• Title/Summary/Keyword: 비대면 환경

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Meta-analysis of the Effects of Untact Convergence Exercise Programs on Balance, Gait, and Falls Efficacy of Parkinson's Disease Patients (비대면 방식을 융합한 운동 프로그램이 파킨슨 환자의 균형, 보행, 낙상 효능감에 미치는 효과에 관한 메타분석)

  • Roh, Hyo-Lyun;Jang, Se-Hyun
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.39-50
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    • 2021
  • In this study, a meta-analysis was conducted to find out the effects of convergent "untact" exercise programs on the balance, gait, and falls efficacy of Parkinson's patients. In this study, the PICO were Parkinson's disease, virtual reality program and an e-exercise program intervention, a comparative intervention with the contact interventions applied, and without any interventions applied, outcomes were balance, gait, and fall efficacy. The survey period was between January and February 2021, and five papers were selected and subjected to meta-analysis. Risk of bias, a tool commonly used for randomized control trial studies, was used. Furthermore, RevMan program was used to investigate effect size of untact exercise programs. The result of the meta-analysis showed that the effect size of balance of the untact exercise program group was 1.27 (SMD=1.27; 95% CI 0.72 to 1.83) (Z=4.51, p<0.001), the effect size of fall efficacy was 0.52 (SMD=0.52; 95% CI -0.000 to 1.03) (Z=1.96, p=0.05), and the effect size of gait was -0.40 (SMD=-0.40; 95% CI -1.00 to 0.10)(Z=1.32, p>0.05). A total of 5 literature analysis showed that untact exercise program is more effective in improving balance and falls efficacy than contact exercise program, but no difference in effectiveness was shown on gait.

The Non-face-to-face Smart Mailbox System Based on ICT (ICT 기반 비대면 스마트 우편함 교부기)

  • Lee, Woo;Kwon, Jun-A;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.6
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    • pp.1227-1234
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    • 2019
  • With the change of times, the postal service environment and the customer's service needs are changing greatly. In this paper, we researched to improve inefficient service for registered mail by using ICT technology. ICT-based non-face-to-face smart mailbox system can deliver mail efficiently and improve customer satisfaction. In addition, it is expected that it will be able to reduce the work intensity of the mailman delivery of mail and greatly improve the working environment of the on-site deliverymen.

Analysis Product Recommendation Service Using Image-Based AI Skin Color Detecting Technology (이미지 기반 AI 피부 컬러 측정 기술 및 서비스 적용에 관한 고찰)

  • Park, Hakgwon;Lim, Young-Hwan;Lin, Bin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.501-506
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    • 2022
  • The prolonged of the Post Corona, many Cosmetic company launched various online services. In this paper, consider about the quality of product recommendation using personal color detecting technology. Using the detecting tool which is most widely used by cosmetic company. we will do a lot of testing with this tool and also testing with color detecting equipment. For precise experimental results, it was conducted in a consistent experimental environment. This experiment can be a foundation that can be well used for the expansion of personalized product recommendation services according to the current image-based skin color measurement.

Analyzing Students' Non-face-to-face Course Evaluation by Topic Modeling and Developing Deep Learning-based Classification Model (토픽 모델링 기반 비대면 강의평 분석 및 딥러닝 분류 모델 개발)

  • Han, Ji Yeong;Heo, Go Eun
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.4
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    • pp.267-291
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    • 2021
  • Due to the global pandemic caused by COVID-19 in 2020, there have been major changes in the education sites. Universities have fully introduced remote learning, which was considered as an auxiliary education, and non-face-to-face classes have become commonplace, and professors and students are making great efforts to adapt to the new educational environment. In order to improve the quality of non-face-to-face lectures amid these changes, it is necessary to study the factors affecting lecture satisfaction. Therefore, This paper presents a new methodology using big data to identify the factors affecting university lecture satisfaction changed before and after COVID-19. We use Topic Modeling method to analyze lecture reviews before and after COVID-19, and identify factors affecting lecture satisfaction. Through this, we suggest the direction for university education to move forward. In addition, we can identify the factors of satisfaction and dissatisfaction of lectures from multiangle by establishing a topic classification model with an F1-score of 0.84 based on KoBERT, a deep learning language model, and further contribute to continuous qualitative improvement of lecture satisfaction.

A Case Study on a Programming Subject through Project-Based Learning in the COVID-19 Environment (코로나-19 환경에서의 프로젝트 교수법을 통한 프로그래밍 지도 사례)

  • Lee, Sungock;Yang, SeungEui;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1655-1662
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    • 2021
  • The purpose of this study is to draw implications through a case study on the curriculum operation of a professor who operated a programming subject as a PBL(project-based learning) method in an untact situation due to COVID-19. A survey was conducted for first-year freshmen students to determine their learning condition before project implementation. Based on the results of the questionnaire, individual interviews were conducted to identify the needs for education, and then, basic grammar for project completion and lectures that segmenting each stage of the project were composed. Repeated learning was induced through weekly quizzes, and feedback was given by giving time in advance until the project deadline. 23 students (40 students in total) completed the project. The remaining 17 students took the exam but did not complete the project. The purpose of this study is significant in that it investigated whether a project can be carried out through instructional design, execution, and interaction while operating a programming subject through PBL in the COVID-19 environment.

A Study on the Changes of the Restaurant Industry Before and After COVID-19 Using BigData (빅데이터를 활용한 코로나 19 이전과 이후 외식산업의 변화에 관한 연구)

  • Ahn, Youn Ju
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.787-793
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    • 2022
  • After COVID-19, with the emergence of social distancing, non-face-to-face services, and home economics, visiting dining out is rapidly being replaced by non-face-to-face dining out. The purpose of this study is to find ways to create a safe dining culture centered on living quarantine in line with the changing trend of the restaurant industry after the outbreak of COVID-19, establish the direction of food culture improvement projects, and enhance the effectiveness of the project. This study used TEXTOM to collect and refine search frequency, perform TF-IDF analysis, and Ucinet6 programs to implement visualization using NetDraw from January 1, 2018 to October 31, 2019 and December 31, 2021, and identified the network between nodes of key keywords. Finally, clustering between them was performed through Concor analysis. As a result of the study, if you check the frequency of searches before and after COVID-19, it can be seen that the COVID-19 pandemic greatly affects the changes in the restaurant industry.

A Study on the Status of Non-face-to-face software education (비대면 원격 소프트웨어교육의 실태 연구)

  • Moon, Juyoung;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.187-192
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    • 2021
  • The purpose of this study is a method to discover problems and improve them by analyzing the status of software education of A primary school conducted by online class. The coronavirus infection-19(COVID-19) pandemic, which began in early 2020, has continued to delay the start of the new semester. Finally, on April 9, 2020, the first semester began with online class. While progressing non-face to face online class, most students said they had difficulties. Students solved difficulties in class with Internet searches or program hints, not teachers. In the post-class self-evaluation, most students answered that there was no increase in coding skills. To solve this problem, the school rents additional smart devices to student. schools should have real-time interactive classes. After covid 19, online class became a paradigm for classes. Therefore, software education will also require research and development of curriculum and teaching learning methods suitable for online classes.

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A Method of Device Validation Using SVDD-Based Anormaly Detection Technology in SDP Environment (SDP 환경에서 SVDD 기반 이상행위 탐지 기술을 이용한 디바이스 유효성 검증 방안)

  • Lee, Heewoong;Hong, Dowon;Nam, Kihyo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.6
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    • pp.1181-1191
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    • 2021
  • The pandemic has rapidly developed a non-face-to-face environment. However, the sudden transition to a non-face-to-face environment has led to new security issues in various areas. One of the new security issues is the security threat of insiders, and the zero trust security model is drawing attention again as a technology to defend against it.. Software Defined Perimeter (SDP) technology consists of various security factors, of which device validation is a technology that can realize zerotrust by monitoring insider usage behavior. But the current SDP specification does not provide a technology that can perform device validation.. Therefore, this paper proposes a device validation technology using SVDD-based abnormal behavior detection technology through user behavior monitoring in an SDP environment and presents a way to perform the device validation technology in the SDP environment by conducting performance evaluation.

A study on the Correlation of between Online Learning Patterns and Learning Effects in the Non-face-to-face Learning Environment (비대면 강의환경에서의 온라인 학습패턴과 학습 효과의 상관관계 연구)

  • Lee, Youngseok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.8
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    • pp.557-562
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    • 2020
  • In the non-face-to-face learning environment forced into effect by the COVID-19 pandemic, online learning is being adopted as a major educational technique. Given the lack of research on how online learning patterns affect academic performance, this study focuses on the number and duration of online video learning sessions as a major factor based on midterm and final exams, and with a formative assessment for each type of learning. The correlation of the learning effects was analyzed. The analysis focused on computer programming subjects, which are among the most difficult liberal arts subjects for arts and science students at the university level. The analysis of cases of actual students showed no correlation among weekly formative assessments, the number of learning sessions, and the learning duration. On the other hand, the number of learning sessions (r=.39 p<0.05) and learning duration (r=.42 p<0.05) were correlated with the midterm and final exams. Elements, such as SMS text, bulletin board, and e-mail, were excluded from the analysis because not all students have access to them. Therefore, the results can be improved if future analysis of the students' learning patterns in a non-face-to-face lecture environment is performed considering more factors/elements and the learners' needs.

VR-based teleconferencing Application (VR 기반 원격 회의 어플리케이션)

  • You, Do-jin;Kim, Su-ji;Jeong, Min-hyuk;Yoon, Ji-soo;Kang, Ye-jin;Lee, Chae-hee;Kim, Sang-Kyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.173-175
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    • 2021
  • 최근 코로나시대의 비대면적 사회환경에서 원격 회의 요구가 증가하고 있다. 기존의 비대면 환경에서의 회의나 강의 어플리케이션에서 회의 참가자의 참여도와 몰입도를 향상시키기 위해 본 논문에서는 VR 기술을 기반으로 한 원격 회의, 강의 어플리케이션을 제안하였다. 본 논문의 어플리케이션은 양방향통신방식으로 설계 및 구성되었으며, Unity 프로그램을 사용하여 어플리케이션을 제작하고 사용자는 Oculus2 기기를 통하여 VR 환경의 어플리케이션을 실행하였다.

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