• Title/Summary/Keyword: 본질적 속성의 인식

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The Theoretical Generalization Appling the Strategy(WIOS) finding an Intrinsic Attribute (본질적 속성 찾기 전략(WIOS)을 통한 이론적 일반화)

  • Roh, Eun-Hwan;Jun, Young-Bae;Kang, Jeong-Gi
    • Communications of Mathematical Education
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    • v.26 no.1
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    • pp.51-69
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    • 2012
  • The cognition of an intrinsic attribute play an important role in the process of theoretical generalization. It is the aim of this paper to study how the theoretical generalization is made. First of all, we suggest the What-if-only-strategy(WIOS) which is the strategy helping the cognition of an intrinsic attribute. And we propose the process of the theoretical generalization that go on the cognitive stage, WIOS stage, conjecture stage, justification stage and insight into an intrinsic attribute in order. We propose the process of generalization adding the concrete process cognizing an intrinsic attribute to the existing process of generalization. And we applied the proposed process of generalization to two mathematical theorem which is being managed in middle school. We got a conclusion that the what-if-only strategy is an useful method of generalization for the proposition. We hope that the what-if-only strategy is helpful for both teaching and learning the mathematical generalization.

A Consideration of Social Presence and Augmented Reality in Locative Media (로커티브 미디어의 증강현실과 사회적 현존감에 대한 고찰)

  • Choi, Seung-Young;Chang, Woo-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.88-101
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    • 2011
  • Locative media is fundamentally different from traditional media in terms of being packed with user's space, place, and position nearby, which does not simply mean user's physical coordinates. This study has been started that I was drawn by the tendency of which current locative media contents are based on 'location-based information,' and closely related with 'Augmented Reality.' I wonder how media user's psychological experience/involvement are revealed when the media environment changes by the progress of technology. I wonder how media users perceive 'social presence' formed by locative media in current locative media environment. Particularly, the fact that user's perception of social presence formed in locative media conflicts with the previous computer-mediated communication(CMC)'s attributes deepened my curiosity. In this study, the idea of 'more-proper-construct' is suggested, the characteristics of social presence in current locative media is considered, and is investigated by qualitative methodology how the 'location-based' attributes and 'AR' contribute to forming the social presence.

A Study for the Role Enhancement of Military Geography as an Applied Geography (응용지리학으로서의 군사지리학 역할 제고에 관한 연구)

  • Hwang, Sung-Han;Kim, Man Kyu
    • Journal of the Korean Geographical Society
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    • v.50 no.1
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    • pp.105-122
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    • 2015
  • Military geography has been recognized a part of applied geography appeared in 1960s by the viewpoint applying geographical science technology and knowledge for war. But the contribution for war accompanying violence caused negative recognition in moral viewpoint and led stagnation of military geography's study. Therefore this paper has researched a method improving the role of military geography as a part of applied geography and considered the essential meaning of the military geography's role in the relationship between war and military sciences. Based on this consideration, this paper proposed a research direction necessary for the role contributing human development beyond the viewpoint focusing contribution for war. The result of this study confirmed the characters of the military geography's elements have two attributes contributing for war victory or improving human life quality. Military geography has laid emphasis for usability to war contribution until now and caused unsatisfactoriness of morality. But military geography can complement this unsatisfactoriness by the extension of the role contributing human life quality. This study could examine the possibility doing the role contributing for both war and peace as a intact science.

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The Impact of Underlying Attributes of Design Team Members on the Group Creativity (디자인팀 구성원의 내재적 속성이 그룹창의성에 미치는 영향에 관한 연구)

  • Cho, Hee-Young;Chung, Kyung-Won
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.43-54
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    • 2006
  • Creativity is an essential ability for a successful design task, mainly because design is an activity creating something new. As the sphere of design has expanded and become complex, the design task goes beyond an individual designer's capability. Therefore, it is necessary to organize a design team consisting of various team members with diverse expertises. The aim of this study is to find out the impact of fundamental attributes of members on the group creativity in order to establish a guideline for building a creative design team. Heterogeneous teams and homeogenous teams were created according to three main factors of group creativity namely, personality, field and experience. The group creativity of each team were evaluated through protocol analysis of design activities as well as the comparison of problem solving processes and outputs. It was identified that the impact of design teams on the group creativity was distinctively different in four phases of the design process (preparation, divergence, convergence, and execution) regarding creativity properties such as fluency, elaboration, originality, usefulness. Based on these findings, a schematic model for building a design team in order to enhance the group creativity by composing the most appropriate team members for each phases of the design process was developed.

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Analysis on the Expandable Brick System Toy Model Through Characteristic Diversification (특성 다변화를 통한 확장형 브릭 시스템 완구 모델 분석)

  • Kwon, Hyo-Jeong;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.10 no.9
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    • pp.1175-1184
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    • 2007
  • Brick toys, once regarded as one of the most basic formative equipments, have succeeded in increasing user base and more experiments have been made to link with a variety of areas in a creative way. However, previous studies on brick were limited to its role as a tool of play and education, which resulted in relatively less number of studies on endless possibility and variability. In this regard, this study examined what made bricks evolve in the unique and advanced form and how it has developed in detail. This study presented information on the basis of theories regarding fundamental features and characteristics of brick and analyzes actual cases in a systematic way. Finally, VR design based on 3D-brick system was implemented.

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Motives of Organizational Citizenship Behavior: the Application of Q-methodology (조직시민행동(OCB)의 수행동기: Q방법론의 적용)

  • Kim, Kyoung Seok;Lee, Jei-Young
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.400-411
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    • 2013
  • OCB(organizational citizenship behavior) is a employee behavior that goes above and beyond the call of duty, that is discretionary and not explicitly recognized by the employing organization's formal reward system, and that contributes to organizational effectiveness. In a word, OCB has great potential as a organizational slack. As such, researchers have been showing great interest in the antecedents of OCB, and as a result, now we can meet so many antecedents of OCB from individual level variables to group or organizational level variables that are said to be important in explaining OCB. Additionally each of these variables is known to have its own sound logic and statistically significant effect on OCB. However the results of these studies are so fragmented that researchers have a great difficulty in drawing some meaningful or coherent conclusions. In this context, we try to applicate Q-methodology to find more coherent way of explaining the motives of OCB, and briefly speaking, we find four types of the motives of OCB, that is norm-based, instrumentality-based, trait-based, and avoidance-based type. Among these the last avoidance-based type is especially interesting, because we can't find any remarks on this type in the previous studies. The paper ends with suggestions for future research directions. We expect that these suggestions could be a foundation on which more developed and coherent OCB theories stand. We don't see this approach supplanting earlier efforts; rather we believe this can offer more detailed explanation in addition to those provided by other approaches.

Conceptual Domain of Organizational Citizenship Behavior : the Application of Q-Methodology (조직시민행동의 개념적 영역 탐구 : Q방법론의 적용)

  • Kim, Kyoung Seok;Lee, Jei Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.94-104
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    • 2018
  • This purpose of this study is to extract the perceptual types of Organizational Citizenship Behavior(OCB) conceptual domain. OCB is a employee behavior that goes above and beyond the call of duty, that is discretionary and not explicitly recognized by the employing organization's formal reward system, and that contributes to organizational effectiveness. But, as is generally known, OCB is such a fuzzy concept that many researchers have been questioning the exact conceptual domain of OCB. In this context, we try to applicate Q-methodology to find more effective way of explaining the conceptual domain of OCB. Q-sample was constructed by a thorough review on the relevant literature, and P-sample is 14 employees of an manufacturing company. In conclusion, we find three types of the conceptual domain of OCB, that is coworker-oriented, organization-orienteded, and work-orienteed type. The paper ends with suggestions for future research directions.

The Brand Value of Place Names: Topics in Economic Geography (지명의 브랜드 가치: 경제지리학적 접근)

  • Choo, Sungjae;Kim, Heesu
    • Journal of the Economic Geographical Society of Korea
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    • v.18 no.4
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    • pp.431-449
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    • 2015
  • Motivated by the finding that place names are highly capable of acting as one of the most conspicuous brands in the economy, this study has explored the essential nature of the brand value of place names and has suggested possible methodology to evaluate this value. As the place name brand has multidimensional elements mirroring the attributes of place, its understanding should be framed in terms both of users of place names as a subject and of place as an object. In order to evaluate the brand value of place names, the possibility of adopting the concept of customer-based brand equity, which is centered on the perception and assessment of customers, has been reviewed and more detailed items of evaluation have been addressed. A few future research topics are suggested: the nature of brand value; its relevance to place identity; the influence of place marketing; the significance of exposing place names to the public; the effect of geographic indication on brand value; delineating the spatial boundary of geographic indication items.

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Effectiveness of the Internet Real-Name Verification Law: Evidence from Self-censorship and Intention to Detour the Regulation (인터넷실명제와 우회로의 선택: 인터넷 공론장 참여자들의 자기검열과 우회로 선택의향을 중심으로)

  • Han, Hye-Kyung;Kim, Eu-Jong
    • Korean journal of communication and information
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    • v.55
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    • pp.50-73
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    • 2011
  • This paper investigates the effectiveness of Real-Name System on Internet, which has been applied to some Internet service provider bulletin boards in Korea. The goal of the Real-Name system on the Internet is controlling expression of slanderous or abusive language. The effectiveness of the regulation is dependent on the people's perceptions and attitude toward to the legislation. This empirical study examines the antecedents that affect the perceptions and attitude toward the regulation. Further, we investigate the relationships among variables such as internet public sphere participation, attitude to the regulations, and intention to choose detours. Results of regression analysis show that the younger and the more progressive individuals are, the more they oppose the implementation of the law. Also, it was found that people who have more political interest and participate more actively in public sphere via internet, tend to oppose the law. Structural equation models reveal that participation in online public sphere drives negative attitudes about the regulation. In addition, people with negative perceptions about the law tend to choose the detours such as 'cyber asylum' and 'service asylum'.

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The Genealogical Analysis of Case Management in the Modern Society (Foucault의 계보학을 활용한 사례관리에 대한 비판적 고찰)

  • Choi, Myungmin;Jeong, Byeongoh
    • Korean Journal of Social Welfare
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    • v.67 no.4
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    • pp.301-324
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    • 2015
  • The main focus of the study is to find out the origin of the case management in social work and relevant background and context around it, by using the method of genealogy, an historical framework or perspective developed by Foucault, French social philosopher. The reasons of the study are two fold : First, why the case management can be established as a major strategy of social work field in such a very short time. Second, since the case management has been accepted, why it has been reported ceaselessly that a lot of case managers have experienced the severe stress and sufferings in carrying out the case management practice. The results of the study shows that the case management is partly a very social device needed in the late 20th century to manage the social work resources and manpower efficiently, which might be against the genuine social work's mission and idealism. In a conclusion, to retrieve the genuine identities of social work profession, not only the practice case management should be cautious to tendency of management and control inherited in it but also be balanced by the traditional ideals of human emancipation and liberation.

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