• Title/Summary/Keyword: 사무용 의자

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A Study on Human Interface Elements for Evaluation of Office Chair (사무용 의자의 물리적 적합도 평가를 위한 휴먼인터페이스요소 개발)

  • 박수찬;김진호;신미경;최경주;이영신
    • Journal of the Korea Furniture Society
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    • v.10 no.2
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    • pp.9-16
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    • 1999
  • The goal of the present study is to develop the Human Interface Elements(HIE's) for evaluating the physical suitability of office chairs. HIE is generally defined as the physical characteristic of manufacturing goods, and it is closely related to the body dimension of a user and environment that it is used. In the present study the design elements of a chair were investigated, and from here, HIE's of office chair were developed based on relatedness of the design components, the physical characteristics of users, and characteristics of an environment that it used. As a result, components of a chair were classified as 6 major parts: Seat pan, back rest, arm rest, function control unit, seat supports and whole system. 43 HIE's were extracted from there 6 components. Also, the method for measuring HIE were developed.

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A study on the Survey of Actual Condition and the Design for Office Chair Using a Questionnaire Technique (설문조사 기법을 응용한 사무용 의자의 사용 실태분석 및 설계에 관한 연구)

  • 이동훈;변승남
    • Proceedings of the ESK Conference
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    • 1994.04a
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    • pp.86-101
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    • 1994
  • The primary objectives of this research are to survey actual condition and propose the improved standard size for office chairs. In order to accomplish this objectives, questionnaire method was used. The subjects for investigation are 271 office sedentary workers from 19 office workplaces. The survey of a actual condition showed that the office chairs included many contr- oversial points which cause occupational health problems. The main causes of office sedentary worker's health problems are insufficient adjustabilities and inappropriate design specifications. Expecially, insufficient adjustabilities led harmful sitting postures. To improve the existing Korean standard size for office chairs, anthropometric procedure was developed. In this approach, six design factors were determined, that is, seat pan height, seat pan width, seat pan depth, seat pan inclination, armrest height and width. The study found that improved Korean staneard size was strikingly different from existing standard.

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Human-Oriented Design of Backrest of Office Chair Using Haptic-aided Design and Lumber Angle Prediction (햅틱보조설계 기법과 요추각도의 예측을 이용한 의자등판의 인간중심적인 설계)

  • Lee, Sang-Duck;Lee, Hae-A;Song, Jae-Bok;Chae, Soo-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.11
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    • pp.1581-1586
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    • 2010
  • Haptic-aided design (HAD) involves the use of a haptic simulator in place of physical prototypes in the design and development of products with which human beings interact physically. The development time and cost can be significantly reduced by adopting this HAD scheme. Although both physical and emotional factors are equally important, only the emotional factors were taken into consideration in the previous HAD process. Consequently, the design of the products was sometimes unsatisfactory from the viewpoint of ergonomics, even though users were emotionally satisfied with the products. To overcome this problem, in this study, we propose a new human-oriented design methodology that is enhanced by taking the physical factors into consideration. The HAD scheme was verified by using a haptic chair simulator to design a tilt mechanism of an office chair for which the stiffness of the backrest can be adjusted; then, the design was simulated using MADYMO. The results show that the proposed method can reflect both the physical and emotional factors to modify the design in real-time.

Ergonomic analysis of office chairs and desks against Ministry of Labor Notification and Korean Standards (노동부고시와 KS 규격에 의거한 사무용 의자와 책상의 인간공학적 분석)

  • Lee, Yun-Keun;Park, Hee-Seok;Kim, Dae-Seong
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.19 no.1
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    • pp.16-24
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    • 2009
  • This research aims to measure and analyze the dimensions of typical office chairs and desks sold in domestic market, and to suggest the modifications of national guidelines considering Korean peoples' body characteristics. The scope of this study was limited to the desktop type of computer jobs, excluding laptop environment. The dimensions of 24 different office chairs and 7 tables were measured, and their dimensions were analyzed against the Ministry of Labor (MOL) Notification and Korean Standards (KS). At the same time, the data from the Size Korea was also considered. As a result, the KS guidelines were overall fulfilled by the measured products, while the MOL Notification was not. It was found that the guidelines on the chair height, seat pan depth, lumber support height, and armrest height need to be modified. Some inconsistencies between the MOL Notification and KS were also found. It is suggested that the required dimensions specified by both guidelines should be unified.

A Study on CAD System for Shapes Segmentation & Rendering Simulation (CAD SYSTEM을 활용한 디자인 다각화 방향과 시뮬레이션 연구 - 사무용 회전의자를 사례로 한 개발 제품의 모형화 접근 -)

  • Seo Dong-Jin
    • Journal of the Korea Furniture Society
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    • v.14 no.1
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    • pp.35-45
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    • 2003
  • It has shown that the investment on the new products have a direct influence on the price of manufactured goods. This brings about a point, which has been a common problem for many Korean enterprises. That is Korean products can only its international competitiveness from the price, not quality. Our industry has shown its movement from producing cheap, low quality products to creating somewhat more advanced and higher qualify products. However the industry cannot avoid the financial burden from the investment. Just like the title of this article, for existing the 3D-MODELING, the 3D-CAD is existed first has immediate effect on the many developing processes, such as planning a product, designing, and producing. The development of the furniture design in the future will be done in the same way as this article presents. This will have a great effect on the overall productivity. (Time, cost, efficiency and etc). The simulation experiment on this article is based on the idea of development of industry, forms the immediate constituent for the prediction related to the production development, marketing and the trend. Which means, this will play an important part where companies achieve satisfaction from the marketing part and the economy.

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Effects of Large Display Curvature on Postural Control During Car Racing Computer Game Play (자동차 경주 컴퓨터 게임 시 대형 디스플레이 곡률이 자세 제어에 미치는 영향)

  • Yi, Jihhyeon;Park, Sungryul;Choi, Donghee;Kyung, Gyouhyung
    • Journal of the HCI Society of Korea
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    • v.10 no.2
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    • pp.13-19
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    • 2015
  • Display technology has recently made enormous progress. In particular, display companies are competing each other to develop flexible display. Curved display, as a precursor of flexible display, are now used for smart phones and TVs. Curved monitors have been just introduced in the market, and are used for office work or entertainment. The aim of the current study was to investigate whether the curvature of a 42" multi-monitor affects postural control when it is used for entertainment purpose. The current study used two curvature levels (flat and 600mm). Ten college students [mean(SD) age = 20.9 (1.5)] with at least 20/25 visual acuity, and without color blindness and musculoskeletal disorders participated in this study. In a typical VDT environment, each participant played a car racing video game using a steering wheel and pedals for 30 minutes at each curvature level. During the video game, a pressure mat on the seat pan measured the participant's COP (Center of Pressure), and from which four measures (Mean Velocity, Median Power Frequency, Root-Mean-Square Distance, and 95% Confidence Ellipse Area) were derived. A larger AP (Anterior-Posterior) RMS distance was observed in the flat condition, indicating more forward-backward upper body movements. It can be partly due to more variability in visual distance across display, and hence longer ocular accommodation time in the case of the flat display. In addition, a different level of presence or attention between two curvature conditions can lead to such a difference. Any potential effect of such a behavioral change by display curvature on musculoskeletal disorders should be further investigated.