.83-144
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    • 2016
  • SBS's -also known as - is one of the most famous investigative programs in South Korean television sector. This program is well-known for its much detailed and tenacious investigation of unsolved crimes, various social wrong-doings, as well as public scandals through a mystery code and meticulous storytelling. As a result, generates much popular interests and responses from local audiences. This work both examines and contextualizes the multiple roles and implications of this program through a textual and production analysis. Especially, it critically pursues this program's achievements and limits in the context of the changing roles of investigative journalism and its unstable status at current juncture.

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A Comparative Analysis of pi in Elementary School Mathematics Textbooks (초등학교 수학 교과서에 제시된 원주율의 지도방안 비교·분석)

  • Choi, Eunah;Kang, Hyangim
    • Communications of Mathematical Education
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    • v.36 no.4
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    • pp.589-610
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    • 2022
  • This study aimed to derive pedagogical implications by comparing and analyzing how the concept of pi is taught in 10 different elementary mathematics textbooks, which are scheduled to be applied from 2023. We developed a textbook analysis framework by previous studies on the concept of pi and the teaching of pi, and analyzed in terms of three instructional elements (i.e. inferring conceptsof pi, understanding properties of pi, and applying relationships). We derived the need to emphasize various contexts for estimation of pi, presentation of problem situations that provide motivation to actually measure diameters and circumferences, providing an opportunity to explore the properties of measurement, and an experience the flexibility of selecting an approximate value of pi. Based on the above conclusions and pedagogical implications through the research results., we suggested ways to teach the concept of pi in elementary mathematics and improvement points for developing textbooks focusing on the context of introduction of pi and the use of technological tools.

Development of Learning Program using Chinese Whispers Game(Broken Telephone Game) for Systematic Assessment and Reporting of Patients and Exploration on Learners' Experiences (속삭임게임을 활용한 체계적 환자사정 및 보고 교육프로그램의 개발 및 학습자 경험탐색)

  • Jung, Hyun-Jung
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.6
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    • pp.143-153
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    • 2019
  • In order to save lives by recognizing the deteriorating changes of the patients, patient's assessment and reporting should be foundation, but this task is mainly delegated to nursing students or inexperienced nurses. A whisper game is a game in which the first person whisper selects a word, phrase or sentence and delivers it to the team member and finally confirms how many original message have changed during the transmit process. The purpose of this study was to develop a whisper game program to transmit the information of the children included in the DVD using in the pediatric advanced life support process. After four times of games, the experiences of 31 nursing students in the fourth grade were explored by analyzing the reflective journal. The results of the study showed three themes: learning motivation, metacognitive ability, and situated contextual learning. Repeated practice through a whisper game is expected to be widely used because it has been identified as a fresh and interesting learning method that enables nursing students to metacognize the process of assessing patients and conveying information in the contextual situation.

Fifth Graders' Understanding of Variables from a Generalized Arithmetic and a Functional Perspectives (초등학교 5학년 학생들의 일반화된 산술 관점과 함수적 관점에서의 변수에 대한 이해)

  • Pang, JeongSuk;Kim, Leena;Gwak, EunAe
    • Communications of Mathematical Education
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    • v.37 no.3
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    • pp.419-442
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    • 2023
  • This study investigated fifth graders' understanding of variables from a generalized arithmetic and a functional perspectives of early algebra. Specifically, regarding a generalized perspective, we included the property of 1, the commutative property of addition, the associative property of multiplication, and a problem context with indeterminate quantities. Regarding the functional perspective, we covered additive, multiplicative, squaring, and linear relationships. A total of 246 students from 11 schools participated in this study. The results showed that most students could find specific values for variables and understood that equations involving variables could be rewritten using different symbols. However, they struggled to generalize problem situations involving indeterminate quantities to equations with variables. They also tended to think that variables used in representing the property of 1 and the commutative property of addition could only be natural numbers, and about 25% of the students thought that variables were fixed to a single number. Based on these findings, this paper suggests implications for elementary school students' understanding and teaching of variables.