• Title/Summary/Keyword: 비트오차율

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A Watermarking Method Based on the Trellis Code with Multi-layer (다층구조를 갖는 trellis부호를 이용한 워터마킹)

  • Lee, Jeong Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.949-952
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    • 2009
  • In this paper, a watermarking method based on the trellis code with multi-layer is proposed. An image is divided $8{\times}8$ block with no overlapping, and compute the discrete cosine transform(DCT) of each block, and the 12 medium-frequency AC terms from each block are extracted. Next it is compared with gaussian random vectors with zero mean and unit variance. As these processing, the embedding vectors with minimum linear correlation can be obtained by Viterbi algorithm at each layer of trellis coding. To evaluate the performance of proposed method, the average bit error rate of watermark message is calculated from different several images.

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Object Tracking in HEVC Bitstreams (HEVC 스트림 상에서의 객체 추적 방법)

  • Park, Dongmin;Lee, Dongkyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.449-463
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    • 2015
  • Video object tracking is important for variety of applications, such as security, video indexing and retrieval, video surveillance, communication, and compression. This paper proposes an object tracking method in HEVC bitstreams. Without pixel reconstruction, motion vector (MV) and size of prediction unit in the bitstream are employed in an Spatio-Temporal Markov Random Fields (ST-MRF) model which represents the spatial and temporal aspects of the object's motion. Coefficient-based object shape adjustment is proposed to solve the over-segmentation and the error propagation problems caused in other methods. In the experimental results, the proposed method provides on average precision of 86.4%, recall of 79.8% and F-measure of 81.1%. The proposed method achieves an F-measure improvement of up to 9% for over-segmented results in the other method even though it provides only average F-measure improvement of 0.2% with respect to the other method. The total processing time is 5.4ms per frame, allowing the algorithm to be applied in real-time applications.

Implementation of a Jitter and Glitch Removing Circuit for UHF RFID System Based on ISO/IEC 18000-6C Standard (UHF대역 RFID 수신단(리더)의 지터(비트동기) 및 글리치 제거회로 설계)

  • Kim, Sang-Hoon;Lee, Yong-Joo;Sim, Jae-Hee;Lee, Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1A
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    • pp.83-90
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    • 2007
  • In this paper, we propose an implementation and an algorithm of 'Jitter and Glitch Removing Circuit' for UHF RFID reader system based on ISO/IEC 18000-6C standard. We analyze the response of TI(Texas Instrument) Gen2 tag with a reader using the proposed algorithm. In ISO/IEC 18000-6C standard, a bit rate accuracy(tolerance) is up to +/-22% during tag-to-interrogator communication and +/-1% during interrogator-to-tag communication. In order to solve tolerance problems, we implement the Jitter and Glitch Removing Circuit using the concept of tolerance and tolerance-accumulation instead of PLL(DPLL, ADPLL). The main clock is 19.2MHz and the LF(Link Frequency) is determined as 40kHz to meet the local radio regulation in korea. As a result of simulations, the error-rate is zero within 15% tolerance of tag responses. And in the case of using the adaptive LF generation circuit, the error-rate varies from 0.000589 to zero between 15% and 22% tolerance of tag responses. In conclusion, the error-rate is zero between 0%-22% tolerance of tag response specified in ISO/IEC 18000-6C standard.

Average Internal Loop-back Antenna Calibration Method for Array Antenna Systems (배열안테나 시스템의 평균 내부순환 안테나 교정 방법)

  • Lee, Il-Shin;Kim, Hyun-Su;Lee, Hong-Won;Chung, Jae-Hak
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.2A
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    • pp.139-146
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    • 2009
  • This paper presents an average internal loop-back antenna calibration method for array antenna in TDD(Time Division Duplex) systems. The proposed method calibrates the amplitude and the phase of RF systems using into mal coupler and switches without aids of external calibration systems. The average calibration scheme of the proposed method also increases reliability of calibration performance. Computer simulation demonstrates that the proposed method corrects beamforming angles of DOA estimation algorithm and BER performance in transmit power allocation scheme.

Vector Quantization Using a Dynamic Address Mapping (동적 주소 사상을 이용한 벡터 양자화)

  • Bae, Sung-Ho;Seo, Dae-Wha;Park, Kil-Houm
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1307-1316
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    • 1996
  • In this paper, we propose a vector quantization method which uses a dynamic address mapping based on exploring the high interblock correlation. In the proposed method, we reduce bit-rate by defining an address transform function, which maps a VQ address of an input block which will be encoded into a new address in the reordered codebook by using side match error. In one case that an original address can be transformed into a new transformed address which is lower than the threshold value, we encode the new address of the transformed convector, and in the other case we encode the address of the original convector which is not transformed. Experimental results indicate that the proposed scheme reduces the bit-rate by 45~50% compared with the ordi-nary VQ method forimage compression, at the same quality of the reconstructed image as that of the ordinary VQ system.

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The Efficient Coding Tools based 3-Dimensional Transform in H.264/AVC (H.264/AVC에서 3차원 변환에 기반을 둔 효율적인 동영상 압축 방법)

  • Jo, Jae-Kyu;Cho, Hye-Jeong;Lee, Jin-Ho;Jeong, Se-Yoon;Ahn, Chang-Beom;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.434-453
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    • 2010
  • In this paper, we propose 3DTE(3-Dimensional Transform Environment) that is based on 3DT(Dimensional Transform) that performs 2-dimensional integer DCT(Discrete Cosine Transform) based on $4{\times}4$ block and 1-dimensional integer DCT based on $4{\times}1$ block after collecting same frequency coefficients in neighboring $4{\times}4$ block and supports it's additional coding tools for high performance. The transform of 3DT can keep prediction error by using $4{\times}4$ block and reduce spatial redundancy additionally. The proposed 3DTE can provide coding tools to improve the coding efficiency with using 3DT. The performance of 3DTE compared to JM11.0 is average 3.58% and 5.40% bit savings for all test sequences and HD sequences, respectively, with keeping subjective video quality in High profile.

Segmentation-based tnage Coding Method without Need for Transmission of Contour Information (윤곽선 정보의 전송이 불필요한 분할기반 영상 부호화 방법)

  • Choi Jae Gark;Kang Hyun-Soo;Koh Chang-Rim;Kwon Oh-Jun;Lee Jong-Keuk
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.5
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    • pp.187-195
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    • 2005
  • A new segmentation-based image coding method which no needs transmission of contour data is proposed. The shape information acts as bottleneck in the segmentation-based video coding because it has much portion of transmission data. The proposed method segments a previous decoded frame, instead of a current frame. As a result, there is no need for transmission of contour information to a decoder. Therefore, the saved bits can be assigned to encode other information such as error signals. As shown in experiment results, if data rate is very highly increased due to abrupt motion under very low bit rate coding having limited transmission bits, PSNR of conventional block-based method go down about 20dB, while the proposed method shows a good reconstruction quality without rapid PSNR drop.

Performance Analysis with Imperfect Channel Estimation in Cooperative Diversity (공조 다이버시티에서의 부정확한 채널 추정을 고려한 성능 분석에 관한 연구)

  • Ro Sang-Min;Hong Dae-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.7A
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    • pp.689-695
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    • 2006
  • This paper focuses on the accurate performance evaluation of cooperative diversity technique with imperfect channel estimates. The channel environment for simulations and performance evaluation is supposed to be the slowly time-varying Rayleigh fading channel. The framework of the performance evaluation is based on the Moment Generating Function(MGF) approach. To apply the effect of this channel estimation error into the performance evaluation, we import an useful Gaussian approximation in formulating the effective noise component and the additive noise. The average BER performance of cooperative diversity with M-PSK and M-QAM is computed as a function of the ratio of the signal to the effective noise based on the approximation. The verification of computed performance is provided with simulations. The evaluated performance matches up to simulation results even in a low SNR region.

Intra Prediction Method by Quadric Surface Modeling for Depth Video (깊이 영상의 이차 곡면 모델링을 통한 화면 내 예측 방법)

  • Lee, Dong-seok;Kwon, Soon-kak
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.2
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    • pp.35-44
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    • 2022
  • In this paper, we propose an intra-picture prediction method by a quadratic surface modeling method for depth video coding. The pixels of depth video are transformed to 3D coordinates using distance information. A quadratic surface with the smallest error is found by least square method for reference pixels. The reference pixel can be either the upper pixels or the left pixels. In the intra prediction using the quadratic surface, two predcition values are computed for one pixel. Two errors are computed as the square sums of differences between each prediction values and the pixel values of the reference pixels. The pixel sof the block are predicted by the reference pixels and prediction method that they have the lowest error. Comparing with the-state-of-art video coding method, simulation results show that the distortion and the bit rate are improved by up to 5.16% and 5.12%, respectively.

Efficient Compression of 3D MR Images Using Interslice Redundancy (슬라이스간의 중복성을 이용한 3차원 MR 영상의 효율적인 압축)

  • 김진한;김현순;구탁모;박길흠
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.685-688
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    • 2000
  • 본 논문에서는 슬라이스간의 상관성을 이용한 3차원 MR 영상의 효율적인 압축방법을 제안한다. 제안한 알고리즘은 웨이브릿 변환영역에서 동영상 압축에 사용되는 움직임 보상 부호화와 프랙탈 부호화를 이용한다. 제안한 방법에서는 먼저 영상을 웨이브릿 변환한 후, 공간영역에서 같은 위치에 있는 웨이브릿 계수들을 모아서 일정한 크기를 갖는 웨이브릿 블록으로 재배열한다. 배열된 웨이브릿 블록에 대해 움직임 추정을 하고 블록간의 상관성이 크다고 판단되는 블록에 대해서는 움직임 추정 정보만 이용한다. 그러나 상관성이 작다고 판단되는 블록의 경우에는 최상위 계층의 저주파 부대역에 대해서만 움직임 추정을 하고 나머지 대역에 대해서는 프랙탈 부호화를 실행한다. 그리고 움직임 벡터와 프랙탈 부호화에 의해 복원된 슬라이스와 현재 슬라이스의 차인 오차 영상은 SPIHT로 부호화한다. 제안한 방법을 낮은 비트율에서 실험한 결과, 2차원 SPIHT에 비해 향상된 PSNR을 나타낼 뿐만 아니라 블러링이 줄어들어 객관적, 주관적 화질에서 우수하게 나타난다.

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