• Title/Summary/Keyword: 비교과 교육프로그램

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A Development of Extracurricular Programs for Enhancing Creative Self-Efficacy based on Design Thinking Process (창의적 자기효능감 향상을 위한 디자인씽킹 기반 비교과 프로그램 개발)

  • Kim, Sun-Hee
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.259-266
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    • 2020
  • The purpose of this study is to develop a extracurricular programs for enhancing creative self-efficacy of college student based on design thinking process, and to examine the effectiveness of the developed program. Since this study is also interested in suggesting the procedure for extracurricular program development and optimizing programs by derivation of improvements, a design-based research method was applied. Results are as follow; first, the procedure for extracurricular program development proceeds in three stages, second, the programs was developed as a 30-hour in-depth program and was conducted twice during winter and summer vacation, and the last, the program was confirmed that it has a positive effect on improving creative self-efficacy. This study contributed to providing a general procedure that can be referred when developing a program that reflects the context of the university, and to present the specific program and the case that use the test tool to confirm the effectiveness.

지역별 여성농업인 교육 프로그램 개발방향에 관한 비교연구

  • 김경미;최윤지;안영미;심화섭
    • Proceedings of the Korean Society of Community Living Science Conference
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    • 2004.05a
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    • pp.160-160
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    • 2004
  • 도로 등 새로운 교통망의 개통, 정보화 인프라의 진전 등은 농업환경의 변화 못지 않게 농촌사회에 영향을 미치는 주요 요인이다. 또한 변화를 수용하고 잘 적응하게 하기 위한 가장 좋은 도구로 교육이 강조되어왔다. 그러나 농촌사회의 절반을 차지하며 농업생산의 주요 노동력인 여성농업인의 경우, 교육 프로그램이 매우 많으나 산만하게 제공되고 있어 교육효과를 제대로 내지 못하고 있다는 일부 비판이 있음에도(김영옥ㆍ김이선, 1999) 사실상 수요자 입장에서 충분하지 못한 것으로 평가되고 있다. (중략)

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Influence of Education Program Satisfaction on Core Competence and Self-directed Competence: A Study of Mokpo National Maritime University (사회맞춤형학과 교육 프로그램의 만족도가 핵심역량 및 자기주도역량에 미치는 영향에 관한 연구 - 목포해양대학교 사례를 중심으로 -)

  • Park, Deuk-Jin;Jung, Chang-Hyeon;Han, Min-Su;Nam, Taek-Kun;Youn, Ik-Hyon
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.26 no.6
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    • pp.665-673
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    • 2020
  • Mokpo National Maritime University's Maritime College operates education and training programs that allow students to adapt to the specifics of ships and the oceans. The purpose of this study is to investigate the effect of student satisfaction on core competencies and self-directed competency through the operation of socially customized education programs. We surveyed the leaders in industry-university cooperation+ education programs, and selected TALK+, an education program capable of statistical analysis, as the focus of our analysis. The TALK+ program connects people in charge of communication with those in charge of reflecting the peculiarities of maritime universities. Data were collected using satisfaction surveys that returned 259 results. These were analyzed using a 5-point Likert scale that showed a high level of satisfaction with an average of 4 points or more. The satisfaction level showed that there is positive correlation between satisfaction levels and core competency and self-directed competency. In addition, a linear regression analysis was performed, and the results showed that satisfaction has a statistically significant effect on the improvement of core competencies and self-directed competencies (p<0.001). Through this study, it was confirmed that efforts to improve the satisfaction level and develop various comparisons method and programs are necessary.

A Case Study on Effect Analysis of Students' Engagement and Learning Outcomes in Higher Education (대학생의 학습참여가 학습성과에 미치는 영향에 대한 사례 연구)

  • Cho, Jin-Suk;Jeon, Young-Mee
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.524-534
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    • 2019
  • This study was to analyze the students' engagement in regular curriculum and extra-curriculum and its effects on learning outcomes in higher education. Students' engagement was analysed by high order learning, reflective and integrative learning, learning strategies, collaborative learning, discussions with diverse others, and high impact activities. To achieve the purpose of this study, 392 students joined in K-NSSE were participated. To analyze the datum, frequency analysis, ANOVA, correlation analysis, and regression analysis were performed using IBM SPSS 25.0 program. The following results were obtained. First, students' engagement was generally very low, especially in high impact activities which has an effect on the students' achievement. And compared to the students' engagement in the college of humanity and social science, the students' engagement in engineering college were very low. Learning outcomes were influenced by the high impact activities, high-order learning, and discussions with diverse others. So to reinforce students' engagement in learning process, this study proposed a curriculum-extracurriculum integrated system. And to improvement students' engagement, teaching and learning support programs including high impact activities. high order learning, and discussions with diverse others were proposed to be developed and operated.

패턴활동으로 구성된 함수단원 개발과 적용 효과 분석 -중학교 1학년 함수단원을 중심으로-

  • Kim, Taek-Hyeon;Jeon, Pyeong-Guk
    • Communications of Mathematical Education
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    • v.8
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    • pp.231-245
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    • 1999
  • 본 연구는 중학교 1학년 함수 학습을 위해 패턴 활동으로 구성된 함수 지도 프로그램을 개발하고, 개발한 프로그램을 적용한 실험 집단(85명)과 교과서를 적용한 비교 집단(85명)간의 함수 학습에서의 효과를 분석하였다. 함수 지도 프로그램은 학생들이 패턴 활동을 동해 함수적 사고를 기르며, 활동적으로 수업에 참여하여 수학에 대한 자신감과 실생활의 연계성을 가질 수 있도록 구성하였으며, 적용 결과, 수학 수준별 수업을 하는 상반에서는 유의미한 차이를 보였고, 중반에서는 유의미한 차이는 없었으나 수업 시간에 흥미가 매우 높았다는 긍정적 평가를 할 수 있다.

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The Effect of a Robot C Programming Curriculum on Improving Creativity and Programming Ability - Case of a Science high School- (로봇C언어 교육프로그램이 창의력과 프로그래밍 능력 향상에 미치는 효과 - 과학 고등학교 사례-)

  • Suh, Hyeong-Eob
    • 대한공업교육학회지
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    • v.34 no.1
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    • pp.210-237
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    • 2009
  • The aim of this thesis is to develop a robot C programming curriculum with the subject of the students in the middle & High School and to prove the effect of the programming on creativity and programming ability. The content of the robot C programming curriculum consists of the introduction, basic knowledge and assembling of the robot (usage of kits and the theory of mechanism); the learning of the robot c programming; the assigned robot making; the original robot making, which is ultimately designed to improve the creative robot programming ability of students. The subjects are divided into two groups(38); one groups(11) taking the course of C++programming and the other(27) taking the robot C programming as well as C++programming. Then each group's improvement of creativity and programming ability is measured in both pretest and posttest. The students taking the robot C programming curriculum gain the product of the assigned robot and the original robot. Besides, it turns out that the curriculum have a meaningful effect in that students acquire the enhanced creativity according to the result of TTCT Creativity Test. Self evaluation also indicates the improvement of C++programming ability.

Competence Level Analysis Through Maker Program Education (메이커 프로그램 교육을 통한 역량 수준 분석)

  • Hyon-Chol, Jang;Mi-Ra, Roh;Byung-Duk, Jeon
    • Journal of the Korean Society of Radiology
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    • v.16 no.6
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    • pp.807-813
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    • 2022
  • In order to foster creative convergence talents in the era of the 4th industrial revolution, universities are changing from knowledge-oriented education to competency-oriented education, and the maker education program is attracting attention as a new educational method. Through maker program education, we tried to find out the level of convergence, creativity, caring, and communication competencies. A survey was conducted from May 2nd to May 13th, 2022 for 2nd and 3rd grade students in the Department of Radiology and Sports and Leisure who participated in the Maker Education Program at S University in Daegu City. Research results Convergence competency is 3.35 ± 0.78 points before maker program education, 4.37 ± 0.61 points after education, creative competency is 3.28 ± 0.78 points before maker program education, 4.07 ± 0.69 points after education, and caring competency is 3.71 ± 0.80 points before maker program education Points, 4.25 ± 0.64 points after training, and communication competency were 3.61 ± 0.70 points before maker program training and 4.16 ± 0.63 points after training. There was a statistically significant level difference in all four competencies compared with before training, and the level after training was improved (p<0.05). Through the operation of the maker education program, it was possible to see the effect of cultivating convergence, creativity, caring, and communication competencies. The maker education program can be seen as education for nurturing creative convergence talents in the era of the 4th industrial revolution, and I think that various maker education programs should be operated for more university students.

Development of Educational Science Magic Program in Elementary Science Education and Effects of its Application (초등과학 수업에서 과학교육마술 프로그램의 개발 및 적용에 따른 효과)

  • Yoon, Jung-Hyun;Choi, Sun-Young
    • Journal of Science Education
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    • v.37 no.1
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    • pp.52-67
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    • 2013
  • The purpose of this study was to examine the effect of educational science magic program on creative problem solving ability, inquiry skill, and scientific attitude in elementary school science. For this, two classes of 3th grade were chosen in the J elementary school located in Suwon city as the experimental class(30 students) and the comparative class(30 students). The two groups were selected through a diagnostic examining program. Instruction using educational science magic program was applied to the experimental class. The results of this study were as follows. 1. the creative problem solving ability of the experimental class has statistically meaningful differences and improved, compared with the comparative class(p<.05). 2. the scientific inquiry skill was improved, but it has no meaningful difference statistically. However, science tasks applied educational science magic program had valuable significance to ability of measure(p<.05). 3. the scientific attitude score also was improved, but it has no meaningful difference statistically. However, science tasks applied educational science magic program had valuable significance to endurance(p<.05). 4. the results of survey showed that educational science magic program influence students' interests and concerns in science, class participation, pleasure in class, and comprehension of what is said in class positively. Therefore, a educational science magic program applied in this study might be useful to improve the creative problem solving ability, interests and concerns in science, class participation, pleasure in class, and comprehension of what is said in class.

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Development of Core Competency Diagnostic Tool for Police and Security Majority in the Fourth Industrial Revolution (4차 산업혁명시대 대비 경찰·경비분야 전공의 핵심역량 진단도구 개발)

  • Yoon, Hyun-Seok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.117-118
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    • 2021
  • 본 논문에서는 창의융합적 아이디어가 세상을 바꾸는 4차 산업혁명시대를 대비하기 위해 경찰·경비분야에 요구되는 핵심역량을 도출하고 진단도구를 개발하고자 한다. 이를 위해 K시 소재 대학의 경찰·경비관련 학과에 재학중인 66명을 연구대상으로 설문조사를 실시하였다. 그 결과, 경찰·경비분야의 직무, 과업, 역할을 수행하는 데 필요한 법집행, 상황대응, 정보수집, 지휘통솔 등 직무영역에서 9개의 전공능력이 미래사회에 대비하기 위해 전공자들에게 우선적으로 요구되는 핵심역량으로 도출되었다. 이러한 결과는 역량기반 전공 교육과정 개선과 교육성과 관리를 위한 자료로 활용이 가능하다. 또한 개인의 전공능력 수준을 진단하여 역량 증진 프로그램을 실시할 수 있으며, 역량기반 교육과정에 대한 성과확산과 각종 비교과 교육프로그램 지원과 선정을 위한 교육성과 지표로도 활용이 가능할 것으로 판단된다.

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Effects on Micro-learning Contents on University Students' Learning Flow and Learning Motivation based on Extracurricular Program (마이크로러닝 콘텐츠 기반 비교과 프로그램이 대학생의 학습몰입, 학습의욕에 미치는 영향)

  • Gwak Chan Mi;Dong Yub Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.973-980
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    • 2023
  • This study analyzed the effects of a Micro-learning content-based extracurricular program among university students based on their general characteristics. A survey was conducted on 600 students affiliated with G University, a major national university. Learning immersion and learning motivation were used as the key indicators for measuring the learning effects. Cronbach's α coefficient analysis was performed to validate the reliability of the learning effect measurement tool. Independent sample t-tests were utilized to analyze differences in learning immersion and learning motivation based on gender and major disciplines. One-way analysis of variance (ANOVA) was employed to measure differences in learning immersion and learning motivation according to academic year. According to the research findings, gender and academic year did not significantly influence participation in the Micro-learning content-based program. However, differences in learning immersion and learning motivation were observed depending on the major discipline. Based on this, it is suggested that future programs should provide suitable environments and stimuli based on the students' major disciplines.