• Title/Summary/Keyword: 문화 다양성 교육

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Association between current smoking, high-risk alcohol drinking, and depressive symptoms among female college students (여자 대학생의 현재 흡연, 고위험 음주와 우울 증상의관련성)

  • Dan, Hyunju;Jung, Heeja
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.291-298
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    • 2022
  • This study is a descriptive study to investigate the association between current smoking, high-risk alcohol drinking and depressive symptoms among female college students. The participants were 515 female college students, and data collection was conducted through online and mobile surveys from September 2020 to August 2021. Multivariable ordinal logistic regression analysis was performed to investigate the association between current smoking, high-risk drinking and depressive symptoms, and as a result, current smoking was significantly associated with depressive symptoms (OR= 2.524, 95% CI=1.051-6.061). Therefore, in order to improve the depressive symptoms of female college students, adequate support such as reducing the smoking rate through active smoking cessation education and preparing various on-campus programs should be provided.

A Study on Serious Game Production Based on Jewish Play (유대인의 놀이를 주제로 한 기능성 게임 제작 방안에 관한 연구)

  • Lee, MyounJae
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.725-731
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    • 2013
  • The Jews has been cited as the most influential nations in the world of politics, economy, and culture in many areas. For these reasons, the study of Jewish economic life such as child-rearing, family life, and religious life is getting expanded to various areas. In this paper, we deal with the Jews's play for the various areas. Play is the best way to see the consciousness of a certain age on learning the structure and lifestyle. Therefore, the research is described to produce serious games based on by study of Jewish play using information in the internet, researched paper. Then, the investigated play's role of technology for production of functional game plans are discussed. As a result, the Jews play: 1) the history, traditions of wisdom, tools, 2) a medium for delivering educational messages, 3) the formation of community tools emotions 4) promise to play a role as a tool for learning. The development and Release of serious games based on Jews play can lead to a positive social learning effect.

Analyzing the Study Trends of 'Sense of Place' Using Text Mining Techniques (텍스트마이닝 기법을 활용한 국내외 장소성 관련 연구동향 분석)

  • Lee, Ina;Kim, Hea-Jin
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.30 no.2
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    • pp.189-209
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    • 2019
  • Main Path Analysis (MPA) is one of the text mining techniques that extracts the core literature that contributes knowledge transfer based on citation information in the literature. This study applied various text mining techniques to abstract of the paper related with sense-of-place, which is published at Korea and abroad from 1990 to 2018 so that could discuss in a macro perspective. The main path analysis results showed that from 1990, overseas research on sense-of-place has been carried out in the order of personal identity, public land management, environmental education and urban development-related areas. Also, by using the network analysis, this study found that sense-of-place was discussed at various levels in Korea, including urban development, culture, literature, and history. On the other hand, it has been found that there are few topic changes in international studies, and that discussions on health, identity, landscape and urban development have been going on steadily since the 1990s. This study has implications that it presents a new perspective of grasping the overall flow of relevant research.

A Comparative Analysis of Individual Attitudes toward Immigrants in Korea, Taiwan, and Japan (한국, 대만, 일본의 이민자에 대한 태도)

  • Song, Yoo-Jean
    • Korea journal of population studies
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    • v.31 no.2
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    • pp.1-20
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    • 2008
  • This research examines individual attitudes toward immigration and the determinants of these attitudes in Korea, Taiwan, and Japan. Using 2003 National Identity module from ISSP data, descriptive statistics showed that Taiwan seems to be the most opposed to immigration, Japan in the middle, and Korea the least opposed. Despite being the least opposed to immigration, Koreans agreed most strongly with having a homogeneous sense of ethnic identity. In addition, Korean respondents saw immigrants are being good for the national economy, but not for cultural diversity. Binary logistic regression analysis showed that age is negatively associated with the individual's attitude toward immigrants in Korea, Taiwan, and Japan. Effects of educational attainment is only significant in Taiwan. Manual worker and others, and those who work in farming, mining, and fishing tend to have negative attitudes toward increases in number of immigrants. Also, individual's values toward immigrants/immigration are related to the individual's attitude toward increases in number of immigrants in Korea, Japan, and Taiwan.

Transforming Traditional Ganggangsulae into Popular Modern Plays (전통 강강술래의 현대화를 통한 대중화 방안)

  • Yoon, Sook;Kim, Jai-Hyun;Lee, Sang-Il;Jung, Seok-Won;Lee, Sang-Don;Choi, Jong-Myung;Cho, Hyun-Kyung
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.165-174
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    • 2010
  • Ganggangsulae, a traditional Korean circle-dance play, is valuable as the material for learning the traditional culture. Most people realize the importance of the Ganggangsulae as the traditional play. However, schools have experienced difficulties in teaching the Ganggangsulae to students since students are not interested in it due to the lack of systematic and proper instruction methods. In order to develop these methods, it is required to enforce researches in reinventing traditional Ganggangsulae into modern and popular life sports based on various scientific analyses. In this paper, we analyze the current instruction methods and the corresponding effects in teaching Ganggangsulae in the elementary schools. Also the effect of exercise is also analyzed for each play of Ganggangsulae. Based on these analyses, we present a model of player-centric Ganggangsulae system which can be reorganized its plays for a specific purpose. The proposed model characterizes Ganggangsulae in terms of the evolutionary variety and modular structure.

The Study of Koreans' Perception about Vietnam using Social Big Data (베트남에 대한 한국인의 인식 연구 : 소셜 빅데이터를 활용하여)

  • Seo, Eun Hee;Lee, Jaeseong
    • The Journal of the Korea Contents Association
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    • v.19 no.3
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    • pp.1-9
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    • 2019
  • The purposes of the study are to investigate Koreans' perception about Vietnam by analyzing social big data and to seek changing direction in perception. For the purposes, the texts about Vietnam in Naver Blog and Twitter and the number of search and click for Vietnam in Naver were analyzed by Social Metrics of Daum Soft and Datalab of Naver. The study also analyzed the annual change of their interest in Vietnam based on social media. The results showed that Koreans still remember the Vietnam war, have a positive emotion toward Vietnam, and view Vietnam as a country where we can gain mutual benefit by exchange. The findings also indicated that Koreans perceive Vietnam as a favorite tourist spot regardless of age. Meanwhile, children under 12 showed a different pattern of an annual change in perception. It might be a positive sign that Koreans' interest region toward Vietnam would be diversified because children under 12 would be the central axis of cultural contents.

An Evaluative Study on Communication Enhancement Program through Social Network Service of Older Adults in the Community (노인의 SNS 활동을 통한 소통증진 프로그램에 대한 평가연구)

  • Shin, Ji Won;Kwon, Ji Sung
    • Korean Journal of Family Social Work
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    • no.58
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    • pp.151-179
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    • 2017
  • The purpose of this study was to evaluate the communication enhancement program through Social Network Service(SNS) of older adults in the community. This program was mainly designed for improving self-efficacy of older adults and enhancing their communication in the community by using SNS. This program was composed of several sub-programs; understanding the value of communication, meeting with SNS users, SNS education and practice, having activities with SNS, promoting SNS, holding public rehearsals and starting ceremony, and having off-line meeting. This study applied analytical framework based on logic model of systems theory, collected data from the subject group, and evaluated the sub-programs on dimensions of process and outcome. The results showed that this program has an effect on improving self-efficacy through participating SNS activities, enhancing communication through boosting SNS, creating new culture for older adults, and changing attitudes between generations. Based on these results, the practical guidelines for expanding the communication enhancement program through SNS, leading by older adults in the community, were suggested.

Understanding and Applicability of Identity-in-practice Theory (실행 과정에서의 정체성 이론의 이해와 적용 방안)

  • Kim, Jong-Uk;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.41 no.3
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    • pp.267-281
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    • 2021
  • The shift in the perspective on learning as participation draws attention to learners' identity work. This manuscript foregrounds the ongoing and fluid processes of identity, and focuses on the structure surrounding learners where identity work occurs and the expression of individual agency. From the perspective of learning as participation, we introduce Holland et al. (1998) identity-in-practice theory, as the theoretical lens that dialectically describes structure, agency and identity. The concepts representing this theory are 'figured world', 'positionality' and 'authoring self'. The figured world is a web of meaning encompassing the continuous construct/reconstruct through human actions and also exerts as the social force that shapes human actions. 'Positionality' on the other hand, means an understanding of one's social position in the world. The notion of 'authoring self', is a dimension that synthesizes the above two concepts, which describes the improvisation of one's self through the orchestration and collaboration of various social voices. Next, we analyzed and described various cases of this theory that we found within the scope of science education. However, due to the nature of this theory, which takes a sociocultural approach, international research studies cannot be simply applied to the Korean context. Therefore, we sought to expand the applicability of this theory as a methodological tool, by discussing the directions in which this theory can be used in a domestic context. It is intended that the introduction of this theory, which emphasizes multi-layered, continuous and cumulative identity work, will be used as a resource to further expand the horizon of science education reform that is required for the times.

Graphic Organizer Development as Advance Organizer on the 'Menu Planning and Food Selection' in the middle school Home Economics Textbook (선행조직자로서 중학교 가정교과서 '식단과 식품 선택' 단원의 도식자(Graphic Organizer) 개발)

  • Koo, Sung-Hyun;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.21 no.2
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    • pp.61-81
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    • 2009
  • The purpose of this study was to develop Graphic Organizer as Advance Organizer. The 'Menu Planning and Food Selection' unit of second grade middle school Technology & Home Economics(revised curriculum of 2007) was selected as the study subject. The course of abstracting an essential education element got done $3^{rd}$ times. It abstracted the first essential education elements to analyze the presented sentence or a concept with the educational contents factor which is on the achievement standard of the area of dietary life from 5grade to 10grade in curriculum revised in 2007. The first 4 essential education elements selected were superiority and cultural value of Korean traditional meal, preparing a balanced diet for the family, food purchasing, and food selection based on the various information'. It abstracted second essential education elements that it concretized the first content factor on a unit of this study and solved overlapping when it was happened at the first contents factor and made connecting with between grade. The $3^{rd}$ essential education elements abstracted to classify the contents which abstracted essential education elements in second. And, it developed Graphic Organizer on a unit of 'Menu Planning and Food Selection' in eight-grade Technology & Home Economics based on the abstracted essential education elements. Graphic Organizer was developed in according to order of the way for making on a Concept Map of Heo In Sook(2000). Developed Graphic Organizer is all of 10 which are 'nutrition value on food of the season', 'harmony and combination of food', 'natural dressing and a garnish', 'the recipe', 'fermented food', 'a traditional instrument and a vessel', 'actor of food harm', 'present food', 'food quality certification' and 'selecting food with food information'.

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A Study on the Classification System of Cadastral Cultural Heritage : Focusing on LX museum collection (지적 문화유산 분류체계 연구 - LX국토정보박물관 소장품을 중심으로 -)

  • Kim, Ji-Hyun
    • Journal of Cadastre & Land InformatiX
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    • v.54 no.1
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    • pp.63-74
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    • 2024
  • The fundamental basis for revitalizing cultural resources and developing content is national heritage(cultural property). In national heritage, cultural heritage is a tangible cultural heritage that represents the uniqueness of history and tradition, identity, and changes in life. In the case of museums, the collections (a museum-owned cultural heritage) represent the unique characteristics of the institution. In South Korea, it is recommended that museum collections be registered and used in the Cultural Heritage Standard Management System so that cultural heritage can be managed and utilized in connection with academics, industry, and administration. However, due to a lack of awareness of modern and contemporary heritage, the thematic classification chronology of the system was set mainly before the Joseon Dynasty, and a cultural heritage classification system suitable for national land information has not been established. Therefore, this study aims to propose a classification system for cadastral cultural heritage, based on the modern era when cadastral terminology was first used, using the cultural heritage owned by the LX Museum. Cadastral cultural heritage is characterized by the fact that although it is a field of specialized technology, the surveying or the production of it is not done by specific individuals only, and that while the production is professional, there are many educational aspects in its use. Therefore, unlike other specialized museum collections that are classified based on the functional aspects of their production methods, intended use, and creators, the classification method for cadastral cultural artifacts should be based on the characteristics of the cadastral tools and the outputs. This classification follows a three-tier stages with reference to the items in the Cultural Heritage Standard Management System. This classification aims at the effective use of knowledge by categorizing concepts and systematizing the subjects of data into a series of orders. A safe conservation and management environment for cadastral cultural heritage can be established, and academic and socio-cultural interpretation of the collection is possible by this classfication. Moreover, It is also expected to serve the basis for the national land information as well as searching for the national land information research, planning a exhibition, and the field of education in museum.