• Title/Summary/Keyword: 블록형 코딩프로그램

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A Study on the Change of the Perception of Students' Computational Thinking and Scientific Attitudes in Earth Science Classes Using a Block-based Coding (블록형 코딩프로그램을 활용한 지구과학 수업에서 학생들의 컴퓨팅 사고력에 대한 인식 및 과학적 태도 변화 연구)

  • Han, Shin;Kim, Hyoungbum
    • Journal of the Korean Society of Earth Science Education
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    • v.12 no.2
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    • pp.131-140
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    • 2019
  • In this study, a block-base coding that could develop computing thinking was applied to Earth science teaching and learning to identify how the perception of computational thinking and scientific attitude was changed as part of creativity education. Based on the results of the study, the conclusions are as follows: First, an Earth science education program was developed using a block-based coding for elementary school students. The 12-hour program was designed for inquiry activities to encourage students to engage in various thinking by providing them with activity-oriented problems. Second, the Earth science education program using a block-based coding showed significant results in confidence in the use of a computer program, integrated learning with a computer, computational thinking, and problem-solving factors with computational thinking. Third, the Earth science education program using block-based coding showed significant differences in the categories of curiosity, criticism, cooperation, persistence, and creativity. It could be judged that it was effective for students in the process of questioning and trying to solve the problem themselves.

Design of Drone-based Experiential SW Education Model for Improving Coding Education Achievement (코딩 교육 성취도 향상을 위한 드론 기반 체감형 SW 교육 모델 설계)

  • Lee, Hyunseo;Kim, Hyunji;Lee, Juhyeon;Baek, YoonJi;Kim, Joongwan;Ha, Ok-Kyoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.537-538
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    • 2021
  • 코딩 교육에 대한 중요성이 높아짐에 따라 국가 주도적 교육이 강화되고 있다. 컴퓨터 프로그래밍이 낯선 교육생을 위해 교육 커리큘럼에 블록 코딩을 도입하고 있으나 낮은 흥미도로 인해 여전히 교육 성취도가 낮게 나타난다. 본 논문에서는 컴퓨터 프로그래밍에 대한 관심을 유발하고 학습을 보조하는 드론 기반의 체감형 교육 프로그램모델을 제시한다. 제시하는 교육 모델은 사용자가 코딩한 블록 코드를 파이썬 코드로 변환하여 보여주고, 블록 코드로 첨부된 드론의 동작을 제어하도록 코딩할 수 있다. 사용자의 심화학습을 위해 추가적으로 제공하는 웨어러블 장갑 컨트롤러를 통해 드론과 연관하여 동작 제어가 가능하게 하여 흥미 유발과 더불어 학습 효과 향상을 기대할 수 있다.

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Block-type Program for Drone Operation for Software Training (소프트웨어 교육을 위한 드론조작용 블록형 프로그램)

  • Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.4
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    • pp.875-880
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    • 2018
  • After the Fourth Industrial Revolution, there has been a software revolution around the world in which software is combined with industry and society to create new value. In order to prepare this, developed countries provide software education that includes basic principles of computer science and coding instead of computer application education. This paper proposes a block program using a drone. Throughout this research, various education for creativity thinking and problem solving ability is possible in connection with the creativity and convergence education.

Design and Evaluation of Cache Structure for Semi-packed Instruction (부분 압축 명령어를 위한 캐쉬 구조의 설계 및 평가)

  • Hong, Won-Gi;Lee, Seung-Yeop;Kim, Sin-Deok
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.5
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    • pp.245-258
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    • 2001
  • VLIW에서는 프로그램 코드를 병렬화 하는 작업이 모두 컴파일러에 의해서만 이루어진다. 따라서 병렬로 수행될 연산어들을 명시적으로 나타내 주어야 하며, 이를 위한 명령어 인코딩 방식으로 전개 인코딩 방식과 압축 인코딩 방식이 사용되어 왔다. 각 인코딩 방식들은 명령어의 적재 및 검색을 위해 서로 다른 캐쉬 구조를 필요로 하는데, 전개 인코딩 방식으로 비압축 캐쉬를 압축 인코딩 방식으로 압축 캐쉬를 사용하고 있다. 그러나 이들은 각각 무효 연산어로 인한 메모리 활용 효율 저하와 복원 과정으로 인한 명령어 인출 오버헤드의 증가라는 문제점을 안고 있다. 본 논문에서는 부분적으로 명령어 길이를 일정하게 유지하는 부분 압축 인코딩을 사용해 메모리 활용 효율을 높이는 동시에 명령어 인출 오버헤드를 줄일 수 있는 분할 캐쉬 구조를 제안한다. 각 캐쉬 구조를 구현하는데 필요한 칩 영역을 계산하여, 분할 캐쉬가 비교적 비용 효율적인 캐쉬 구조임을 확인하였다. 모의 실험을 통한 메모리 활용 효율 측정 결과 하드웨어 비용의 증가를 고려하더라도 분할 캐쉬는 비압축 캐쉬에 비해 최고 약 3배의 메모리 활용 효율을 얻을 수 있었다. 각 캐쉬 구조를 일차 캐쉬로 하는 VLIW 시스템들의 성능 측정 결과는 TCSC(블록 집중형 분할 캐쉬)를 사용한 시스템이 비용 대비 성능 면에서 가장 우수한 것으로 나타났다.

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Implementation of a Scheme Mobile Programming Application and Performance Evaluation of the Interpreter (Scheme 프로그래밍 모바일 앱 구현과 인터프리터 성능 평가)

  • Dongseob Kim;Sangkon Han;Gyun Woo
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.3
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    • pp.122-129
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    • 2024
  • Though programming education has been stressed recently, the elementary, middle, and high school students are having trouble in programming education. Most programming environments for them are based on block coding, which hinders them from moving to text coding. The traditional PC environment has also troubles such as maintenance problems. In this situation, mobile applications can be considered as alternative programming environments. This paper addresses the design and implementation of coding applications for mobile devices. As a prototype, a Scheme interpreter mobile app is proposed, where Scheme is used for programming courses at MIT since it supports multi-paradigm programming. The implementation has the advantage of not consuming the network bandwidth since it is designed as a standalone application. According to the benchmark result, the execution time on Android devices, relative to that on a desktop, was 131% for the Derivative and 157% for the Tak. Further, the maximum execution times for the benchmark programs on the Android device were 19.8ms for the Derivative and 131.15ms for the Tak benchmark. This confirms that when selecting an Android device for programming education purposes, there are no significant constraints for training.

A Study on the development of elementary school SW·AI educational contents linked to the curriculum(camp type) (교육과정과 연계된 초등학교 캠프형 SW·AI교육 콘텐츠 개발에 관한 연구)

  • Pyun, YoungShin;Han, JungSoo
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.49-54
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    • 2022
  • Rapid changes in modern society after the COVID-19 have highlighted artificial intelligence talent as a major influencing factor in determining national competitiveness. Accordingly, the Ministry of Education planned a large-scale SW·AI camp education project to develop the digital capabilities of 4th to 6th grade elementary school students and middle and high school students who are in a vacuum in artificial intelligence education. Therefore, this study aims to develop a camp-type SW·AI education program for students in grades 4-6 of elementary school so that students in grades 4-6 of elementary school can acquire basic knowledge in artificial intelligence. For this, the meaning of SW·AI education in elementary school is defined and SW·AI contents to be dealt with in elementary school are: understanding of SW AI, 'principle and application of SW AI', and 'social impact of SW AI' was set. In addition, an attempt was made to link the set elements of elementary school SW AI education and learning with related subjects and units of textbooks currently used in elementary schools. As for the program used for education, entry, a software coding learning tool based on block coding, is designed to strengthen software programming basic competency, and all programs are designed to be operated centered on experience and experience-oriented participants in consideration of the developmental characteristics of elementary school students. In order for SW·AI education to be organized and operated as a member of the regular curriculum, it is suggested that research based on the analysis of regular curriculum contents and in-depth analysis of SW·AI education contents is necessary.

Development of Chemistry Experimental Teaching Aid for Software Education Convergence Type Elementary And Middle School (소프트웨어 교육 융합형 초·중등용 화학실험교구 개발)

  • Kim, Jin-Ha;Son, Min-Woo;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.4
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    • pp.769-774
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    • 2019
  • The development of information technology in a software-centered society as of today is a very important, and the training of software utilizing robots has become popular in recent years. This study proposes efficient SW convergence education by providing curriculum and contents for science + SW convergence education in conjunction with instruction block coding program. It also complements the limitations of existing unstructured chemistry experiment teaching aid, We have developed a 'chemical experiment paradigm' that integrates software education that can be linked with other classes.