• Title/Summary/Keyword: 상호문화교육

Search Result 367, Processing Time 0.028 seconds

Developing Efficient Membership Model for Science Museum: Focusing on Gwacheon National Science Museum (효과적인 과학관 회원제 모델 방안에 관한 연구: 국립과천과학관 사례를 중심으로)

  • Choi, Hun;Yoo, Hyun-Jung;Choi, Eun-Young;Moon, Yoon-Ji
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.05a
    • /
    • pp.523-524
    • /
    • 2014
  • Recently, Science museum have a key role in science and technology fields in the fusion of experience, paly and education. However, Services provided in science museum have lacked for interaction with customers and management systems for customers. Therefore, this study is for developing efficient membership model at science museum.

  • PDF

A Study Virtual Reality content using Cartoon Drawing (만화 드로잉을 활용한 가상현실 콘텐츠 연구)

  • Nam, SangHun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.07a
    • /
    • pp.637-638
    • /
    • 2021
  • 가상현실 기술은 사용자가 스토리에 참여할 수 있으므로 상호작용을 갖는 인터랙티브 미디어 및 교육 콘텐츠로 활용하는 것에 장점이 있다. 가상현실 공간은 3D 공간으로 구성되며 가상환경에서 사용되는 3D 캐릭터들을 제작하기 위하여 일반적으로 3D 모델링과 키 프레임 기반의 애니메이션 기법이 사용된다. 이러한 과정들은 상대적으로 큰 비용과 많은 시간이 소요됨에 따라 저예산의 프로젝트에서는 가상현실 기술을 적용한 콘텐츠 제작을 어렵게 만든다. 본 논문은 2D 만화 이미지와 만화 스타일의 애니메이션을 활용하여 가상현실 콘텐츠 제작기법을 제안하고, 만화 형식의 가상현실 콘텐츠를 제작하여 연구를 진행하였다.

  • PDF

Reflection on the International Distance Learning between Korean and Japanese University Students (한국과 일본 대학생들 사이의 원거리학습에 대한 연구)

  • Chang, Bok-Myung
    • Journal of Digital Contents Society
    • /
    • v.16 no.5
    • /
    • pp.681-689
    • /
    • 2015
  • This study aims to survey the effectiveness of the international distance learning between Korean and Japanese university students. This research is based on NWCCDL (Namseoul-Waseda Cross-Cultural Distance Learning) project in the spring semester, 2015. This project is the cross-cultural distance learning project between N University in Korea and W University in Japan, and the most important thing of this project is that this project is manipulated through the utilization of ICT. This research consists with two parts: the first is to introduce the NWCCDL project; the participants' information, and the contents and procedure of the on-line chatting program, and BBS(Bulletin Board System) activities. The second is to review on the students' satisfaction for the project and the utilization of ICT in English language education context. The analytic results of the questionnaire includes the students' satisfaction on this project and their reflection on the effectiveness of using ICT in English language classroom of Korea. The results prove that the most of the students are satisfied with the NWCCDL Project in the spring semester, 2015 and the most of the students agree with the fact that the utilization of ICT is very effective in English language education of Korea.

Study on Academic Presence and Achievement according to Types of e-learning Contents Development (이러닝 콘텐츠 개발 유형에 따른 실재감 및 학업 성취도 연구)

  • Na Yeong Kim;Dong Yub Lee
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.5
    • /
    • pp.211-217
    • /
    • 2023
  • This study was conducted for the purpose of analyzing the differences in academic presence and achievement according to the types of e-learning contents development. Content development types were divided into HTML5-based contents, which is interactive contents, and Flash-based contents, which is video presenting type. One group at G high school located in B region learned with HTML5-based contents, and the other group learned with Flash-based contents, and then conducted a survey on the presence and an achievement evaluation. Presence was analyzed through a paired t-test, and the difference in academic achievement was measured through analysis of covariance. As a result of the study, it was found that HTML5-based contents had high levels of presence and academic achievement. Based on the results of the study, the development direction of e-learning contents to be developed in the future was discussed.

An Analysis of 'Animation Education Standards' and Recommendations for Improvement (애니메이션 교육 표준 분석 및 개선점 연구)

  • Kim, Jae-Woong;Park, Yoo-Shin
    • Cartoon and Animation Studies
    • /
    • s.32
    • /
    • pp.63-90
    • /
    • 2013
  • The purpose of this study is to improve the standards for the animation education in '2011 Arts and Culture Education Standards: Cartoon and Animation'. Animation Education Standards has been developed by discussion about Arts and Culture Education, and by study of documents about animation, and by investigation about experimental recognition. And the study of domestic and foreign art education standards are reflected in these standards. These standards consist of seven categories reflecting various aspects of animation and each category is classified into five stages by age. This standard has two axes: seven categories by various aspects of animation and five stages by age, and it represents achievement requirement in animation learning. This study suggests that 'Animation Education Standards' has five features as below. First, it reflects the character of Animation as an independent subject. Second, it is studied on the basis of the framework of arts and culture education. Third, it provides basic achievement requirement, and it has no limitation in learning activities. Fourth, the achievement requirements of two or more categories can be applied simultaneously in real classroom; each category is set by themes of animation education. This study presents five methods to improve existing standard. First, independent standard for animation education must be developed. Second, categories must be established distinctly. Third, each categories and achievement requirement must reflect unique characteristic of animation. Fourth, the description of achievement requires must be systemized. Fifth, to help to adapt education standard, explanation about practical teaching and learning activities must be added. '2011 Art and Culture Education Standards: Cartoon and Animation' is important in that it is the first study that systemized animation education and presented pedagogical achievement requirements by suggesting achievement requirements for animation education by two axes -ages and categories. It will be very helpful in studying the animation education as a subject, and developing education programs, and teaching and learning in an actual class.

Analysis on educational experience of graduates' career success (진로 성공 대학 졸업생의 교육 참여 경험 탐색)

  • Hong, Seongyoun;Kim, Insu
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.4
    • /
    • pp.527-533
    • /
    • 2020
  • The purpose of this study is to explore the experience of graduates' career success who actively participated during their school days. The experience of participation in education has been explored from three perspectives: input, environment, and output. The first factor which is the input includes the admission process, motivation for application, and methods of appropriating tuition fees. The second factor which is the environment includes the interrelationships with both in and out of school activities, in-class activities, and in-college members. Lastly, the output factor of university education includes the results of university education and the perception of social advancement. The subjects of the study were 21 students who succeeded in entering society based on their goals. The interviews and surveys were conducted, and the factors affecting their career success were analyzed by dividing them into three upper categories and each category is to create implications for the future direction of university education.

A Study on the Model of Multicultural Services in Public Libraries (공공도서관의 다문화서비스 모형 개발에 관한 연구)

  • Yang, Soo-Youn;Cha, Mi-Kyeong
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.45 no.1
    • /
    • pp.311-332
    • /
    • 2011
  • The purpose of this study was to establish core elements required for the implementation of multicultural library services, to analyze the features of each element, and to develop a model of effective multicultural library services. This model was aimed to improve multicultural services and programs currently managed on a short-term basis by public libraries in Korea and help those libraries develop more systematic and long-term multicultural services. To proceed with this study, the literature review, a case study and a survey(the exploratory factor analysis, T-test and ANOVA analysis) were conducted. In this study, it is found that more effective operation of multicultural services in public libraries requires cooperation and integration with not only other libraries and related social and educational institutions in a community, but also international network. Based on this idea, the model of operating multicultural services in public libraries in Korea was proposed in this study.

Finding Ways to Improve the Bilingual Teaching and Learning Method of Children of Multicultural Families Applying Waldorf Education

  • Kim, Jae-Nam;Moon, Kyung-Im
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.10
    • /
    • pp.233-242
    • /
    • 2019
  • At present, our society is reducing the birth rate, and the school population is decreasing, but multicultural students are facing the increasing social phenomenon. We all need to make sure that bilingual teaching and learning is effective for children of multicultural families who need to live in the days of Phono Sapiens so that they can live confidently as members of our society. To this end, there is a great need for a bilingual teaching and learning method that enables children from multicultural families to be free from language and cultural prejudice and to actively communicate and interact. In this paper, we propose a customized bilingual education method that applies various teaching and learning methods according to the development cycle, school age, and Korean language ability of children of multicultural families. The proposed bilingual teaching method for children of multicultural families is a teaching and learning method that applies the Waldorf teaching principle.

A Study on the Educational Interactive Globe System using Physical Computing (피지컬 컴퓨팅을 이용한 교육용 인터렉티브 지구본 시스템에 관한 연구)

  • Kim, Gi-Bong;Yang, Hwang-Kyu
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.6 no.4
    • /
    • pp.511-516
    • /
    • 2011
  • Recently, the development of computing technology and experiential content for the increased interest in education and cultural facilities to target children and young people experience learning and experiential entertainment systems require a high propensity to invest and are. In this paper, for the 13.56MHz band RFID Reader and Tag RFID technology using the proposed interactive educational globe. Active tags attached to sensors attached to the globe were presented in the RFID reader, arduino and sensors in conjunction with Google Earth COM API was constructed through the physical computing educational system.

A Study on the Key Competency of Converged Contents : Focused on the ICT and Eco-system Viewpoints (융합형콘텐츠의 핵심요소 연구 : ICT·가치사슬 관점을 중심으로)

  • Lee, Tae-Min;Jang, Hong-Jun;Jung, Young-hee;Kim, Ja-Mee;Jung, Soon-Young
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2012.11a
    • /
    • pp.1281-1283
    • /
    • 2012
  • 향후 도래할 융합시대의 국가적 발전을 위하여 6T 첨단기술 간의 융합기술을 예측하고 지원하기 위한 거버넌스 체계의 구축이 필요하며, 전략 산업 발굴 및 R&D 지원을 위해서 새로이 발생할 융합기술의 분류체계 분석이 필요하다. 본 연구에서는 6T중 문화(Culture)와 기술이 상호적으로 융합하여 만들어지는 CT(Culture Technology)를 기준으로 연구를 진행하며, 구체적으로 CT를 통해 생성되는 융합형 콘텐츠의 분류체계의 핵심요소 도출에 관하여 연구를 진행한다. ICT 관점에서 융합형콘텐츠의 핵심요소로서 시장성, 응용성, 독창성, 핵심성을 도출하였으며, 생태계적 가치사슬 관점에서 창작성, 가공성, 창출성을 핵심요소로 도출하였다. 또한 융합형콘텐츠의 융합 단계를 창의 혁신 단계로 바라보았으며, 이러한 단계에 따라 ICT 및 생태계적 가치사슬 관점에서 가지는 핵심요소가 다름을 볼 수 있었다. 본 논문은 융합형콘텐츠의 발전 단계로 구분하여 다양한 관점에서 융합형콘텐츠의 발전방향을 바라보아야 하는 시사점을 제시하는데 의의를 가진다.