• 제목/요약/키워드: 미술영역

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우편미술을 통한 작가 홍보에 관하여

  • 김학진;송재민;김권식;지성훈
    • Proceedings of the Korea Society of Design Studies Conference
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    • 한국디자인학회 1999년도 추계 학술발표대회 논문집
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    • pp.54-55
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    • 1999
  • 뉴 밀레니엄(New Millennium)으로 대변되는 역사의 커다란 전환점에서 과학 기술의 발전은 급속히 변화하고 있다. 이러한 변화와 더불어 전시문화의 영역과 형태, 또한 하루가 다르게 급변하고 있는 오늘날의 현실 속에서 컴퓨터란 매체로 인해 정보 통신과 우편이 놀랄 만큼 발전하여 손으로 적어 보내는 우편은 갈수록 적어지고 있는 경향이다.(중략)

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Development of Elementary School Web Based Art Appreciation System for Enhancing Analysis Appreciation (분석감상능력 신장을 위한 초등학교 웹 기반 미술감상 시스템 개발)

  • Kim, Jeong-Rang;Lim, Hyun-Jung
    • Journal of The Korean Association of Information Education
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    • 제9권2호
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    • pp.221-228
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    • 2005
  • The art appreciation education is emphasized to develope independent thought and upright value decision in the flood of various image medium. A experience of beauty and a express part related with the sentimental field is focused on directing in the seventh arts curriculum, too. Although the art appreciation education is emphasized, just expressive and functional art texture is still taught in the education spot up to now. Also a appreciative activity is limited simply to describe own feeling intuitionally ; time shortage, difficulty of analysis product, difficulty of guiding appreciation. In this paper I refer that analyze figurative factors of a art product, modify it by applying other program, compare with it and then I develope web base art appreciation system and apply it. As a result I get educational effect. When checking line, form, light and darkness, color, feeling, space and composition of external some factors in a product, formative sense and analytical appreciation is improved.

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Study on the Perception of Art Therapists on the Therapeutic Alliance and Professional competencies in Art Therapy (미술치료에서 치료적 동맹과 전문적 역량에 관한 미술치료사의 인식 연구)

  • Kim, Hee-Jeong;Chung, Yeo-Ju
    • Journal of the Korea Convergence Society
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    • 제12권12호
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    • pp.371-388
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    • 2021
  • This research was designed to provide the materials helpful for art therapy education and art therapist training by exploring the intervention processes and professional competency factors of art therapists which facilitate therapeutic alliance through the art therapists' actual clinical experiences. To this end, in-depth interviews were conducted with 9 art therapists, and analysis of the materials was divided into 5 sections and 41 categories using Consensus Qualitative Analysis (CQR). According to study results, the art therapist's intervention process for the promotion of therapeutic alliance signifies the structuralization of a safe environment through basic items of consideration for a therapeutic alliance and the three dimensions of its composition, and the art therapist's professional capacity interacts with the art therapists intervention factor to directly and indirectly affect the therapeutic alliance. Subsequently, it is essential for art therapists to reinforce their professional abilities relevant to conceptualizing unique individual cases with clinical problems, sufficient clinical experiences, the ability to utilize art as therapeutic treatment, and efforts to maintain professional capabilities for therapeutic purposes. The significance of this research lies in presenting the materials to be used in educating and training the art therapists by deriving the developmental tasks necessary for structuralizing the facilitation of the therapeutic alliance and strengthening the professional expertise of the art therapist.

The analysis of design education in "Arts & Life" (현행 고등학교 교과서 "미술과 생활" 의 디자인 교육 내용 분석)

  • 이지수;정은숙
    • Archives of design research
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    • 제17권3호
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    • pp.221-230
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    • 2004
  • Design textbooks for general education bring our attention to the education of design as a part of whole education. In this vein, this thesis tried to analyze and discuss on the current status of design education contents included in the 7th educational curriculum of the Art & Life. This study had a historical review of the contents of arts education as well as a review of theoretical contents in art education. Also this thesis analyzed five types of Art & Life text books currently used at high schools with weight given to the design and to the status of pictorial coverage in the text books. Finally, the thesis presented problems of design education through a comparative analysis of high school arts education and design education. Through the analysis, inequality of design contents in education was reported. It was clearly attributable to the backgrounds of text book writers. For example, authors with graphic design backgrounds tended to lack product and environment design concepts, while hand craft section of text books all showed a biased contents towards traditional Korean arts. In the analysis of pictorial coverage, similar to the composition of academic contents, coverage was concentrated in the graphic design areas; inequality in quantity of pictures found with a ratio of 1 to 4. In terms of areas of arts, design contents in text books were concentrated only in arts creation chapters among the 3 major areas of arts appreciation, understanding, and creation. Design education is attained in an atmosphere of creativity and the provision of ample teaching material. It is because diverse contents will generate the development of arts. When compared to design education curriculum of U.S. and Japan, these creativity put their focus of design education in the understanding and emotional contacts, so that every application is easily attained. In terms of expression learning, creativity and diversity of material are emphasized. From Kindergarten to middle, and high school periods, apparently the care contents of deign is emphasized. A textbook in the 7th education curriculum is one of the sources for education. In designing text books, learning process should be emphasized following subjects and natures of arts so that creativity can be achieved. Therefore, a systematic approach for design research and educational development for material would be needed in textbook design.

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A Study on Reality Improving of a Virtual Reality Gallery (가상 현실 갤러리의 현실감 증대에 관한 연구)

  • 박길철;박세근
    • Journal of Korea Society of Industrial Information Systems
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    • 제4권4호
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    • pp.94-99
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    • 1999
  • In order for us human to possess realistic spatial sense in the world of virtual reality, it is imperative that a research as our sensory organs should be through dine. Up until now, visual, tactile sense and a put of olfactory are getting by. We develope a rest of sense for improving visual reality with dynamic resolution control and increasing interactivity with introducing curator.

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Archival Discourse in Contemporary Art and the Rethinking of "Archival Art" (현대미술에서의 아카이브 담론과 '아카이브 아트'의 재고찰)

  • Hyerin Lee
    • Journal of Korean Society of Archives and Records Management
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    • 제24권1호
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    • pp.31-46
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    • 2024
  • This study provides a synthesis of the fundamental concepts of "art archives" and "archival art" while undertaking a reconsideration of the latter. Archival art refers to "artworks or art practices that utilize archival structures or methodologies." Accepted as a new trend in contemporary art, archival art is evaluated as a counternarrative and reconstructs histories that are marginalized and omitted from the public sphere. This approach reveals the contradictory nature of criticizing the contemporary archive from an anti-archival perspective while simultaneously presenting the archive as a core identity of the work. Given the limited research on archival art, often with potential contradictions regarding record authenticity, this study expands the concept of archival art, includes archaeological aspects, classifies types, and analyzes their characteristics. By approaching artists' use of archives from a traditional archaeological lens, this study broadens the scope of the examination.

전문성 담은 '전문가 소설' 등장

  • Lee, Hyeon-Ju
    • The Korean Publising Journal, Monthly
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    • 통권224호
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    • pp.12-12
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    • 1997
  • 생명공학 같은 과학이론에서부터 미술사.군사학.바둑.컴퓨터 등 다양한 영역의 전문가들이 소설을 출간, 색다른 재미와 참신한 소재를 제공하는 역할을 하고 있다.

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An Basic Study on the Curriculum Evaluation of Gifted Education in Visual Art (미술영재 교육과정 평가를 위한 이론적 기초)

  • Lee, Kyung-Jin;Kim, Sun-Ah
    • Journal of Gifted/Talented Education
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    • 제22권3호
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    • pp.639-662
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    • 2012
  • The purpose of this study is to develop the evaluation model of gifted curriculum in visual art. For this purpose, first, it discusses about what kinds of issues raised about gifted education in visual art. Second, it critically reviews the evaluation models of gifted curriculum, and investigates the suitable model for developing curriculum evaluation model of gifted in visual art. Third, it suggests the appropriate perspective and evaluation model of gifted curriculum in visual art. Along with the change in the concept of creativity, recent studies on gifted education in visual art concentrate that gifted learners who have the potential find their own way of creating art. Also they emphasize the contextual implementation which recognizes the significance of interaction among field, domain and individual. Based of these inquiry, existing evaluation models of gifted curriculum have limitations in suitability as a evaluation model of gifted curriculum in visual art. This study suggests that the curriculum evaluation of visual art gifted programs should be approached from the decision-making perspective. Also it develops the conceptual framework and the evaluation model of gifted curriculum in visual art based on the CIPP model, which is the representative model of decision-making approach. It concludes with its implications and the discussion about the role of evaluators.

A Study on Colorization of Buddhist Art Using Deep Learning (딥러닝을 이용한 불교 미술 채색 연구)

  • Cha, Jin-Hyuck;Jung, Seung-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 한국정보처리학회 2018년도 춘계학술발표대회
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    • pp.392-393
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    • 2018
  • 컬러 사진을 흑백으로 바꿔 데이터 셋을 구축해 CNN 모델을 트레이닝 시킨다. HSI 컬러 모델에서 흑백 사진으로부터 밝기 값은 알고 있음으로, 나머지 두 컬러 영역 색상, 채도를 CNN 모델이 추측하도록 학습을 시켜, 흑백사진으로부터 컬러 사진을 만들어낸다. 이 기술을 채색이 안된 불교 미술 그림에 적용하여 채색을 시키는 것에 대한 연구를 진행하였다.

Effect of Children's Creativity and Peer Play Behaviors on Play Area Preference (유아의 창의성과 또래놀이행동이 놀이영역 선호에 미치는 영향)

  • Kim, Ho
    • Journal of Creative Information Culture
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    • 제7권4호
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    • pp.279-288
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    • 2021
  • The purpose of this study is to improve the understanding of children's play behavior by exploring the relationship between variables predicting children's preferred play areas using the data of the Korean Children's Panel, which is a national longitudinal study data. For this purpose, we investigated how children's gender, creativity, and peer play behaviors affect children's preferred play areas on their preferred play areas. The research results revealed in this study are as follows. First, there were differences in creativity, peer play behaviors, and play area preference according to children's gender. Second, as a result of examining the effect of children's creativity and peer play behaviors on play area preference, factors influencing language area, art area, math & manipulative area, and role play area preference were different based on block play area preference group. This study has great implications in that it provides basic data for children's play behavior by exploring variables that affect children's preference for play areas.