• Title/Summary/Keyword: 비디오코딩

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R-Q Modeling for H.264/AVC Rate Control (H.264/AVC 비트율 제어를 위한 R-Q 모델링)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.9
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    • pp.1325-1332
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    • 2013
  • The first frame of a GOP, an I frame, is encoded in intra mode which generates a larger number of bits. In addition, the I frame is used for the inter mode encoding of the following frames. Thus the intial QP for the I frame affects the first frame as well as the following frames. In our previous work, we analyzed the number of bits for an I frame and showed that the ratio of the number of bits which maximizes the PSNR of a GOP maintains similar value regardless of GOP's. In this paper, we propose a R-Q model which can be used for the calculation of the initial QP given the amount of bits for an I frame. The proposed model is simple and adaptively modifies model parameters, so it can be applicable to the real-time application. It is shown by experimental results that the proposed model captures initial QP characteristics effectively and the proposed method for model parameters accurately estimates the real values.

A Design of Turbo Decoder using MAP Algorithm (MAP 알고리즘을 이용한 터보 복호화기 설계)

  • 권순녀;이윤현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.8
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    • pp.1854-1863
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    • 2003
  • In the recent digital communication systems, the performance of Turbo Code using the mr correction coding depends on the interleaver influencing the free distance determination and the recursive decoding algorithms that is executed in the huh decoder. However, performance depends on the interleaver depth that needs many delays over the reception process. Moreover, turbo code has been blown as the robust coding methods with the confidence over the fading channel. International Telecommunication Union(ITU) has recently adopted it as the standardization of the channel coding over the third generation mobile communications(IMT­2000). Therefore, in this paper, we preposed the interleaver that has the better performance than existing block interleaver, and modified turbo decoder that has the parallel concatenated structure using MAP algorithm. In the real­time voice and video service over third generation mobile communications, the performance of the proposed two methods was analyzed and compared with the existing methods by computer simulation in terms of reduced decoding delay using the variable decoding method over AWGN and fading channels for CDMA environments.

A Study on Iterative MAP-Based Turbo Code over CDMA Channels (CDMA 채널 환경에서의 MAP 기반 터보 부호에 관한 연구)

  • 박노진;강철호
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2000.12a
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    • pp.13-16
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    • 2000
  • In the recent mobile communication systems, the performance of Turbo Code using the error correction coding depends on the interleaver influencing the free distance determination and the recursive decoding algorithms that is executed in the turbo decoder. However, performance depends on the interleaver depth that need great many delay over the reception process. Moreover, Turbo Code has been known as the robust coding methods with the confidence over the fading channel. The International Telecommunication Union(ITU) has recently adopted as the standardization of the channel coding over the third generation mobile communications the same as IMT-2000. Therefore, in this paper, we proposed of that has the better performance than existing Turbo Decoder that has the parallel concatenated four-step structure using MAP algorithm. In the real-time voice and video service over the third generation mobile communications, the performance of the proposed method was analyzed by the reduced decoding delay using the variable decoding method by computer simulation over AWGN and lading channels.

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The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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Segment Scheduling Scheme for Efficient Bandwidth Utilization of UHD Contents Streaming in Wireless Environment (무선 환경에서 UHD 콘텐츠의 효율적인 대역폭 활용을 위한 세그먼트 스케줄링 기법)

  • Kim, Heekwang;Chung, Kwangsue
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.813-823
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    • 2018
  • UHD content is characterized by higher bandwidth requirements to provide seamless playback. The existing HTTP adaptive streaming scheme periodically requests video segment of lower quality than the available bandwidth in the steady state. In the steady state, the On-Off pattern is repeated due to the difference of the available bandwidth and the encoding rate of the content. And the repeated Off interval is causing the problem that can not efficiently use the available bandwidth. In the wireless environment where the delay and loss rate are higher with large bandwidth fluctuations, this problem is exacerbated because the available bandwidth is estimated inaccurately. Therefore, in this paper, we propose a segment scheduling scheme for efficient bandwidth utilization of UHD contents streaming in wireless environment. Proposed scheme is a group segment that simultaneously reqeusts multiple segments in one request message in order to reduce frequency of OFF interval. Through simulation, Our scheme improves bandwidth utilization.

A Qualitative Study of Early School-age Children's Experiences on Social Skills Training Program (사회성 훈련 프로그램에 참가한 학령 초기 아동의 사회적 행동 변화에 대한 질적 연구)

  • Song, Seung Min;Doh, Hyun Sim;Kim, Min Jung;Kim, Soo Jee;Shin, Nana;Kim, A Youn
    • Korean Journal of Childcare and Education
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    • v.11 no.1
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    • pp.329-354
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    • 2015
  • The purpose of this qualitative study was to develop a social skills training program for improving early school-age children's social behaviors and to investigate its effectiveness by observing their experiences on the program with a qualitative method. Data were collected from 7 children using observer's descriptive notes and reflective notes, compliment notes by assistant leader, program leader's weekly journals, children's weekly journals, and video recordings. Four theme categories and 11 sub-lower categories emerged. Theme categories were (1) relationship building, (2) changes in emotional expressions, (3) changes in prosociality, and (4) changes in social skills. This study observed early school-age children's positive changes in social behaviors and emotional expressions through the social skills program.

A Nobel Video Quality Degradation Monitoring Schemes Over an IPTV Service with Packet Loss (IPTV 서비스에서 패킷손실에 의한 비디오품질 열화 모니터링 방법)

  • Kwon, Jae-Cheol;Oh, Seoung-Jun;Suh, Chang-Ryul;Chin, Young-Min
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.573-588
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    • 2009
  • In this paper, we propose a novel video quality degradation monitoring scheme titled VR-VQMS(Visual Rhythm based Video Quality Monitoring Scheme) over an IPTV service prone to packet losses during network transmission. Proposed scheme quantifies the amount of quality degradation due to packet losses, and can be classified into a RR(reduced-reference) based quality measurement scheme exploiting visual rhythm data of H.264-encoded video frames at a media server and reconstructed ones at an Set-top Box as feature information. Two scenarios, On-line and Off-line VR-VQMS, are proposed as the practical solutions. We define the NPSNR(Networked Peak-to-peak Signal-to-Noise Ratio) modified by the well-known PSNR as a new objective quality metric, and several additional objective and subjective metrics based on it to obtain the statistics on timing, duration, occurrence, and amount of quality degradation. Simulation results show that the proposed method closely approximates the results from 2D video frames and gives good estimation of subjective quality(i.e.,MOS(mean opinion score)) performed by 10 test observers. We expect that the proposed scheme can play a role as a practical solution to monitor the video quality experienced by individual customers in a commercial IPTV service, and be implemented as a small and light agent program running on a resource-limited set-top box.

A Blind Watermarking Algorithm using CABAC for H.264/AVC Main Profile (H.264/AVC Main Profile을 위한 CABAC-기반의 블라인드 워터마킹 알고리즘)

  • Seo, Young-Ho;Choi, Hyun-Jun;Lee, Chang-Yeul;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.2C
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    • pp.181-188
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    • 2007
  • This paper proposed a watermark embedding/extracting method using CABAC(Context-based Adaptive Binary Arithmetic Coding) which is the entropy encoder for the main profile of MPEG-4 Part 10 H.264/AVC. This algorithm selects the blocks and the coefficients in a block on the bases of the contexts extracted from the relationship to the adjacent blocks and coefficients. A watermark bit is embedded without any modification of coefficient or with replacing the LSB(Least Significant Bit) of the coefficient with a watermark bit by considering both the absolute value of the selected coefficient and the watermark bit. Therefore, it makes it hard for an attacker to find out the watermarked locations. By selecting a few coefficients near the DC coefficient according to the contexts, this algorithm satisfies the robustness requirement. From the results from experiments with various kinds and various strengths of attacks the maximum error ratio of the extracted watermark was 5.02% in maximum, which makes certain that the proposed algorithm has very high level of robustness. Because it embeds the watermark during the context modeling and binarization process of CABAC, the additional amount of calculation for locating and selecting the coefficients to embed watermark is very small. Consequently, it is highly expected that it is very useful in the application area that the video must be compressed right after acquisition.

Motion Vector Coding Using Adaptive Motion Resolution (적응적인 움직임 벡터 해상도를 이용한 움직임 벡터 부호화 방법)

  • Jang, Myung-Hun;Seo, Chan-Won;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.17 no.1
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    • pp.165-178
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    • 2012
  • In most conventional video codecs, such as MPEG-2 and MPEG-4, inter coding is performed with the fixed motion vector resolution. When KTA software was developed, resolution for MVs can be selected in each slice. Although KTA codec uses a variety of resolutions for ME, the selected resolution is applied over the entire pixels in the slice and the statistical property of the local area is not considered. In this paper, we propose an adaptive decision scheme for motion vector resolution which depends on region, where MV search area is divided to multiple regions according to the distance from PMV. In each region, the assigned resolution is used to estimate MV. Each region supports different resolution for ME from other regions. The efficiency of the proposed scheme is affected from threshold values to divide the search area and the entropy coding method to encode the estimated MV. Simulation results with HM3.0 which is the reference software of HEVC show that the proposed scheme provides bit rate gains of 0.9%, 0.6%, and 2.9% in Random Access, Low Delay with B picture, and Low Delay with P picture structures, respectively.

Drone Deployment Using Coverage-and-Energy-Oriented Technique in Drone-Based Wireless Sensor Network (드론 기반 무선 센서 네트워크에서의 커버리지와 에너지를 고려한 드론 배치)

  • Kim, Tae-Rim;Song, Jong-Gyu;Im, Hyun-Jae;Kim, Bum-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.15-22
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    • 2019
  • Awireless sensor network utilizes small sensors with a low cost and low power being deployed over a wide area. They monitor the surrounding environment and gather the associated information to transmit it to a base station via multi-hop transmission. Most of the research has mainly focused on static sensors that are located in a fixed position. Unlike a wireless sensor network based on static sensors, we can exploit drone-based technologies for more efficient wireless networks in terms of coverage and energy. In this paper, we introduce a transmission power model and a video encoding power model to design the network environment. We also explain a priority mapping scheme, and deploy drones oriented for network coverage and energy consumption. Through our simulations, this research shows coverage and energy improvements in adrone-based wireless sensor network with fewer sensors, compared to astatic sensor-based wireless sensor network. Concretely, coverage increases by 30% for thedrone-based wireless sensor network with the same number of sensors. Moreover, we save an average of 25% with respect to the total energy consumption of the network while maintaining the coverage required.