• Title/Summary/Keyword: 사영기하학

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Conflict of Synthesis and Analysis: from heuristic until method of projective Geometry (종합과 해석의 대립 : 발견술에서 사영기하학의 방법론까지)

  • Han, Kyeong-Hye
    • Journal for History of Mathematics
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    • v.18 no.4
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    • pp.29-38
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    • 2005
  • This Paper discusses the history of the conflicts between synthesis and analysis, from those in heuristic and logic development style in ancient Greek to those in projective geometric methods. The two methods, which originally displayed difference in heuristic, offer the base for the two fields of geometry, the analytic geometry and the synthetic geometry in the 18th century as they originated from the field of geometry. As to the 19th century, they even display antagonistic aspects derived by having other perspectives about the true nature of mathematic but finally lose the reason of conflict as the ancient times when the dialectical sublation of both had been proposed.

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A Collusion-secure Fingerprinting Scheme for Three-dimensional Mesh Models (삼차원 메쉬 모델에 적용한 공모방지 핑거프린팅 기법)

  • Hur, Yung;Jeon, Jeong-Hee;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.4
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    • pp.113-123
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    • 2004
  • This paper presents a new collusion-secure fingerprinting scheme to embed fingerprints into three-dimensional(3-D) mesh models efficiently. In the proposed scheme, we make the same number of fingerprints as the number of customers based on the finite projective geometry, partition a 3-D mesh model related to the number of bits assigned to each fingerprint and then embed a watermark representing copyright information into each submesh to be marked. Considering imperceptibility and robustness of the watermarking algorithm we embed the watermark signal into mid-frequency DCT coefficients obtained by transforming vertex coordinates in the triangle strips which are generated from the submeshes to be marked. Experimental results show that our scheme is robust to additive random noises, MPEG-4 SNHC 3-D mesh coding, geometrical transformations, and fingerprint attacks by two traitors' collusion. In addition, we can reduce the number of bits assigned to each fingerprint significantly.

사영기하학의 성립과 그 기초 - 카를 크리스티안 폰 슈타우트(Karl Christian von Staudt, 1798-1867)의 이론을 중심으로

  • 한경혜
    • Journal for History of Mathematics
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    • v.15 no.1
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    • pp.1-14
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    • 2002
  • This paper treats the history of the fundament of projective geometry Especially we introduce the essence of the framework of Karl Chirstian von Staudt's ‘Geometrie der Lage’. Von Staudt used axiomatical method to bum the system of the projective geometry, and proved the fundamental theorem of projective geometry. And he handled imaginary elements (or the first time in synthetic projective geometry.

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GSP를 활용하여 투시화법으로 작도한 펜션

  • Gye, Yeong-Hui
    • Communications of Mathematical Education
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    • v.18 no.1 s.18
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    • pp.249-255
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    • 2004
  • 본 논문에서는 컴퓨터 기하 프로그램으로 가장 널리 활용되고 있는 GSP(The Geometer's Sketchpad)를 사용하여 사영기하학의 성질을 반영하는 투시화법(perspective drawing)으로 펜션을 작도하였다. 2000년에 버전 3.1로 작도하였을 때 한 점 투시화법(one-point perspective drawing)으로만 완성된 집을 보였고, 두 점 투시화법(two-point perspective drawing)으로는 미완성된 집이었다. 새로운 버전 4.0은 그 기능이 탁월하게 향상되었으므로 어렵지 않게 두 점 투시화법으로 집을 완성하였고 또한 photo -shop 7.0을 사용하여 아름다운 펜션으로 장식하여 보았다.

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Design of Teaching Unit Based on Lakatos' Perspective (Lakatos의 관점을 반영한 수학영재 대상 교수단원 개발연구 -데자르그 정리와 무한원점을 중심으로-)

  • Lee, Ji-Hyun
    • Journal for History of Mathematics
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    • v.25 no.2
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    • pp.57-70
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    • 2012
  • In this study, a teaching unit for mathematically gifted students is designed, based on Lakatos's perspective. First, students appreciated the exceptions of Desargue theorem and introduced the point at infinity to remove the exceptions. Finally students were guided to realize that the exceptions and the general case of Desargue theorem have equal status. Exploring Desargue theorem with other viewpoints, gifted students experienced the growth of mathematical knowledge due to exceptions of the theorem.

3D Reconstruction from multiple Images (다중 영상으로부터 3차원 재구성)

  • Kim, Sang-Hoon;Kim, Tae-Eun;Choi, Jong-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.35-38
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    • 2002
  • 본 논문에서는 3차원 재구성에 있어서 필수 불가결한 기술인 카메라 교정 방법에 있어서 특정 교정 물체나 또는 영상에서의 제약 조건 등을 요구하지 않고 영상 내에 산재되어 있는 기하학 정보를 이용하여 카메라 내부 파라미터를 추출하고 영상간의 카메라 움직임을 계산하여 3차원 재구성하는 알고리즘을 제안한다. 공간에서의 직교하는 평행선들의 집합이 만들어 낸 자 축 방향으로의 3개의 소실 점을 이용하면 그 투영 영상에 대한 카메라 내부 파라미터를 얻을 수 있게 된다. 또 한 영상간의 대응점 관계를 이용하면 두 영상 사이의 상대적인 카메라의 회진 및 이동 성분을 얻어 낼 수 있다. 따라서 카메라의 내부, 외부 성분을 추출함으로써 사영 행렬을 계산하고 역 투영 방법에 의해서 3차원 재구성을 구현하게 된다.

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Estimation of Human Height and Position using a Single Camera (단일 카메라를 이용한 보행자의 높이 및 위치 추정 기법)

  • Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.3
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    • pp.20-31
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    • 2008
  • In this paper, we propose a single view-based technique for the estimation of human height and position. Conventional techniques for the estimation of 3D geometric information are based on the estimation of geometric cues such as vanishing point and vanishing line. The proposed technique, however, back-projects the image of moving object directly, and estimates the position and the height of the object in 3D space where its coordinate system is designated by a marker. Then, geometric errors are corrected by using geometric constraints provided by the marker. Unlike most of the conventional techniques, the proposed method offers a framework for simultaneous acquisition of height and position of an individual resident in the image. The accuracy and the robustness of our technique is verified on the experimental results of several real video sequences from outdoor environments.