• Title/Summary/Keyword: 삼각화

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A Constrained Triangulation Technique for Visualization on Mobile Devices (모바일 장치에서의 가시화를 위한 경계기반 삼각화)

  • Yang, Sang-Wook;Choi, Young
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.413-421
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    • 2007
  • 3D rendering is becoming a common feature of mobile application programs with the rapid advance of mobile devices. Since the existing rendering engines do not provide triangulation functions, mobile 3D programs have focused on an efficient handling with pre-tessellated geometry. In addition, triangulation is comparatively expensive in computation, so it seems that the triangulation cannot be easily implemented on mobile devices with limited resources. Triangulation of 3D geometry is the essential process of visualization of 3D model data and many different triangulation methods have been reported. We developed a light and fast visualization process that involves constrained triangulation based on Voronoi diagram and applied it to a mobile computer application. In this paper, we applied kd-tree to the original incremental construction algorithm and produced new O(nlogn) incremental construction algorithm. And we show a simple and efficient constrained triangulation method based on Voronoi diagram. This paper also describes an implementation of mobile STEP data viewer as an application of our proposed algorithms.

Level of parental differentiation from family of origin : relationship to child-rearing behaviors (부모의 원가족 분화수준과 자녀양육행동과의 관계)

  • Chung, Moon Ja;Choi, Nan Kyung
    • Korean Journal of Child Studies
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    • v.25 no.3
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    • pp.87-99
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    • 2004
  • The subjects of this investigation were 393 fourth and fifth graders from two elementary schools in Seoul and parents of these children. The level of fathers' emotional separation from the family of origin was higher than that of mothers'. Mothers were more warm acceptant and rejective restrictive than fathers; fathers were more permissive neglectful than mothers. Both fathers and mothers were more rejective restrictive of girls than of boys. Mothers with high scores in emotional separation from family of origin were more warm acceptant to their children and less rejective restrictive than those with low scores. Fathers with high scores in emotional cut off from the family of origin were more permissive neglectful behavior of their children than fathers with low scores.

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A Compact Divide-and-conquer Algorithm for Delaunay Triangulation with an Array-based Data Structure (배열기반 데이터 구조를 이용한 간략한 divide-and-conquer 삼각화 알고리즘)

  • Yang, Sang-Wook;Choi, Young
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.4
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    • pp.217-224
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    • 2009
  • Most divide-and-conquer implementations for Delaunay triangulation utilize quad-edge or winged-edge data structure since triangles are frequently deleted and created during the merge process. How-ever, the proposed divide-and-conquer algorithm utilizes the array based data structure that is much simpler than the quad-edge data structure and requires less memory allocation. The proposed algorithm has two important features. Firstly, the information of space partitioning is represented as a permutation vector sequence in a vertices array, thus no additional data is required for the space partitioning. The permutation vector represents adaptively divided regions in two dimensions. The two-dimensional partitioning of the space is more efficient than one-dimensional partitioning in the merge process. Secondly, there is no deletion of edge in merge process and thus no bookkeeping of complex intermediate state for topology change is necessary. The algorithm is described in a compact manner with the proposed data structures and operators so that it can be easily implemented with computational efficiency.

Block-triangular Decomposition of a Linear Discrete Large-Scale Systems via the Generalized Matrix Sign Function (행렬부호 함수에 의한 선형 이산치 대규모 계통의 블럭 삼각화 분해)

  • Park, Gwi-Tae;Lee, Chang-Hoon;Yim, In-sung
    • Proceedings of the KIEE Conference
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    • 1987.07a
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    • pp.185-189
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    • 1987
  • An analysis and design of large-scale linear multivariable systems often requires to be block triangularized form for good sensitivity of the systems when their poles and zeros are varied. But the decomposition algorithms presented up to now need a procedure of permutation, rescaling and a solution of nonlinear algebraic equations, which are usually burden. To avoid these problem, in this paper we develop a newly alternative block triangular decomposition algorithm which used the generalized matrix sign function on the Z-plane. Also, the decomposition algorithm demonstrated using the fifth order linear model of a distillation tower system.

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An Implementation of Three-Dimensional STEP Data Viewer (삼차원 STEP 데이터 뷰어 개발)

  • Choi, Young;Yuh, Chang-Hun
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.9
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    • pp.54-61
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    • 1999
  • Three dimensional CAD data viewer helps a user to view and use many different types of CAD data without having costly programs that produced them loaded on their computers. A viewer for standard data formats such as STEP and IGES is more useful since most of the CAD systems provide translators for them. We developed a 3D CAD viewer for STEP AP203 solid and assembly data. In addition to the standard shading and assembly tree display, functions for 3D markups and measurement of distance and angles were implemented.

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Adaptive Face Blending for Face Replacement System (얼굴교체 시스템을 위한 적응적 블렌딩 방법)

  • Zhang, Xingjie;Kim, Changseob;Park, Jong-IL
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.133-135
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    • 2018
  • 본 논문에서는 포즈에 적응적인 가중치 맵 (weight map)에 기반한, 얼굴 교체시스템을 위한 블렌딩 기법을 제안한다. 우선 얼굴교체를 진행하기 위해 목표얼굴이 들어있는 영상으로부터 실시간으로 얼굴의 기하학적 특징점 (land mark)을 검출한다. 다음 검출된 특징점의 분포에 따라 얼굴영역에 대해 삼각화 (triangulation)를 진행한다. 참조영상에 대해서도 같은 과정을 적용하고 대응되는 영역끼리 워핑 (warping) 변환을 시키면 목표 얼굴과 같은 포즈의 참조얼굴을 얻을 수 있다. 그 다음 두 영상의 피부색 톤을 일치시켜주고 안면교체를 진행한다. 하지만 교체된 영역과 목표 얼굴 사이에 부자연스러운 경계가 발생하게 되는데 블렌딩 기법을 통해 이런 경계를 제거한다. 본 논문에서는 사전에 표준얼굴형태모델을 이용하여 정면 얼굴의 가중치 맵을 생성하고, 표준얼굴형태모델과 목표 얼굴사이 변환관계를 이용하여 포즈에 대응되는 가중치지도를 생성하였다. 이렇게 얻어진 가중치 맵은 일관되게 정해진 가중치 맵에 비해 포즈변화에 적응적으로 대처할 수 있어 보다 자연스러운 얼굴교체 효과를 얻을 수 있다.

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Design of Positioning System using Trilateration Method based on Li-Fi Communication (Li-Fi 통신을 기반으로 삼각측량법을 이용한 측위 시스템 설계)

  • Sagong, Byung-Il;Cheon, Bong-Won;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.65-67
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    • 2021
  • This thesis is to proposer a new algorithm for a position measurement system using a trilateration method through visible light communication(VLC), by light emitting diode(LED). The length from each LED to the sensor is derived, and location information is found using trilateration method based on the derived length. Unlike th existing positioning system using visible light communication, the proposed positioning system is simpler and more cost effective because it does not require communication between the transmitter and the receiver.

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Analyzing the Modes of Mathematically Gifted Students' Visualization on the Duality of Regular Polyhedrons (다면체의 쌍대 탐구 과정에서 초등수학영재들이 보여주는 시각화 방법 분석)

  • Lee, Jin Soo;Song, Sang Hun
    • Journal of Elementary Mathematics Education in Korea
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    • v.17 no.2
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    • pp.351-370
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    • 2013
  • The purpose of this study is to analyze the modes of visualization which appears in the process of thinking that mathematically gifted 6th grade students get to understand components of the three-dimensional shapes on the duality of regular polyhedrons, find the duality relation between the relations of such components, and further explore on whether such duality relation comes into existence in other regular polyhedrons. The results identified in this study are as follows: First, as components required for the process of exploring the duality relation of polyhedrons, there exist primary elements such as the number of faces, the number of vertexes, and the number of edges, and secondary elements such as the number of vertexes gathered at the same face and the number of faces gathered at the same vertex. Second, when exploring the duality relation of regular polyhedrons, mathematically gifted students solved the problems by using various modes of spatial visualization. They tried mainly to use visual distinction, dimension conversion, figure-background perception, position perception, ability to create a new thing, pattern transformation, and rearrangement. In this study, by investigating students' reactions which can appear in the process of exploring geometry problems and analyzing such reactions in conjunction with modes of visualization, modes of spatial visualization which are frequently used by a majority of students have been investigated and reactions relating to spatial visualization that a few students creatively used have been examined. Through such various reactions, the students' thinking in exploring three dimensional shapes could be understood.

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Mesh Simplification for Volume and Boundary Preservation (볼륨과 경계보존을 고려한 메쉬 간략화)

  • 조진화;김성수;김영택
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.583-585
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    • 1999
  • 대부분의 3차원 모델을 가시화해주기 위한 시스템들은 삼각 메쉬를 기반으로 한 모델 표현법을 사용하고 있다. 이러한 시스템들은 복잡한 3차원 모델을 원격 엑세스할 때에는 모델을 가공하지 않으면 전송 및 랜더링시에 많은 제약이 따른다. 이러한 전송 시간과 랜더링 시간, 저장공간을 줄이기 위해 모델을 간략화하거나 압축하는 많은 기법들이 소개되어져 왔다. 본 논문에서는 메쉬 간략화를 위해 소개되어진 많은 다른 방법에서 사용한 에지 축약(Edge Collapse) 기반의 간략화 알고리즘을 제시한다. 기본적인 접근 방법으로는 기하학적인 메쉬 구성요소들 중에서 에지의 특성에 따라 제거 기준을 설정한 후 간략화해 나간다. 에지 축약을 위한 우선순위와 축약 이후 새로운 정점의 위치는 원본 모델을 참조하지 않고 간략화 단계의 모델에서 삼각형의 연결성(connectivity)과 정점의 위치만을 이용하여 계산하였다. 실제 이 방법은 방대한 다각형 메쉬를 간략화할 경우 메모리를 효율적으로 이용할 수 있으며, 처리 속도를 개선할 수 있다. 또한, 간략화이후에도 원본 모델의 위상(topology)을 유지할 수 있는 기법을 제시하고 있다. 세가지 모델에 대한 실험 결과에서 기하학적 에러(geometric error)를 최소화하였고, Heckbert가 제안한 방법(QSlim V2.0)과의 비교에서는 처리 속도가 개선되었다.

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Minimum number of Vertex Guards Algorithm for Art Gallery Problem (화랑 문제의 최소 정점 경비원 수 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.6
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    • pp.179-186
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    • 2011
  • This paper suggests the minimum number of vertex guards algorithm. Given n rooms, the exact number of minimum vertex guards is proposed. However, only approximation algorithms are presented about the maximum number of vertex guards for polygon and orthogonal polygon without or with holes. Fisk suggests the maximum number of vertex guards for polygon with n vertices as follows. Firstly, you can triangulate with n-2 triangles. Secondly, 3-chromatic vertex coloring of every triangulation of a polygon. Thirdly, place guards at the vertices which have the minority color. This paper presents the minimum number of vertex guards using dominating set. Firstly, you can obtain the visibility graph which is connected all edges if two vertices can be visible each other. Secondly, you can obtain dominating set from visibility graph or visibility matrix. This algorithm applies various art galley problems. As a results, the proposed algorithm is simple and can be obtain the minimum number of vertex guards.