• Title/Summary/Keyword: 복잡한 영상

Search Result 1,870, Processing Time 0.03 seconds

Laboratory study of $CO_2$ migration in water-saturated anisotropic sandstone, based on P-wave velocity imaging (P-파 속도 영상화에 근거한 물로 포화된 이방성 사암에서의 $CO_2$ 이동에 관한 실험 연구)

  • Xue, Ziqiu;Lei, Xinglin
    • Geophysics and Geophysical Exploration
    • /
    • v.9 no.1
    • /
    • pp.10-18
    • /
    • 2006
  • We measured the changes in P-wave velocity that occur when injecting $CO_2$ in gaseous, liquid, and supercritical phases into water-saturated anisotropic sandstones. P-wave velocities were measured in two cylindrical samples of Tako Sandstone, drilled along directions normal and parallel to the bedding plane, using a piezo-electric transducer array system. The velocity changes caused by $CO_2$ injection are typically -6% on average, with maximum values about -16% for the case of supercritical $CO_2$ injection. P-wave velocity tomograms obtained by the differential arrival-time method clearly show that $CO_2$ migration behaviour is more complex when $CO_2$ flows normal to the bedding plane than when it flows parallel to bedding. We also found that the differences in P-wave velocity images were associated both with the $CO_2$ phases and with heterogeneity of pore distribution in the rocks. Seismic images showed that the highest velocity reduction occurred for supercritical $CO_2$ injection, compared with gaseous or liquid $CO_$ injection. This result may justify the use of the seismic method for $CO_2$ monitoring in geological sequestration.

Hardware Design of Rate Control for H.264/AVC Real-Time Video Encoding (실시간 영상 부호화를 위한 H.264/AVC의 비트율 제어 하드웨어 설계)

  • Kim, Changho;Ryoo, Kwangki
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.49 no.12
    • /
    • pp.201-208
    • /
    • 2012
  • In this paper, the hardware design of rate control for real-time video encoded is proposed. In the proposed method, a quadratic rate distortion model with high-computational complexity is not used when quantization parameter values are being decided. Instead, for low-computational complexity, average complexity weight values of frames are used to calculate QP. For high speed and low computational prediction, the MAD is predicted based on the coded basic unit, using spacial and temporal correlation in sequences. The rate control is designed with the hardware for fast QP decision. In the proposed method, a quadratic rate distortion model with high-computational complexity is not used when quantization parameter values are being decided. Instead, for low-computational complexity, average complexity weight values of frames are used to calculate QP. In addition, the rate control is designed with the hardware for fast QP decision. The execution cycle and gate count of the proposed architecture were reduced about 65% and 85% respectively compared with those of previous architecture. The proposed RC was implemented using Verilog HDL and synthesized with UMC $0.18{\mu}m$ standard cell library. The synthesis result shows that the gate count of the architecture is about 19.1k with 108MHz clock frequency.

Gamut Mapping and Extension Method in the xy Chromaticity Diagram for Various Display Devices (다양한 디스플레이 장치를 위한 xy 색도도상에서의 색역 사상 및 확장 기법)

  • Cho Yang-Ho;Kwon Oh-Seol;Son Chang-Hwan;Park Tae-Yong;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.43 no.1 s.307
    • /
    • pp.45-54
    • /
    • 2006
  • This paper proposed color matching technique, including display characterization, chromatic adaptation model, and gamut mapping and extension, to generate consistent colors for the same input signal in each display device. It is necessary to characterize the relationship between input and output colors for display device, to apply chromatic adaptation model considering the difference of reference white, and to compensate for the gamut which display devices can represent for reproducing consistent colors on DTV display devices. In this paper, 9 channel-independent GOG model, which is improved from conventional 3 channel GOG(gain, offset gamma) model, is used to consider channel interaction and enhance the modeling accuracy. Then, the input images have to be adjusted to compensate for the limited gamut of each display device. We proposed the gamut mapping and extension method, preserving lightness and hue of an original image and enhancing the saturation of an original image in xy chromaticity diagram. Since the hmm visual system is more sensitive to lightness and hue, these values are maintained as the values of input signal, and the enhancement of saturation is changed to the ratio of input and output gamut. Also the xy chromaticity diagram is effective to reduce the complexity of establishing gamut boundary and the process of reproducing moving-pictures in DTV display devices. As a result, reproducing accurate colors can be implemented when the proposed method is applied to LCD and PDP display devices

Design of High-Performance Motion Estimation Circuit for H.264/AVC Video CODEC (H.264/AVC 동영상 코덱용 고성능 움직임 추정 회로 설계)

  • Lee, Seon-Young;Cho, Kyeong-Soon
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.46 no.7
    • /
    • pp.53-60
    • /
    • 2009
  • Motion estimation for H.264/AVC video CODEC is very complex and requires a huge amount of computational efforts because it uses multiple reference frames and variable block sizes. We propose the architecture of high-performance integer-pixel motion estimation circuit based on fast algorithms for multiple reference frame selection, block matching, block mode decision and motion vector estimation. We also propose the architecture of high-performance interpolation circuit for sub-pixel motion estimation. We described the RTL circuit in Verilog HDL and synthesized the gate-level circuit using 130nm standard cell library. The integer-pixel motion estimation circuit consists of 77,600 logic gates and four $32\times8\times32$-bit dual-port SRAM's. It has tile maximum operating frequency of 161MHz and can process up to 51 D1 (720$\times$480) color in go frames per second. The fractional motion estimation circuit consists of 22,478 logic gates. It has the maximum operating frequency of 200MHz and can process up to 69 1080HD (1,920$\times$1,088) color image frames per second.

Transform Skip Mode Fast Decision Method for HEVC Encoding (HEVC 부호화를 위한 변환생략 모드 고속 선택 방법)

  • Yang, Seungha;Shim, Hiuk Jae;Lee, Dahee;Jeon, Byeungwoo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.39A no.4
    • /
    • pp.172-179
    • /
    • 2014
  • HEVC (High Efficiency Video Coding) fine-tuned many existing coding tools and adopted also many new coding techniques. As a result, HEVC has accomplished about 2 times of compression efficiency enhancement compared to the existing video coding standard of H.264/AVC. One of the newly adopted tools in HEVC is the transform skip scheme which performs quantization without transform. This technique improves coding efficiency especially with computer-generated images. However, the unavailability of global or local properties of general video signals demands encoder to decide whether performing transform or not for each TU (Transform Unit). The necessity of computing rate-distortion costs for this decision is one reason to increase encoder complexity. In this paper, a fast transform skip mode decision method is proposed, which is based on the fast decision of rate-distortion cost calculation for transform skip mode, by considering frequency characteristics of residual signal. The proposed method can reduce $4{\times}4$ TU encoding time by about 27.1% with only about 0.03% consequential decrement in BDBR.

A Finger Counting Method for Gesture Recognition (제스처 인식을 위한 손가락 개수 인식 방법)

  • Lee, DoYeob;Shin, DongKyoo;Shin, DongIl
    • Journal of Internet Computing and Services
    • /
    • v.17 no.2
    • /
    • pp.29-37
    • /
    • 2016
  • Humans develop and maintain relationship through communication. Communication is largely divided into verbal communication and non-verbal communication. Verbal communication involves the use of a language or characters, while non-verbal communication utilizes body language. We use gestures with language together in conversations of everyday life. Gestures belong to non-verbal communication, and can be offered using a variety of shapes and movements to deliver an opinion. For this reason, gestures are spotlighted as a means of implementing an NUI/NUX in the fields of HCI and HRI. In this paper, using Kinect and the geometric features of the hand, we propose a method for recognizing the number of fingers and detecting the hand area. A Kinect depth image can be used to detect the hand region, with the finger number identified by comparing the distance of outline and the central point of a hand. Average recognition rate for recognizing the number of fingers is 98.5%, from the proposed method, The proposed method would help enhancing the functionality of the human computer interaction by increasing the expression range of gestures.

Bio-Sensing Convergence Big Data Computing Architecture (바이오센싱 융합 빅데이터 컴퓨팅 아키텍처)

  • Ko, Myung-Sook;Lee, Tae-Gyu
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.7 no.2
    • /
    • pp.43-50
    • /
    • 2018
  • Biometric information computing is greatly influencing both a computing system and Big-data system based on the bio-information system that combines bio-signal sensors and bio-information processing. Unlike conventional data formats such as text, images, and videos, biometric information is represented by text-based values that give meaning to a bio-signal, important event moments are stored in an image format, a complex data format such as a video format is constructed for data prediction and analysis through time series analysis. Such a complex data structure may be separately requested by text, image, video format depending on characteristics of data required by individual biometric information application services, or may request complex data formats simultaneously depending on the situation. Since previous bio-information processing computing systems depend on conventional computing component, computing structure, and data processing method, they have many inefficiencies in terms of data processing performance, transmission capability, storage efficiency, and system safety. In this study, we propose an improved biosensing converged big data computing architecture to build a platform that supports biometric information processing computing effectively. The proposed architecture effectively supports data storage and transmission efficiency, computing performance, and system stability. And, it can lay the foundation for system implementation and biometric information service optimization optimized for future biometric information computing.

Automatic Classification Technique of Offence Patterns using Neural Networks in Soccer Game (뉴럴네트워크를 이용한 축구경기 공격패턴 자동분류에 관한 연구)

  • Kim, Hyun-Sook;Yoon, Ho-Sub;Hwang, Chong-Sun;Yang, Young-Kyu
    • Annual Conference of KIPS
    • /
    • 2001.10a
    • /
    • pp.727-730
    • /
    • 2001
  • 멀티미디어 환경의 급속한 발전에 의해 영상처리 기술은 인간의 인체와 관련하여 얼굴인식, 제스처 인식에 관한 응용과 더불어 스포츠 관련분야로 깊숙히 정착하고 있다. 그러나 입력영상으로부터 움직이고 있는 선수들의 동작을 추출 및 추적하는 일은 컴퓨터비전 연구의 난 문제 중의 하나로 알려져 있다. 이러한 축구경기의 TV 중계에 있어서 하이라이트 장면의 자동추출(자동색인)은 그 경기의 가장 집약적인 표현이며, 축구경기 전체를 한 눈에 파악할 수 있도록 해주는 요약(summary)이자 intensive actions이고 경기의 진수이다. 따라서 축구경기와 같이 비교적 기 시간(대체로 1시간 30분) 동안 다수의 선수(양 팀 합해서 22명)들이 서로 복잡하게 뒤얽히면서 진행하는 경기의 하이라이트 장면을 효과적으로 포착하여 표현해 줄 수 있다면 TV를 통해서 경기를 관람하는 시청자들에게는 경기의 진행상황을 한 눈에 효과적으로 파악할 수 있게 해주어 흥미진진한 경기관람을 할 수 있게 해주고, 경기의 진행자들(감독, 코치, 선수 등)에게는 고차원적이고 과학적인 정보를 효과적으로 제공함으로써 한층 진보된 경기기법을 개발하고 과학적인 경기전략을 세울 수 있게 해준다. 본 논문은 이상과 같이 팀 스포츠(Team Spots)의 일종인 축구경기 하이라이트 장면의 자동색인을 위해 뉴럴네트워크 기법을 이용하여 그룹 포메이션(Group Formation) 중의 공격패턴 자동분류 기법을 개발하고 이를 검증하였다. 본 연구에서는 축구경기장 내의 빈번하게 변화하는 장면들을 자동으로 분할하여 대표 프레임을 선정하고, 대표 프레임 상에서 선수들의 위치정보와 공의 위치정보 등을 기초로 하여 경기 중에 이루어지는 선수들의 그룹 포메이션을 추적하여 그룹행동(group behavior)을 분석하고, 뉴럴네트워크의 BP(Back-Propagation) 알고리즘을 사용하여 축구경기 공격패턴을 자동으로 인식 및 분류함으로써 축구경기 하이라이트 장면의 자동추출을 위한 기반을 마련하였다. 본 연구의 실험에는 '98 프랑스 월드컵 축구경기의 다양한 공격패턴에 대한 비디오 영상에서 각각 좌측공격 60개, 우측공격 74개, 중앙공격 72개, 코너킥 39개, 프리킥 52개의 총 297개의 데이터를 추출하여 사용하였다. 실험과는 좌측공격 91.7%, 우측공격 100%, 중앙공격 87.5%, 코너킥 97.4%, 프리킥 75%로서 매우 양호한 인식율을 보였다.

  • PDF

Subjective Video Quality Evaluation of H.265/HEVC Encoded Low Resolution Videos for Ultra-Low Band Transmission System (초협대역 전송 시스템상에서 H.265/HEVC 부호화 저해상도 비디오에 대한 주관적 화질 평가)

  • Uddina, A.F.M. Shahab;Monira, Mst. Sirazam;Chung, TaeChoong;Kim, Donghyun;Choi, Jeung Won;Jun, Ki Nam;Bae, Sung-Ho
    • Journal of Broadcast Engineering
    • /
    • v.24 no.6
    • /
    • pp.1085-1095
    • /
    • 2019
  • In this paper, we perform a subjective quality assessment on low-resolution surveillance videos, which are encoded with a very low target bit-rate to use in an ultra-low band transmission system and investigate the encoding effects on the perceived video quality. The test videos are collected based on their spatial and temporal characteristics which affect the perceived quality. H.265/HEVC encoder is used to prepare the impaired sequences for three target bit-rates 20, 45, and 65 kbps and subjective quality assessment is conducted to evaluate the quality from a viewing distance of 3H. The experimental results show that the quality of encoded videos, even at target bit-rate of 45 kbps can satisfy the users. Also we compare objective image/video quality assessment methods on the proposed dataset to measure their correlation with subjective scores. The experimental results show that the existing methods poorly performed, that indicates the need for a better quality assessment method.

RPC Model Generation from the Physical Sensor Model (영상의 물리적 센서모델을 이용한 RPC 모델 추출)

  • Kim, Hye-Jin;Kim, Jae-Bin;Kim, Yong-Il
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.11 no.4 s.27
    • /
    • pp.21-27
    • /
    • 2003
  • The rational polynomial coefficients(RPC) model is a generalized sensor model that is used as an alternative for the physical sensor model for IKONOS-2 and QuickBird. As the number of sensors increases along with greater complexity, and as the need for standard sensor model has become important, the applicability of the RPC model is also increasing. The RPC model can be substituted for all sensor models, such as the projective camera the linear pushbroom sensor and the SAR This paper is aimed at generating a RPC model from the physical sensor model of the KOMPSAT-1(Korean Multi-Purpose Satellite) and aerial photography. The KOMPSAT-1 collects $510{\sim}730nm$ panchromatic images with a ground sample distance (GSD) of 6.6m and a swath width of 17 km by pushbroom scanning. We generated the RPC from a physical sensor model of KOMPSAT-1 and aerial photography. The iterative least square solution based on Levenberg-Marquardt algorithm is used to estimate the RPC. In addition, data normalization and regularization are applied to improve the accuracy and minimize noise. And the accuracy of the test was evaluated based on the 2-D image coordinates. From this test, we were able to find that the RPC model is suitable for both KOMPSAT-1 and aerial photography.

  • PDF