• Title/Summary/Keyword: 문화의 교육 콘텐츠

Search Result 677, Processing Time 0.027 seconds

The Current Culture and Arts Education Research in a Cultural Field of ODA : Focusing on MCST and KOICA (문화분야 ODA의 문화예술교육 프로그램 현황 연구 - 문화체육관광부와 KOICA 중심으로)

  • Paek, So-Yeon;Park, Keong-Cheol
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.2
    • /
    • pp.57-67
    • /
    • 2016
  • ODA is administered with the promotion of the economic development and welfare of undeveloped countries provided by developed countries. Entering the 2000s, the paradigm of ODA is gradually diverted from economic aids to cultural aids. The purpose of this research in cultural field of ODA aims to analyze the current ODA status in order to build a base for next research. Eradicating poverty and leading the development in culture that could be a base for the development of a country through conservation of traditional culture and protection of heritage can be an universal value realization.

A Study on the Development Multicultural Family Business Model (다문화 대상 비즈니스 모델 개발에 관한 연구)

  • Noh, Kyoo-Sung;Lee, Joo-Yeoun;Park, Seong Taek
    • Journal of Digital Convergence
    • /
    • v.14 no.3
    • /
    • pp.199-207
    • /
    • 2016
  • The number of multicultural families is on the rise worldwide. In this respect, the central government and municipal governments are also implementing and supporting multicultural-related policies. However, they are in progress, not as services needed for multicultural members but as policy issues. This causes multicultural members to fail to figure out the need of policies supported by the government or local governments, as well as to grasp the desire for what services in need are. In addition to this, many studies regarding multiculture are under way but few studies have been known so far as to multicultural business models. This study has suggested a final business model and strategy methods by designing, comparing and analyzing a business model needed for multicultural members through interviews with professionals and multicultural members with regard to mulcultural policies and examples in Korea.

The Research of an Analysis of Community Consciousness in Local Area for Developing Reading Contents: Case of G City (독서문화콘텐츠 개발을 위한 지역공동체의식 분석에 관한 연구 - G시를 대상으로 -)

  • Ahn, Inja;Hoang, Gum-Sook;Park, Mi-Young
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.48 no.2
    • /
    • pp.259-285
    • /
    • 2014
  • Public policies in regard to developing reading culture programs and the contents, and in running public libraries have been used to overcome existing social issues such as regional self-centeredness and cultural lagging. It means that public libraries are playing an important role to encourage communications within local communities. The purpose of this research is therefore to analyze the concept of local community, and develop reading culture and contents to reinforce the concept. This research also targeted to analyze the required contents in reading culture. Through the case study of "G" city, the research analyzed their citizenship and sense of local community and the requests. As a result, the requited subjects were for economics, unemployment, poverty, aging, and housing order. For the subjects of environment were environment pollution and energy order. For the subjects of human rights, disabilities, and multi-cultural were requested. For the subject of education, school violence, tutoring, and truly teaching were requested. Based on the requirements, 221 items of reading lists, DVD clips, and abstracts are developed as well as 4 programs of reading culture.

Development of virtual reality contents for vocational education Research on Semiconductor production line Clean Room Tour (직업교육을 위한 가상현실 콘텐츠 구현 반도체 생산라인 클린룸 투어 VR 중심으로)

  • Lee, Sun-Min
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.1
    • /
    • pp.191-197
    • /
    • 2023
  • The purpose of the study was to provide an educational environment for designing and producing virtual reality practice contents that can be used in semiconductor production lines and clean rooms. Through this process, the user can acquire practical knowledge through experiences close to reality, such as experiencing the main semiconductor solar cell manufacturing facilities as well as procedural knowledge before and after entering the clean room.. In particular, it provides users with an immersion experience close to reality by creating an environment for experiential content necessary for semiconductor and solar cell manufacturing processes and clean room entrance procedure experiential content, which is expected to improve education immersion, realism, cost, efficiency, and education satisfaction. Depending on the characteristics of Dangerous, Impossible, Counter-productive etc, immersive content makes learners immersed in the learning content, induces proactive/active learning, and embodies the learning content, resulting in positive results in the field of improving educational effectiveness.

An Exploratory Study on the Concept of Play for Establishing Cultural Contents Studies (문화콘텐츠학 정립을 위한 놀이 개념에 대한 탐색적 연구)

  • Kim, Ki-Jeong
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.9
    • /
    • pp.646-657
    • /
    • 2019
  • It has been 20 years since the cultural contents were newly emerged in the late 1990s and grown in our society. However, efforts to establish culture contents concept and to establish cultural contents as a separate discipline are relatively poor. There may be various reasons, but the most important thing is that it failed to cover the broad sense of the word 'cultural contents' and to present a key concept through the core. Therefore, this study examined the possibility of securing the conceptual resources necessary to lay the foundation for cultural contents within play, under the premise that cultural contents should be play studies in the 21st century. In order to do this, this paper examined the meaning of play in each of the three conceptual categories, ie, mimesis, aesthetics, and power, which are deemed to be related to the meaning of cultural contents that we currently use. As a result, it has been confirmed that play is used in various ways in connection with various concepts such as emotion, art, percept, cognition, education, coincidence, power, hegemony, class, religion, ritual. These various uses of play concept can give cultural contents researchers an opportunity to study cultural contents from a play perspective.

Development of Virtual Reality Fire-extinguishing Experience Education Contents (VR 소방체험 교육콘텐츠 개발)

  • Chung, yoo-kyung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.201-202
    • /
    • 2016
  • 국민안전처는 2016년 국민의 생활안전 기반 강화를 위한 정책으로 맞춤형 소방안전교육과 소방안전 문화 확산을 위한 정책을 추진하고 소방안전 교육체제 마련을 위해 소방안전교육 방안을 계획 중이다. 이는 우리사회의 안전에 대한 문제점을 개선하기 위한 방안으로 본 연구가 선행되어진 이유이기도 하다. 현재 안전교육이 시행되고 있으나 실제현장과 같은 상황을 체험할 수 없으며 교육에 대한 이해와 만족도도 기초적인 수준이다. 이에 본 논문에서는 이러한 문제 해결을 위한 효과적인 대안으로 VR(Virtual Reality) 소방체험교육콘텐츠를 개발한다. 이는 화재진압과 대피훈련을 가상공간에서 체험하는 것을 목적으로 1)안전한 소방체험 환경제공 2)흥미를 유발할 수 있는 UI(user interface)제공 3)체험교육으로 소방교육현장에서 활용 4)예산 절감의 경제적 효과를 기대할 수 있다.

  • PDF

Ideas of Teaching-learning Experiences Selection for Multicultural Education (다문화교육을 위한 교수-학습 경험 선정 아이디어)

  • Kwon, Choong-Hoon;Kim, Hun-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.8
    • /
    • pp.293-302
    • /
    • 2008
  • Multiculuralism becomes the presentive term of Korea. And school is interested in multicutural education very much. The reason for this is connected to the fact of increasing intermarriages, immigrant laborers, and their children. So, the academic world is producing various research papers and public institution is proposing and practicing several policies. Particularly multicultural education is recognized as the very important intervening strategy on multicutral society and studied. The purpose of this paper is to suggest the ideas of teaching-learning experience selection for multicutural education in Korea. So the study contents of this paper are as follows ; First, it is to analyze the concepts of multicultural education and its' research trends. Second, it is to review the prior models of theorizing multicultural education and the models of curriculum development and teaching design. Finally, it is to inquiry the model of teaching-learning experience selection for multicutural education. Above all, we think that it is necessary to develop the model of multicutural teaching-learning experience selection classified by objects involved in multicutural education.

Basic Study for the Education Programs of Multi-cultural Family Counselors : Focus Group Interviews of the Multi-cultural Staffs (다문화상담자 교육 콘텐츠 개발을 위한 기초연구 : 다문화 현장 전문가 FGI를 중심으로)

  • Kim, Hyuna;Lee, Jayoung
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.3
    • /
    • pp.468-484
    • /
    • 2013
  • The purpose of this study was to examine the problems of a multi-cultural family counseling as a support for the families in order to suggest efficient education programs for counselors. For these reasons, this study used interviews of three focus-groups consisting of 11 experts each other, and then the qualitative data was analyzed. The analysis of data was conducted by two doctors and one master and investigated by a multi-cultural counselor. As a result, 5 categories, 13 sub-categories, and 46 definitions were identified. Each five categories were the problems of multi-cultural counseling, effective multi-cultural counseling skill, the qualities of a counselor with multi-cultural attitude and recognition, multi-cultural knowledge factors and effective teaching methods. At last, implications, practical uses, and suggestions for future researches were also discussed in this study.

A Study of Building Digital Capacity of Museum Professionals through the Use of Virtual Museum (가상박물관 활용을 통한 박물관 전문인력의 디지털 역량 강화 방안 연구)

  • Kim, Seon-Mi;Lee, Jong-Wook
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.10
    • /
    • pp.39-46
    • /
    • 2022
  • The overall digital transformation in society is rapidly progressing with the corona virus epidemic. In particular, in the field of cultural heritage and museums, digital transformation is taking place throughout the preservation, management, and utilization of cultural heritage. To respond to this, the importance of cultivating the digital literacy of museum professionals to select and utilize digital cultural heritage information is increasing. However, the current digital capacity education of museum professionals has not reached the cultivation of digital literacy due to one-way theory and one-way practical education. To overcome this, we propose a digital capacity building program using virtual museums. We propose a curriculum based on participatory museums, cooperative learning, and project-based learning theories. Learners experience the entire process of acquiring, selecting, and utilizing digital cultural heritage information through individual, cooperative, constant, exhibitions, and project-based learning programs. We were evaluated by experts in terms of education, museum education, and ICT technology education to prove its usability and derive improvements. This study will contribute to building the digital capacity of museum professionals.