• Title/Summary/Keyword: 문화의 교육 콘텐츠

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A Study of the Educational Effects of Aesthetic Experience through Culture and Arts Based Learning Development Case (문화예술활동 기반 교육 개발사례에서 미적경험이 주는 교육적 효과 분석)

  • Seol, Yeon-Kyung
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.517-526
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    • 2014
  • This study tried to analyze the effects of culture and arts activities as educational method in the classroom. Compared with other activities, the culture and arts activity enables learners to have unique aesthetic experience differentiated from scientific and logical experience. This study analyzed the effects largely into three aspects (intellectual, emotional, and practical aspects) in case learners have such aesthetic experience in the field of education. Through this, the study will become an opportunity to propose practical data concerning the educational effects of the culture and arts activity, and further to confirm the possibility and necessity of utilizing such activity as an education method.

Study of the Reactivation for Art & Culture Content Space Centering to Local Area, Yeongwol (영월지역의 문화예술 콘텐츠 공간 활성화 방안)

  • Park, Ki-Bok
    • Cartoon and Animation Studies
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    • s.17
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    • pp.163-173
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    • 2009
  • The reactivation for Art & Culture Content Space in Gangwon province need new turning point according to new approach with internal and external change. That should be established in sustainable possibility model with preexisted natural advantage instead of economical depression and global warming of in these days. That is not a choice to get a successful construction of art & culture content space in Gangwon province. Throughout of reactivation of art & culture content space in Gangwon province, this proposal should go on with diversity of culture and concrete art & culture educational program absolutely to get a goal in regional economical success and social good influence. Already Yeongwol region had lots of art & cultural spaces and developmental strategy compared with other regions in decade. In these points, I choose this region and would like to research Yeongwol region in limit. Thus I would examine and study about art & culture content space in Yeongwol region. And I will concretely suggest that this proposal is composed with economical creating employment and incoming. The reactivation for Art &Culture Content Space in Yeongwol will build up social and cultural influences to this region to get a new modern cultural images and improvement of common life of regional people by and large. In the way of the process to globalization, this reactivation project for Art &Culture Content Space in Yeongwol should go on the base of regional culture background as a mean of glocalization paradigm strategically. Ahead of developing model for globalization in macroscopic view point, we have to research the demend of reginal situation of cultural content and build up its own strength points. Because Art & Culture Content Space in Yeongwol is the place of people in Yeongwol directly as itself. And managing plans of reactivation of art & culture content space in Yeongwol should build up with diversity of culture and environmental circumstances.

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Method and Case Study of Decision Tree for Content Design Education (콘텐츠 디자인교육을 위한 의사 결정 트리 활용 방법과 사례연구)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.283-288
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    • 2019
  • In order to overcome the students' lack of information and experience, we developed a content planning tree that utilizes a decision tree. The content planning tree consists of a tree trunk creation step in which students select a theme and a story to develop, a parent branch generation step for selecting a category that can be developed based on the story, a child branch generation step for selecting the interesting "effect" method of producing the content effectively, a leaf generation step for selecting a multimedia expression 'element' to be visualized. The educational model was applied to game planning design and information visualization lectures, and provides examples of the categories, effects, and elements used in each lecture. The model was used for 145 team projects and the efficiency was confirmed by a step-by-step learning process.

The Values of the Qualification System for Cultural Artistic Education Teachers and its Development Plan (문화예술교육사 자격제도의 가치와 발전방안)

  • Kwon, Young-Lim;Cha, Su-Jung
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.601-617
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    • 2015
  • This research has the meaning to be the basic help for the study of the qualification system for cultural artistic education teachers, and it is to recognize the importance of the qualification system for cultural artistic education teachers which has been developed from the teachers' pool system to the present cultural artistic education teacher system and to find the more systematic development plan. Thus, focusing on the advanced researches and materials regarding the cultural artistic education teachers, this research is to discover the economical, social and educational values and the plan to solve the present problems. And as a result of this research, it suggests the development plans for curriculums and training course, qualification and employment, field experiences, working conditions and treatment of the cultural artistic education teachers.

A study on producing cartoon contents for culture and art education for disabled children: Focusing on mild mentally retarded children on stage of pre-operational period (장애아 문화예술교육을 위한 만화콘텐츠 제작에 관한 연구: 전조작기 단계의 경도 정신지체 아동을 중심으로)

  • Lee, Kkot-Song-Yi;Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.20
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    • pp.141-157
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    • 2010
  • Though the education of culture and art for disabled children is very important, it has not been brisk yet until recently due to 'absence of the teaching methods suitable for disability types, levels and programs.'. In this situation, cartoon contents can be used as the most appropriate tools for culture and art education for mentally retarded children. Entertainment functions and genre features of cartoon contents can motivate the applicable children to participate more voluntarily and positively and function as teaching tools for interesting activities. Of course, since it is not proper to apply the cartoon contents for normal children to Special Education Field as they are, cartoon works should be made by understanding closely the characteristics and degrees of retardation of the applicable children and applying them to the composition of cartoons. However, for the contribution of this attempt to education field, it is thought that concrete guidelines for producing cartoon contents considering the concept of various types of disability, emotion, social behavioral traits, ability of cognition, school achievements, and the characteristics of language and physical health should be necessary, and to improve the application of the developed cartoon contents so that they will not remain as superficial results, sufficient communication with the applicable children such as application to classes in the process of development is necessary.

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Development of K-12 Digital Culture Curriculum for AI Edcuation (AI교육을 위한 초등 디지털 문화 교육과정 개발)

  • Soo-Bum Shin;Jeong-Hye Han
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.449-455
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    • 2022
  • The digital culture area is a field of artificial intelligence education and partially overlaps with information ethics, and this study proposed an elementary school-centered digital culture curriculum, a detailed area of artificial intelligence education. First, as a leading overseas case in the field of digital culture, we analyzed the secure online interaction, which is the core content of the K12CS framework in the United States and the UK's computing curriculum. We presented by categorizing it into four digital areas: content, communication method, copyright, and job exploration in accordance with the domestic educational environment and field conditions. In addition, educational goals were stated according to the level of kindergarten and elementary school, and the validity of a group of field teachers majoring in in information and artificial intelligence was investigated to confirm the validity. As a result of the analysis, it was found that all the contents set were suitable except for some of the detailed goals of the first grade elementary school stages. Accordingly, a digital culture curriculum for artificial intelligence education was presented by revising and supplementing the detailed goals of the first graders.

A Study on Development of Cultural Assets Map Using AR Multi-Marker Recognition Technology (AR다중마커 인식 기술을 활용한 문화재 지도 개발 연구)

  • Kim, Mi-ri;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.87-89
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    • 2019
  • The existing curriculum of cultural assets compulsory curriculum is difficult to expect educational effect due to lack of interests and visibility. The purpose of this study is to develop application contents and teaching materials using cultural data 3 - D data based on multi - marker recognition technology of augmented reality, which is attracting attention in the era of the 4th industrial revolution. In the case of the contents of a multi-marker technology capable of recognizing a plurality of markers, various events can be added and output capability can be enhanced. The proposed augmented reality app will be applied to the study of various education contents production technology utilizing cultural properties.

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Education System Development on Training Experts of Hallyu Culture Industry (한류 문화산업 전문가 양성을 위한 교육과정 정립)

  • Kang, Byoung-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.203-204
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    • 2012
  • 한류 문화산업은 드라마로부터 시작하여 K-Pop으로 영역이 넓어지는 장르의 다양화와 함께 동남아에서 남미, 유럽까지 지역적 영향력도 커져가고 있다. 문화산업 관련 직종 중 기획-경영 분야에는 문화 예술에 대한 지식과 함께 경제학, 경영학, 기술 분야(CT: Culture Technology)의 다양하고 고도의 융합지식 필요하다. 한류 문화산업 전문가는 또한 한류 문화상품이 영향력을 미치는 중국, 일본, 베트남, 서남 아시아권의 지역정보와 해당 국가의 문화, 법, 제도 이해가 필요하다. 이 연구에서는 한류 문화산업의 전문가를 양성하기 위한 산업계의 수요를 분석하고 이들을 양성하기 위한 체계적인 교육과정을 도출하는 프로세스를 제시한다.

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Public Policy Contents and Citizen Satisfaction (지방정부 정책콘텐츠와 주민만족도)

  • Lee, Hyang-Soo;Lee, Seong-Hoon
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.206-212
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    • 2012
  • Residents of the municipalities in administrative services are recognized as active objects and active customers who purchase the public services. This study analyzes, by quantitative approach of surveys, the residents' awareness of the quality of five policy content areas. The results show that awareness of the quality of the five contents areas is substantially below average. Lessons and implications of this study for management leadership are presented.

Regional Culture Contents Service Modeling Based On Localized Advertising of Question And Answer Format (위치문답형 지역광고 기반의 문화정보 서비스 모델링)

  • Shin, Hwan-Seob;Lee, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.465-472
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    • 2019
  • Although there are various cultural events and cultural contents produced in the region, there is a lack of distribution and spread of regional information to expand related economic consumption. This study combined local advertising by local advertisers with the knowledge search method in question and answer format from a location-based service perspective for the purpose of spreading and using local cultural information. The approach looked at domestic and international cases of knowledge search based on region and location-based advertising research, presented community model of location inquiry based information service and revenue model of local advertisement. Through this, this study designed a question and answer based community and operational structure model of local advertising, and developed an information service system in the form of prototyping. By extending the distribution of question and answer data among users to location information, it is meaningful that a business service model was presented that combines local cultural content information and the demand for user access with the revenue model of local advertising.