• Title/Summary/Keyword: 사용자 중심 인터페이스

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Proposal for the Model of mobile RPG lobby layoutfrom Viewpoint of UX (UX관점에서의 모바일 RPG 로비 layout 모델 제시)

  • Kim, Seong-gon;Kim, Tae-Gyu
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.467-472
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    • 2019
  • Growing smartphone usage in South Korea has also accelerated the pace of development of mobile games, but competition is intensifying as the market grows. As one of the factors for the success of the game in this mobile game market, UI has been presented, suggesting that the design of such mobile game UI should be approached in terms of designing the user's experience, along with its function, aesthetic expression, function-oriented design and information delivery before. In this paper, we propose an effective lobby layout of mobile RPG using experience among UX factors. Through the layout classification of Ernest Adams and Andrew Rollings, we selected 9 mobile RPGs in the 20th place of google play cumulative sales rankings and analyzed the layout of the lobby. As a result, the lobby layout of the game, which led the first market success of the mobile RPG genre, The result was that it became the standard of the boxed game. It can be interpreted that the lobby layout, which is similar to the game used previously by the user, is effective because low entry barriers and learning are unnecessary due to the experience of using the existing RPG. Future studies may produce a common layout of a broad genre if studies are conducted to measure the optimum UX for other genres than RPG.

Implementation of Efficient Mobile Monitoring System of the GreenHouse Environment Data (온실 환경 데이터의 효과적인 모바일 모니터링 시스템 구현)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.3
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    • pp.572-579
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    • 2009
  • A monitoring system needs many parameters to increase devices for monitoring data and to support various services. In particular, monitoring the status of a device in a wireless mobile environment has a difficulty in displaying multi data in a limited screen size, and transfer of the status data of a device into a network is largely related with network traffic. The research aims at designing a control board that collects data in order to effectively manage a greenhouse environment system. Also, the research tries to appropriately operate devices, environment data monitoring, and the control of each device by realizing a multiplexed interface based on a web. Thus, in the case in which a distributed client was a computer, monitoring and control were obtained with a web browser through the Lab VIEW web server of a server or local control module in order to effectively monitor and control according to the status of a user. In the case in which a client was a PDA, application of a wireless mobile considering the scale and data processing capacity of a displayer was connected. As a result of the research, we could confirm a satisfactory outcome from the viewpoint of a human-centered design by supplying adaptability and mobility according to the environment of a user.

Development of GIS Application using Web-based CAD (Web기반 CAD를 이용한 지리정보시스템 구현)

  • Kim, Han-Su;Im, Jun-Hong;Kim, Jae-Deuk;Shin, So-Eun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.3 no.3
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    • pp.69-76
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    • 2000
  • This study deals with development GIS application using web-based CAD, this application serves to user, designer, manager that more convenient and various functions. Development to this application, collect attribute data from fieldwork and geographic data from cadastral map and aerial survey map and then development to user interface using HTML, JavaScript, ASP, Whip ActiveX control. This application's characters are as follows ; First, system designer designed that anyone who have basic knowledge about web and CAD can develop this application. A system structure simplification by 2-Tier. Geographic information use DWF(drawing web format) file and attribute information use DBMS in consideration of extension. Second, system manager can service independently GIS in Web need not high priced GIS engine, so more economical. Third, internet user get service GIS information and function that search of information, zoom in/out, pan, print etc., if you need more functions, add function without difficultly. Developed application as above, not only save volume but fast of speed as use vector data exclude character and image data. Also, this application can used by means of commercial and travel information service but also various GIS service of public institution and private in web.

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A Real-time Hand Pose Recognition Method with Hidden Finger Prediction (은닉된 손가락 예측이 가능한 실시간 손 포즈 인식 방법)

  • Na, Min-Young;Choi, Jae-In;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.12 no.5
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    • pp.79-88
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    • 2012
  • In this paper, we present a real-time hand pose recognition method to provide an intuitive user interface through hand poses or movements without a keyboard and a mouse. For this, the areas of right and left hands are segmented from the depth camera image, and noise removal is performed. Then, the rotation angle and the centroid point of each hand area are calculated. Subsequently, a circle is expanded at regular intervals from a centroid point of the hand to detect joint points and end points of the finger by obtaining the midway points of the hand boundary crossing. Lastly, the matching between the hand information calculated previously and the hand model of previous frame is performed, and the hand model is recognized to update the hand model for the next frame. This method enables users to predict the hidden fingers through the hand model information of the previous frame using temporal coherence in consecutive frames. As a result of the experiment on various hand poses with the hidden fingers using both hands, the accuracy showed over 95% and the performance indicated over 32 fps. The proposed method can be used as a contactless input interface in presentation, advertisement, education, and game applications.

A Study on the Preference of the Website Structure Related the Culture -with Emphasis on the Usability Testing of the Prototype of Each Country. (문화권별 웹 사이트 구조의 선호에 관한 연구 - 프로토타입의 사용성 평가를 통한 검증을 중심으로)

  • 김정하;이건표
    • Archives of design research
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    • v.16 no.2
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    • pp.161-170
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    • 2003
  • This study aims to understanding the effects of culture on websites with emphasis on the website structure and navigation. The website is inherently‘cultural’because anyone around the world can access to website if he or she is equipped with appropriate equipment. For the importance of cultural role in website, various researches have been conducted to understand the relationship between culture and website. However they tended to focus mainly on phenomenal matters such as color, layout, icon etc. There have been not so many thorough attempts to causal relationships between website and‘thick culture’in depth. The study conducted cross-cultural usability testing of websites between Korea and America. At first, representative I-commerce websites of Korea and America were selected and they were analyzed by the selected frameworks such as layout, display type, element type, and the relationship with homepage and sub-page navigation. The results were used to construct typical prototypes of website for Korea and America for experiment. Two websites were used for cross-cultural usability testing though specially-developed remote testing. 20 users from each country participated in the usability testing. The result shows that Korean users peformed better usability testing for Korean style structure of website while American counterparts showed better performances in American style of websites. Other various significant findings were revealed.

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Use of External Information Sources by Potential Adopters of IT Convergence Products: Focusing on Potential Adopters of Smartphone (IT융합제품 잠재구매자의 외부정보원천 활용에 대한 연구 : 스마트폰 잠재구매자를 중심으로)

  • Yoo, Jae-Heung;Choi, Sae-Sol;Choi, Mun-Kee
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.217-233
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    • 2011
  • In this study, we have examined how the potential users of IT convergence product use the external information sources for purchasing decision focusing on a case of smartphone. Although the specifications and price of IT convergence products, such as smartphone, tablet pc, and smart TV, are considered as major criteria for purchasing decision, the competitiveness of these factors have disappeared as many companies launch similar products in the market. External information sources play a significant role to differentiate the alternatives by offering value-added experience information. The effect of external information sources becomes stronger for experience and high-involvement product whose performance can be evaluated through only users' direct experience. In this study, we categorized the external information sources for smartphone into five; company ads, personal network, expert group, consumers, and media. Through an empirical study with potential smartphone users, we verified how these external information sources affect users' purchasing decision in the perspective of the perceived attributes of information source, quality of information, and individual's characteristics based on self-regulatory theory.

Active Documents: Programs by Form Designers (능동문서: 서식설계자의 프로그램)

  • Nam, Chul-Ki;Bae, Jae-Hak;Yoo, Hae-Young
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.599-610
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    • 2003
  • The Web plays an important role as information source and most Web applications are document-centric. A document implies an intention of its own designer, which can be utilized actively in automation of business processes. Through an understanding of an intrinsic nature of a document function, we can see a document as an executable computer program in a special case. For this approach, we propose an active document model that is composed of form, knowledge base, rules, and queries. For reusability and interoperability of a document, each component of the proposed model is uniformly represented in XML. The proposed active document not only plays a passive role in providing user interfaces, but also is a document that a machine can infer and process with reading a procedure of document processing and business rules intended by document designers. Through this approach, document can interact with machines and can cooperate with other applications. For applicability of our active document, we show a case study for the processing of purchase orders in a B2B e-Commerce system. This paper is expected to provide the framework of accelerating the development of intelligent applications through our approach regards form document as a computer program. In short, the proposed active document contains knowledge representation and processing method, consequently our document will play an important role in providing a concept of document of pursuing in Semantic Web.

Construction of Record Retrieval System based on Topic Map (토픽맵 기반의 기록정보 검색시스템 구축에 관한 연구)

  • Kwon, Chang-Ho
    • The Korean Journal of Archival Studies
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    • no.19
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    • pp.57-102
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    • 2009
  • Recently, distribution of record via web and coefficient of utilization are increase. so, Archival information service using website becomes essential part of record center. The main point of archival information service by website is making record information retrieval easy. It has need of matching user's request and representation of record resources correctly to making archival information retrieval easy. Archivist and record manager have used various information representation tools from taxonomy to recent thesaurus, still, the accuracy of information retrieval has not solved. This study constructed record retrieval system based on Topic Map by modeling record resources which focusing on description metadata of the records to improve this problem. The target user of the system is general web users and its range is limited to the president related sources in the National Archives Portal Service. The procedure is as follows; 1) Design an ontology model for archival information service based on topic map which focusing on description metadata of the records. 2) Buildpractical record retrieval system with topic map that received information source list, which extracted from the National Archives Portal Service, by editor. 3) Check and assess features of record retrieval system based on topic map through user interface. Through the practice, relevance navigation to other record sources by semantic inference of description metadata is confirmed. And also, records could be built up as knowledge with result of scattered archival sources.

A Study on the Design Change History Management for BIM-based Architecture-Structure Collaboration (BIM 기반 건축-구조분야 협업을 위한 설계변경 이력관리 방안 연구)

  • Park, kyoung Jun;Ock, Jong Ho
    • Korea Science and Art Forum
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    • v.37 no.3
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    • pp.135-145
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    • 2019
  • IFC(Industry Foundation Classes) is used for information exchange in BIM-based collaboration process, and it does not secure reliability of information exchange results between fields due to structural limitations. In the end, it is a realistic problem that we have to use specialized BIM software by field, and we can not secure smooth interoperability in the process of information exchange and change. This study was conducted to find ways to secure the interoperability of BIM work between architecture and structure fields by utilizing Open Source provided by software developers to solve these problems. First, through expert survey and in-depth interview, information and improvement factors required in the process of collaboration between architecture and structure were derived. Second, in order to find a solution to the improvement factors, existing studies related to Open-API and domestic and overseas APIs were investigated and analyzed. Third, Ad-On was developed to secure interoperability by using Open API, mainly BIM S/W, which is mainly used in each field. As a result of the study, the possibility of securing interoperability through the management of the design change history between fields was confirmed by using API. It is judged that the application range of API will be expanded to the construction and maintenance field in the future. Therefore, in order to increase the usability for application diffusion, further research on interface improvement through user-centered verification is needed.

Design of Backrest and Seat Pan of Chairs on the Basis of Haptics-Aided Design Method (햅틱 보조 설계 기법에 기반한 의자의 등판 및 좌판의 설계)

  • Jin, Yong-Jie;Lee, Sang-Duck;Song, Jae-Bok
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.5
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    • pp.527-533
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    • 2010
  • The feeling that is evoked when products are handled has become increasingly important in the design of products primarily used by humans. In the traditional product design process, prototypes are built several times in order to evaluate the feeling evoked during use. However, these design processes can be optimized by adopting a haptic simulator that can serve as a prototype. The design method based on the use of the haptic simulator is called haptics-aided design (HAD), which is the main subject of this paper. Here, a new HAD method that can be effectively used to design a custom-made chair is proposed. A haptic simulator, which is composed of a haptic chair and an intuitive graphical user interface, was developed. The simulator can adjust the impedance of the backrest and seat pan of a chair in real time. The haptic chair was used instead of real prototypes in order to evaluate the comfort of the initially designed seat pan and backrest on the basis of their stiffness and damping values. It was shown that the HAD method can be effectively used to design a custom-made chair and can be extended to other product design processes.