• Title/Summary/Keyword: 문화이미지

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A Study on the Case Study of Space Marketing for improving the Corporate Image (기업이미지 향상을 위한 공간마케팅 사례에 관한 연구)

  • Kim, Sin-Hyeong;An, Se-Yun;Lee, Hyeon-Su
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2008.10a
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    • pp.30-33
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    • 2008
  • 현대 소비사회에서는 소비자의 감성을 자극할 수 있는 문화적 가치를 활용하는 것이 중요하며, 이를 활용하는 문화 마케팅을 통하여 기업은 이미지를 향상시킬 수 있다. 새로운 문화 경영의 패러다임에 따라 기업은 소비자에게 문화 공간을 제공하는데 주력하고 있으며, 특히 예술 체험이 가능한 갤러리 공간은 기업 이미지 향상을 위한 공간 마케팅의 주요한 대상으로서 기업과 예술인, 소비자 사이의 상호작용을 통한 예술의 사회적 공헌 및 발전의 효과를 기대할 수 있다.

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Preliminary Study (1) for Development of Computed Radiography (CR) Image Analysis according to X-ray Non-destructive Test by Wood Species (Computed Radiograhpy (CR)를 통한 목재 수종별 X선 투과 이미지 해석을 위한 기초연구 (1))

  • Song, Jung Il;Kim, Han Seul
    • Journal of Conservation Science
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    • v.37 no.3
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    • pp.220-231
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    • 2021
  • The use of digital copies of film-based analog images and the introduction of digital radiographic imaging systems using image plates gradually replace the non-destructive radiationirradiation method of Cultural Heritage. The quality of images obtained from this technique is affected by conditions such as tube voltage, tube current, and exposure time, type of image acquisition medium, distance of the artifacts from the image acquisition medium, and thickness of artifacts. In this study, we evaluated the grayscale image obtained using GE's Computed Radiograhpy (CR) imaging system, the transmission characteristics of the X-ray source for each tree type (pine, chestnut, sawtooth oak, ginkgo) used in wooden Cultural Heritage, and the signal-to-noise ratio (SNR) and contrast. The GE's CR imaging were analyzed using the Duplex wire image quality indicator, line-pair gauges.

A Study on Participatory Culture of Korean Webtoon Focused on User-Generated Images - (한국 웹툰의 참여 문화 연구 - 사용자 생성 이미지를 중심으로 -)

  • Kim, Juna;Kim, Su-Jin
    • Cartoon and Animation Studies
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    • s.44
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    • pp.307-331
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    • 2016
  • Webtoon is the most popular cultural contents representing contemporary Korea. This study explores the cultural aspects of participatory culture surrounding Webtoon, and reveals the cultural implications of webtoon in contemporary Korea. Particularly, this study notes that the engagement of the participatory culture is formed from the user-generated images and analyzes the reproduction patterns of them. Chapter 2 analyzes the mimicking process of user-generated images based on the 'meme' concept. Especially based on the variation degree of text or image, the user-generated images could be classified into three types of 'completely variant', 'partly variant', and 'completely same'. Users use these images as one of the fun factor by transplanting them into daily messenger conversation. Chapter 3 reveals the cultural meaning which is derived from the process of user-generated images creation. In particular, this study notes that most of the user-generated images are mimicking the main character of the original webtoon, and analyzes the underlying desire of the mass based on the literary theory of Northrop Frye. The main readers of webtoon are petit-bourgeois living in Korean metropolitan, and the user-generated images also reflects the daily lives of these ordinary people. User-generated images of webtoon are imitating the original contents in a way of replicating or mutating the images or texts. Also, they are consumed and enjoyed as an amusing code among users. Especially by mimicking the appearance of the main character in a self-reflective way, they appeal to day-to-day sympathy of users. In that user-generated images reveal the desire of the public living in contemporary Korea, this study examines the cultural implication of webtoon.

K-code : Design Image Based Code using Korean Traditional Pattern (K-code : 한국 전통문양을 이용한 이미지 기반 코드 설계)

  • Kim Dong-Chul;Seo Jong-Hoon;Yang Min-Ho;Cheong Cheol-Ho;Han Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.373-375
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    • 2006
  • 본 논문에서는 한국의 전통문양을 이용하여 이미지 코드를 구성하고 문양 내부에 데이터를 저장 할 수 있도록 구조를 설계하였다. 인코딩과 디코딩 알고리즘은 일반 사용자 컴퓨터 환경에 적용 할 수 있도록 제안하였다. 기존의 이미지 기반 코드들과는 다르게 데이터 구조를 유지하면서도 디자인 적인 측면을 살려 이미지 코드에 한국의 문화적인 요소를 표현할 수 있게 되었고 문화 코드로서 역할을 수행하게 되었다. 처음 설계 단계에서부터 전통문양을 이용한 한국의 문화를 표현찬 수 있는 코드의 개발을 목표로 접근하였고 이를 유비쿼터스 시대의 문화코드로 사용함으로서 한국의 전통문화와 멋을 세계에 널리 알리고 감성을 자극하는 코드역할을 할 것으로 기대된다.

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A Study on the Construction of Image Datasets for Object Detection of Painting Cultural Heritage (회화문화재 객체검출을 위한 학습용 이미지 데이터셋 구축 방안 연구)

  • Kwon, Do-Hyung;Yu, Jeong-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.853-855
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    • 2021
  • 본 연구는 회화문화재 속에 표현된 다양한 종류의 객체를 검출할 수 있는 딥러닝 모델생성을 위해 필요한 학습용 이미지 데이터셋 구축방안을 제안한다. 먼저 기존 동양화 기반의 회화문화재 이미지 데이터 및 객체 특징 분석을 진행하였고, 이를 바탕으로 Natural image에 Pose transfer 및 Style transfer를 적용한 새로운 방식의 회화문화재 이미지 데이터 생성 방법을 제안한다. 제안한 프레임워크를 통해 기존 문화재 분야에서 가지고 있던 제한된 데이터 구축문제를 극복하고, 검출모델 생성을 위한 대용량의 학습데이터 구축 가능성을 제시하였다.

A study on the effect of the motivation of choosing the tourist spots on the image of the tourist spots and the intention of revisiting - Focusing on Gamcheon Culture Village - (관광지 선택 동기가 관광지 이미지, 재방문의도에 미치는 영향에 관한 연구 - 감천문화마을을 중심으로 -)

  • Byun, Sang-Woo
    • Management & Information Systems Review
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    • v.34 no.3
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    • pp.197-213
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    • 2015
  • This study is to investigate the effect of the motivation of choosing the tourist spots on the image of the tourist spots and the intention of revisiting targeting the tourists visiting Gamcheon Culture Village. The motivations of choosing the tourist spots, such as experiences, sightseeing, viewing of the cultural events, have a positive (+) effect on the affective image of the tourists. Only sightseeing in the motivations of choosing the tourist spots has a positive (+) effect on the epistemic image of the tourists. With the results of the analyzed effect of the affective image of the tourist spots on the intention of revisiting, it is revealed that the affective image has a significant effect on the intention of revisiting, not the epistemic image. It is suggested that the tourists have a good impression of Gamcheon Culture Village through experiences, sightseeing, viewing of the cultural events. In order for Gamcheon Culture Village to be one of the world-famous tourist spots, many attractions should be provided along with more different experience programs than now, various attractions, alley festivals held throughout the year. With the village developed with the greatest care, the tourists should have the intention of revisiting the village through experiences, sightseeing, viewing of the cultural events with their precious memories, since positive images tourists have tend to be anchored in the affective area rather than in the epistemic one.

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The Suggestion of Particular Area Image Search Method (부분 영역 이미지 검색 방법의 제안)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.355-360
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    • 2018
  • We propose a method to connect partial image in whole image to partial image in whole image of other internet site. For this study, we have developed four partial image generation methods and retrieval methods. A method of 'image segmentation' that cuts out only partial images that want to provide information from the whole image, a method of 'creating an image block' that finds outermost points of a cut-out partial image, a method of 'Stamp transformation of outer points', which connects outer points and registers them as the most similar image stamp, and a retrieval method that connects image stamps with other image stamps are developed. We suggested a image search UI that can use image stamps in various ways.

The relationships among the Korean traditional culture awareness, Korean dance image, cultural heritage preservation, and the experience intention of Korean traditional dance of Korean adolescents (청소년의 한국전통문화인식, 한국무용이미지, 문화유산보존 그리고 한국무용체험의도의 관계)

  • Seo, Hee-Jung;Park, Se-Hyuk;Lee, Yun-Jung
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.317-328
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    • 2020
  • The purpose of this study was to identify the relationships between Korean traditional culture awareness, Korean dance image, cultural heritage preservation, and the intention for Korean teens to experience Korean dance. The respondents were 459 middle and high school students within Seoul and the Gyeonggi Province. The following results were obtained: First off, it was discovered that only interest in Korean traditional culture had a significant impact on the image of Korean dance. Also that Korean traditional culture education and utilization create the overall impact on the image of Korean dance. Secondly, the image of Korean dance was found to have a significant impact on the preservation of Korean cultural heritage. Next, the image of Korean dance was found to have a significant impact on the intention of teens to experience Korean dance. Finally, cultural heritage preservation was not found to have a significant impact on the teens intention to experience Korean dance.