• Title/Summary/Keyword: 삼각화

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Design of Location Measurement App Application for Car in Basement based WPS (WPS 기반 실내 자동차 위치 측정 앱 어플리케이션 설계)

  • Yoon, Kyung-Seob;Bae, U-Mi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.257-260
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    • 2014
  • 본 논문에는 무선 랜 기반 위치 추적 시스템을 이용하여 실내에 주차된 자동차 위치에 도달하기까지의 방향과 거리 정보를 제공할 수 있는 앱 어플리케이션 설계를 제안한다. 기존 WPS 기능에 삼각측량법을 더하여 정확도를 높이고 실내에 주차된 차량의 위치 관리가 용이하게끔 하는 것을 목적으로 두었다. 이를 위해 WPS와 전파의 세기를 이용한 삼각측량법을 적용하여 설계한 알고리즘을 제시한다. 프로그램 코드 개선 및 구체화는 해당 알고리즘을 가상 환경에서 구현하였다. 스마트폰의 동기화 센서를 이용하여 실시간으로 DB 서버를 접속함으로서 시간 차이로 인해 측정된 위치 정확성이 저하되는 문제를 보정하였다. 따라서 제안한 앱 어플리케이션은 GPS 통신이 불안정한 실내 및 지하에 주차된 자동차의 위치를 사용자가 찾아내는데 효율성을 제공할 수 있다.

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Effective Silhouette Edge Rendering using Parameterized Brush Functions (파라미터화된 브러쉬 함수를 이용한 효과적인 실루엣 에지 렌더링)

  • 조진화;김성수;양태천
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.487-489
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    • 2000
  • 3차원 모델을 바탕으로 실루엣 에지를 찾아 디스플레이 해주는 대부분의 시스템들은 삼각 메쉬를 기반으로 한 모델 표현법을 사용하고 있다. NPR(nonphotorealistic rendering)에서 가장 초점을 두는 것은 컴퓨터로 렌더링된 결과가 사람이 그린듯한 효과를 줄 수 있느냐에 있다. 기존에 연구된 대부분의 시스템들은 사람이 그린듯한 효과를 주기 위해 물체의 표면에 대한 텍스츄어(Texture)와 어두운 정도, 그리고 스트록(Stroke)을 표면의 윤곽에 맞도록 그리는 많은 기법들을 소개해 왔다. 본 논문에서는 NPR 표현의 가장 기본이 되는 실루엣 에지 추출에 초점을 두고 추출한 실루엣 에지에 대해 파라미터화된 브러쉬 함수(Parameterized Brush Functions)를 적용하여 다양한 스타일로 디스플레이할 수 있는 기법을 제시한다.

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A Study on the Switching Algorithm for IPMSM Speed Control in Railway Vehicle (철도 차량 구동용 IPMSM 속도 제어를 위한 스위칭 알고리즘 연구)

  • Kang, Seong-Yun;Lee, Chang-Hee
    • Proceedings of the KIPE Conference
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    • 2017.07a
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    • pp.286-287
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    • 2017
  • 본 논문은 철도 차량 구동용 IPMSM 제어를 위한 속도 영역별 PWM 알고리즘을 제안한다. 철도 차량의 고속영역 제어는 인버터 전압 이용률을 최대화 할 수 있는 1-Pulse 제어 기법이 요구된다. 그러나, SPWM을 이용한 비동기 1-Pulse 제어는 출력 전류의 불균형을 초래한다. 따라서, 고속영역 제어를 위해 동기화 시킨 후 SPWM을 이용한 1-pluse 제어는 필수적이다. 본 논문에서는 비동기 모드로 제어를 시작하여 과변조 영역 이전에 지령 전압과 삼각파 주파수를 동기화 시킨 후 고속 영역운전을 하는 PWM 알고리즘을 제안한다. 본 논문에서 제안하는 알고리즘은 시뮬레이션으로 검증한다.

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Extraction of Intima and Adventitia using Bezier Curve on IVUS Image (IVUS 영상에서 베지어 곡선을 이용한 내막과 외막 추출)

  • Moon, A-Seong;Kim, Yeong-Wan;Kang, Yong Hoon;Kim, Kwang-Baek
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.29-31
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    • 2020
  • 제안된 방법은 외막의 경계선을 추출하기 위해 Max-Min 이진화를 적용하여 외막을 추출 한 후에 삼각 함수의 각도 값을 이용하여 외막의 경계점을 추출한다. 추출한 경계점들을 Bezier Curve 기법을 적용하여 외막의 경계점들을 연결하여 외막의 경계선을 추출한다. 그리고 내막 영역을 추출하기 위해 외막 영역을 ROI 영역으로 추출한다. 추출된 ROI 영역을 오목 파라볼라 기법을 적용하여 내막의 영역을 강조한다. 내막영역이 강조된 ROI 영역에 평균 이진화를 적용하여 내막의 영역을 추출한다. 추출된 영역에서 잡음을 제거하기 위해 내막 영역만 Labeling 기법을 적용한다. 제안된 방법을 IVUS 영상을 대상으로 실험한 결과, 내막과 외막간의 포함관계의 정도에 따라 환자의 수술 여부 결정에 대한 외막과 내막의 각 넓이 정보를 개관적으로 제공할 수 있는 가능성을 확인하였다.

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Print-Scan Resilient Curve Watermarking using B-Spline Curve Model and its 2D Mesh-Spectral Transform (B-스프라인 곡선 모델링 및 메시-스펙트럼 변환을 이용한 프린트-스캔에 강인한 곡선 워터마킹)

  • Kim, Ji-Young;Lee, Hae-Yeoun;Im, Dong-Hyuck;Ryu, Seung-Jin;Choi, Jung-Ho;Lee, Heung-Kyu
    • The KIPS Transactions:PartB
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    • v.15B no.4
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    • pp.307-314
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    • 2008
  • This paper presents a new robust watermarking method for curves that uses informed-detection. To embed watermarks, the presented algorithm parameterizes a curve using the B-spline model and acquires the control points of the B-spline model. For these control points, 2D mesh are created by applying Delaunay triangulation and then the mesh spectral analysis is performed to calculate the mesh spectral coefficients where watermark messages are embedded in a spread spectrum way. The watermarked coefficients are inversely transformed to the coordinates of the control points and the watermarked curve is reconstructed by calculating B-spline model with the control points. To detect the embedded watermark, we apply curve matching algorithm using inflection points of curve. After curve registration, we calculate the difference between the original and watermarked mesh spectral coefficients with the same process for embedding. By calculating correlation coefficients between the detected and candidate watermark, we decide which watermark was embedded. The experimental results prove the proposed scheme is more robust than previous watermarking schemes against print-scan process as well as geometrical distortions.

Transactional Analysis and integrated application of Psychodrama: Focusing on drama triangle (교류분석과 사이코드라마의 통합적인 적용 - 드라마 삼각모형을 중심으로 -)

  • Chin, Hye Jeon
    • The Korean Journal of Psychodrama
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    • v.21 no.2
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    • pp.73-95
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    • 2018
  • The purpose of this study is to show an example of the integrated application of The Transactional Analysis and Psychodrama in order to help various experimental attempts and Empowering of psychodramatists. The Drama Triangle, a game model developed by Kaufman, can be well explained through the Psychodrama. Linda Condon introduced role reversal, mirroring, and auxiliary ego, double ego technique that helps act in psychodrama through a model for restoring dysfunction. The Acting out of Psychodrama provides emotional experiences and experiences that can not be presented in Transactional analysis. Through the couching technique Psychodrama, it is possible to accurately inform the situation of the victim, the persecutor, and the rescuer who plays the psychological game. Also, couching technique can perform role training for solution. The concept of the ego state of The Transactional analysis can be useful for the director to understand the Protagonist's language and attitude and to set the scene. This paper shows an example of the application of the Transactional Analysis approach and the Psychodrama integration through the act of the drama triangle game, which is the concept of Transactional Analysis, and it is meaningful to propose a circular relationship framework of the role developed by the author .

Primary Gifted Students' Mathematical Thinking and Attitude Related to Problem Solving of Triangular Array (삼각배열 문제해결과 관련된 초등영재의 수학적 사고와 태도)

  • Yim, Youngbin;Hong, Jin-Kon
    • School Mathematics
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    • v.17 no.3
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    • pp.377-390
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    • 2015
  • This study attempts to analyse mathematical thinking and attitude of students related to mathematization in the problem solving process and provide implication of teachers' roles. For this, this study analyses mathematical thinking and attitude by dividing the process of solving problems of triangular array into several steps. And it makes a proposal for teachers questioning which can help students according to steps. Therefore this study results students' mathematization needs various steps and compositive mathematical thinking and attitude when students solve even a problem. From the point of view of teachers who attempt to wean students on mathematization, it is necessary for teachers to observe and analyze how students have mathematical thinking and take a stand for mathematics in detail. It also indicates that it is desirable for students who can not move on next step to provide opportunities to learn on their own rather than simply providing students mathematical thinking directly. Students can derive pleasure from the process of solving difficult problems through this opportunity and realize usefulness of mathematics. Finally this experience can build mathematical attitude and prepare the ground to be able to think mathematically.

Multiresolution Mesh Editing based on the Extended Convex Combination Parameterization (확장 볼록 조합 매개변수화 기반의 다중해상도 메쉬 편집)

  • 신복숙;김형석;김하진
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1302-1311
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    • 2003
  • This paper presents a more stable method of multiresolution editing for a triangular mesh. The basic idea of our paper is to embed an editing area of a mesh onto a 2D region and to produce 3D surfaces which interpolate the editing-information. In this paper, we adopt the extended convex combination approach based on the shape-preserving parameterization for the embedding, which guarantees no self-intersection on the 2D embedded mesh. That is, the result of the embedding is stable. Moreover, we adopt the multi-level B-spline approach to generate the surface containing all of 3D editing-information, which can make us control the editing area in several levels. Hence, this method supports interactive editing and thus can produce intuitive editing results.

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Design of Triangular-Patch Type Low Pass Filter (삼각패치형 저역 통과 여파기의 구현)

  • Oh, Song-Yi;Hwang, Hee-Yong
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.23 no.3
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    • pp.355-360
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    • 2012
  • In this paper, an stepped-impedance low pass filter(SI-LPF) of triangular-patch type is proposed. A SI-LPF designed according to the standard SI-LPF design procedure is folded as a right angled triangle. The figure of merits of this structure are the adjustabilities of the cut off frequency, the stopband and the attenuation pole frequency of the proposed LPF by varying the resultant slots after folding the SI-LPF compactly for miniaturization. The size of the fabricated LPF is $13.75mm{\times}6.875mm$, which is 24.4 % reduced one compared to that of the conventional SI-LPF. The measured results of the LPF show return loss of less than -10 dB at passband, insertion loss of less than -10 dB at stopband and wide stopband from 3.5 GHz to 10 GHz (about $3f_c$).

An Algorithm for the Multi-view Image Improvement with the Resteicted Number of Images in Texture Extraction (텍스쳐 추출시 제한된 수의 참여 영상을 이용한 Multi-view 영상 개선 알고리듬)

  • 김도현;양영일
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.34-40
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    • 2000
  • '[n this paper, we propose an efficient multi-view image coding algorithm which finds the optimal texture from a restricted number of multi-view image. The X-Y plane of the normalized object space is divided into the triangular patches. The depth of each node is determined by appling a block based disparity compensation method. Thereafter the texture of each patch is extracted by appling an affine transformation based disparity compensation method to the multi-view images. We reduced the number of images needed to determine the texture compared to traditional methods which use all the multi-view image in the texture extraction. The experimental results show that the SNR of images encoded by the proposed algorithm is better than that of images encoded by the traditional method by the approximately 0.2dB for the test sets of multi -view image called dragon, santa, city and kid. Image data recovered after encoding by the proposed method show a better visual results than after using traditional method.

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