• Title/Summary/Keyword: 미디어 매개

Search Result 366, Processing Time 0.023 seconds

The Effective Combined Error Control Method for SCTP based on Multimedia Characteristics Information (멀티미디어 특성 정보에 기초한 SCTP의 효율적 통합 오류 제어 기법)

  • Choi, Won-keun
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.54 no.2
    • /
    • pp.151-156
    • /
    • 2017
  • Communication performance requirements are described as QoS parameters in multimedia communication Protocols including SCTP. One of the important QoS parameters is the reliability of the transfer. As a QoS parameter, the reliability defines error detection, report and correction mechanisms. Including SCTP, conventional error control mechanisms, however, do not consider the integrated viewpoint of multimedia data. In this paper, I have designed and proposed the multimedia oriented error control method based on multimedia characteristics. The proposed scheme should have the reduction effect of the communication resources such as frame buffer, procesing power and bandwidth as well as satisfy the requirements of users.

Remediation of 3D Movie on < Priest > (<프리스트>를 통해 본 3D 영화의 재매개)

  • Chung, Il-Hyoung
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.1
    • /
    • pp.225-233
    • /
    • 2012
  • This study is focused on the relationship of old and new media with the concept of cultural interface. This study try to find out their similarities and differences of media contents and interface through contents analysis of text. As a results, there are competible coexistance of transparent immediacy and hypermediacy as a double logic of remediation. And the features of remediation that borrowing, aggressive, and absorb are showed cross each other. A related studies are focused on the narrative structure of story and on analysis of character, events, and background. And the other studies are focused on the policy of new media distribution. But, recent new media emphasizes the visualization of 3D technology and that strategy. Also they tries to convert a various media contents. Therefore, it is important to check and prepare those environmental changes of media. Then, more researches will be applied to remediation and cultural interface of this study. And I hope that they will be find an alternative strategy of contents and interface on media.

The Game's Remediation (게임의 재매개성)

  • Sohn, Jong-Nam
    • Journal of Digital Convergence
    • /
    • v.10 no.2
    • /
    • pp.305-310
    • /
    • 2012
  • As the era of change that has developed a variety of media. But no matter how hi-tech media it, even though several of the previous circular forms of media have evolved from. Jay David Bolter and Richard Grusin them academically for "old media remediation will use," he explains. The middle of media, especially games remediation nature of the game, the game plan, game content, game machines, etc. in various parts of the outward form, there is remediation characteristics. The use of these remediation allows users to facilitate access to the media, and more importantly are able to adapt quickly to the game controls. And Increase the fun of the game, given the immersion for the game that enhance the role is. Remediation of the game against a variety of elements in the game if they utilize in-depth research on the development of the game has been suggested that the role is a lot.

A Study on Relationship Factors of TV Home Shopping and Smart Media's Repurchase Intention : Focuing on Mediating Effect of Relationship Bonding (TV홈쇼핑과 스마트 미디어 재구매 의도의 관계 요인 분석 연구 - 관계결속의 매개효과를 중심으로)

  • Kim, Bog Joon;Jang, Seckjun
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.8
    • /
    • pp.127-147
    • /
    • 2018
  • The purpose of this study is to investigate the influence of service quality factors and related ties on the repurchase intention of home shopping products and application home shopping through smart media using relation bonding according to the platform. In this study, it was confirmed that the relationship between home shopping and home shopping follows the process of establishing brand equity by mediating or partially mediating the influence relationship between specific service quality factor and repurchase intention. At this time, the mediating effect of the relationship tying is different according to the home shopping platform, but the relation of the TV + application group to the use of TV home shopping has no mediating effect. Also, according to users' usual media usage habits, service quality factors for home shopping have different influence relations on repurchase intention through relationship binding.

Mediating Effects of Self-Respect and Cognitive Needs on the Relationship between Adolescents' Media Utilization and Critical Media Understanding (청소년의 미디어 활용 능력과 비판적 미디어 이해 능력의 관계에서 자아존중감과 인지욕구의 매개효과)

  • Kim, Dasol
    • Korean Educational Research Journal
    • /
    • v.43 no.1
    • /
    • pp.29-57
    • /
    • 2022
  • This study was conducted to determine the effects of adolescents' media literacy, self-esteem, and cognitive related to on critical media understanding ability using data from the Korea Media Panel Survey 2020. As a result of the study, PC literacy and smart device literacy influenced adolescents' critical media literacy. The mediating effect of cognitive needs between Internet literacy and critical media understanding ability using PCs and smart devices was significant, and the mediating effect of self-esteem between email literacy using PCs and smart devices and critical media understanding ability was significant. Therefore, to improve adolescents' critical media understanding ability, it is necessary to educate them to use PCs and smart devices as tools for interaction. To this end, it is desirable for information and technology subjects to focus on media literacy to increase cognitive needs, and for other subjects, cooperative learning using media is desirable.

The Effects of Social Capital and Media Use on Cultural Adaptation and Job Satisfaction among Chinese Workers in Korea (사회적 자본과 미디어 이용이 문화적응과 직무만족에 미치는 영향 - 한국의 중국인 근로자들을 중심으로 -)

  • Li, Jinxi Michelle;Chung, Dong Seop
    • Management & Information Systems Review
    • /
    • v.35 no.1
    • /
    • pp.1-22
    • /
    • 2016
  • The increased number of foreigners in Korea (now more than 1.8 million) has necessitated understanding, analyzing and interpreting the immigration issues in order to solve the foreign workers' social problems. Foreign workers in Korea are suffering from a lot of difficulties such as bad working conditions, lower income, unpaid wages, cultural adaptation, etc. This paper aims to investigate how the social capital factors (social network and social support) and media use (Korean and Chinese media) influence cultural adaptation and job satisfaction. In addition, the paper aims to provide practical guidelines for social welfare organizations and enterprises which support and recruit them. The sample of our respondents was 273 Chinese workers (216 Korean-Chinese workers and 57 Han-Chinese workers) in Korea. We used SPSS 21.0 for statistical analysis. The results are as follows: Korean network, native network, family support, native support and Korean media use have a significant effect on cultural adaptation. Korean network, native network, family support, native support and Korean media use have a significant impact on job satisfaction. Furthermore, cultural adaptation was found to mediate the relationship between Korean/native network and job satisfaction as well as between family/native support and job satisfaction. Cultural adaptation was also found to mediate the relationship between Korean media use and job satisfaction.

  • PDF

트랜스미디어 스토리텔링

  • Han, Hye-Won
    • Digital Contents
    • /
    • no.11 s.162
    • /
    • pp.52-58
    • /
    • 2006
  • 미디어는 끊임없이 다른 미디어들과 영향을 주고받으며 변화한다. 하늘 아래 새 것이 없듯, 뉴미디어는 견고한 올드미디어를 벤치마킹 하면서 고유한 가치와 질서를 정립해 나간다. 회화에서 사진으로, 사진에서 영화로, 다시 영화에서 게임으로, 미디어의 계보는 끝없이 이어진다. 이번 호에서는 디지털 게임의 스토리텔링이 다양한 미디어를 넘나들면서 재매개되는 현상을 팩션ㆍ리얼리티쇼ㆍ드라마 등 선형적 스토리텔링장르를 통해서 분석해보고, 그 법칙성과 의의를 찾아본다.

  • PDF

Moving Human Shape and Pose Reconstruction from Video (비디오로부터의 움직이는 3D 인체 형상 및 자세 복원)

  • Han, Ji Soo;Cho, Myung Rai;Park, In Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2018.11a
    • /
    • pp.66-68
    • /
    • 2018
  • 본 논문에서는 비디오로부터 추출된 프레임에서 3D 인체 모델의 복원하고 이를 부드럽게 재생될 수 있도록 보정하는 기법을 제안한다. 매개변수 기반의 모델을 사용하여 자세 및 체형을 복원하도록 접근하고 있다. 매개변수 기반의 인체 모델은 다양한 인체 데이터의 학습을 통해 만들어지며 입력 영상으로부터 최적의 자세와 체형 매개변수 값을 찾아 복원하게 된다. 자세 복원은 CNN 을 사용하여 영상으로부터 인체의 관절 위치를 추정하고 3D 모델로부터 2D 로 투영을 통해 관절 간의 거리가 최소화되는 매개변수 값을 찾아 복원한다. 형상 복원은 2D 영상으로부터 취득된 사람의 윤곽 데이터와 3D 모델의 윤곽 데이터 간의 매칭을 통해 복원된다. 이러한 단일 입력 영상에서 비디오와 같은 다중 입력 영상으로 확장하여 칼만 필터를 적용하여 오류 프레임을 검출하고 이전, 이후 프레임의 매개변수와의 보간을 통해 보다 자연스럽고 정확한 모델을 생성한다.

  • PDF

A Case Study of Cross-Media Storytelling : Remediation of Webtoon to Drama Series (크로스미디어 스토리텔링 사례 연구 -웹툰 <미생>의 드라마 <미생>으로의 재매개-)

  • Kim, Mira
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.8
    • /
    • pp.130-140
    • /
    • 2015
  • With the growth of media platforms and fierce competition in the media market, there have been focus on cross media storytelling, a remediation of content already proven successful to another type of medium. In particular, webtoons have emerged as being successful source media, and this study analyzes how the webtoon 's narrative is expanded and transformed in the remediation process into TV drama. The results showed that, the webtoon , which was targeted at a relatively more specific audience, objectively described stories of the life and hardships of an office worker through a contractual employee at a trading company navigating work life based on strategies of Baduk; while the TV drama version, which aims to appeal to a broader audience, strengthened popular narratives with topics of social issues such as 'hardships of the non-permanent employee', 'sexual discrimination and sexual harassment in the workplace', 'difficulties of a working mom', and 'romance between new colleagues'. In addition, in order to create dramatic enjoyment, the drama's storytelling strategy incorporated conflicts by creating confrontational relationships among good and evil characters, and added humanism and comedic effect.

Moderated Mediating Effects of Smart Media Addiction Caused by Behavioral Activation System (BAS) on Adolescents' Alienation and Stress Responses (청소년의 소외감과 스트레스 반응의 관계에서 스마트미디어 중독과 행동활성화체계(BAS)의 조절된 매개효과)

  • Won, So-Hee;Choi, Yulee;Suh, Kyung-Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.7
    • /
    • pp.619-628
    • /
    • 2021
  • This study identified the relationship between adolescents' alienation and stress responses, and examined the mediating model of smart media addiction moderated by behavioral activation system (BAS) on alienation and stress responses. Participants were 361 male and female students in middle and high schools located at Seoul metropolitan area. PROCESS Macro 3.5 Model 7 was used for analysis of the moderating mediating effect. Results revealed that adolescents' alienation and BAS were positively correlated with smart media addiction and stress responses, while smart media addiction was positively correlated with stress responses. In a moderated mediating model for stress responses, there was significant interaction effect of alienation and BAS; conditionally indirect effect of alienation was not significant in groups with very low BAS. These findings suggest that adolescents who feel alienation are more likely to experience stress responses by overindulging themselves in using smart media. The moderating effect suggests that this effect is stronger with higher levels of BAS.