• Title/Summary/Keyword: 상황 그림

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The Suggestion of the Korean Folk Picture Image for Game Graphic (한국 풍속화의 도상을 활용한 게임그래픽의 제안)

  • Kim, Boo-Ja
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.66-71
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    • 2002
  • The common lives of the korean people reflect the feeling and emotion of their own world irrespective of rank and class. The folk picture which has the humor, feeling of the korean people, has been with the whole nation throughout times. Therefore it reveals the imaged tradition, recordable character and the truth. It is the folk picture that is the first stream of the game graphic. Because it has its own world built by timeless culture, philosophy, religion, art, and so on. When the game is understood as the reappearance of virtual truth, and the whole new world of the game players, it is really necessary to develop the game graphic with creative plans and artistic value. It is the time to focus on the korean folk picture as a new sources of the contents. Then it is obvious to solidfy the groundwork of the game industry if people at all ages play games as a result of reinterpreting and developing technical tools for the korean folk picture for the present age.

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An Analysis on the Pre-service Teachers' Knowledge about Elementary Students' Problem Solving Strategies for Fraction Division (초등학생들의 분수 나눗셈 문제해결 방법에 대한 예비교사들의 지식 분석)

  • Lee, Dae hyun
    • Journal of the Korean School Mathematics Society
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    • v.23 no.2
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    • pp.203-222
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    • 2020
  • Because the role of the teacher is important for the education to actualize the goals of the curriculum, the interest about the teacher's knowledges has been addressed as an important research topic. Among them, the pedagogical content knowledge is the knowledge that can emphasize the professionalism of the teacher. In this study, I analyzed the elementary pre-service teachers' the problem solving strategies that they imagined the methods that elementary school students can think about fraction division. Pre-service teachers who participated in this study were completed all of the mathematics education courses in the pre-service teachers' education courses. The research was conducted using the four type-problems of fraction division. The results showed that elementary pre-service teachers responded in the order of equal sharing problem-measurement division-partitive division-context of determination of a unit rate problem. They presented significant responses not only with typical algorithms but also with pictures or expressions. On the basis of this research, we have to take an interest in the necessity of sharing and recognizing various methods of fraction division in pre-service teachers education.

Design and Development of MIMIC regarding Telemetry in LEO Satellites (저궤도 관측위성에서의 원격 측정 데이터 관련 MIMIC 설계 및 구현)

  • Huh, Yun-Goo;Kim, Young-Yun;Cho, Seung-Won;Choi, Jong-Yeoun
    • Aerospace Engineering and Technology
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    • v.11 no.1
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    • pp.42-48
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    • 2012
  • The telemetry data received from satellite in real-time are used to monitor LEO satellite during the AIT (Assembly, Integration & Test) phase and the mission operation phase after launch. However, it is impossible to check all the incoming telemetry data from satellite in real time in order to detect abnormality of satellite quickly. Especially, the contact time of LEO satellite is limited because of its orbital characteristics. So the anomaly state of the LEO satellite should be detected and resolved during the contact time. Therefore, all incoming spacecraft telemetry data must be selected and manipulated in MIMIC. It is used in order to display summarized information about spacecraft in a visualized way that is quickly and easily understood. That is, it provides essential function to monitor a satellite both in orbit and during testing. In this paper, the design and development of MIMIC currently used in KOMPSAT, a LEO Earth observation satellite is described in detail. In future work, we plan to enhance MIMIC in order to improve user-friendliness and efficiency.

고체 수소를 이용한 군용 연료전지 차량

  • 이부윤
    • Journal of the KSME
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    • v.44 no.1
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    • pp.27-27
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    • 2004
  • 미국 국방부 소속 육군차량사업부(National A Automotive Center)는 대체에너지를 이용한 군용 차량 개발을 위해 Michigan 주 Rochester Hills에 위치한 E Energy Conversion Devices(ECD) 사와 일부 기술 개발 에 대한 기술 제휴를 한다고 발표했다. 국방부는 태양전 지와 수소를 연료로 사용하는 대체에너지 차량을 개발하 기 위해 ECD에 1단계 연구에 필요한 연구비를 지원했다. 이번 연구에는 연료전지를사용한차량개발을위해 5 500,$\omega$0달러가 투자되는데, Texaco Ovollic Hydrogen S Systems(TOHC)의 고체 휴대용 수소 연료와 채충천 (refueling) 시스탬이 주요 개발 목표로 설정됐다. ECD의 역할은 최근 개발된 Toyota Prius에 시범 적으로 장착된 저압 고체형 수소 저장 시스템의 기술을 군용 차량에 알맞게 전환시키는 것이다. TOHC와 ECD가 개발한 고체형 수소 보관 시스댐은 고압을 요구하는 연료전지 차량의 수소 저 장 시스템이 갖고 있는 많은 문제점들을 해결할 수 있을 것으로 기대되는 연료전지를 이용한 엔진 개발 중 최신 기술이다. 특히 전투 상황에서 차량이 폭발하기 쉬운 수소 저장 탱크를 장착한 채 전 장으로간다는 것은적에게 노출 될 경우자살과마찬가지인 치명적인 피해를 입을수 있다. 이 프로젝트의 개요를 살펴보면, 수소 저장 시스템은 적어도 약 lOkg의 수소를 적은 용적 내에 낮은 압력에서 안전하게 고체 상태로 저장할 수 있다. 이 고체 저장 용기는 하루에 두 번 1.7kg의 수소를 10분 이내에 재급유할 수 있다. 수소는대부분고압가스형태나저온액체 형태로보관된다. 기체나액체 형태의 수소는 연료전 지에 사용되기에는 적합하지 않은 점이 많다. Ovonie 수소 저장 방법은 수소를 저압 고체 형태 ( (metal hydride)로 보관하는 방법으로, 고압 기체나 저온 액체가 갖고 있는 많은 문제점들을 해결 할수있다. 그림을 참조하면 고체 형태의 수소 보관 방법이 다른 보관 방법에 비교해 단위 체적당 최고 6배 많은수소질량을보관할수 있다. 이 고체 형태의 보관방법은수소가적절한합금과평형 압력 이 상의 환경에 놓일 경우 합금에 홉착되는 현상을 이용하고 있다. 수소를 흡수한 합금은 새로운 특성 을 가진 metal hydride로 변하게 된다. 이 과정 에서 열이 부산물로 발생한다. 반대로 수소를 metal hydride로부터 분리시키기 위해서는 합금을 가열해야 한다.

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A study on e-Learning Model using TopicMap (토픽맵을 이용한 e-Learning 모델에 관한 연구)

  • Kwon, Oh-Sang;Moon, S.J.;Eum, Y.H.;Kook, Y.G.;Jung, K.D.;Choi, Y.K.
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10d
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    • pp.750-753
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    • 2006
  • e-Learning 분야는 정부, 기업, 학교 등 많은 조직에서 교육을 위한 수단으로 사용되어지고 있다. 이러한 e-Learning은 독립적인 운영플렛폼의 개발부터 웹 기반의 코스웨어(Courseware)까지 발전해왔다. 코스웨어는 컴퓨터 전달 체제를 통하여 교수-학습 과정을 촉진시켜 명시된 교수 목표 하에 학습자의 지식과 기능의 바람직한 변화를 목적으로 설계 및 개발된 교육용 소프트웨어와 데이터라고 할 수 있다. 또한 컴퓨터 언어 및 저작도구(Authoring Tools)를 이용하여 각 과목별 교육내용을 음성, 그림, 애니메이션, 동영상 등의 다양한 형태로 제시될 수 있도록 저작된 프로그램으로 주로 눈으로 보고 귀로 들으면서 학습하는 유형이다. 현재 코스웨어에서 제공되는 정보는 학습에 대한 정보와 교수정보 그리고 Client의 학습 진행 상황 등을 제공한다. 하지만 학습에 연관된 다른 학습이나 학습에 관련된 교수들의 전공정보, 또한 학습에 관련된 어플리케이션 등을 검색하려 할 때는 하나하나 따로 검색을 해야 하는 어려움이 따른다. 본 논문에서는 이러한 문제점을 해결하기 위하여 학습에 대한 목적과 관련학습, 관련교수, 관련연구, 관련 어플리케이션 등의 연관성을 토픽맵(TopicMap)을 이용하여 학습에 대한 더 정확한 정보를 쉽게 검색할 수 있게 한다. Client가 찾으려는 토픽을 중심으로 연관된 토픽과 카테고리를 나열하여 수작업으로 인한 검색시간과 잘못된 키워드 검색을 해결하였다.

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An Extended TIP Technique for Android Platform (Android Platform에서의 확장된 TIP 기술)

  • Kim, Young-Ja;Lee, Yon-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.57-63
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    • 2012
  • TIP technology enables navigation of the internal contents of images by extracting geometry information from two-dimensional drawing or a picture and generating three-dimensional effects from extracted information. The technology can be applied to a variety of practical fields including game, entertainment, education, public relations and so on. This paper proposes extended application of TIP technology and realization method for smart devices using OpenGL ES Library for Android platform. Considering problems associated with a foreground object extraction, the proposed method uses vanishing points chosen by the user to facilitate more realistic scene configuration. Then, method acquires three-dimensional background model using OpenGL ES Library, develops three-dimensional virtual space and enables image navigation via camera viewpoint conversion. The experimental image is made on Android 2.1 and OpenGL ES 1.0 using the image taken on devices built on the Android platform. Thus, the proposed technology can be implemented to various smart devices built on the Android platform at lower cost and in less time.

Development of SW convergence Education program for the patriotism applying Novel Engineering (Novel Engineering을 적용한 SW융합형 호국보훈 수업 방안)

  • Hong, Ji-Yeon;Kim, Yung-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.600-603
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    • 2018
  • The purpose of this study is to describe the SW Convergence education class applying the Novel Engineering teaching method during the creative experiential activity time. We developed a SW convergence education program for a patriotism class applying Novel Engineering, a new educational method instead of writing and drawing. Through this lesson program, students can improve their problem-solving ability based on their computational thinking and enhance their love spirit about country. Students read a book that tells the story of patriot, writes the historical scene presented in the book through scenarios through Re-enactment, and implements the simulation situation using Lego WeDo 2.0. The results of this study based on the analysis of the data on the questionnaire showed that there is a significant students' change through the SW convergence education program for patriotism class. In the future, we will expand the scope to more various grades and subjects so that we can generalize the effectiveness of SW convergence education applying Novel Engineering.

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Design of an Infant's App using AI for increasing Learning Effect (학습효과 증대를 위한 인공지능을 이용한 영유아 앱 설계)

  • Oh, Sun Jin
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.733-738
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    • 2020
  • It is really hard to find an infant's App, especially for the age under 5, even though there are lots of Apps developed and distributed nowadays. The selection of the proper infant's App is difficult since the infants' App should be useful, safe and helpful for the development of their intelligence. In this research, we design the useful infant's App for the development of their intelligence by applying the AI technology for increasing the learning effect in order to satisfy the characteristics of the infants' needs. A proposed App is the collection of interesting games for infants such as picture puzzle game, coloring shapes game, pasting stickers game, and fake mobile phone feature enables them to play interesting phone game. Furthermore, the proposed App is also designed to collect and analyze the log information generated while they are playing games, share and compare with other infants' log information to increase the learning effect. After then, it figures out and learns their game tendency, intelligibility, workmanship, and apply them to the next game in order to increase their interests and concentration of the game.

The Impact of Multicultural Education Program in the Daily Life Schedule on Children's Multicultural Acceptability and Pro-social Behavior (일과를 통한 다문화교육 프로그램이 유아의 다문화 수용성과 친사회적 행동에 미치는 영향)

  • Hong, Kil Hoe
    • Korean Journal of Childcare and Education
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    • v.10 no.6
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    • pp.313-332
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    • 2014
  • The purpose of this research is to distinguish the effect of children's multicultural educational program in the daily life schedule that is integrated in Nuri-programme on children's multicultural acceptance and pro social behavior. Subjects were 4-year-old children from Gyounggi-do A city separated into anexperimental group and acontrol group. Both groups werepre tested. After conducting a program for 44 times, the data was collected using visual resources and instruction considering 4-year-old children's ability to read. In conclusion, the experimental group educated with children's multicultural program showed higher multicultural acceptance. These show that multicultural education affect pro-social behavior.

Ability of Recognizing and Representing the Relations between Two Quantities by Seven to Nine Years Old Students (7~9세 학생들의 관계 파악 및 표현 능력)

  • Pang, JeongSuk;Lee, YuJin
    • Journal of Elementary Mathematics Education in Korea
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    • v.21 no.1
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    • pp.49-72
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    • 2017
  • Despite the importance and necessity of functional thinking in a primary school there has been lack of research in this area, specifically regarding young children. Given this, this study analyzed how students aged from 7 to 9 would figure out and represent the co-variational relationships in context-driven tasks. Semi-clinical interviews were conducted with a total of 12 students. Interview tasks included three types of functions: (a) y=x, (b) y=x+1, and (c) y=x+x. The results of this study showed that most students were able to figure out co-variational relationships in diverse ways. Some factors such as types of function or characteristics of tasks had an impact on how students recognized the relationships. The students also could represent the relationship in diverse ways such as gesture, picture, natural language, and variables. They usually used natural language, but had a trouble using variables when representing the relation between co-varying quantities. Based on these results, this study provides implications on how to foster functional thinking ability at the elementary school.

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