• Title/Summary/Keyword: 상업교육

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The water quality rating guide for the display of the direction of environmental design (수질 등급별 안내표시를 위한 환경디자인 방향연구)

  • Lee, han-kil
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.309-310
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    • 2012
  • 물은 이 지구상의 생명의 원천으로써 우리 몸의 구성요소가 80~90%가 물로 구성되어 있다. 상업의 고도화와 생활의 질적 향상으로 환경오염에 대한 중요성과 우리 주변환경에 관한 관심이 매우 커져가고 있다. 우리 스스로 주변 환경을 지키고자하는 의식을 가지기 위해서는 우리 주변 수질환경에 대한 정확한 이해와 정보가 필요하다. 이를 위해서 이반적인 수질오염에 대한 초등교육부터 일반적인 환경 지키기 기본교육을 체계적으로 가르치는 시스템이 구축되어야 한다. 그리고 에너지절약 등급표시제도나 CO2 배출절약운동같이 대중참여 캠패인을 통해 대중이 참여하는 제도가 있어야 한다. 우리 주변에 수질등급을 에너지절약표시처럼 시각화하여 쉽게 인지하고 정보를 알기 쉽게 알려주는 표시체계를 만든다면 우리지역을 지키지 위한 주민 관심과 실천으로 다양한 환경오염의 피해는 점점 줄어들 수 있다.

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An Analysis of the Singapore Logistics Industry (싱가포르의 물류산업의 분석)

  • Jeong, Woo-Lee;Kim, Se-Won
    • Journal of Fisheries and Marine Sciences Education
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    • v.22 no.1
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    • pp.91-98
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    • 2010
  • 물류산업은 세계의 모든 정부 및 국가기관에 의하여 최고로 인식되고 있는 전략적이고 경제적 이윤추구의 전 세계에 걸친 거대한 산업이다. 싱가포르는 물류산업이 가장 발달하고 최고로 바쁜 항만을 갖고 있는 국가 중의 하나이다. 싱가포르의 강점은 아시아에서 훌륭한 문화여건, 금융과 상업적인 클러스터, 통신 및 운송의 연결성을 가지고 있는 가장 세계화된 도시라는 점이다. 싱가포르는 우수한 물리적인 산업기반 시설의 장점에 의하여 자유경쟁의 이득을 향유하고 있다. 그렇지만 이러한 것들만으로는 싱가포르가 우리들의 경쟁자로서 앞서 있다고 확신하기에는 충분하질 않다. 싱가포르는 적은인구와 지지배후지의 부족 등으로 도전에 직면하고 있어서 배후지를 다른 국가로 이전하고 있다. 싱가포르는 세계 경제 속에서의 국제화 중심이 되거나, 남동아시아 성장에 참여하고 배후지의 결속을 증가시키는 선택을 해야 될 것이다. 따라서 이 논문에서는 싱가포르 물류산업의 전략적 발전을 분석하기 위하여 수리통계학적 방법을 적용하였다.

A Study on the Development and Effect of the Teaching and Learning Plan for the Dress Part in Home Economics by the Application of the Values Clarification Theory - Centering The Business High School - (가치명료화 이론을 적용한 가정과 옷차림 단원 교수 - 학습 과정안 개발 및 효과 - 상업계고등학교를 중심으로 -)

  • 김소라;이혜자
    • Journal of Korean Home Economics Education Association
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    • v.14 no.2
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    • pp.79-95
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    • 2002
  • The Purposes of this study are first to develop the teaching and learning plan for the dress part in high school's Home Economics by the application of the values clarification theory then to apply it to the classroom activities. and lastly to analyze its effects. We developed the master plan for teaching and learning, and developed the 12 hour sub plans including 7 activities and learning materials. The effects of the teaching are as followings: First, When the self-esteem was compared with the whole classes, there was no difference between the twos, but a boy and a girl who were observed as not making a value-oriented life marked higher score in answering the self-esteem. Second. It was found that values clarification theory made student's degree of participation and interest higher and helped them to choose their dresses in the real life.

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A Study on the Possibilities of Using Metaverse in Mathematics Education (수학교육에서 메타버스의 활용 가능성에 대한 소고)

  • Park, Mangoo
    • Journal of the Korean School Mathematics Society
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    • v.25 no.4
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    • pp.397-422
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    • 2022
  • The purpose of this study was to explore the possibilities of using the Metaverse in mathematics education. The use of the Metaverse started for commercial purposes, and now its use is expanding to all areas, including education. For this study, the researcher analyzed preceding studies related to the Metaverse and the domestic Metaverse platforms for mathematics education in Korea. As a result of the study, the use of Metaverse for mathematics education is still in its beginning stage, and most of the content is limited to mathematical games. However, there are a lot of opportunities and possibilities for mathematics education with Metaverse, and we need to develop the Metaverse platforms specialized for mathematics education with high-quality mathematics content. The researcher suggested to build infrastructure and operate a national level educational Metaverse platform, develop math-specific Metaverse platforms and mathematical content based on field-tested research on the use of the Metaverse platforms. The researcher also emphasized the necessity of teacher education programs for teachers to strengthen the utilization capacity of the Metaverse for mathematics education.

Factors Affecting Students' Satisfaction Level in Computer Classes Offered as Extracurricular Activities in Commercial High Schools (컴퓨터 특기적성 교육의 만족도 영향요인 탐색 : 상업계 고등학교 학습자를 중심으로)

  • Kim, Mi-Ryang;Shin, Hyun-Deok
    • The Journal of Korean Association of Computer Education
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    • v.8 no.4
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    • pp.37-47
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    • 2005
  • Teaching ICT skills in extracurricular activity classes of commercial high school helps to bridge the digital divide of the students at the minimum cost, and gives them a chance of getting ICT-related licenses. The purpose of this study is to identify the determinants of satisfaction and planned behavior toward computer classes, offered as extracurricular activities in commercial high schools. A survey methodology was used to investigate a proposed model of influence, and regression analysis was used to analyze the results. The hypothesized model was largely supported by this analysis, and the overall results indicate that the intention to participate in the class is mostly influenced by the expected social effect, individual impact and playfulness from the class. In addition, it was found that the learning environment influences the level of playfulness and social effect, and that the contents quality has some impact on the level of the ease of study and playfulness. Useful suggestions for promoting computer classes as extracurricular activities in commercial high schools are also provided.

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Effects of Project Learning on Information Skills among Key-Competencies in 'Homepage Development' Lesson ('홈페이지 제작' 단원의 프로젝트 학습이 직업기초능력 중의 정보능력에 미치는 영향)

  • Kim, Minbeom;Kim, Yongbeom;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.10 no.1
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    • pp.31-40
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    • 2007
  • The qualities that are commonly necessary in the occupation life and the abilities to cope with the changing job-world are getting more important. This study proposed the project-learning model and applied it to the homepage-developing learning of the computer course in the commercial high school. Then, this study conducted the nonrandomized controlgroup pretest - posttest design in order to verify how the model influence Information-skills of Key-competencies. At the posttest, the difference between the traditional learning group and project-learning was meaningful. Therefore, It can be confirmed that project-learning was more affirmative in enhancing information-skills of the students. Through this study, it can be concluded that the instructional method is very important and we propose there be a lot of studies about the instructional methods enhancing the various Key-competencies.

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A Study on the Importance of Teaching Life Drawing in Commercial Animation (상업 애니메이션에서 라이프 드로잉(Life drawing) 교육의 중요성)

  • Lee, Jee-Eun
    • Cartoon and Animation Studies
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    • s.9
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    • pp.250-265
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    • 2005
  • Life drawing is one of the most important curriculum not only in 2D animation but also in 3D animation. It was secret weapon of Disney how they made great success of Snow White and Seven Dwarfs and all the fame of Disney animation. Life Drawing which has its back ground history is major curriculum of famous animation school such as CAL Arts which Disney made and Sheridan College in Canada. But in Korea, a lot of the universities and colleges which have animation department do not really seem to understand the importance of the life drawing and it's effectiveness, thus do not emphasize it as a short cut to get close to the real work field. Now that the academical society as well as industry are very well of the fact that the animation education is directly related to the animation industry, the schools should have to teach step by step and closer to the basic fundamentals. The intentions of this study is to emphasize the importance of the Life Drawing, one of the essential fundamental course, which not only help the universities and colleges that have animation course to organize their curriculum. but also to help the students who graduate the program easily find their position in the animation industry.

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An Analysis on the Relationship of Computer Curriculums Between Dept. of Computer Education in Universities and IT-Related High Schools (컴퓨터교육과와 IT 관련 고등학교간 교과과정의 연관성 분석)

  • Choi, Eu-Gene;Nam, Young-Ho;Park, Jae-Heung
    • The Journal of Korean Association of Computer Education
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    • v.10 no.1
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    • pp.1-8
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    • 2007
  • The purpose of this study is to explore relationship of computer curriculums between department of computer education in universities and specialized vocational high schools. We sampled 15 computer curriculums from department of computer education, 17 computer curriculums from specialized high schools and 41 curriculums from vocational high schools. And we compare and analyze the number of subjects and times on all of curriculums. As a result, curriculums in department of computer education is lacking in subjects for domains of multimedia, computer graphics and practical computer graphics. It is low on the relationship of computer curriculums between department of computer educations and IT-related high schools. Therefore, this study concludes by proposing computer curriculums of department of computer education which should reflect the subjects.

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A Study on the Relationship between Vitalization of Innovative Cities and Local Economy: Focused on Geonbuk Innovation City and the Commercial Real Estate Market in Jeonju-si (혁신도시 활성화와 지역경제의 관계에 관한 연구: 전북혁신도시와 전주시 상업용부동산시장을 중심으로)

  • Park, Jung-A;Kim, Jong-Jin
    • Land and Housing Review
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    • v.13 no.2
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    • pp.49-64
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    • 2022
  • To effectively lead "Innovative City Season 2", it is important to investigate whether the creation of an innovative city has a positive effect on the revitalization of the hinterland town economy. This study explores the effects (external effects) of increases in the number of workers at public institutions in the innovative city of Jeollabuk-do, located closest to the hinterland town (Jeonju-si). In the results, we show that increases in the number of workers positively affected the commercial real estate market, which is one of the barometers that show the revitalization level. On the other hand, the effect was found to be limited to the new downtown commercial real estate market with good accessibility and modernized facilities and services. This suggests that the innovative city adjacent to the hinterland town meets the purpose of the innovative city to some extent by generating a positive external effect, especially in accessible and modernized areas. To further expand the positive spillover effects of an innovative city on the hinterland town, it is necessary to expand public institutions for relocation, improve settlement conditions, and establish a practical cooperation system between specialized public institutions and hinterland-related industries.

Revision and Implementation of App Inventor Open Source (앱인벤터 오픈소스 수정·구현)

  • Kim, Byungho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.2
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    • pp.221-226
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    • 2018
  • Open source software allows revising and adding a new idea on them as well as debugging themselves. The open source software can be utilized as various educational programs as well as development of a commercial software products using them. MIT App Inventor, one of the block-based visual programming environments for education, supports building a local server and even revision of the platform itself by providing its own source codes. In this paper we implement App Inventor open sources on the local server. Especially we present how to revise and implement a new App Inventor platform reflecting their own requirements in schools or educational institutes and how to build a local server operating the revised App Inventor platform. They can provide more interactive educational environments to students and improve educational satisfaction through the active customizing of the platform itself such as adding new programming block components requested by students.