• Title/Summary/Keyword: 발견학습

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An analysis of satisfaction index on computer education of university using kernel machine (커널머신을 이용한 대학의 컴퓨터교육 만족도 분석)

  • Pi, Su-Young;Park, Hye-Jung;Ryu, Kyung-Hyun
    • Journal of the Korean Data and Information Science Society
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    • v.22 no.5
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    • pp.921-929
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    • 2011
  • In Information age, the academic liberal art Computer education course set up goals for promoting computer literacy and for developing the ability to cope actively with in Information Society and for improving productivity and competition among nations. In this paper, we analyze on discovering of decisive property and satisfaction index to have a influence on computer education on university students. As a preprocessing method, the proposed method select optimum property using correlation feature selection of machine learning tool based on Java and then we use multiclass least square support vector machine based on statistical learning theory. After applying that compare with multiclass support vector machine and multiclass least square support vector machine, we can see the fact that the proposed method have a excellent result like multiclass support vector machine in analysis of the academic liberal art computer education satisfaction index data.

Analyzing Rock Descriptors Used by Elementary School Students in Different Task Contexts (과제 맥락에 따른 초등학생들의 암석 기술어(記述語)에 관한 연구)

  • Oh, Phil Seok
    • Journal of the Korean earth science society
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    • v.41 no.1
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    • pp.61-74
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    • 2020
  • The purpose of this study was to compare rock descriptors used by students in two different task contexts and to suggest the characteristics of a task suitable for learning of rocks. Twenty-four 3rd grade students were given descriptive and inferential tasks about three types of sedimentary rocks, and the rock descriptors used by the students were analyzed from a resources-based view (RBV) about students' conceptions. The result showed that the number of students using everyday descriptors to describe properties of the rocks and the frequency of using the everyday descriptors decreased in the inferential task. It was also revealed that the students using disciplinarily more appropriate descriptors were more likely to infer the process of rock formation in scientifically valid ways. By contrast, student inferences lacking scientific validity were mostly those that used everyday descriptors to express properties of the rocks. Based on these findings, it was concluded that inferential tasks would be suitable for student learning of rocks which is to be authentic to the essential features of earth science practices.

High-school students' understanding and use of mathematics textbooks (수학 교과서에 대한 고등학생의 인식 및 활용)

  • Park, Ji-Hoon;Kim, Gooyeon
    • The Mathematical Education
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    • v.58 no.4
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    • pp.589-607
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    • 2019
  • The study aimed to investigate what high-school students recognize mathematics textbooks and how they use textbooks in their learning mathematics in and out-of mathematics classrooms. For this purpose, we developed a set of interview questions in order to unpack what high-school students thought about mathematics textbooks and how they intended to use the textbooks for their learning mathematics. Eleven high-school students participated in the interview; the interview lasted for about an hour for each student. The data from the interviews were analyzed. The findings from the data analysis suggested as follows: a) the students seemed to consider mathematics textbooks as crucial medium for a mathematics classroom material and thus, they were likely to obliged to use the textbooks for preparing for not only tests and examination conducted regularly in schools but college entrance examination conducted nationwide; b) however, the students appeared to use the textbooks in limited ways in which they looked into the textbooks to prepare for mid-term or final exam only, not for their understanding mathematical contents as a main resource; and c) the students seemed to realize that they rarely have had an opportunity to develop mathematical thinking capabilities and understand mathematical ideas conceptually through the mathematics textbooks.

A Study for the Application of Library Assisted Instruction(LAI) Through the Analysis of Japanese Social Studies Text-Books (일본의 사회과 교과서 분석을 통한 도서관활용수업의 적용 방안에 관한 연구)

  • Ro, Jin-Young;Byun, Woo-Yeoul;Lee, Byeong-Ki
    • Journal of the Korean Society for Library and Information Science
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    • v.42 no.1
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    • pp.155-175
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    • 2008
  • This study suggests the application of library assisted instruction(LAI) by analyzing Japanese social studies text-books that are configured for the library assisted instruction and cooperative instruction. The results of the analysis found that the use of a variety of materials and curriculum integrated skills instruction is reflected in the social studies text-books in Japan. Based on the results, this study suggested the strategies of the application of library assisted instruction(LAI) in three separated proposals. revision of related laws, organizational joint between teacher librarian and subject teachers, textbooks development for Information literacy instruction.

A study of the role of environmental influences in talent development of the Korean Math and Science Olympians. (국제과학올림피아드에 참가한 과학영재의 재능 발달에 끼친 촉진 요인과 방해요인에 관한 연구)

  • 윤여홍;김언주;문정화;김명환
    • Journal of Gifted/Talented Education
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    • v.11 no.3
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    • pp.245-270
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    • 2001
  • Math and Science Olympians participated in a study of the role of environmental influences in their talent development. The questions they got was about family and school factors contribute / or hinder to the development of their scientific talents, and the parents' child rearing styles. The questionnaires were originally developed by Campbell(1996) for cross-cultural studies. The major findings were as follows: ⑴ The professional job of the Olympians'father, the high SES, Their parents'discovering their child's talents were positive factors, ⑵ Their family support and learning environment were reported strong and positive, especially books and reading atmosphere, ⑶ The Olympians participated in the accelerated and enriched educational programs, ⑷ The quality of the class and the rigidity of the curriculum were hindering factors, ⑸ Their parents'rearing style were permissive, affective, and supportive.

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Factors Influencing Drinking of Employees: Focus on the White Collar Employees (직장인의 음주에 영향을 미치는 요인에 관한 연구: 사무직 직장인을 중심으로)

  • Kweon, Gu-Young
    • Korean Journal of Social Welfare
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    • v.57 no.2
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    • pp.93-118
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    • 2005
  • This research examined influence of job stress and drinking subculture on the drinking of white collar employees. The results are as follows: First, there are a higher percentage of population among white collar employees who hold drinking problems in terms of frequency of drinking, amount of drinking, frequency of binge drinking comparing with general populace. The results of research revealed that drinking problems of white collar employees is quite close to dangerous level. Second, job stress didn't display a consistent relationship with drinking and drinking problem, however, drinking subculture revealed that it was related with drinking and drinking problem exhibiting significant influence. And, the results of research didn't support tension reduction hypothesis, and it was identified that social learning theory is main factor that will explain drinking and drinking problem of white collar employees. Therefore, researcher suggested as follow; First, practitioners and researchers exert their efforts for studying about drinking in the relationship to white collar employees. They should also have more interests in the topic from a practical perspective. Second, suggest that EAPs be introduced in order to prevent white collar employees from drinking problem and to promote increase of entire welfare. Third, suggest that succeeding research endeavors be required, which shall embrace all of white & blue collar employees.

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Two Perspectives in Developing a Visualization Environment (시각화 환경의 개발에 대한 두 관점)

  • 고상숙
    • Journal of Educational Research in Mathematics
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    • v.8 no.2
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    • pp.745-752
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    • 1998
  • 컴퓨터의 급속한 보급으로 시각화는 수학 교육자사이의 논의에 자주 등장하는 소재가 되었다. 우리는 다양한 소프트웨어를 사용하여 준비한 수업에 학생들로 임하게는 하지만 거의 그들의 사고 발달과정에는 관심을 갖지 못하고 있다. 이 논문은 구성주의(Constructivism)와 정보처리체계(Information-Processing System)에 입각하여 수학의 시각화를 생각해보고 어떻게 시각화 환경을 준비해야하는지 논해보고자 하였다. 구성주의의 시각화에서는 반영적 추상(reflective abstraction), 반복되는 경험(repeated experience), 그리고 지식 위계성이 학습의 기능 체계를 이루므로 발견적 학습을 통해 학생 스스로 의미를 구성할 수 있도록 Thomas (1992)의 세 가지 제안을 이용하여 수업을 준비할 수 있다. 정보처리체계에서는 지식은 서술적인 것과 과정적인 것으로 나뉘어지고, 시각적 표상을 수록하고 삭제하는 과정과 조작 가능한(manipulative) 환경과의 상호작용으로 기호적 시각으로 표상을 변화하는 과정을 통해 개념을 습득하게된다. 시각화는 스키마와 개념상을 통해서 일어난다. 그래프, 애니메이션, 그리고 다른 시각적 표상 등은 이 개념상에 직접적 효과를 주므로 매우 중요하다. 이런 논란을 바탕으로 교사는 반영적 추상화를 위해 시간을 충분히 제공해야하고, 비슷한 문제를 가지고 여러번 시도를 할 수 있게 하며, 학생을 잘 관찰하여 그들의 지식 위계성을 이해하고 방향을 제시하며, 논리적이고 잘 연결된 시각적 표상을 제공하고, 상징적 사관으로 확장할 수 있게 조작할 수 있는 환경에서 시각화에 대해 학생과 많은 대화를 하도록 수업을 준비해야한다. 그한 예로 타원을 가르치기 위해 몇 가지 테크놀로지를 활용한 시각화 환경을 구성해보았다.ates of bisected bovine embryos by micromanipulator and micropipett were 29.2% and 19.1%, respectively. The rates of non-bisection embryos(46.7%) were significantly higher than those of bisection embryos. 2. The in vitro developmental rates of bisected bovine embryos by micromanipulator, micropipett and pipetting method were 32.4%, 19.4% and 25.6%, respectively.3. The in vitro developmental rates of with and without-zona pellucida of bisected bovine embryos by raicromanipulator were 30.8% and 25.0%, respectively. The rates of nonbisection embryos(53.1%) were significantly higher than those of bisection embryos.랑크톤 군집내 종 천이와 일차생산력에 크게 영향을 미칠 수 있음을 시사한다.TEX>5.2개)였으며, 등급별 회수율은 각각 GI(8.5%), GII(13.4%), GIII(43.9%), GIV(34.2%)로 나타났다.ments of that period left both in Japan and Korea. "Hyojedo" in Korea is supposed to have been influenced by the letter design. Asite- is also considered to

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Design and Implementation of a Serious Educational Game for Youth Gatekeeper (또래 자살예방 지킴이를 위한 교육용 기능성 게임 개발)

  • Park, Changhoon;Lee, Jee-Sook;Ko, Ki-Sook
    • Journal of Korea Game Society
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    • v.17 no.2
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    • pp.145-154
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    • 2017
  • In the age of low fertility and aging society, youth suicide is not the problem of a certain class but it should be recognized as an urgent and important social problem to be solved by our society. We aim to support the training of youth gatekeeper who can acquire the right attitude and understanding of suicide for adolescents, detect premature suicide signs of peer friends and link them to specialized institutions. In this paper, we propose a scenario based learning program that is linked to the concrete situation that the young people can sympathize with and a serious educational game of visual novel type that encourages participation of youth. We expect that the proposed serious game will improve the accessibility of educational facilities and youths through smart devices.

An Analysis on Difference of Convergence e-Business Valuation Factors (융복합 e-비즈니스 평가요인의 차이에 관한 분석)

  • Song, Hyung-Cheol
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.135-141
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    • 2016
  • This paper was conducted to verify the relationship of understanding of learning, service quality, efficiency of convergence e-business valuation. For this paper, it surveyed 179 students and the data were collected Nov. 2~30, 2015. This research analyzed all the samples through ANOVA, t-test utilized by SPSS 22.0 The results as follow. First, understanding of learning, service quality, efficiency had statistically significant difference according to gender. Second, understanding of learning, service quality, efficiency showed statistically significant difference according to grade. The results of this study reveal the fact that the general characteristics like gender and grade made difference to the understanding of learning, service quality, efficiency. Furthermore, this paper may need to include various variables of understanding of learning, service quality, efficiency and suggest research about several university.

An Automatic Learning of Adaptation Knowledge for Case-Based Reasoning (사례기반 추론을 위한 적응 지식의 자동 학습)

  • Lee, Jae-Pil;Jo, Gyeong-Dal;Kim, Gi-Tae
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.96-106
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    • 1999
  • Case-Base Reasoning(CBR) solves the new problems by reusing the solutions to previously solved problems. But, there are differences between previously known case and a new problems. To solve this problem Case-Based System have to adapt the solution of the case to suit a new situation. In current CBR systems, case adaptation is usually performed by rule-based method that use rules hand-coded by the system developer. So, CBR system designer faces knowledge acquisition bottleneck akin to those found in traditional expert system design. To solve this problem, in this thesis, we present an automatic learning method of case adaptation knowledge using case base, we use a method of comparing cases in the case base to learn adaptation knowledge. The system is tested in the domain for the decision of travel-price. The result shows accuracy improvement in comparison with case retrieval-only system.

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