• Title/Summary/Keyword: 사이버가정학습

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사용자 선호를 반영하는 클라우드 기반의 콘텐츠 접근성 모형과 표준화 방안 연구

  • Kim, Jong-Hyeon;Jo, Yong-Sang
    • Information and Communications Magazine
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    • v.31 no.12
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    • pp.89-96
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    • 2014
  • 본고에서는 사용자의 콘텐츠 이용 방법 및 선호 요소를 능동적으로 수용하고 반영하는 접근성 메타데이터 서술 및 그들의 정합을 실현하는 접근성 플랫폼 구성 개요와 모형을 제시하고 그것의 개발과 서비스에 적용될 표준화 가능 항목과 범위를 제안한다. 본 제안은 사용자 개인화 및 접근성이 제공되는 전자책, 사이버 가정학습, 디지털 교과서의 표준에 따른 제작에 기여할 것으로 생각한다.

Development of Practical Problem-Based Home Economics Teaching.Learning Process Plans by Blended Learning Strategy - Focusing on a Unit 'the Youth and Consumer Life' - (Blended Learning(BL) 전략을 활용한 실천적 문제 중심 가정과 교수 학습 과정안 개발 - '청소년과 소비생활' 단원을 중심으로 -)

  • Lee, Jin-Hee;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.20 no.4
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    • pp.19-42
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    • 2008
  • The purpose of this study was to develop practical problem-based home economics teaching.learning process plans about a unit 'the youth and consumer life' of middle school eighth-grade Technology and Home Economics by applying blended learning(BL) strategy. According to ADDIE instructional design model, this study was conducted in the following procedure: analysis, design/development, implementation, and evaluation. In the stage of design and development, the selected unit was converted into a practical problem-based unit, and practical problem-based teaching. learning process plans were designed in detail by using BL strategy. An online study room for practical problem-based home economics instruction grounded in BL strategy was prepared by using Edunet(http://community.edunet4u.net/${\sim}$consumer2). Eight-session lesson plans were mapped out, and study aids for students and materials for teachers were prepared. In the implementation stage, the first-session teaching plans that dealt with a minor question 'what preparations should be made to become a wise consumer' were utilized when instruction was provided to 115 eighth graders who were in three different province, and the other one was in a middle school in the city of Daejeon. The experimental teaching was implemented for two weeks in the following procedure: preliminary program, pre-online learning, main instruction and post- online learning. The preliminary program was carried out in a session in the classroom, and pre-online learning was provided before the main instruction was given in a session in the classroom. After the main instruction was completed, post-online learning was offered. In the evaluation stage, a survey was conducted on all the learners and teachers to find out their opinions and suggestions.

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Design & development of e-learning game contents in elementary math class (초등 수학교과의 게임형 콘텐츠 설계 및 개발 사례)

  • Cho, Eun-Soon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.35-38
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    • 2006
  • The purpose of this study is to design and develop internet-based game content in elementary mass class. The design of Internet-based learning game content should be different from general game contents in terms of achieving learning goal, challenging learning steps, and learning motivation. This study presents the design and development strategies in the second grade multiply mass class. This study concludes that internet-based game content should consider the importances of the process of game, accumulations of game results to remind learners of what to achieve during the internet class not to enjoy the game itself.

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Learning Diagnosis & Prescription Service in Cyber Home Learning System : Improvements on User Experience by doing Usability Evaluation (사이버가정학습 진단처방학습관리시스템 사용성 평가 및 학습 경험 개선 방향 도출)

  • Cha, Hyun-Jin;Ahn, Mi-Lee
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.876-883
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    • 2009
  • Learning Diagnosis & Prescription Service(LDPS) in Cyber Home Learning System is a educational service which provides customized learning contents based on student's academic level and individualized counseling and comments after diagnosing learner's study habits beyond the past e-Learning systems which offer the same contents to different students. For a national point of view, it is a crucial project in public education to achieve the goals of the next-generation e-Learning service by making a lot efforts both in time and money. However, those efforts has been made, not in terms of providing a better quality of service and a better user experience in a effective and enjoyable way, but in terms of developing the technology-driven system. Therefore, in this study, two types of usability evaluations has been conducted in order to enhance a user experience on the LDPS. One is the expert reviews by utilizing the usability evaluation tools (heuristics) which was focused on educational contexts developed by Suh Young-suhk(2007). The other is the user testing with students who have done think-aloud during the evaluation, remembering their retrospective experience with LDPS, and the interview with teachers & service operators were conducted. As the implications on the research, this is an effort to provide an user-friendly educational system for the students nationwide.

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Establishing a Sustainable Future Smart Education System (지속가능한 미래형 스마트교육 시스템 구축 방안)

  • Park, Ji-Hyeon;Choi, Jae-Myeong;Park, Byoung-Lyoul;Kang, Heau-Jo
    • Journal of Advanced Navigation Technology
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    • v.16 no.3
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    • pp.495-503
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    • 2012
  • As modern society rapidly changes, the field of education has also developed speedily. Since Edunet system developed in 1996, many different systems are developing continuously such as Center for Teaching and Learning, cyber home learning systems, diagnosis prescribing systems, video systems, teaching and counseling, and study management systems. However, the aforementioned systems have had not great response from the educational consumers due to a lack of interconnection. There are several reasons for it. One of the reasons is that program administrators did not carefully consider the continuity of each programs but established a brand new system whenever they need rather than predict or consider the future needs. The suitable system for smart education should be one big integrated system based on many different data analysis and processing. The system should also supply educational consumers various and useful information by adopting the idea of bigdata rather than a single sign on system connecting each independent system. The cloud computing system should be established as a system that can be managed not as simple compiled files and application programs but as various contents and DATA.

A Study on Educational Utilization of Wiki and Activation Plans (위키의 교육적 활용 활성화 방안)

  • Kim, Kil-Mo;Kim, Seong-Sik;Lee, In-Sook;Kang, Seong-Guk
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.25-34
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    • 2010
  • The Internet has brought us a new paradigm called WEB 2.0 which inherently represents the openness, participation, sharing, and cooperation. The WEB 2.0 has rendered people to actively participate in the creation of information and to dynamically interact with others to build mutual knowledge-bases, introducing a whole new web environment. One of the most representative techniques demonstrating the value of the WEB 2.0 is the WIKI which is essentially based on the 'Collective Intelligence' and the 'Wisdom of Crowds'. So far, the WIKI has drawn lots of attention for its potential as an educational tool. In this research, we explored the educational potential of the WIKI by investigating various programs and web-based tools offering WIKI services, and then, analyzing the usage model and characteristics of its users. Based on the analysis, we developed a WIKI-based instructional model and also proposed concrete lesson plans adopting this model. Besides, we introduced preliminary methodologies on the active use of the WIKI in the Edunet and the Cyber Home Learning System as well.

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A Study on the Role of Social Support for Low-Income Households of Youths or Adults with Disabilities that Devoid of Cultural Capital (문화자본 결핍 저소득 장애청소년과 장애가정청소년을 위한 두드림 프로그램의 효과성에 관한 연구)

  • Ohem, Mi-Sun;Kwak, Jee-Young
    • 재활복지
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    • v.20 no.4
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    • pp.55-78
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    • 2016
  • This society faces problems from unequal access to quality education which eventually lead to unequal distribution on wealth. Specifically, those youths with disabilities have a higher risk of living in poverty and becoming marginalized. First established in 2009, the Dodream program has addressed the issue of poverty fixation by establishing long-term supports for households of youths or adults with disabilities through case management. This study analyzes the effectiveness of Dodream program for youths with or youths whose parents are with disabilities on low-income households. The results of the study indicate that the Dodream program leads to improvements in self-concepts and career consciousness among youth. The program was particularly effective in improving the career preparedness of those who were involved. By establishing connections and collaborating with regional case management base institutions and cooperation centers, the program secured various social support resources. Finally the study presents plans on vitalizing the youth support by thoroughly investigating the cases of each study and establishing the program as long-term Human Capital Investment Model.

A Reference Model Design for Management of Educational Internet Multimedia Contents (교육정보 인터넷 동영상 관리를 위한 참조 모델 설계)

  • Kang, Yun-Hee
    • Proceedings of the KAIS Fall Conference
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    • 2007.05a
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    • pp.162-164
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    • 2007
  • 현재 전국 16개 시도교육청에서는 제작한 대량의 인터넷 동영상을 서비스하고 있으나 제작 인터넷 동영상 콘텐츠의 재사용 및 공동활용을 높이기 위해서는 인터넷 동영상 개발 과정에서 필요한 효율적 콘텐츠 개발 방법과 품질관리를 포함한 콘텐츠 관리가 요구된다. 인터넷 동영상 공동 활용을 위해 다수의 정보저장소를 사용함으로 메타데이터 등록의 중복 작업이 발생하며, 이를 해결하기 위해서는 인터넷 동영상 공동 활용을 위한 시스템적인 연계가 필요하다. 이 논문에서는 인터넷 동영상 콘텐츠의 유통을 위한 인터넷 동영상 메타데이터의 역할과 요건, 그리고 교육정보 메타데이타의 특성을 살펴보고 인터넷 동영상 메타데이타 적용 원칙 및 메타데이타 필수 구성 요소를 도출하였다. 또한 인터넷 동영상 메타데이터의 전국교육정보공유체제 및 사이버가정학습서비스와 효과적으로 연계 하기 위한 모델을 제시한다

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Study on Various Factors Associated with the Effects of Cyber Home Study in Korean Language Education based on Structural Equation Model (구조방정식을 이용한 국어 사이버 가정학습의 효과 관련 요인에 관한 연구)

  • Lim, Mi-Ja;Baek, Hyeon-Gi
    • Journal of Digital Convergence
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    • v.6 no.1
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    • pp.83-91
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    • 2008
  • The objective of this research is to assess various factors affecting E-learning in Korean language education. In this research, we hypothesize that several factors such as absorption, motivation and tutors increase the educational effects of E-learning and ultimately affect learning attitude and satisfaction of students in E-learning. To discuss the hypothesis, we analyzed survey data of 300 students who were taking E-learning class of Korean language for three weeks in October 2007 based on Structural Equation Model. The result of our analysis shows that the factors such as absorption, motivation, tutors have positive effects on E-learning in Korean language education and positive influence on learning attitude and satisfaction on students as well.

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Analysis of The Perception of Effectiveness and Satisfaction According to Learners' Background Variables and Characteristics in Online Gifted Education Program (온라인 영재교육 프로그램에서 학습자 배경변인과 특성에 따른 효과성 인식과 만족도 차이 분석)

  • Chae, Yoojung;Lee, Sunghye;Park, Sung Hee
    • Journal of Gifted/Talented Education
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    • v.26 no.4
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    • pp.611-633
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    • 2016
  • This study analyzed the perception of effectiveness and satisfaction according to learners' background variables and characteristics in online gifted education program. The participants included 630 middle and high school students who attended the 3-months online gifted program. Participants volunteerly surveyed on background and characteristics such as gender, grade, subjects, self-efficacy of internet, and self-regulated learning, and the effectiveness and satisfaction of the online gifted education program. T-test, ANOVA, and MANOVA were conducted to analyze the effect of students' background and characteristics on various dependent variables. The results of this study showed that (1) overall, participants perceived the effectiveness of the online gifted program positively; (2) participants perceived the satisfaction of the online gifted program positively. In specific, they perceived system satisfaction higher than interaction satisfaction. (3) the personal characteristics which impacted on both effectiveness and satisfaction were grade, self-efficacy of internet, and self-regulated learning. Suggestion for the online gifted education program were discussed.