• Title/Summary/Keyword: 비교영역 학습

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A Study on the Effects of Creative STEAM System Given by Center of Gravity Experiment (창의적 융합교육을 위한 무게중심 프로그램 개발과 적용사례 연구)

  • Kim, Su Geum;Ryu, Shi Kyu;Kim, Sun Bae
    • Journal of Educational Research in Mathematics
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    • v.24 no.3
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    • pp.333-357
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    • 2014
  • This study resulted from a study regarding creative STEAM System based upon an experiment with the center of gravity. The results of the study are constructed by a fusion of mathematics and physics, showing that they are the same as mathematical calculations. Also, students can find that center of gravity of an object is in equilibrium on a metal rod when the center of gravity exactly is placed on the rod. The fact that an experimental results are correspond to calculations can maximize the effectiveness of teaching. And also this study has the following effectiveness. First, the exact construction and calculations arouses good competition among students. Second, this experiment can give students a motivation for study and increase their thinking in classes because the theoretical background of center of gravity experiment is basically attributed to math and science classes in school. This study includes three different types of center-of-gravity experiments. One is a simple type of experiment in which center of gravity exists inside of an object. Another is a complicated one in which the center of gravity is also inside of an object. However, the third type is an experiment in where the center of gravity is outside of an object. Therefore, it gives students an opportunity to discuss how to confirm equilibrium on a metal rod when the object has its center of gravity outside. Having discussions in class will allow students to have a critical way of thinking. In addition, searching for a way to solve a problem will increase creativity of students as well. And the last type is finding the center of gravity of a big acrylic panel where multiple objects are on the panel. According to the survey and interview conducted by students who participated in this program, teaching based on creative STEAM system helps students to get a better understanding and more fast acquisition of knowledge. We can expect that a well-planned creative STEAM system through a continuous study will be both effective and efficient in educating critical and creative students.

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The Effect of Creative Problem-Solving Instruction Model on the Creativity and Environment-Awareness in Elementary Practical Arts Environmental Education (초등실과 환경단원의 창의적 문제해결수업이 아동의 창의성 및 환경의식에 미치는 효과)

  • 최청림;정미경
    • Journal of Korean Home Economics Education Association
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    • v.15 no.4
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    • pp.115-132
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    • 2003
  • The purpose of this study is aimed at giving proof that helps the elementary practical arts education system accomplish as the effects are turned out experimentally. Two classes of the sixth grade of J elementary school in Dae-gu have been selected in order to be experimented. One was chosen as an experimental group, the other was done as a comparative group. The creative-problem-solving learning-model was applied to the experimental group, and the traditional way of teaching was applied to the comparative group. For four classes of the sixth grades, ‘chapter 8: Making with recycled materials’ was proceeded as the content. Then. tests about the way of environmental awareness and creativity were carried out twice. After that, the results of pre and after-test in the comparative and experiment groups were compared using the t-test method. Following the analysis of the data collected in this study. the following major observations were obtained: First, children who were educated the creative problem-solving in a practical arts education achieved higher scores than before. Therefore, it turns out that the CPS method is an effective way to improve the environmental awareness in children. It showed that it included lots of daily habits connected with daily life and it made the intention to carry out the environment-preservation stronger and children´s attitude towards the environment improved. Moreover, making with recycled materials was used to solve an environmental problem, affecting in a positive way in our life. It also made the positive recognition about the environment. Second. the application of the creative problem-solving class of the practical arts education can make positive results to children. It helped children to have more interest in the environment around them. Children´s fluency, flexibility and originality in their ideas were improved as much as possible while they were solving problems. Consequently, the application of the creative problem-solving class model of elementary practical arts environmental education lets children expand environment consciousness and creativity.

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The Effects of Instruction using Science History on Science Achievement and Attitude of Middle School Students (과학사 도입 수업이 과학 성취도와 태도에 미치는 효과 -7학년 '생명'영역을 중심으로)

  • Kang, Kyung-Hee;Hur, Myung
    • Journal of The Korean Association For Science Education
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    • v.25 no.7
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    • pp.765-772
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    • 2005
  • The purpose of this study was to analyze the effects of instruction using science history on science achievement and attitude of students. A pretest-posttest control group design was employed. Subjects were comprised of 193(males 114, females 79) first grade middle school students. A control group of 94 students was instructed using traditional teaching methods and an experimental group of 99 students was instructed using the history of science. Two groups were taught 15 lessons during a 9-week period. To analyze the data statistically, an analysis of covariance(ANCOVA) was applied. The experimental group was significantly different from the control group inrespect to science achievement. There was no significant difference in science achievement between the two groups according to gender. Analysis results on the attitude towards science found the experimental group to significantly differ from the control group. There was no significant difference in attitudes towards science between the two groups according to gender.

Development and Application of the STEAM Education Program Focused on the Sensor-Based Scratch Programming (센서 기반 스크래치 프로그래밍 중심의 STEAM 교육 프로그램 개발 및 적용)

  • Kim, Tae-Hun;Kim, Byeong-Su;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.65-74
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    • 2014
  • The STEAM education and the computer science education have become increasingly important with the advert of science technology that enhances the national competitiveness. The purpose of the research is to develop the STEAM education program focused on programming education. I introduced a programming activity utilizing a sensor that can trigger students' interest with relation to other school subject factors. I applied the education program to grade 4-5 students, then compared and analyzed effects of the education program by conducting pretest and posttest regarding the creativity, reasoning skills, and the affective domain in science learning. Overall, the analysis reveals that the STEAM education program developed in this study improved fluency, originality and creativity index of the students' creativity, reasoning skills and scientific attitudes.

Two-year Follow-Up Study on Effects of STEAM Education Program Based on Physical Computing (2년간의 추적 연구를 통한 Physical Computing 기반의 STEAM 프로그램의 효과)

  • Kim, Sug Hee;Yu, Heon Chang
    • The Journal of Korean Association of Computer Education
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    • v.17 no.2
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    • pp.77-86
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    • 2014
  • By PISA 2007, TIMSS 2011, Korean high school students had high academic achievement to science and mathematics, while they had low attitude. Prospective college students are increasingly avoiding natural science and engineering. Moreover, the opportunities to learn to computer science in middle and high school are disappeared rapidly. The necessity of STEAM program based on Physical computing arise under these situation. Therefore, we developed STEAM program and studied the effects of the program in 2012. The result showed that students' scientific interests and attitude, scientific problem solving ability, scientific creative problem solving ability, personality test for children, and satisfaction of school life were enhanced. This study is follow-up study for the same students who improved every domain of the measurements. They were administerd pre-test at start of 2012, post-test at end of 2012, and delayed post-test at the end of 2013, on same test. The result of the study showed that only attitude to Scientific Inquiry was enhanced, but there was no significant result on the other domain of the test in comparison with start of 2012. But this result demonstrate the effect of STEAM education conversely.

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Small UAV tracking using Kernelized Correlation Filter (커널상관필터를 이용한 소형무인기 추적)

  • Sun, Sun-Gu;Lee, Eui-Hyuk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.1
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    • pp.27-33
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    • 2020
  • Recently, visual object detection and tracking has become a vital role in many different applications. It spans various applications like robotics, video surveillance, and intelligent vehicle navigation. Especially, in current situation where the use of UAVs is expanding widely, detection and tracking to soot down illegal UAVs flying over the sky at airports, nuclear power plants and core facilities is becoming a very important task. The remarkable method in object tracking is correlation filter based tracker like KCF (Kernelized Correlation Filter). But it has problems related to target drift in tracking process for long-term tracking. To mitigate the target drift problem in video surveillance application, we propose a tracking method which uses KCF, adaptive thresholding and Kalman filter. In the experiment, the proposed method was verified by using monochrome video sequences which were obtained in the operational environment of UAV.

Image based Fire Detection using Convolutional Neural Network (CNN을 활용한 영상 기반의 화재 감지)

  • Kim, Young-Jin;Kim, Eun-Gyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.9
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    • pp.1649-1656
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    • 2016
  • Performance of the existing sensor-based fire detection system is limited according to factors in the environment surrounding the sensor. A number of image-based fire detection systems were introduced in order to solve these problem. But such a system can generate a false alarm for objects similar in appearance to fire due to algorithm that directly defines the characteristics of a flame. Also fir detection systems using movement between video flames cannot operate correctly as intended in an environment in which the network is unstable. In this paper, we propose an image-based fire detection method using CNN (Convolutional Neural Network). In this method, firstly we extract fire candidate region using color information from video frame input and then detect fire using trained CNN. Also, we show that the performance is significantly improved compared to the detection rate and missing rate found in previous studies.

Designing Mathematics Curriculum Focusing on Continuity of Kindergarten and First Grade (유치원과 초등 1학년의 연계성을 강조한 수학과 교육과정의 구성 방안 연구)

  • Chang, Hyewon
    • Journal of Educational Research in Mathematics
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    • v.25 no.4
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    • pp.631-655
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    • 2015
  • Children's early mathematics education sets the tone for their later learning of mathematics. So the importance of early mathematics education has been emphasized day by day and there has been growing interest in it. The purpose of this study is to examine the possibility of including standards for kindergarten in mathematics curriculum and to select the specific content knowledge for designing mathematics curriculum focusing on continuity of kindergarten and first grade. To do this, continuity between kindergarten mathematics and the first grade mathematics were examined by investigating the five countries' mathematics curricula which include kindergarten level. Based on the results, the content standards of kindergarten mathematics were constituted in the categories of 'number and operation', 'geometry', 'measurement', 'pattern', and 'data and chance', following the some principles of selection. Finally, the implications for attainment of continuity between kindergarten and elementary mathematics were induced, containing the discussion of the methods for teaching and learning mathematics in the kindergarten level.

A Model of English Part-Of-Speech Determination for English-Korean Machine Translation (영한 기계번역에서의 영어 품사결정 모델)

  • Kim, Sung-Dong;Park, Sung-Hoon
    • Journal of Intelligence and Information Systems
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    • v.15 no.3
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    • pp.53-65
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    • 2009
  • The part-of-speech determination is necessary for resolving the part-of-speech ambiguity in English-Korean machine translation. The part-of-speech ambiguity causes high parsing complexity and makes the accurate translation difficult. In order to solve the problem, the resolution of the part-of-speech ambiguity must be performed after the lexical analysis and before the parsing. This paper proposes the CatAmRes model, which resolves the part-of-speech ambiguity, and compares the performance with that of other part-of-speech tagging methods. CatAmRes model determines the part-of-speech using the probability distribution from Bayesian network training and the statistical information, which are based on the Penn Treebank corpus. The proposed CatAmRes model consists of Calculator and POSDeterminer. Calculator calculates the degree of appropriateness of the partof-speech, and POSDeterminer determines the part-of-speech of the word based on the calculated values. In the experiment, we measure the performance using sentences from WSJ, Brown, IBM corpus.

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Automatic Identification of the OMR Answer Marking Using Smart Phone (스마트폰을 이용한 OMR 답안 마킹 자동 인식)

  • Noh, Duck-Soo;Kim, Jin-Ho
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.694-701
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    • 2016
  • The smart phone application to provide auto identification and answer explanation of multiple choice answer for each OMR answer item in the test paper different from ordinary OMR test by using smart phone is very useful in terms of a self learning and a smart learning. In this paper, smart phone application of OMR mark identification for each question item in test paper is proposed. QR code for each OMR answer is provided for the encrypted correct answer and the reference location of multiple choice answer rectangle location. The OMR answer region is extracted and the marked answer is identified in each question of test paper, in order to compare between the marking answer and the correct answer. Experimental result of smart phone application of the proposed algorithm for the OMR answer images with various size and direction shows excellent recognition performance.