• Title/Summary/Keyword: 변화동기

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A Longitudinal Study of Science Core School Students' STEM Career Motivation (과학중점고등학교 학생들의 이공계 진로동기에 대한 종단분석)

  • Shin, Sein;Rachmatullah, Arif;Ha, Minsu;Lee, Jun-Ki
    • Journal of The Korean Association For Science Education
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    • v.36 no.6
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    • pp.835-849
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    • 2016
  • The purpose of the present study is to analyze the trajectory of science core school students' STEM career motivation and to examine the relationship between the trajectory patterns and students' tracks. Longitudinal STEM career motivation data with seven constructs were collected from 256 students for five semesters and the data were analyzed by using group-based trajectory modelling analysis. In order to examine the relationship between trajectory pattern groups and the tracks, chi-square tests were conducted. Based on our findings, we found that students are likely to have similar trajectory patterns in STEM career education experience and in their perception towards STEM career value. In terms of parents' support, academic self-efficacy and STEM career motivation aspects are divided into two distinctive trajectory groups ('high' and 'low' group), while two other variables, STEM career self-efficacy and STEM career interest, are divided into three trajectory groups ('moderate declining', 'high declining', 'increasing' group). Most of the trajectory groups are shown the pattern that the level of each constructs increase until their second academic year, then after that, the patterns started going down. Moreover, there are significant relationship between track and each trajectory groups. Science track and science-core track students have similar trajectory patterns. In contrast, humanities track students have different trajectory groups in some constructs. Based on these findings, we suggest that STEM career education environment should consider various patterns of students' STEM career development.

Analysis of Factors affecting High School Science Teachers' Class Compositions (고등학교 과학 교사의 수업 구성에 영향을 미치는 요인 분석)

  • Park, Sungman;Lee, Bongwoo
    • Journal of The Korean Association For Science Education
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    • v.32 no.5
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    • pp.991-1006
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    • 2012
  • The purpose of this research is to find factors that affect high school science teachers' class compositions. In this research, we developed the class composing factor analysis framework and we observed teachers' class to figure out the class composing factors. The results from this research were as follows: First, the class composing factor was classified with 'positive motive factor' and 'negative motive factor'. It is the positive motive factor that teachers' voluntary motives operate to teacher for class compositions. It is the negative motive factor that outer demands operate to teacher for class compositions. Second, both positive and negative motive factors were shown in all the steps, which included preparing a class, progressing a class, and after a class. Also, according to the circumstances, each factor changed. Minimizing and overcoming negative motive factors will lead to positive interaction between the teacher and students. It will also increase a teachers' achievements in class and maximize the effectiveness of class. Therefore, it is expected that this will be a great help for teachers to enhance their teaching professionalism.

The Educatees' Perception Change of Learning Motivation and Fairness on Feedback using App (앱기반 피드백에 대한 피교육자의 학습동기 및 공정성 인식 변화)

  • Kim, Sangkyun
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.79-86
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    • 2015
  • Effective feedback plays a key role in education environments to motivate the students and to maintain their flow. However, there usually lacks in providing effective feedbacks in education environments due to an excessive number of students and insufficient class times. The purpose of this paper is to analyze the educatees' response on game like feedback using App. In this paper, Class123 App developed and published by BravePops was used. During one semester, Class123 App had been used in engineering class and the educatees' responses on game like feedbacks using Class123 App are analyzed. Statistical analysis results show that the feedbacks using Class123 App made positive effects to motivate the students. Especially, the positive feedbacks were more effective than the negative feedbacks.

Effect on Motivational Interviewing for Patients with Impaired Fasting Glucose (동기강화면담이 공복혈당장애 환자의 건강증진생활양식, 행동변화단계, 당화혈색소값에 미치는 효과)

  • Kim, Mi-Ok
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.338-346
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    • 2015
  • The purpose of this study was to develop a motivational enhancement therapy(MET) for impaired fasting glucose(IFG) patients in early stages of health behavior change and evaluate its effects on health promotion lifestyle, the stages of change and HbAlc. Data was collected in Health Center of U city, December 2011 to March 2012, conducted on 78 IFG patients who visited to the Health center, they randomized to intervention group(n=27) and control group(n=33). The intervention group received the MET, the control group received standard care. This MET programe was applied from MET programe. After developing, it confirmed content validity. Data was analyzed using descriptive statistics, $x^2-test$ and t-test with the SPSS WIN 20.0 program. Participants in the intervention group reported significantly increased scores of the stage of change(t=-20.224, p=.000) compared to those of the control group but no difference of health behaviors(t=-1.297, p=.200) and HbAlc(t=.794, p=.431). The findings indicate that the MET is an effective intervention in improving ealth behaviors and expect to be applied effectively to the preparation for implementation of health care interventions.

An Empirical Study on Motivation Factors and Reward Structure for User Created Contents (사용자 제작 콘텐츠의 제작 및 공유에 영향을 미치는 동기 및 보상 체계에 대한 연구)

  • Yang, Seung-Hwa;Lim, Seong-Tack;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.565-570
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    • 2008
  • 사용자들이 직접 콘텐츠의 제작 및 공유에 참여하는 패러다임의 변화로써 사용자 제작 콘텐츠(UCC)가 중요한 이슈가 되고 있다. 본 연구에서는 이러한 UCC의 제작과 공유 과정에 영향을 미치는 동기와 보상 요인을 살펴보고, 이를 바탕으로 보다 창의적인 콘텐츠를 제작, 공유하기 위한 UCC 서비스의 보상 체계를 구축하려고 시도하였다. 이를 위해, 보상과 동기에 관련한 광범위한 문헌 조사를 실시하였으며, 이를 기반으로 UCC 에서의 보상 체계에 대한 연구 모형을 수립하고 설문조사 방법론을 통해 이를 검증하였다. 총 133 명의 블로그 사용자들이 연구에 참여하였으며, 수집된 데이터는 구조방정식을 이용하여 분석되었다. 연구 결과 개별 보상 요인들은 사용자들의 UCC 제작과 관련한 내, 외재적 동기에 영향을 미치는 것으로 나타났으며 그러한 동기 요인들에 따라서 UCC의 창의성 수준이 달라질 수 있음을 확인할 수 있었다. 본 연구는 기존에 경영학 분야에서 주로 연구되어 온 보상의 개념을 보다 확장하여 UCC 라는 새로운 서비스에 적용하였다는 데에 그 이론적인 의의를 찾을 수 있으며, 또한 연구 결과를 바탕으로 UCC 서비스에서의 새로운 보상 체계에 대한 가이드라인을 제시하였다는 점에서 연구의 실용적 의의를 찾을 수 있다고 판단된다.

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Transient-Sub transient Characteristic Modeling of Synchronous Generator using MATLAB-SIMULINK (MATLAB-SIMULINK를 이용한 동기발전기 과도-차과도 특성 모델링)

  • Lee, Gang;Jo, Jongmin;Kim, Jichan;Cha, Hanju
    • Proceedings of the KIPE Conference
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    • 2019.11a
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    • pp.164-165
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    • 2019
  • 본 논문은 3상 동기발전기의 과도 특성을 분석하기 위해 MATLAB/ SIMULINK를 이용하여 모델링하였으며 동기발전기 출력단의 개방 및 3상 단락 회로 조건에 따른 특성곡선을 분석하였다. 정상상태, 과도상태 및 차과도상태 구간에서 고정자 권선, 회전자 권선 및 댐퍼 권선 등이 갖는 자기 인덕턴스 및 상호 인덕턴스 특성 관계와 자속 변화특성 등을 수학적 모델 기반의 소신호 모델링을 통해 3상 동기발전기를 등가적으로 모델링하였다. 시뮬레이션을 통해 얻은 값에 의해 과도상태와 차과도상태의 모터 데이터를 분석하고 단락상태의 시간 상수를 계산하여, 동기발전기의 3상 단락 조건에서 초기 과도 및 과도상태의 특성을 검증하였다.최종적으로, 이론적 공식에 의해 계산 된 동기 발전기의 파라미터는 시뮬레이션 결과와 일치하며 오차는 2 % 범위 내에 있다.

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Adaptive Multimedia Synchronization Using Delay Jitter (지연지터를 이용한 적응형 멀티미디어 동기화 기법)

  • Lee, Keun-Wang;Oh, Taek-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2006.11a
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    • pp.236-238
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    • 2006
  • 본 논문은 동기화 구간 조정을 처리하기 위해 지연 지터를 적용함으로써 트래픽 증가로 인한 미디어 데이터의 손실 시간 및 지연시간의 변화로 인한 데이터 손실을 감소시켰다. 그리고 스무딩 버퍼의 대기 시간을 가변으로 처리함으로써 지연시간의 변화로 인한 불연속을 감소시켰다. 제안된 논문은 고품질 서비스의 보장을 요구하는 시스템에 적합하며, 재생율 증가와 손실율 감소 등 서비스 품질을 향상시켰다.

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An Analysis of the KOMPSAT-1 Operational Orbit Evolution Over 3 Years (아리랑 1호 임무기간 3년 동안의 궤도변화 분석)

  • Kim,Hae-Dong;Choe,Hae-Jin;Kim,Eun-Gyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.10
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    • pp.40-50
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    • 2003
  • The operational orbit evolution of the KOMPSAT-l over 3 years was analyzed. During LEOP, four orbit maneuvers were performed to obtain the optimized orbit and eight safe-hold modes happened. The effects of unpredictable occurrence of the safe-hold mode and the highest solar activity on the orbit evolution during the mission life were analyzed. The comparison of orbital elements between long-term predicted orbit and determined orbit from observed data was also performed. The operational orbit started from the optimized one was evolved within the boundary of the designed mission orbit except altitude and it was verified the sun-synchronous orbit was successfully maintained.

An Exploratory Study Examining Users' Psychological Responses to Screen Speed in Virtual Reality Exergame (가상현실 운동게임의 화면 속도에 따른 사용자 반응)

  • Shin, Mincheol;Chung, Donghun
    • Journal of Korea Game Society
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    • v.20 no.5
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    • pp.41-52
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    • 2020
  • This study aimed to address whether the varying degree of screen speed in the context of a Virtual reality exergame will interact with users' intrinsic motivation in influencing user perceptions. Results from our experiment (N = 40), showed that screen speed and intrinsic motivation have significantly interacted in influencing players' feeling of flow, attitude, and intention to replay the game (i.e., the 7km/h and 9km/h speeds have induced more favorable user perceptions than the 5km/h speed). Further implications of the findings are discussed.